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xHybred

UE4/5 | Stutter Fix [Beta]

Jun 4th, 2024 (edited)
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text 7.63 KB | Gaming | 1 0
  1. [SystemSettings]
  2. niagara.CreateShadersOnLoad=1
  3. D3D12.TexturePoolOnlyAccountStreamableTexture=1
  4. D3D11.TexturePoolOnlyAccountStreamableTexture=1
  5. D3D11.AdjustTexturePoolSizeBasedOnBudget=1
  6. D3D12.UseUpdateTexture3DComputeShader=0
  7. D3D11.UseUpdateTexture3DComputeShader=0
  8. D3D12.PSO.DriverOptimizedDiskCache=1
  9. D3D11.InsertOuterOcclusionQuery=1
  10. D3D12.InsertOuterOcclusionQuery=1
  11. D3D12.AFRSyncTemporalResources=1
  12. D3D11.AFRSyncTemporalResources=1
  13. D3D12.AsyncDeferredDeletion=1
  14. D3D11.AsyncDeferredDeletion=1
  15. D3D12.ZeroBufferSizeInMB=128
  16. D3D12.ResidencyManagement=1
  17. D3D12.MaximumFrameLatency=3
  18. D3D11.ResidencyManagement=1
  19. D3D11.ZeroBufferSizeInMB=32
  20. D3D12.AFRUseFramePacing=1
  21. D3D11.AFRUseFramePacing=1
  22. D3D12.StablePowerState=0
  23. D3D11.StablePowerState=0
  24. D3D12.SyncThreshold=999
  25. D3D12.PSO.DiskCache=1
  26. D3D12.ForceThirtyHz=0
  27. D3D11.ForceThirtyHz=0
  28. D3D12.SyncWithDWM=0
  29. D3D11.SyncWithDWM=0
  30. RHI.SyncWithDWM=0
  31. memory.logGenericPlatformMemoryStats=0
  32. FX.MaxGPUParticlesSpawnedPerFrame=2048
  33. fx.ParticlePerfStats.Enabled=false
  34. FX.MaxCPUParticlesPerEmitter=500
  35. fx.EnableCircularAnimTrailDump=0
  36. FX.MaxCPUParticlesPerEmitter=50
  37. fx.Niagara.DebugDraw.Enabled=0
  38. FX.FXAllowParticleMeshLODs=1
  39. FX.BatchAsyncBatchSize=8
  40. FX.EarlyScheduleAsync=1
  41. FX.AllowGPUParticles=1
  42. FX.AllowGPUSorting=1
  43. FX.AllowAsyncTick=1
  44. FX.AllowCulling=0
  45. FX.BatchAsync=1
  46. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  47. AudioThread.BatchAsyncBatchSize=9999999
  48. AllowAsyncRenderThreadUpdatesEditor=1
  49. AudioThread.UseBackgroundThreadPool=1
  50. AudioThread.EnableBatchProcessing=1
  51. GeometryCache.InterpolateFrames=1
  52. AllowAsyncRenderThreadUpdates=1
  53. GeometryCache.OffloadUpdate=1
  54. RHI.MaximumFrameLatency=3
  55. a.ParallelAnimUpdate=1
  56. GamethreadUpdates=1
  57. RHI.SyncWithDWM=0
  58.  
  59. [/Script/Engine.RendererSettings]
  60. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  61. r.RenderTargetPool.AllowMultipleAliasingDiscardsPerFrame=1
  62. r.FastVRam.DistanceFieldTileIntersectionResources=1
  63. r.Streaming.NumStaticComponentsProcessedPerFrame=2
  64. r.FastVRam.DistanceFieldAODownsampledBentNormal=1
  65. r.Streaming.MaxReferenceChecksBeforeStreamOut=0.5
  66. r.Vulkan.PipelineCacheFromShaderPipelineCache=1
  67. r.FastVRam.DistanceFieldAOScreenGridResources=1
  68. r.SceneRenderTargetResizeMethodForceOverride=1
  69. r.ShaderPipelineCache.PrecompileBatchSize=256
  70. r.ShaderPipelineCache.AlwaysGenerateOSCache=0
  71. r.FastVRam.DistanceFieldCulledObjectBuffers=1
  72. r.ShaderPipelineCache.BackgroundBatchTime=10
  73. r.ShaderPipelineCache.PrecompileBatchTime=52
  74. r.FastVRam.ForwardLightingCullingResources=1
  75. r.Streaming.MaxNumTexturesToStreamPerFrame=1
  76. r.ShaderPipelineCache.GameFileMaskEnabled=1
  77. r.ShaderPipelineCache.BackgroundBatchSize=5
  78. r.Streaming.ScaleTexturesByGlobalMyBias=0.5
  79. r.Streaming.MaxHiddenPrimitiveViewBoost=1.5
