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Jul 22nd, 2017
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  1. #include "ui/menudef.h"
  2.  
  3.   /* --- Armor bar --- */
  4. menuDef {
  5.     name "box"
  6.     fullScreen MENU_FALSE
  7.     visible MENU_TRUE
  8.     rect 507 464 100 5
  9.  
  10.     itemDef {
  11.       name "boxBackground"
  12.         rect 0 0  100 5
  13.         visible 1
  14.         style WINDOW_STYLE_FILLED
  15.         backcolor 0 0 0 0.15
  16.     }
  17.    
  18.     itemDef {
  19.         name "bar_100_0"
  20.         visible 1
  21.         rect 0 -0.36 0 5.71
  22.         style 1
  23.         background "ui/assets/score/statsfillm"
  24.         forecolor 0 0 0 0
  25.         ownerdraw CG_PLAYER_ARMOR_VALUE
  26.         addColorRange 0 1 1 1 1 0
  27.     }
  28.     itemDef {
  29.         name "bar_100_1"
  30.         visible 1
  31.         rect 0 -0.36 2 5.71
  32.         style 1
  33.         background "ui/assets/score/statsfillm"
  34.         forecolor 0 0 0 0
  35.         ownerdraw CG_PLAYER_ARMOR_VALUE
  36.         addColorRange 2 3 1 1 1 0
  37.     }
  38.     itemDef {
  39.         name "bar_100_2"
  40.         visible 1
  41.         rect 0 -0.36 4 5.71
  42.         style 1
  43.         background "ui/assets/score/statsfillm"
  44.         forecolor 0 0 0 0
  45.         ownerdraw CG_PLAYER_ARMOR_VALUE
  46.         addColorRange 4 5 1 1 1 0
  47.     }
  48.     itemDef {
  49.         name "bar_100_3"
  50.         visible 1
  51.         rect 0 -0.36 6 5.71
  52.         style 1
  53.         background "ui/assets/score/statsfillm"
  54.         forecolor 0 0 0 0
  55.         ownerdraw CG_PLAYER_ARMOR_VALUE
  56.         addColorRange 6 7 1 1 1 0
  57.     }
  58.     itemDef {
  59.         name "bar_100_4"
  60.         visible 1
  61.         rect 0 -0.36 8 5.71
  62.         style 1
  63.         background "ui/assets/score/statsfillm"
  64.         forecolor 0 0 0 0
  65.         ownerdraw CG_PLAYER_ARMOR_VALUE
  66.         addColorRange 8 9 1 1 1 0
  67.     }
  68.     itemDef {
  69.         name "bar_100_5"
  70.         visible 1
  71.         rect 0 -0.36 10 5.71
  72.         style 1
  73.         background "ui/assets/score/statsfillm"
  74.         forecolor 0 0 0 0
  75.         ownerdraw CG_PLAYER_ARMOR_VALUE
  76.         addColorRange 10 11 1 1 1 0
  77.     }
  78.     itemDef {
  79.         name "bar_100_6"
  80.         visible 1
  81.         rect 0 -0.36 12 5.71
  82.         style 1
  83.         background "ui/assets/score/statsfillm"
  84.         forecolor 0 0 0 0
  85.         ownerdraw CG_PLAYER_ARMOR_VALUE
  86.         addColorRange 12 13 1 1 1 0
  87.     }
  88.     itemDef {
  89.         name "bar_100_7"
  90.         visible 1
  91.         rect 0 -0.36 14 5.71
  92.         style 1
  93.         background "ui/assets/score/statsfillm"
  94.         forecolor 0 0 0 0
  95.         ownerdraw CG_PLAYER_ARMOR_VALUE
  96.         addColorRange 14 15 1 1 1 0
  97.     }
  98.     itemDef {
  99.         name "bar_100_8"
  100.         visible 1
  101.         rect 0 -0.36 16 5.71
  102.         style 1
  103.         background "ui/assets/score/statsfillm"
  104.         forecolor 0 0 0 0
  105.         ownerdraw CG_PLAYER_ARMOR_VALUE
  106.         addColorRange 16 17 1 1 1 0
  107.     }
  108.     itemDef {
  109.         name "bar_100_9"
  110.         visible 1
  111.         rect 0 -0.36 18 5.71
  112.         style 1
  113.         background "ui/assets/score/statsfillm"
  114.         forecolor 0 0 0 0
  115.         ownerdraw CG_PLAYER_ARMOR_VALUE
  116.         addColorRange 18 19 1 1 1 0
  117.     }
  118.     itemDef {
  119.         name "bar_100_10"
  120.         visible 1
  121.         rect 0 -0.36 20 5.71
  122.         style 1
  123.         background "ui/assets/score/statsfillm"
  124.         forecolor 0 0 0 0
  125.         ownerdraw CG_PLAYER_ARMOR_VALUE
  126.         addColorRange 20 21 1 1 1 0
  127.     }
  128.     itemDef {
  129.         name "bar_100_11"
  130.         visible 1
  131.         rect 0 -0.36 22 5.71
  132.         style 1
  133.         background "ui/assets/score/statsfillm"
  134.         forecolor 0 0 0 0
  135.         ownerdraw CG_PLAYER_ARMOR_VALUE
  136.         addColorRange 22 23 1 1 1 0
  137.     }
  138.     itemDef {
  139.         name "bar_100_12"
  140.         visible 1
  141.         rect 0 -0.36 24 5.71
  142.         style 1
  143.         background "ui/assets/score/statsfillm"
  144.         forecolor 0 0 0 0
  145.         ownerdraw CG_PLAYER_ARMOR_VALUE
  146.         addColorRange 24 25 1 1 1 0
  147.     }
  148.     itemDef {
  149.         name "bar_100_13"
  150.         visible 1
  151.         rect 0 -0.36 26 5.71
  152.         style 1
  153.         background "ui/assets/score/statsfillm"
  154.         forecolor 0 0 0 0
  155.         ownerdraw CG_PLAYER_ARMOR_VALUE
  156.         addColorRange 26 27 1 1 1 0
  157.     }
  158.     itemDef {
  159.         name "bar_100_14"
  160.         visible 1
  161.         rect 0 -0.36 28 5.71
  162.         style 1
  163.         background "ui/assets/score/statsfillm"
  164.         forecolor 0 0 0 0
  165.         ownerdraw CG_PLAYER_ARMOR_VALUE
  166.         addColorRange 28 29 1 1 1 0
  167.     }
  168.     itemDef {
  169.         name "bar_100_15"
  170.         visible 1
  171.         rect 0 -0.36 30 5.71
  172.         style 1
  173.         background "ui/assets/score/statsfillm"
  174.         forecolor 0 0 0 0
  175.         ownerdraw CG_PLAYER_ARMOR_VALUE
  176.         addColorRange 30 31 1 1 1 0
  177.     }
  178.     itemDef {
  179.         name "bar_100_16"
  180.         visible 1
  181.         rect 0 -0.36 32 5.71
  182.         style 1
  183.         background "ui/assets/score/statsfillm"
  184.         forecolor 0 0 0 0
  185.         ownerdraw CG_PLAYER_ARMOR_VALUE
  186.         addColorRange 32 33 1 1 1 0
  187.     }
  188.     itemDef {
  189.         name "bar_100_17"
  190.         visible 1
