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- [SystemSettings]
- niagara.CreateShadersOnLoad=1
- D3D12.TexturePoolOnlyAccountStreamableTexture=1
- D3D11.TexturePoolOnlyAccountStreamableTexture=1
- D3D11.AdjustTexturePoolSizeBasedOnBudget=1
- D3D12.UseUpdateTexture3DComputeShader=0
- D3D11.UseUpdateTexture3DComputeShader=0
- D3D12.PSO.DriverOptimizedDiskCache=1
- D3D11.InsertOuterOcclusionQuery=1
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.AFRSyncTemporalResources=1
- D3D11.AFRSyncTemporalResources=1
- D3D12.AsyncDeferredDeletion=1
- D3D11.AsyncDeferredDeletion=1
- D3D12.ZeroBufferSizeInMB=128
- D3D12.ResidencyManagement=1
- D3D12.MaximumFrameLatency=3
- D3D11.ResidencyManagement=1
- D3D11.ZeroBufferSizeInMB=32
- D3D12.AFRUseFramePacing=1
- D3D11.AFRUseFramePacing=1
- D3D12.StablePowerState=0
- D3D11.StablePowerState=0
- D3D12.SyncThreshold=999
- D3D12.PSO.DiskCache=1
- D3D12.ForceThirtyHz=0
- D3D11.ForceThirtyHz=0
- D3D12.SyncWithDWM=0
- D3D11.SyncWithDWM=0
- RHI.SyncWithDWM=0
- memory.logGenericPlatformMemoryStats=0
- FX.MaxGPUParticlesSpawnedPerFrame=2048
- fx.ParticlePerfStats.Enabled=false
- FX.MaxCPUParticlesPerEmitter=500
- fx.EnableCircularAnimTrailDump=0
- FX.MaxCPUParticlesPerEmitter=50
- fx.Niagara.DebugDraw.Enabled=0
- FX.FXAllowParticleMeshLODs=1
- FX.BatchAsyncBatchSize=8
- FX.EarlyScheduleAsync=1
- FX.AllowGPUParticles=1
- FX.AllowGPUSorting=1
- FX.AllowAsyncTick=1
- FX.AllowCulling=0
- FX.BatchAsync=1
- AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
- AudioThread.BatchAsyncBatchSize=9999999
- AllowAsyncRenderThreadUpdatesEditor=1
- AudioThread.UseBackgroundThreadPool=1
- AudioThread.EnableBatchProcessing=1
- GeometryCache.InterpolateFrames=1
- AllowAsyncRenderThreadUpdates=1
- GeometryCache.OffloadUpdate=1
- RHI.MaximumFrameLatency=3
- a.ParallelAnimUpdate=1
- GamethreadUpdates=1
- RHI.SyncWithDWM=0
- [/Script/Engine.RendererSettings]
- r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
- r.RenderTargetPool.AllowMultipleAliasingDiscardsPerFrame=1
- r.FastVRam.DistanceFieldTileIntersectionResources=1
- r.Streaming.NumStaticComponentsProcessedPerFrame=2
- r.FastVRam.DistanceFieldAODownsampledBentNormal=1
- r.Streaming.MaxReferenceChecksBeforeStreamOut=0.5
- r.Vulkan.PipelineCacheFromShaderPipelineCache=1
- r.FastVRam.DistanceFieldAOScreenGridResources=1
- r.SceneRenderTargetResizeMethodForceOverride=1
- r.ShaderPipelineCache.PrecompileBatchSize=256
- r.ShaderPipelineCache.AlwaysGenerateOSCache=0
- r.FastVRam.DistanceFieldCulledObjectBuffers=1
- r.ShaderPipelineCache.BackgroundBatchTime=10
- r.ShaderPipelineCache.PrecompileBatchTime=52
- r.FastVRam.ForwardLightingCullingResources=1
- r.Streaming.MaxNumTexturesToStreamPerFrame=1
- r.ShaderPipelineCache.GameFileMaskEnabled=1
- r.ShaderPipelineCache.BackgroundBatchSize=5
- r.Streaming.ScaleTexturesByGlobalMyBias=0.5
- r.Streaming.MaxHiddenPrimitiveViewBoost=1.5
