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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class mouvement : MonoBehaviour {
- public float speed;
- void Update () {
- float MoveX = Input.GetAxis ("Horizontal")*speed;
- float MoveZ = Input.GetAxis ("Vertical")*speed;
- transform.position += new Vector3 (MoveX, 0, MoveZ);
- }
- }
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