  191.         rect 0 -0.36 34 5.71
  192.         style 1
  193.         background "ui/assets/score/statsfillm"
  194.         forecolor 0 0 0 0
  195.         ownerdraw CG_PLAYER_ARMOR_VALUE
  196.         addColorRange 34 35 1 1 1 0
  197.     }
  198.     itemDef {
  199.         name "bar_100_18"
  200.         visible 1
  201.         rect 0 -0.36 36 5.71
  202.         style 1
  203.         background "ui/assets/score/statsfillm"
  204.         forecolor 0 0 0 0
  205.         ownerdraw CG_PLAYER_ARMOR_VALUE
  206.         addColorRange 36 37 1 1 1 0
  207.     }
  208.     itemDef {
  209.         name "bar_100_19"
  210.         visible 1
  211.         rect 0 -0.36 38 5.71
  212.         style 1
  213.         background "ui/assets/score/statsfillm"
  214.         forecolor 0 0 0 0
  215.         ownerdraw CG_PLAYER_ARMOR_VALUE
  216.         addColorRange 38 39 1 1 1 0
  217.     }
  218.     itemDef {
  219.         name "bar_100_20"
  220.         visible 1
  221.         rect 0 -0.36 40 5.71
  222.         style 1
  223.         background "ui/assets/score/statsfillm"
  224.         forecolor 0 0 0 0
  225.         ownerdraw CG_PLAYER_ARMOR_VALUE
  226.         addColorRange 40 41 1 1 1 0
  227.     }
  228.     itemDef {
  229.         name "bar_100_21"
  230.         visible 1
  231.         rect 0 -0.36 42 5.71
  232.         style 1
  233.         background "ui/assets/score/statsfillm"
  234.         forecolor 0 0 0 0
  235.         ownerdraw CG_PLAYER_ARMOR_VALUE
  236.         addColorRange 42 43 1 1 1 0
  237.     }
  238.     itemDef {
  239.         name "bar_100_22"
  240.         visible 1
  241.         rect 0 -0.36 44 5.71
  242.         style 1
  243.         background "ui/assets/score/statsfillm"
  244.         forecolor 0 0 0 0
  245.         ownerdraw CG_PLAYER_ARMOR_VALUE
  246.         addColorRange 44 45 1 1 1 0
  247.     }
  248.     itemDef {
  249.         name "bar_100_23"
  250.         visible 1
  251.         rect 0 -0.36 46 5.71
  252.         style 1
  253.         background "ui/assets/score/statsfillm"
  254.         forecolor 0 0 0 0
  255.         ownerdraw CG_PLAYER_ARMOR_VALUE
  256.         addColorRange 46 47 1 1 1 0
  257.     }
  258.     itemDef {
  259.         name "bar_100_24"
  260.         visible 1
  261.         rect 0 -0.36 48 5.71
  262.         style 1
  263.         background "ui/assets/score/statsfillm"
  264.         forecolor 0 0 0 0
  265.         ownerdraw CG_PLAYER_ARMOR_VALUE
  266.         addColorRange 48 49 1 1 1 0
  267.     }
  268.     itemDef {
  269.         name "bar_100_25"
  270.         visible 1
  271.         rect 0 -0.36 50 5.71
  272.         style 1
  273.         background "ui/assets/score/statsfillm"
  274.         forecolor 0 0 0 0
  275.         ownerdraw CG_PLAYER_ARMOR_VALUE
  276.         addColorRange 50 51 1 1 1 0
  277.     }
  278.     itemDef {
  279.         name "bar_100_26"
  280.         visible 1
  281.         rect 0 -0.36 52 5.71
  282.         style 1
  283.         background "ui/assets/score/statsfillm"
  284.         forecolor 0 0 0 0
  285.         ownerdraw CG_PLAYER_ARMOR_VALUE
  286.         addColorRange 52 53 1 1 1 0
  287.     }
  288.     itemDef {
  289.         name "bar_100_27"
  290.         visible 1
  291.         rect 0 -0.36 54 5.71
  292.         style 1
  293.         background "ui/assets/score/statsfillm"
  294.         forecolor 0 0 0 0
  295.         ownerdraw CG_PLAYER_ARMOR_VALUE
  296.         addColorRange 54 55 1 1 1 0
  297.     }
  298.     itemDef {
  299.         name "bar_100_28"
  300.         visible 1
  301.         rect 0 -0.36 56 5.71
  302.         style 1
  303.         background "ui/assets/score/statsfillm"
  304.         forecolor 0 0 0 0
  305.         ownerdraw CG_PLAYER_ARMOR_VALUE
  306.         addColorRange 56 57 1 1 1 0
  307.     }
  308.     itemDef {
  309.         name "bar_100_29"
  310.         visible 1
  311.         rect 0 -0.36 58 5.71
  312.         style 1
  313.         background "ui/assets/score/statsfillm"
  314.         forecolor 0 0 0 0
  315.         ownerdraw CG_PLAYER_ARMOR_VALUE
  316.         addColorRange 58 59 1 1 1 0
  317.     }
  318.     itemDef {
  319.         name "bar_100_30"
  320.         visible 1
  321.         rect 0 -0.36 60 5.71
  322.         style 1
  323.         background "ui/assets/score/statsfillm"
  324.         forecolor 0 0 0 0
  325.         ownerdraw CG_PLAYER_ARMOR_VALUE
  326.         addColorRange 60 61 1 1 1 0
  327.     }
  328.     itemDef {
  329.         name "bar_100_31"
  330.         visible 1
  331.         rect 0 -0.36 62 5.71
  332.         style 1
  333.         background "ui/assets/score/statsfillm"
  334.         forecolor 0 0 0 0
  335.         ownerdraw CG_PLAYER_ARMOR_VALUE
  336.         addColorRange 62 63 1 1 1 0
  337.     }
  338.     itemDef {
  339.         name "bar_100_32"
  340.         visible 1
  341.         rect 0 -0.36 64 5.71
  342.         style 1
  343.         background "ui/assets/score/statsfillm"
  344.         forecolor 0 0 0 0
  345.         ownerdraw CG_PLAYER_ARMOR_VALUE
  346.         addColorRange 64 65 1 1 1 0
  347.     }
  348.     itemDef {
  349.         name "bar_100_33"
  350.         visible 1
  351.         rect 0 -0.36 66 5.71
  352.         style 1
  353.         background "ui/assets/score/statsfillm"
  354.         forecolor 0 0 0 0
  355.         ownerdraw CG_PLAYER_ARMOR_VALUE
  356.         addColorRange 66 67 1 1 1 0
  357.     }
  358.     itemDef {
  359.         name "bar_100_34"
  360.         visible 1
  361.         rect 0 -0.36 68 5.71
  362.         style 1
  363.         background "ui/assets/score/statsfillm"
  364.         forecolor 0 0 0 0
  365.         ownerdraw CG_PLAYER_ARMOR_VALUE
  366.         addColorRange 68 69 1 1 1 0
  367.     }
  368.     itemDef {
  369.         name "bar_100_35"
  370.         visible 1
  371.         rect 0 -0.36 70 5.71
  372.         style 1
  373.         background "ui/assets/score/statsfillm"
  374.         forecolor 0 0 0 0