- r.ShaderPipelineCache.PreOptimizeEnabled=1
- r.XGEShaderCompile.Xml.JobTimeout=0.500000
- r.AsyncCreateLightPrimitiveInteractions=1
- r.XGEShaderCompile.Xml.BatchGroupSize=256
- r.Nanite.Streaming.StreamingPoolSize=1024
- r.AllowDownsampledStandardTranslucency=1
- r.Streaming.PrioritizeMeshLODRetention=1
- r.AmbientOcclusion.AsyncComputeBudget=1
- r.ShaderPipelineCache.SaveBoundPSOLog=1
- r.Streaming.HiddenPrimitiveScale=0.0333
- r.D3D.ForceShaderConductorDXCRewrite=1
- r.TransientResourceAliasing.Buffers=1
- r.Shadow.WholeSceneShadowCacheMb=1024
- r.ShaderPipelineCache.SaveUserCache=1
- r.Streaming.UseBackgroundThreadPool=1
- r.bForceCPUAccessToGPUSkinVerts=True
- r.Streaming.UseAsyncRequestsForDDC=1
- r.EnableAsyncComputeVolumetricFog=1
- r.ShaderPipelineCache.StartupMode=3
- r.ShaderPipelineCache.BatchSize=256
- r.XGEShaderCompile.Xml.BatchSize=64
- r.FastVRam.DistanceFieldAOHistory=1
- r.Streaming.MinMipForSplitRequest=3
- r.Streaming.FullyLoadUsedTextures=0
- r.AccelTargetPrecompileFrameTime=0
- r.ShaderPipelineCache.BatchTime=82
- r.FastVRam.ScreenSpaceShadowMask=1
- r.Streaming.AmortizeCPUToGPUCopy=1
- r.bForceCPUAccessToGPUSkinVerts=1
- r.SceneRenderTargetResizeMethod=2
- r.Cache.DrawInterpolationPoints=1
- r.ShaderPipelineCache.ReportPSO=0
- r.ShaderComplexity.CacheShaders=1
- r.FastVRam.DistanceFieldShadows=1
- r.Streaming.FramesForFullUpdate=5
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.LimitPoolSizeToVRAM=1
- r.SupportDepthOnlyIndexBuffers=1
- r.MultithreadedShadowmapEncode=1
- r.D3D12.ExecuteCommandListTask=1
- r.CompileShadersForDevelopment=0
- r.UseAsyncShaderPrecompilation=1
- r.FastVRam.DistanceFieldNormal=1
- r.FastVRam.PostProcessMaterial=1
- r.Streaming.PoolSizeForMeshes=-1
- r.SupportReversedIndexBuffers=1
- r.MultithreadedLightmapEncode=1
- r.VirtualTextureReducedMemory=1
- r.ShaderPipelineCache.Enabled=1
- r.Streaming.UsePerTextureBias=1
- r.ShaderPipelineCache.LogPSO=0
- r.Streaming.UseFixedPoolSize=0
- r.TargetPrecompileFrameTime=0
- r.OptimizeForUAVPerformance=1
- r.Streaming.UseMaterialData=1
- r.AmbientOcclusion.Compute=2
- r.FastVRam.HistogramReduce=1
- r.FastVRam.ShadowPerObject=1
- r.FastVRam.GBufferVelocity=1
- r.FastVRam.DistortHistory=1
- r.Streaming.UseNewMetrics=1
- r.RenderTargetPoolMin=1000
- r.Emitter.FastPoolEnable=1
- r.Cache.UpdateEveryFrame=1
- r.DX11NVAfterMathEnabled=0
- r.Shaders.ZeroInitialise=1
- r.FastVRam.VolumetricFog=1
- r.FastVRam.EyeAdaptation=1
- r.FastVRam.DOFPostfilter=1
- r.Streaming.FlushTimeOut=2
- r.Streaming.HLODStrategy=0
- r.AccelPredrawBatchTime=0
- r.AllowOcclusionQueries=1
- r.Shadow.CachePreshadow=1
- r.XGEShaderCompile.Mode=1
- r.FastVRam.VelocityFlat=1
- r.GPUParticle.Simulate=1
- r.AsyncPipelineCompile=1
- r.ParallelTranslucency=1
- r.SkeletalMeshLODBias=-1
- r.UseShaderBinaryCache=1
- r.FastVRam.VelocityMax=1
- r.FastVRam.CombineLUTs=1
