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- require('Inspired')
- require('IMenu')
- require('IWalk')
- AddButton("E", "Auto E logic", true)
- struct vector3{
- int x
- int y
- int z
- }
- function AfterObjectLoopEvent(myHero)
- DrawMenu()
- if GetButtonValue("E") then
- autoCondemn()
- end
- if KeyIsDown(0x20) then
- combo()
- end
- IWalk()
- end
- function combo()
- end
- function autoCondemn()
- end
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