  375.         ownerdraw CG_PLAYER_ARMOR_VALUE
  376.         addColorRange 70 71 1 1 1 0
  377.     }
  378.     itemDef {
  379.         name "bar_100_36"
  380.         visible 1
  381.         rect 0 -0.36 72 5.71
  382.         style 1
  383.         background "ui/assets/score/statsfillm"
  384.         forecolor 0 0 0 0
  385.         ownerdraw CG_PLAYER_ARMOR_VALUE
  386.         addColorRange 72 73 1 1 1 0
  387.     }
  388.     itemDef {
  389.         name "bar_100_37"
  390.         visible 1
  391.         rect 0 -0.36 74 5.71
  392.         style 1
  393.         background "ui/assets/score/statsfillm"
  394.         forecolor 0 0 0 0
  395.         ownerdraw CG_PLAYER_ARMOR_VALUE
  396.         addColorRange 74 75 1 1 1 0
  397.     }
  398.     itemDef {
  399.         name "bar_100_38"
  400.         visible 1
  401.         rect 0 -0.36 76 5.71
  402.         style 1
  403.         background "ui/assets/score/statsfillm"
  404.         forecolor 0 0 0 0
  405.         ownerdraw CG_PLAYER_ARMOR_VALUE
  406.         addColorRange 76 77 1 1 1 0
  407.     }
  408.     itemDef {
  409.         name "bar_100_39"
  410.         visible 1
  411.         rect 0 -0.36 78 5.71
  412.         style 1
  413.         background "ui/assets/score/statsfillm"
  414.         forecolor 0 0 0 0
  415.         ownerdraw CG_PLAYER_ARMOR_VALUE
  416.         addColorRange 78 79 1 1 1 0
  417.     }
  418.     itemDef {
  419.         name "bar_100_40"
  420.         visible 1
  421.         rect 0 -0.36 80 5.71
  422.         style 1
  423.         background "ui/assets/score/statsfillm"
  424.         forecolor 0 0 0 0
  425.         ownerdraw CG_PLAYER_ARMOR_VALUE
  426.         addColorRange 80 81 1 1 1 0
  427.     }
  428.     itemDef {
  429.         name "bar_100_41"
  430.         visible 1
  431.         rect 0 -0.36 82 5.71
  432.         style 1
  433.         background "ui/assets/score/statsfillm"
  434.         forecolor 0 0 0 0
  435.         ownerdraw CG_PLAYER_ARMOR_VALUE
  436.         addColorRange 82 83 1 1 1 0
  437.     }
  438.     itemDef {
  439.         name "bar_100_42"
  440.         visible 1
  441.         rect 0 -0.36 84 5.71
  442.         style 1
  443.         background "ui/assets/score/statsfillm"
  444.         forecolor 0 0 0 0
  445.         ownerdraw CG_PLAYER_ARMOR_VALUE
  446.         addColorRange 84 85 1 1 1 0
  447.     }
  448.     itemDef {
  449.         name "bar_100_43"
  450.         visible 1
  451.         rect 0 -0.36 86 5.71
  452.         style 1
  453.         background "ui/assets/score/statsfillm"
  454.         forecolor 0 0 0 0
  455.         ownerdraw CG_PLAYER_ARMOR_VALUE
  456.         addColorRange 86 87 1 1 1 0
  457.     }
  458.     itemDef {
  459.         name "bar_100_44"
  460.         visible 1
  461.         rect 0 -0.36 88 5.71
  462.         style 1
  463.         background "ui/assets/score/statsfillm"
  464.         forecolor 0 0 0 0
  465.         ownerdraw CG_PLAYER_ARMOR_VALUE
  466.         addColorRange 88 89 1 1 1 0
  467.     }
  468.     itemDef {
  469.         name "bar_100_45"
  470.         visible 1
  471.         rect 0 -0.36 90 5.71
  472.         style 1
  473.         background "ui/assets/score/statsfillm"
  474.         forecolor 0 0 0 0
  475.         ownerdraw CG_PLAYER_ARMOR_VALUE
  476.         addColorRange 90 91 1 1 1 0
  477.     }
  478.     itemDef {
  479.         name "bar_100_46"
  480.         visible 1
  481.         rect 0 -0.36 92 5.71
  482.         style 1
  483.         background "ui/assets/score/statsfillm"
  484.         forecolor 0 0 0 0
  485.         ownerdraw CG_PLAYER_ARMOR_VALUE
  486.         addColorRange 92 93 1 1 1 0
  487.     }
  488.     itemDef {
  489.         name "bar_100_47"
  490.         visible 1
  491.         rect 0 -0.36 94 5.71
  492.         style 1
  493.         background "ui/assets/score/statsfillm"
  494.         forecolor 0 0 0 0
  495.         ownerdraw CG_PLAYER_ARMOR_VALUE
  496.         addColorRange 94 95 1 1 1 0
  497.     }
  498.     itemDef {
  499.         name "bar_100_48"
  500.         visible 1
  501.         rect 0 -0.36 96 5.71
  502.         style 1
  503.         background "ui/assets/score/statsfillm"
  504.         forecolor 0 0 0 0
  505.         ownerdraw CG_PLAYER_ARMOR_VALUE
  506.         addColorRange 96 97 1 1 1 0
  507.     }
  508.     itemDef {
  509.         name "bar_100_49"
  510.         visible 1
  511.         rect 0 -0.36 98 5.71
  512.         style 1
  513.         background "ui/assets/score/statsfillm"
  514.         forecolor 0 0 0 0
  515.         ownerdraw CG_PLAYER_ARMOR_VALUE
  516.         addColorRange 98 99 1 1 1 0
  517.     }
  518.  
  519.     itemDef {
  520.         name "bar_100"
  521.         visible 1
  522.         rect 0 -0.36 100 5.71
  523.         style 1
  524.         background "ui/assets/score/statsfillm"
  525.         forecolor 0 0 0 0
  526.         ownerdraw CG_PLAYER_ARMOR_VALUE
  527.         addColorRange 100 200 1 1 1 0
  528.     }
  529.    
  530.     itemDef {
  531.         name "bar_200_1"
  532.         visible 1
  533.         rect 0 -0.36 2 5.71
  534.         style 1
  535.         background "ui/assets/score/statsfillm"
  536.         forecolor 0 0 0 0
  537.         ownerdraw CG_PLAYER_ARMOR_VALUE
  538.         addColorRange 102 103 1 0.8 0 0.91
  539.     }
  540.     itemDef {
  541.         name "bar_200_2"
  542.         visible 1
  543.         rect 0 -0.36 4 5.71
  544.         style 1
  545.         background "ui/assets/score/statsfillm"
  546.         forecolor 0 0 0 0
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  1015.         background "ui/assets/score/statsfillm"
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  1030. }
  1031.  
  1032. /* --- Health bar --- */
  1033. menuDef {
  1034.     name "box"
  1035.     fullScreen MENU_FALSE
  1036.     visible MENU_TRUE
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  1039.     itemDef {
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  1046.    
