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Jul 1st, 2018
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  1.     if(!bPauseIsActive && bScrambleInit)
  2.     {
  3.         `Log("[ Pawn Location BEFORE teleport ] " $Pawn.Location);
  4.        
  5.         TeleportVector.X = MousePosition3d.X;
  6.         TeleportVector.Y = MousePosition3d.Y;
  7.        
  8.         if(TeleportVector.X > Pawn.Location.X)
  9.         {
  10.             AbsPawnLocation.X = TeleportVector.X - abs(Pawn.Location.X);
  11.             `Log("1szy IF");
  12.             `Log("1szy IF" $AbsPawnLocation );
  13.  
  14.         }
  15.         else
  16.         {
  17.             AbsPawnLocation.X = TeleportVector.X + abs(Pawn.Location.X);
  18.             `Log("1szy ELSE");
  19.         }
  20.  
  21.         if(TeleportVector.Y > Pawn.Location.X)
  22.         {
  23.             `Log("2gi IF");
  24.             AbsPawnLocation.Y = TeleportVector.Y - abs(Pawn.Location.Y);
  25.         }
  26.         else
  27.         {
  28.             `Log("1szy ELSE");
  29.             AbsPawnLocation.Y = TeleportVector.Y + abs(Pawn.Location.Y);
  30.         }
  31.  
  32.         `Log(" TeleportVector.X= " $TeleportVector.X);
  33.         `Log(" TeleportVector.Y= " $TeleportVector.Y);
  34.         `Log(" Pawn.Location.X= " $Pawn.Location.X);
  35.         `Log(" Pawn.Location.Y= " $Pawn.Location.Y);
  36.         `Log(" AbsPawnLocation.X= " $AbsPawnLocation.X);
  37.         `Log(" AbsPawnLocation.Y= " $AbsPawnLocation.Y);
  38.  
  39.         Pawn.SetLocation(Pawn.Location + (AbsPawnLocation));
  40.         AbsPawnLocation.X = 0.0f;
  41.         AbsPawnLocation.Y = 0.0f;
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