- r.Streaming.MinBoost=0.5
- r.Streaming.UseAllMips=1
- r.Streaming.PoolSize=768
- r.CreateShadersOnLoad=1
- r.UseVolumetricFogLDS=1
- r.HZB.BuildUseCompute=1
- r.FastVRam.MotionBlur=1
- r.FastVRam.SceneColor=1
- r.FastVRam.SceneDepth=1
- r.FastVRam.Distortion=1
- r.FastVRam.Downsample=1
- r.FinishCurrentFrame=0
- r.FastVRam.Histogram=1
- r.FastVRam.DOFReduce=1
- r.FastVRam.ShadowCSM=1
- r.Streaming.DropMips=0
- r.OneFrameThreadLag=1
- r.GPUCrashDebugging=0
- r.PredrawBatchTime=-1
- r.ParallelRendering=1
- r.LandscapeLODBias=-1
- r.CustomDepth.Order=0
- r.FastVRam.DOFSetup=1
- r.FastVRam.BokehDOF=1
- r.FastVRam.GBufferA=1
- r.FastVRam.GBufferB=1
- r.FastVRam.GBufferC=1
- r.FastVRam.GBufferD=1
- r.FastVRam.GBufferE=1
- r.Streaming.MipBias=1
- r.SceneColorFormat=3
- r.RDG.AsyncCompute=1
- r.VT.MaxAnisotropy=2
- r.ParallelVelocity=1
- r.ParticleLODBias=-1
- r.D3D11.Depth24Bit=0
- r.Shaders.Optimize=1
- r.Shaders.FastMath=1
- r.UseShaderCaching=1
- r.UseShaderPredraw=1
- r.XGEShaderCompile=1
- r.FastVRam.Tonemap=1
- r.FastVRam.Upscale=1
- r.TextureStreaming=1
- r.ParallelShadows=1
- r.ShaderPipelines=1
- r.Streaming.Boost=1
- r.StencilLODMode=2
- r.VirtualTexture=1
- r.MipMapLODBias=0
- r.AsyncCompute=1
- r.D3D.ForceDXC=1
- r.FastVRam.HZB=1
- r.FastVRam.LPV=0
- r.LODFadeTime=3
- r.GTSyncType=1
- [/Script/Engine.StreamingSettings]
- s.LevelStreamingComponentsUnregistrationGranularity=1
- s.LevelStreamingComponentsRegistrationGranularity=1
- s.PriorityLevelStreamingActorsUpdateExtraTime=0
- s.LevelStreamingActorsUpdateTimeLimit=2
- s.MinBulkDataSizeForAsyncLoading=0
- s.UnregisterComponentsTimeLimit=2
- s.PriorityAsyncLoadingExtraTime=0
- s.AsyncLoadingThreadEnabled=True
- s.AsyncLoadingUseFullTimeLimit=0
- s.ForceGCAfterLevelStreamedOut=0
- s.MaxIncomingRequestsToStall=1
- s.AsyncLoadingThreadEnabled=1
- s.IoDispatcherCacheSizeMB=256
- s.MaxReadyRequestsToStallMB=0
- s.AsyncLoadingTimeLimit=4
- [/Script/Engine.GarbageCollectionSettings]
- gc.MultithreadedDestructionEnabled=1
- [ConsoleVariables]
- bOptimizeAnimBlueprintMemberVariableAccess=1
- bAllowMultiThreadedAnimationUpdate=1
- bAllowMultiThreadedShaderCompile=1
- bEnableMultiCoreRendering=1
- UseAllCores=1
- [Core.Log]
- LogLinker=All Off
- Global=Off
- [Core.System]
- +Suppress=Scriptwarning
- +Suppress=Scriptlog
- +Suppress=Warning
- +Suppress=Error
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Comments
-
- Good afternoon Help me please - I used your config for the engine.ini file for the game Delta Force Hawk Ops, and my game crashed 5 seconds after loading into the lobby. By removing unnecessary commands, I found commands that reduce the quality of the game world and increase FPS by 2 times, but now I have problems when houses do not load quickly and I have to be in this area for 1-2 minutes for them to load... what can you do advise?
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