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  1052.         background "ui/assets/score/statsfillm"
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  1054.         ownerdraw CG_PLAYER_HEALTH
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  1057.     itemDef {
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  1062.         background "ui/assets/score/statsfillm"
  1063.         forecolor 0 0 0 0
  1064.         ownerdraw CG_PLAYER_HEALTH
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  1066.     }
  1067.     itemDef {
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  1588.     }
  1589.     itemDef {
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  1594.         background "ui/assets/score/statsfillm"
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  1596.         ownerdraw CG_PLAYER_HEALTH
  1597.         addColorRange 108 109 1 1 1 0.92
  1598.     }
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  1603.         style 1
  1604.         background "ui/assets/score/statsfillm"
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  1607.         addColorRange 110 111 1 1 1 0.92
  1608.     }
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  1612.         rect 0 -1.65 12 26.29
  1613.         style 1
  1614.         background "ui/assets/score/statsfillm"
  1615.         forecolor 0 0 0 0
  1616.         ownerdraw CG_PLAYER_HEALTH
  1617.         addColorRange 112 113 1 1 1 0.92
  1618.     }
  1619.     itemDef {
  1620.         name "bar_200_7"
  1621.         visible 1
  1622.         rect 0 -1.65 14 26.29
  1623.         style 1
  1624.         background "ui/assets/score/statsfillm"
  1625.         forecolor 0 0 0 0
  1626.         ownerdraw CG_PLAYER_HEALTH
  1627.         addColorRange 114 115 1 1 1 0.92
  1628.     }
  1629.     itemDef {
  1630.         name "bar_200_8"
  1631.         visible 1
  1632.         rect 0 -1.65 16 26.29
  1633.         style 1
  1634.         background "ui/assets/score/statsfillm"
  1635.         forecolor 0 0 0 0
  1636.         ownerdraw CG_PLAYER_HEALTH
  1637.         addColorRange 116 117 1 1 1 0.92
  1638.     }
  1639.     itemDef {
  1640.         name "bar_200_9"
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  1642.         rect 0 -1.65 18 26.29
  1643.         style 1
  1644.         background "ui/assets/score/statsfillm"
  1645.         forecolor 0 0 0 0
  1646.         ownerdraw CG_PLAYER_HEALTH
  1647.         addColorRange 118 119 1 1 1 0.92
  1648.     }
  1649.     itemDef {
  1650.         name "bar_200_10"
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  1652.         rect 0 -1.65 20 26.29
  1653.         style 1
  1654.         background "ui/assets/score/statsfillm"
  1655.         forecolor 0 0 0 0
  1656.         ownerdraw CG_PLAYER_HEALTH
  1657.         addColorRange 120 121 1 1 1 0.92
  1658.     }
  1659.     itemDef {
  1660.         name "bar_200_11"
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  1662.         rect 0 -1.65 22 26.29
  1663.         style 1
  1664.         background "ui/assets/score/statsfillm"
  1665.         forecolor 0 0 0 0
  1666.         ownerdraw CG_PLAYER_HEALTH
  1667.         addColorRange 122 123 1 1 1 0.92
  1668.     }
  1669.     itemDef {
  1670.         name "bar_200_12"
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  1672.         rect 0 -1.65 24 26.29
  1673.         style 1
  1674.         background "ui/assets/score/statsfillm"
  1675.         forecolor 0 0 0 0
  1676.         ownerdraw CG_PLAYER_HEALTH
  1677.         addColorRange 124 125 1 1 1 0.92
  1678.     }
  1679.     itemDef {
  1680.         name "bar_200_13"
  1681.         visible 1
  1682.         rect 0 -1.65 26 26.29
  1683.         style 1
  1684.         background "ui/assets/score/statsfillm"
  1685.         forecolor 0 0 0 0
  1686.         ownerdraw CG_PLAYER_HEALTH
  1687.         addColorRange 126 127 1 1 1 0.92
  1688.     }
  1689.     itemDef {
  1690.         name "bar_200_14"
  1691.         visible 1
  1692.         rect 0 -1.65 28 26.29
  1693.         style 1
  1694.         background "ui/assets/score/statsfillm"
  1695.         forecolor 0 0 0 0
  1696.         ownerdraw CG_PLAYER_HEALTH
  1697.         addColorRange 128 129 1 1 1 0.92
  1698.     }
  1699.     itemDef {
  1700.         name "bar_200_15"
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  1702.         rect 0 -1.65 30 26.29
  1703.         style 1
  1704.         background "ui/assets/score/statsfillm"
  1705.         forecolor 0 0 0 0
  1706.         ownerdraw CG_PLAYER_HEALTH
  1707.         addColorRange 130 131 1 1 1 0.92
  1708.     }
  1709.     itemDef {
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  1712.         rect 0 -1.65 32 26.29
  1713.         style 1
  1714.         background "ui/assets/score/statsfillm"
  1715.         forecolor 0 0 0 0
  1716.         ownerdraw CG_PLAYER_HEALTH
  1717.         addColorRange 132 133 1 1 1 0.92
  1718.     }
  1719.     itemDef {
  1720.         name "bar_200_17"
  1721.         visible 1
  1722.         rect 0 -1.65 34 26.29
  1723.         style 1
  1724.         background "ui/assets/score/statsfillm"
  1725.         forecolor 0 0 0 0
  1726.         ownerdraw CG_PLAYER_HEALTH
  1727.         addColorRange 134 135 1 1 1 0.92
  1728.     }
  1729.     itemDef {
  1730.         name "bar_200_18"
  1731.         visible 1
  1732.         rect 0 -1.65 36 26.29
  1733.         style 1
  1734.         background "ui/assets/score/statsfillm"
  1735.         forecolor 0 0 0 0
  1736.         ownerdraw CG_PLAYER_HEALTH
  1737.         addColorRange 136 137 1 1 1 0.92
  1738.     }
  1739.     itemDef {
  1740.         name "bar_200_19"
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  1742.         rect 0 -1.65 38 26.29
  1743.         style 1
  1744.         background "ui/assets/score/statsfillm"
  1745.         forecolor 0 0 0 0
  1746.         ownerdraw CG_PLAYER_HEALTH
  1747.         addColorRange 138 139 1 1 1 0.92
  1748.     }
  1749.     itemDef {
  1750.         name "bar_200_20"
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  1752.         rect 0 -1.65 40 26.29
  1753.         style 1
  1754.         background "ui/assets/score/statsfillm"
  1755.         forecolor 0 0 0 0
  1756.         ownerdraw CG_PLAYER_HEALTH
  1757.         addColorRange 140 141 1 1 1 0.92
  1758.     }
  1759.     itemDef {
  1760.         name "bar_200_21"
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  1762.         rect 0 -1.65 42 26.29
  1763.         style 1
  1764.         background "ui/assets/score/statsfillm"
  1765.         forecolor 0 0 0 0
  1766.         ownerdraw CG_PLAYER_HEALTH
  1767.         addColorRange 142 143 1 1 1 0.92