  80. r.ShaderPipelineCache.PreOptimizeEnabled=1
  81. r.XGEShaderCompile.Xml.JobTimeout=0.500000
  82. r.AsyncCreateLightPrimitiveInteractions=1
  83. r.XGEShaderCompile.Xml.BatchGroupSize=256
  84. r.Nanite.Streaming.StreamingPoolSize=1024
  85. r.AllowDownsampledStandardTranslucency=1
  86. r.Streaming.PrioritizeMeshLODRetention=1
  87. r.AmbientOcclusion.AsyncComputeBudget=1
  88. r.ShaderPipelineCache.SaveBoundPSOLog=1
  89. r.Streaming.HiddenPrimitiveScale=0.0333
  90. r.D3D.ForceShaderConductorDXCRewrite=1
  91. r.TransientResourceAliasing.Buffers=1
  92. r.Shadow.WholeSceneShadowCacheMb=1024
  93. r.ShaderPipelineCache.SaveUserCache=1
  94. r.Streaming.UseBackgroundThreadPool=1
  95. r.bForceCPUAccessToGPUSkinVerts=True
  96. r.Streaming.UseAsyncRequestsForDDC=1
  97. r.EnableAsyncComputeVolumetricFog=1
  98. r.ShaderPipelineCache.StartupMode=3
  99. r.ShaderPipelineCache.BatchSize=256
  100. r.XGEShaderCompile.Xml.BatchSize=64
  101. r.FastVRam.DistanceFieldAOHistory=1
  102. r.Streaming.MinMipForSplitRequest=3
  103. r.Streaming.FullyLoadUsedTextures=0
  104. r.AccelTargetPrecompileFrameTime=0
  105. r.ShaderPipelineCache.BatchTime=82
  106. r.FastVRam.ScreenSpaceShadowMask=1
  107. r.Streaming.AmortizeCPUToGPUCopy=1
  108. r.bForceCPUAccessToGPUSkinVerts=1
  109. r.SceneRenderTargetResizeMethod=2
  110. r.Cache.DrawInterpolationPoints=1
  111. r.ShaderPipelineCache.ReportPSO=0
  112. r.ShaderComplexity.CacheShaders=1
  113. r.FastVRam.DistanceFieldShadows=1
  114. r.Streaming.FramesForFullUpdate=5
  115. r.Streaming.DefragDynamicBounds=1
  116. r.Streaming.LimitPoolSizeToVRAM=1
  117. r.SupportDepthOnlyIndexBuffers=1
  118. r.MultithreadedShadowmapEncode=1
  119. r.D3D12.ExecuteCommandListTask=1
  120. r.CompileShadersForDevelopment=0
  121. r.UseAsyncShaderPrecompilation=1
  122. r.FastVRam.DistanceFieldNormal=1
  123. r.FastVRam.PostProcessMaterial=1
  124. r.Streaming.PoolSizeForMeshes=-1
  125. r.SupportReversedIndexBuffers=1
  126. r.MultithreadedLightmapEncode=1
  127. r.VirtualTextureReducedMemory=1
  128. r.ShaderPipelineCache.Enabled=1
  129. r.Streaming.UsePerTextureBias=1
  130. r.ShaderPipelineCache.LogPSO=0
  131. r.Streaming.UseFixedPoolSize=0
  132. r.TargetPrecompileFrameTime=0
  133. r.OptimizeForUAVPerformance=1
  134. r.Streaming.UseMaterialData=1
  135. r.AmbientOcclusion.Compute=2
  136. r.FastVRam.HistogramReduce=1
  137. r.FastVRam.ShadowPerObject=1
  138. r.FastVRam.GBufferVelocity=1
  139. r.FastVRam.DistortHistory=1
  140. r.Streaming.UseNewMetrics=1
  141. r.RenderTargetPoolMin=1000
  142. r.Emitter.FastPoolEnable=1
  143. r.Cache.UpdateEveryFrame=1
  144. r.DX11NVAfterMathEnabled=0
  145. r.Shaders.ZeroInitialise=1
  146. r.FastVRam.VolumetricFog=1
  147. r.FastVRam.EyeAdaptation=1
  148. r.FastVRam.DOFPostfilter=1
  149. r.Streaming.FlushTimeOut=2
  150. r.Streaming.HLODStrategy=0
  151. r.AccelPredrawBatchTime=0
  152. r.AllowOcclusionQueries=1
  153. r.Shadow.CachePreshadow=1
  154. r.XGEShaderCompile.Mode=1
  155. r.FastVRam.VelocityFlat=1
  156. r.GPUParticle.Simulate=1
  157. r.AsyncPipelineCompile=1
  158. r.ParallelTranslucency=1
  159. r.SkeletalMeshLODBias=-1
  160. r.UseShaderBinaryCache=1
  161. r.FastVRam.VelocityMax=1
  162. r.FastVRam.CombineLUTs=1
  163. r.Streaming.MinBoost=0.5
  164. r.Streaming.UseAllMips=1
  165. r.Streaming.PoolSize=768
