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VS PS and N&T Log

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Jan 27th, 2024
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C# 4.51 KB | Gaming | 0 0
  1. Running on 64 bit Windows 10.0.22631.0 with 15776 MB RAM
  2. Game Version: v1.19.3 (Stable)
  3. 1/27/2024 10:20:01 AM: Critical error occurred in the following mod: primitivesurvival@3.4.5
  4. Loaded Mods: primitivesurvival@3.4.5, game@1.19.3, herbarium@1.0.4, creative@1.19.3, survival@1.19.3, wildcraftfruit@1.1.0, wildcrafttree@1.0.0
  5. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  6.    at Vintagestory.Client.NoObf.TextureAtlasManager.get_Item(AssetLocation textureLocation) in VintagestoryLibClientRenderAtlasTextureAtlasManager.cs:line 51
  7.    at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateTexPos(AssetLocation texturePath) in VSSurvivalModBlockEntityBEContainerDisplay.cs:line 113
  8.    at Vintagestory.GameContent.BlockEntityDisplay.get_Item(String textureCode) in VSSurvivalModBlockEntityBEContainerDisplay.cs:line 88
  9.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLibClientRenderTesselationShapeTesselator.cs:line 394
  10.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLibClientRenderTesselationShapeTesselator.cs:line 306
  11.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLibClientRenderTesselationShapeTesselator.cs:line 302
  12.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLibClientRenderTesselationShapeTesselator.cs:line 51
  13.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLibClientRenderTesselationShapeTesselator.cs:line 645
  14.    at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalModBlockEntityBEContainerDisplay.cs:line 213
  15.    at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalModBlockEntityBEContainerDisplay.cs:line 188
  16.    at PrimitiveSurvival.ModSystem.BETreeHollowGrown.updateMeshes() in C:net7reposprimitivesurvivalprimitivesurvivalModSystemblockentitybetreehollowgrown.cs:line 310
  17.    at Vintagestory.GameContent.BlockEntityDisplay.RedrawAfterReceivingTreeAttributes(IWorldAccessor worldForResolving) in VSSurvivalModBlockEntityBEContainerDisplay.cs:line 164
  18.    at Vintagestory.GameContent.BlockEntityDisplayCase.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalModBlockEntityBEDisplayCase.cs:line 204
  19.    at PrimitiveSurvival.ModSystem.BETreeHollowGrown.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolve) in C:net7reposprimitivesurvivalprimitivesurvivalModSystemblockentitybetreehollowgrown.cs:line 281
  20.    at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLibClientModelClientChunk.cs:line 415
  21.    at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLibClientSystemsGeneralPacketHandler.cs:line 423
  22.    at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLibClientClientMain.cs:line 769
  23.    at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLibClientMainMenuScreensGuiScreenRunningGame.cs:line 200
  24.    at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLibClientScreenManager.cs:line 675
  25.    at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLibClientScreenManager.cs:line 650
  26.    at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLibClientClientPlatformGameWindow.cs:line 88
  27.    at OpenTK.Windowing.Desktop.GameWindow.Run()
  28.    at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLibClientClientProgram.cs:line 318
  29.    at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLibClientClientProgram.cs:line 128
  30.    at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLibClientClientPlatformClientNativeCrashReporter.cs:line 93
  31.  
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