  1768.     }
  1769.     itemDef {
  1770.         name "bar_200_22"
  1771.         visible 1
  1772.         rect 0 -1.65 44 26.29
  1773.         style 1
  1774.         background "ui/assets/score/statsfillm"
  1775.         forecolor 0 0 0 0
  1776.         ownerdraw CG_PLAYER_HEALTH
  1777.         addColorRange 144 145 1 1 1 0.92
  1778.     }
  1779.     itemDef {
  1780.         name "bar_200_23"
  1781.         visible 1
  1782.         rect 0 -1.65 46 26.29
  1783.         style 1
  1784.         background "ui/assets/score/statsfillm"
  1785.         forecolor 0 0 0 0
  1786.         ownerdraw CG_PLAYER_HEALTH
  1787.         addColorRange 146 147 1 1 1 0.92
  1788.     }
  1789.     itemDef {
  1790.         name "bar_200_24"
  1791.         visible 1
  1792.         rect 0 -1.65 48 26.29
  1793.         style 1
  1794.         background "ui/assets/score/statsfillm"
  1795.         forecolor 0 0 0 0
  1796.         ownerdraw CG_PLAYER_HEALTH
  1797.         addColorRange 148 149 1 1 1 0.92
  1798.     }
  1799.     itemDef {
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  1801.         visible 1
  1802.         rect 0 -1.65 50 26.29
  1803.         style 1
  1804.         background "ui/assets/score/statsfillm"
  1805.         forecolor 0 0 0 0
  1806.         ownerdraw CG_PLAYER_HEALTH
  1807.         addColorRange 150 151 1 1 1 0.92
  1808.     }
  1809.     itemDef {
  1810.         name "bar_200_26"
  1811.         visible 1
  1812.         rect 0 -1.65 52 26.29
  1813.         style 1
  1814.         background "ui/assets/score/statsfillm"
  1815.         forecolor 0 0 0 0
  1816.         ownerdraw CG_PLAYER_HEALTH
  1817.         addColorRange 152 153 1 1 1 0.92
  1818.     }
  1819.     itemDef {
  1820.         name "bar_200_27"
  1821.         visible 1
  1822.         rect 0 -1.65 54 26.29
  1823.         style 1
  1824.         background "ui/assets/score/statsfillm"
  1825.         forecolor 0 0 0 0
  1826.         ownerdraw CG_PLAYER_HEALTH
  1827.         addColorRange 154 155 1 1 1 0.92
  1828.     }
  1829.     itemDef {
  1830.         name "bar_200_28"
  1831.         visible 1
  1832.         rect 0 -1.65 56 26.29
  1833.         style 1
  1834.         background "ui/assets/score/statsfillm"
  1835.         forecolor 0 0 0 0
  1836.         ownerdraw CG_PLAYER_HEALTH
  1837.         addColorRange 156 157 1 1 1 0.92
  1838.     }
  1839.     itemDef {
  1840.         name "bar_200_29"
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  1842.         rect 0 -1.65 58 26.29
  1843.         style 1
  1844.         background "ui/assets/score/statsfillm"
  1845.         forecolor 0 0 0 0
  1846.         ownerdraw CG_PLAYER_HEALTH
  1847.         addColorRange 158 159 1 1 1 0.92
  1848.     }
  1849.     itemDef {
  1850.         name "bar_200_30"
  1851.         visible 1
  1852.         rect 0 -1.65 60 26.29
  1853.         style 1
  1854.         background "ui/assets/score/statsfillm"
  1855.         forecolor 0 0 0 0
  1856.         ownerdraw CG_PLAYER_HEALTH
  1857.         addColorRange 160 161 1 1 1 0.92
  1858.     }
  1859.     itemDef {
  1860.         name "bar_200_31"
  1861.         visible 1
  1862.         rect 0 -1.65 62 26.29
  1863.         style 1
  1864.         background "ui/assets/score/statsfillm"
  1865.         forecolor 0 0 0 0
  1866.         ownerdraw CG_PLAYER_HEALTH
  1867.         addColorRange 162 163 1 1 1 0.92
  1868.     }
  1869.     itemDef {
  1870.         name "bar_200_32"
  1871.         visible 1
  1872.         rect 0 -1.65 64 26.29
  1873.         style 1
  1874.         background "ui/assets/score/statsfillm"
  1875.         forecolor 0 0 0 0
  1876.         ownerdraw CG_PLAYER_HEALTH
  1877.         addColorRange 164 165 1 1 1 0.92
  1878.     }
  1879.     itemDef {
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  1881.         visible 1
  1882.         rect 0 -1.65 66 26.29
  1883.         style 1
  1884.         background "ui/assets/score/statsfillm"
  1885.         forecolor 0 0 0 0
  1886.         ownerdraw CG_PLAYER_HEALTH
  1887.         addColorRange 166 167 1 1 1 0.92
  1888.     }
  1889.     itemDef {
  1890.         name "bar_200_34"
  1891.         visible 1
  1892.         rect 0 -1.65 68 26.29
  1893.         style 1
  1894.         background "ui/assets/score/statsfillm"
  1895.         forecolor 0 0 0 0
  1896.         ownerdraw CG_PLAYER_HEALTH
  1897.         addColorRange 168 169 1 1 1 0.92
  1898.     }
  1899.     itemDef {
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  1901.         visible 1
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  1903.         style 1
  1904.         background "ui/assets/score/statsfillm"
  1905.         forecolor 0 0 0 0
  1906.         ownerdraw CG_PLAYER_HEALTH
  1907.         addColorRange 170 171 1 1 1 0.92
  1908.     }
  1909.     itemDef {
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  1913.         style 1
  1914.         background "ui/assets/score/statsfillm"
  1915.         forecolor 0 0 0 0
  1916.         ownerdraw CG_PLAYER_HEALTH
  1917.         addColorRange 172 173 1 1 1 0.92
  1918.     }
  1919.     itemDef {
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  1921.         visible 1
  1922.         rect 0 -1.65 74 26.29
  1923.         style 1
  1924.         background "ui/assets/score/statsfillm"
  1925.         forecolor 0 0 0 0
  1926.         ownerdraw CG_PLAYER_HEALTH
  1927.         addColorRange 174 175 1 1 1 0.92
  1928.     }
  1929.     itemDef {
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  1931.         visible 1
  1932.         rect 0 -1.65 76 26.29
  1933.         style 1
  1934.         background "ui/assets/score/statsfillm"
  1935.         forecolor 0 0 0 0
  1936.         ownerdraw CG_PLAYER_HEALTH
  1937.         addColorRange 176 177 1 1 1 0.92
  1938.     }
  1939.     itemDef {
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  1942.         rect 0 -1.65 78 26.29
  1943.         style 1
  1944.         background "ui/assets/score/statsfillm"
  1945.         forecolor 0 0 0 0
  1946.         ownerdraw CG_PLAYER_HEALTH
  1947.         addColorRange 178 179 1 1 1 0.92
  1948.     }
  1949.     itemDef {
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  1953.         style 1
  1954.         background "ui/assets/score/statsfillm"
  1955.         forecolor 0 0 0 0
  1956.         ownerdraw CG_PLAYER_HEALTH
  1957.         addColorRange 180 181 1 1 1 0.92
  1958.     }
  1959.     itemDef {
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  1962.         rect 0 -1.65 82 26.29
  1963.         style 1
  1964.         background "ui/assets/score/statsfillm"
  1965.         forecolor 0 0 0 0
  1966.         ownerdraw CG_PLAYER_HEALTH