  166. r.CreateShadersOnLoad=1
  167. r.UseVolumetricFogLDS=1
  168. r.HZB.BuildUseCompute=1
  169. r.FastVRam.MotionBlur=1
  170. r.FastVRam.SceneColor=1
  171. r.FastVRam.SceneDepth=1
  172. r.FastVRam.Distortion=1
  173. r.FastVRam.Downsample=1
  174. r.FinishCurrentFrame=0
  175. r.FastVRam.Histogram=1
  176. r.FastVRam.DOFReduce=1
  177. r.FastVRam.ShadowCSM=1
  178. r.Streaming.DropMips=0
  179. r.OneFrameThreadLag=1
  180. r.GPUCrashDebugging=0
  181. r.PredrawBatchTime=-1
  182. r.ParallelRendering=1
  183. r.LandscapeLODBias=-1
  184. r.CustomDepth.Order=0
  185. r.FastVRam.DOFSetup=1
  186. r.FastVRam.BokehDOF=1
  187. r.FastVRam.GBufferA=1
  188. r.FastVRam.GBufferB=1
  189. r.FastVRam.GBufferC=1
  190. r.FastVRam.GBufferD=1
  191. r.FastVRam.GBufferE=1
  192. r.Streaming.MipBias=1
  193. r.SceneColorFormat=3
  194. r.RDG.AsyncCompute=1
  195. r.VT.MaxAnisotropy=2
  196. r.ParallelVelocity=1
  197. r.ParticleLODBias=-1
  198. r.D3D11.Depth24Bit=0
  199. r.Shaders.Optimize=1
  200. r.Shaders.FastMath=1
  201. r.UseShaderCaching=1
  202. r.UseShaderPredraw=1
  203. r.XGEShaderCompile=1
  204. r.FastVRam.Tonemap=1
  205. r.FastVRam.Upscale=1
  206. r.TextureStreaming=1
  207. r.ParallelShadows=1
  208. r.ShaderPipelines=1
  209. r.Streaming.Boost=1
  210. r.StencilLODMode=2
  211. r.VirtualTexture=1
  212. r.MipMapLODBias=0
  213. r.AsyncCompute=1
  214. r.D3D.ForceDXC=1
  215. r.FastVRam.HZB=1
  216. r.FastVRam.LPV=0
  217. r.LODFadeTime=3
  218. r.GTSyncType=1
  219.  
  220. [/Script/Engine.StreamingSettings]
  221. s.LevelStreamingComponentsUnregistrationGranularity=1
  222. s.LevelStreamingComponentsRegistrationGranularity=1
  223. s.PriorityLevelStreamingActorsUpdateExtraTime=0
  224. s.LevelStreamingActorsUpdateTimeLimit=2
  225. s.MinBulkDataSizeForAsyncLoading=0
  226. s.UnregisterComponentsTimeLimit=2
  227. s.PriorityAsyncLoadingExtraTime=0
  228. s.AsyncLoadingThreadEnabled=True
  229. s.AsyncLoadingUseFullTimeLimit=0
  230. s.ForceGCAfterLevelStreamedOut=0
  231. s.MaxIncomingRequestsToStall=1
  232. s.AsyncLoadingThreadEnabled=1
  233. s.IoDispatcherCacheSizeMB=256
  234. s.MaxReadyRequestsToStallMB=0
  235. s.AsyncLoadingTimeLimit=4
  236.  
  237. [/Script/Engine.GarbageCollectionSettings]
  238. gc.MultithreadedDestructionEnabled=1
  239.  
  240. [ConsoleVariables]
  241. bOptimizeAnimBlueprintMemberVariableAccess=1
  242. bAllowMultiThreadedAnimationUpdate=1
  243. bAllowMultiThreadedShaderCompile=1
  244. bEnableMultiCoreRendering=1
  245. UseAllCores=1
  246.  
  247. [Core.Log]
  248. LogLinker=All Off
  249. Global=Off
  250.  
  251. [Core.System]
  252. +Suppress=Scriptwarning
  253. +Suppress=Scriptlog
  254. +Suppress=Warning
  255. +Suppress=Error
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Comments
  • Veyr0n
    291 days
    # text 0.43 KB | 0 0
    1. Good afternoon Help me please - I used your config for the engine.ini file for the game Delta Force Hawk Ops, and my game crashed 5 seconds after loading into the lobby. By removing unnecessary commands, I found commands that reduce the quality of the game world and increase FPS by 2 times, but now I have problems when houses do not load quickly and I have to be in this area for 1-2 minutes for them to load... what can you do advise?
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