dragnoz

Ultimate Control Book

Sep 2nd, 2014
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  1. I did not create this book, it was found on imgr at this link:
  2.  
  3. Book by http://imgur.com/a/fMyKI
  4.  
  5.  
  6. give @p written_book 1 0 {title:"World Book",author:"",pages:[
  7.  
  8. "{text:'Difficulty\n\n',extra:[
  9. {text:'* Peaceful\n',color:dark_aqua,clickEvent:{action:run_command,value:'/difficulty 0'}},
  10. {text:'* Easy\n',color:dark_aqua,clickEvent:{action:run_command,value:'/difficulty 1'}},
  11. {text:'* Normal\n',color:dark_aqua,clickEvent:{action:run_command,value:'/difficulty 2'}},
  12. {text:'* Hard\n\n',color:dark_aqua,clickEvent:{action:run_command,value:'/difficulty 3'}},
  13.  
  14. {text:'Game Mode\n\n',color:black},
  15. {text:'* Survival\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamemode 0'}},
  16. {text:'* Creative\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamemode 1'}},
  17. {text:'* Adventure\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamemode 2'}},
  18. {text:'* Spectator',color:dark_aqua,clickEvent:{action:run_command,value:'/gamemode 3'}}]}",
  19.  
  20. "{text:'Game Settings I\n\n',color:black,extra:[
  21. {text:'* Command Feedback\n',color:black},
  22. {text:' On - ',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule sendCommandFeedback true'}},
  23. {text:'Off\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule sendCommandFeedback false'}},
  24.  
  25. {text:'* Command Output\n',color:black},
  26. {text:' On - ',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule commandBlockOutput true'}},
  27. {text:'Off\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule commandBlockOutput false'}},
  28.  
  29. {text:'* Death Messages\n',color:black},
  30. {text:' On - ',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule showDeathMessages true'}},
  31. {text:'Off\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule showDeathMessages false'}},
  32.  
  33. {text:'* Fire Tick\n',color:black},
  34. {text:' On - ',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule doFireTick true'}},
  35. {text:'Off\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule doFireTick false'}},
  36.  
  37. {text:'* Mob Loot\n',color:black},
  38. {text:' On - ',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule doMobLoot true'}},
  39. {text:'Off\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule doMobLoot false'}}]}",
  40.  
  41. "{text:'Game Settings II\n\n',color:black,extra:[
  42. {text:'* Mob Spawns\n',color:black},
  43. {text:' On - ',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule doMobSpawning true'}},
  44. {text:'Off\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule doMobSpawning false'}},
  45.  
  46. {text:'* Tile Drops\n',color:black},
  47. {text:' On -',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule doTileDrops true'}},
  48. {text:'Off\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule doTileDrops false'}},
  49.  
  50. {text:'* Inventory\n',color:black},
  51. {text:' Keep - ',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule keepInventory true'}},
  52. {text:'Drop\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule keepInventory false'}},
  53.  
  54. {text:'* Mob Griefing\n',color:black},
  55. {text:' On - ',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule mobGriefing true'}},
  56. {text:'Off\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule mobGriefing false'}},
  57.  
  58. {text:'* Regeneration\n',color:black},
  59. {text:' On - ',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule naturalRegeneration true'}},
  60. {text:'Off\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule naturalRegeneration false'}}]}",
  61.  
  62. "{text:'Give\n\n',extra:[
  63. {text:'* Barrier\n',color:dark_aqua,clickEvent:{action:run_command,value:'/give @p barrier'}},
  64. {text:'* Command Block\n\n',color:dark_aqua,clickEvent:{action:run_command,value:'/give @p command_block'}},
  65.  
  66. {text:'Time and Weather\n\n',color:black},
  67. {text:'* Advance time\n',color:dark_aqua,clickEvent:{action:run_command,value:'/time add 1000'}},
  68.  
  69. {text:'* Set time: ',color:black},
  70. {text:'Day - ',color:dark_aqua,clickEvent:{action:run_command,value:'/time set day'}},
  71. {text:'Night\n',color:dark_aqua,clickEvent:{action:run_command,value:'/time set night'}},
  72.  
  73. {text:'* Day cycle: ',color:black},
  74. {text:'On - ',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule doDaylightCycle true'}},
  75. {text:'Off\n\n',color:dark_aqua,clickEvent:{action:run_command,value:'/gamerule doDaylightCycle false'}},
  76.  
  77. {text:'* Weather\n',color:black},
  78. {text:' Off - ',color:dark_aqua,clickEvent:{action:run_command,value:'/weather clear 1000000'}},
  79. {text:'Toggle',color:dark_aqua,clickEvent:{action:run_command,value:'/toggledownfall'}}]}"
  80. ]}
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