  1967.         addColorRange 182 183 1 1 1 0.92
  1968.     }
  1969.     itemDef {
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  1971.         visible 1
  1972.         rect 0 -1.65 84 26.29
  1973.         style 1
  1974.         background "ui/assets/score/statsfillm"
  1975.         forecolor 0 0 0 0
  1976.         ownerdraw CG_PLAYER_HEALTH
  1977.         addColorRange 184 185 1 1 1 0.92
  1978.     }
  1979.     itemDef {
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  1981.         visible 1
  1982.         rect 0 -1.65 86 26.29
  1983.         style 1
  1984.         background "ui/assets/score/statsfillm"
  1985.         forecolor 0 0 0 0
  1986.         ownerdraw CG_PLAYER_HEALTH
  1987.         addColorRange 186 187 1 1 1 0.92
  1988.     }
  1989.     itemDef {
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  1991.         visible 1
  1992.         rect 0 -1.65 88 26.29
  1993.         style 1
  1994.         background "ui/assets/score/statsfillm"
  1995.         forecolor 0 0 0 0
  1996.         ownerdraw CG_PLAYER_HEALTH
  1997.         addColorRange 188 189 1 1 1 0.92
  1998.     }
  1999.     itemDef {
  2000.         name "bar_200_45"
  2001.         visible 1
  2002.         rect 0 -1.65 90 26.29
  2003.         style 1
  2004.         background "ui/assets/score/statsfillm"
  2005.         forecolor 0 0 0 0
  2006.         ownerdraw CG_PLAYER_HEALTH
  2007.         addColorRange 190 191 1 1 1 0.92
  2008.     }
  2009.     itemDef {
  2010.         name "bar_200_46"
  2011.         visible 1
  2012.         rect 0 -1.65 92 26.29
  2013.         style 1
  2014.         background "ui/assets/score/statsfillm"
  2015.         forecolor 0 0 0 0
  2016.         ownerdraw CG_PLAYER_HEALTH
  2017.         addColorRange 192 193 1 1 1 0.92
  2018.     }
  2019.     itemDef {
  2020.         name "bar_200_47"
  2021.         visible 1
  2022.         rect 0 -1.65 94 26.29
  2023.         style 1
  2024.         background "ui/assets/score/statsfillm"
  2025.         forecolor 0 0 0 0
  2026.         ownerdraw CG_PLAYER_HEALTH
  2027.         addColorRange 194 195 1 1 1 0.92
  2028.     }
  2029.     itemDef {
  2030.         name "bar_200_48"
  2031.         visible 1
  2032.         rect 0 -1.65 96 26.29
  2033.         style 1
  2034.         background "ui/assets/score/statsfillm"
  2035.         forecolor 0 0 0 0
  2036.         ownerdraw CG_PLAYER_HEALTH
  2037.         addColorRange 196 197 1 1 1 0.92
  2038.     }
  2039.     itemDef {
  2040.         name "bar_200_49"
  2041.         visible 1
  2042.         rect 0 -1.65 98 26.29
  2043.         style 1
  2044.         background "ui/assets/score/statsfillm"
  2045.         forecolor 0 0 0 0
  2046.         ownerdraw CG_PLAYER_HEALTH
  2047.         addColorRange 198 199 1 1 1 0.92
  2048.     }
  2049.     itemDef {
  2050.         name "bar_200_50"
  2051.         visible 1
  2052.         rect 0 -1.65 100 26.29
  2053.         style 1
  2054.         background "ui/assets/score/statsfillm"
  2055.         forecolor 0 0 0 0
  2056.         ownerdraw CG_PLAYER_HEALTH
  2057.         addColorRange 200 201 1 1 1 0.92
  2058.     }
  2059. }
  2060.  
  2061. /* --- Health bar --- */
  2062. menuDef {
  2063.     name "box"
  2064.     fullScreen MENU_FALSE
  2065.     visible MENU_TRUE
  2066.     rect 58 45 100 23
  2067.  
  2068.     itemDef {
  2069.       name "boxBackground"
  2070.         rect 0 0  100 23
  2071.         visible 1
  2072.         style WINDOW_STYLE_FILLED
  2073.         backcolor 0 0 0 0.15
  2074.     }
  2075.    
  2076.     itemDef {
  2077.         name "bar_100_0"
  2078.         visible 1
  2079.         rect 0 -1.65 0 26.29
  2080.         style 1
  2081.         background "ui/assets/score/statsfillm"
  2082.         forecolor 0 0 0 0
  2083.         ownerdraw CG_PLAYER_HEALTH
  2084.         addColorRange 0 1 1 1 1 0.91
  2085.     }
  2086.     itemDef {
  2087.         name "bar_100_1"
  2088.         visible 1
  2089.         rect 0 -1.65 2 26.29
  2090.         style 1
  2091.         background "ui/assets/score/statsfillm"
  2092.         forecolor 0 0 0 0
  2093.         ownerdraw CG_PLAYER_HEALTH
  2094.         addColorRange 2 3 1 1 1 0.91
  2095.     }
  2096.     itemDef {
  2097.         name "bar_100_2"
  2098.         visible 1
  2099.         rect 0 -1.65 4 26.29
  2100.         style 1
  2101.         background "ui/assets/score/statsfillm"
  2102.         forecolor 0 0 0 0
  2103.         ownerdraw CG_PLAYER_HEALTH
  2104.         addColorRange 4 5 1 1 1 0.91
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  2622.         style 1
  2623.         background "ui/assets/score/statsfillm"
  2624.         forecolor 0 0 0 0
  2625.         ownerdraw CG_PLAYER_HEALTH
  2626.         addColorRange 108 109 1 1 1 0
  2627.     }
  2628.     itemDef {
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  2631.         rect 0 -1.65 10 26.29
  2632.         style 1
  2633.         background "ui/assets/score/statsfillm"
  2634.         forecolor 0 0 0 0
  2635.         ownerdraw CG_PLAYER_HEALTH
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  2637.     }
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  2642.         style 1
  2643.         background "ui/assets/score/statsfillm"
  2644.         forecolor 0 0 0 0
  2645.         ownerdraw CG_PLAYER_HEALTH
  2646.         addColorRange 112 113 1 1 1 0
  2647.     }
  2648.     itemDef {
  2649.         name "bar_200_7"
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  2651.         rect 0 -1.65 14 26.29
  2652.         style 1
  2653.         background "ui/assets/score/statsfillm"
  2654.         forecolor 0 0 0 0
  2655.         ownerdraw CG_PLAYER_HEALTH
  2656.         addColorRange 114 115 1 1 1 0
  2657.     }
  2658.     itemDef {
  2659.         name "bar_200_8"
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  2662.         style 1
  2663.         background "ui/assets/score/statsfillm"
  2664.         forecolor 0 0 0 0
  2665.         ownerdraw CG_PLAYER_HEALTH
  2666.         addColorRange 116 117 1 1 1 0
  2667.     }
  2668.     itemDef {
  2669.         name "bar_200_9"
  2670.         visible 1
  2671.         rect 0 -1.65 18 26.29
  2672.         style 1
  2673.         background "ui/assets/score/statsfillm"
  2674.         forecolor 0 0 0 0
  2675.         ownerdraw CG_PLAYER_HEALTH
  2676.         addColorRange 118 119 1 1 1 0
  2677.     }
  2678.     itemDef {
  2679.         name "bar_200_10"
  2680.         visible 1
  2681.         rect 0 -1.65 20 26.29
  2682.         style 1
  2683.         background "ui/assets/score/statsfillm"
  2684.         forecolor 0 0 0 0
  2685.         ownerdraw CG_PLAYER_HEALTH
  2686.         addColorRange 120 121 1 1 1 0
  2687.     }
  2688.     itemDef {
  2689.         name "bar_200_11"
  2690.         visible 1
  2691.         rect 0 -1.65 22 26.29
  2692.         style 1
  2693.         background "ui/assets/score/statsfillm"
  2694.         forecolor 0 0 0 0
  2695.         ownerdraw CG_PLAYER_HEALTH
  2696.         addColorRange 122 123 1 1 1 0
  2697.     }
  2698.     itemDef {
  2699.         name "bar_200_12"
  2700.         visible 1
  2701.         rect 0 -1.65 24 26.29
  2702.         style 1
  2703.         background "ui/assets/score/statsfillm"
  2704.         forecolor 0 0 0 0
  2705.         ownerdraw CG_PLAYER_HEALTH
  2706.         addColorRange 124 125 1 1 1 0
  2707.     }
  2708.     itemDef {
  2709.         name "bar_200_13"
  2710.         visible 1
  2711.         rect 0 -1.65 26 26.29
  2712.         style 1
  2713.         background "ui/assets/score/statsfillm"
  2714.         forecolor 0 0 0 0
  2715.         ownerdraw CG_PLAYER_HEALTH
  2716.         addColorRange 126 127 1 1 1 0
  2717.     }
  2718.     itemDef {
  2719.         name "bar_200_14"
  2720.         visible 1
  2721.         rect 0 -1.65 28 26.29
  2722.         style 1
  2723.         background "ui/assets/score/statsfillm"
  2724.         forecolor 0 0 0 0
  2725.         ownerdraw CG_PLAYER_HEALTH
  2726.         addColorRange 128 129 1 1 1 0
  2727.     }
  2728.     itemDef {
  2729.         name "bar_200_15"
  2730.         visible 1
  2731.         rect 0 -1.65 30 26.29
  2732.         style 1
  2733.         background "ui/assets/score/statsfillm"
  2734.         forecolor 0 0 0 0
  2735.         ownerdraw CG_PLAYER_HEALTH
  2736.         addColorRange 130 131 1 1 1 0
  2737.     }
  2738.     itemDef {
  2739.         name "bar_200_16"
  2740.         visible 1
  2741.         rect 0 -1.65 32 26.29
  2742.         style 1
  2743.         background "ui/assets/score/statsfillm"
  2744.         forecolor 0 0 0 0
  2745.         ownerdraw CG_PLAYER_HEALTH
  2746.         addColorRange 132 133 1 1 1 0
  2747.     }
  2748.     itemDef {
  2749.         name "bar_200_17"
  2750.         visible 1
  2751.         rect 0 -1.65 34 26.29
  2752.         style 1
  2753.         background "ui/assets/score/statsfillm"
  2754.         forecolor 0 0 0 0
  2755.         ownerdraw CG_PLAYER_HEALTH
  2756.         addColorRange 134 135 1 1 1 0
  2757.     }
  2758.     itemDef {
  2759.         name "bar_200_18"
  2760.         visible 1
  2761.         rect 0 -1.65 36 26.29
  2762.         style 1
  2763.         background "ui/assets/score/statsfillm"
  2764.         forecolor 0 0 0 0
  2765.         ownerdraw CG_PLAYER_HEALTH
  2766.         addColorRange 136 137 1 1 1 0
  2767.     }
  2768.     itemDef {
  2769.         name "bar_200_19"
  2770.         visible 1
  2771.         rect 0 -1.65 38 26.29
  2772.         style 1
  2773.         background "ui/assets/score/statsfillm"
  2774.         forecolor 0 0 0 0
  2775.         ownerdraw CG_PLAYER_HEALTH
  2776.         addColorRange 138 139 1 1 1 0
  2777.     }
  2778.     itemDef {
  2779.         name "bar_200_20"
  2780.         visible 1
  2781.         rect 0 -1.65 40 26.29
  2782.         style 1
  2783.         background "ui/assets/score/statsfillm"
  2784.         forecolor 0 0 0 0
  2785.         ownerdraw CG_PLAYER_HEALTH
  2786.         addColorRange 140 141 1 1 1 0
  2787.     }
  2788.     itemDef {
  2789.         name "bar_200_21"
  2790.         visible 1
  2791.         rect 0 -1.65 42 26.29
  2792.         style 1
  2793.         background "ui/assets/score/statsfillm"
  2794.         forecolor 0 0 0 0
  2795.         ownerdraw CG_PLAYER_HEALTH
  2796.         addColorRange 142 143 1 1 1 0
  2797.     }
  2798.     itemDef {
  2799.         name "bar_200_22"
  2800.         visible 1
  2801.         rect 0 -1.65 44 26.29
  2802.         style 1
  2803.         background "ui/assets/score/statsfillm"
  2804.         forecolor 0 0 0 0
  2805.         ownerdraw CG_PLAYER_HEALTH
  2806.         addColorRange 144 145 1 1 1 0
  2807.     }
  2808.     itemDef {
  2809.         name "bar_200_23"
  2810.         visible 1
  2811.         rect 0 -1.65 46 26.29
  2812.         style 1
  2813.         background "ui/assets/score/statsfillm"
  2814.         forecolor 0 0 0 0
  2815.         ownerdraw CG_PLAYER_HEALTH
  2816.         addColorRange 146 147 1 1 1 0
  2817.     }
  2818.     itemDef {
  2819.         name "bar_200_24"
  2820.         visible 1
  2821.         rect 0 -1.65 48 26.29
  2822.         style 1
  2823.         background "ui/assets/score/statsfillm"
  2824.         forecolor 0 0 0 0
  2825.         ownerdraw CG_PLAYER_HEALTH
  2826.         addColorRange 148 149 1 1 1 0
  2827.     }
  2828.     itemDef {
  2829.         name "bar_200_25"
  2830.         visible 1
  2831.         rect 0 -1.65 50 26.29
  2832.         style 1
  2833.         background "ui/assets/score/statsfillm"
  2834.         forecolor 0 0 0 0
  2835.         ownerdraw CG_PLAYER_HEALTH
  2836.         addColorRange 150 151 1 1 1 0
  2837.     }
  2838.     itemDef {
  2839.         name "bar_200_26"
  2840.         visible 1
  2841.         rect 0 -1.65 52 26.29
  2842.         style 1
  2843.         background "ui/assets/score/statsfillm"
  2844.         forecolor 0 0 0 0
  2845.         ownerdraw CG_PLAYER_HEALTH
  2846.         addColorRange 152 153 1 1 1 0
  2847.     }
  2848.     itemDef {
  2849.         name "bar_200_27"
  2850.         visible 1
  2851.         rect 0 -1.65 54 26.29
  2852.         style 1
  2853.         background "ui/assets/score/statsfillm"
  2854.         forecolor 0 0 0 0
  2855.         ownerdraw CG_PLAYER_HEALTH
  2856.         addColorRange 154 155 1 1 1 0
  2857.     }
  2858.     itemDef {
  2859.         name "bar_200_28"
  2860.         visible 1
  2861.         rect 0 -1.65 56 26.29
  2862.         style 1
  2863.         background "ui/assets/score/statsfillm"
  2864.         forecolor 0 0 0 0
  2865.         ownerdraw CG_PLAYER_HEALTH
  2866.         addColorRange 156 157 1 1 1 0
  2867.     }
  2868.     itemDef {
  2869.         name "bar_200_29"
  2870.         visible 1
  2871.         rect 0 -1.65 58 26.29
  2872.         style 1
  2873.         background "ui/assets/score/statsfillm"
  2874.         forecolor 0 0 0 0
  2875.         ownerdraw CG_PLAYER_HEALTH
  2876.         addColorRange 158 159 1 1 1 0
  2877.     }
  2878.     itemDef {
  2879.         name "bar_200_30"
  2880.         visible 1
  2881.         rect 0 -1.65 60 26.29
  2882.         style 1
  2883.         background "ui/assets/score/statsfillm"
  2884.         forecolor 0 0 0 0
  2885.         ownerdraw CG_PLAYER_HEALTH
  2886.         addColorRange 160 161 1 1 1 0
  2887.     }
  2888.     itemDef {
  2889.         name "bar_200_31"
  2890.         visible 1
  2891.         rect 0 -1.65 62 26.29
  2892.         style 1
  2893.         background "ui/assets/score/statsfillm"
  2894.         forecolor 0 0 0 0
  2895.         ownerdraw CG_PLAYER_HEALTH
  2896.         addColorRange 162 163 1 1 1 0
  2897.     }
  2898.     itemDef {
  2899.         name "bar_200_32"
  2900.         visible 1
  2901.         rect 0 -1.65 64 26.29
  2902.         style 1
  2903.         background "ui/assets/score/statsfillm"
  2904.         forecolor 0 0 0 0
  2905.         ownerdraw CG_PLAYER_HEALTH
  2906.         addColorRange 164 165 1 1 1 0
  2907.     }
  2908.     itemDef {
  2909.         name "bar_200_33"
  2910.         visible 1
  2911.         rect 0 -1.65 66 26.29
  2912.         style 1
  2913.         background "ui/assets/score/statsfillm"
  2914.         forecolor 0 0 0 0
  2915.         ownerdraw CG_PLAYER_HEALTH
  2916.         addColorRange 166 167 1 1 1 0
  2917.     }
  2918.     itemDef {
  2919.         name "bar_200_34"
  2920.         visible 1
  2921.         rect 0 -1.65 68 26.29
  2922.         style 1
  2923.         background "ui/assets/score/statsfillm"
  2924.         forecolor 0 0 0 0
  2925.         ownerdraw CG_PLAYER_HEALTH
  2926.         addColorRange 168 169 1 1 1 0
  2927.     }
  2928.     itemDef {
  2929.         name "bar_200_35"
  2930.         visible 1
  2931.         rect 0 -1.65 70 26.29
  2932.         style 1
  2933.         background "ui/assets/score/statsfillm"
  2934.         forecolor 0 0 0 0
  2935.         ownerdraw CG_PLAYER_HEALTH
  2936.         addColorRange 170 171 1 1 1 0
  2937.     }
  2938.     itemDef {
  2939.         name "bar_200_36"
  2940.         visible 1
  2941.         rect 0 -1.65 72 26.29
  2942.         style 1
  2943.         background "ui/assets/score/statsfillm"
  2944.         forecolor 0 0 0 0
  2945.         ownerdraw CG_PLAYER_HEALTH
  2946.         addColorRange 172 173 1 1 1 0
  2947.     }
  2948.     itemDef {
  2949.         name "bar_200_37"
  2950.         visible 1
  2951.         rect 0 -1.65 74 26.29
  2952.         style 1
  2953.         background "ui/assets/score/statsfillm"
  2954.         forecolor 0 0 0 0
  2955.         ownerdraw CG_PLAYER_HEALTH
  2956.         addColorRange 174 175 1 1 1 0
  2957.     }
  2958.     itemDef {
  2959.         name "bar_200_38"
  2960.         visible 1
  2961.         rect 0 -1.65 76 26.29
  2962.         style 1
  2963.         background "ui/assets/score/statsfillm"
  2964.         forecolor 0 0 0 0
  2965.         ownerdraw CG_PLAYER_HEALTH
  2966.         addColorRange 176 177 1 1 1 0
  2967.     }
  2968.     itemDef {
  2969.         name "bar_200_39"
  2970.         visible 1
  2971.         rect 0 -1.65 78 26.29
  2972.         style 1
  2973.         background "ui/assets/score/statsfillm"
  2974.         forecolor 0 0 0 0
  2975.         ownerdraw CG_PLAYER_HEALTH
  2976.         addColorRange 178 179 1 1 1 0
  2977.     }
  2978.     itemDef {
  2979.         name "bar_200_40"
  2980.         visible 1
  2981.         rect 0 -1.65 80 26.29
  2982.         style 1
  2983.         background "ui/assets/score/statsfillm"
  2984.         forecolor 0 0 0 0
  2985.         ownerdraw CG_PLAYER_HEALTH
  2986.         addColorRange 180 181 1 1 1 0
  2987.     }
  2988.     itemDef {
  2989.         name "bar_200_41"
  2990.         visible 1
  2991.         rect 0 -1.65 82 26.29
  2992.         style 1
  2993.         background "ui/assets/score/statsfillm"
  2994.         forecolor 0 0 0 0
  2995.         ownerdraw CG_PLAYER_HEALTH
  2996.         addColorRange 182 183 1 1 1 0
  2997.     }
  2998.     itemDef {
  2999.         name "bar_200_42"
  3000.         visible 1
  3001.         rect 0 -1.65 84 26.29
  3002.         style 1
  3003.         background "ui/assets/score/statsfillm"
  3004.         forecolor 0 0 0 0
  3005.         ownerdraw CG_PLAYER_HEALTH
  3006.         addColorRange 184 185 1 1 1 0
  3007.     }
  3008.     itemDef {
  3009.         name "bar_200_43"
  3010.         visible 1
  3011.         rect 0 -1.65 86 26.29
  3012.         style 1
  3013.         background "ui/assets/score/statsfillm"
  3014.         forecolor 0 0 0 0
  3015.         ownerdraw CG_PLAYER_HEALTH
  3016.         addColorRange 186 187 1 1 1 0
  3017.     }
  3018.     itemDef {
  3019.         name "bar_200_44"
  3020.         visible 1
  3021.         rect 0 -1.65 88 26.29
  3022.         style 1
  3023.         background "ui/assets/score/statsfillm"
  3024.         forecolor 0 0 0 0
  3025.         ownerdraw CG_PLAYER_HEALTH
  3026.         addColorRange 188 189 1 1 1 0
  3027.     }
  3028.     itemDef {
  3029.         name "bar_200_45"
  3030.         visible 1
  3031.         rect 0 -1.65 90 26.29
  3032.         style 1
  3033.         background "ui/assets/score/statsfillm"
  3034.         forecolor 0 0 0 0
  3035.         ownerdraw CG_PLAYER_HEALTH
  3036.         addColorRange 190 191 1 1 1 0
  3037.     }
  3038.     itemDef {
  3039.         name "bar_200_46"
  3040.         visible 1
  3041.         rect 0 -1.65 92 26.29
  3042.         style 1
  3043.         background "ui/assets/score/statsfillm"
  3044.         forecolor 0 0 0 0
  3045.         ownerdraw CG_PLAYER_HEALTH
  3046.         addColorRange 192 193 1 1 1 0
  3047.     }
  3048.     itemDef {
  3049.         name "bar_200_47"
  3050.         visible 1
  3051.         rect 0 -1.65 94 26.29
  3052.         style 1
  3053.         background "ui/assets/score/statsfillm"
  3054.         forecolor 0 0 0 0
  3055.         ownerdraw CG_PLAYER_HEALTH
  3056.         addColorRange 194 195 1 1 1 0
  3057.     }
  3058.     itemDef {
  3059.         name "bar_200_48"
  3060.         visible 1
  3061.         rect 0 -1.65 96 26.29
  3062.         style 1
  3063.         background "ui/assets/score/statsfillm"
  3064.         forecolor 0 0 0 0
  3065.         ownerdraw CG_PLAYER_HEALTH
  3066.         addColorRange 196 197 1 1 1 0
  3067.     }
  3068.     itemDef {
  3069.         name "bar_200_49"
  3070.         visible 1
  3071.         rect 0 -1.65 98 26.29
  3072.         style 1
  3073.         background "ui/assets/score/statsfillm"
  3074.         forecolor 0 0 0 0
  3075.         ownerdraw CG_PLAYER_HEALTH
  3076.         addColorRange 198 199 1 1 1 0
  3077.     }
  3078.     itemDef {
  3079.         name "bar_200_50"
  3080.         visible 1
  3081.         rect 0 -1.65 100 26.29
  3082.         style 1
  3083.         background "ui/assets/score/statsfillm"
  3084.         forecolor 0 0 0 0
  3085.         ownerdraw CG_PLAYER_HEALTH
  3086.         addColorRange 200 201 1 1 1 0
  3087.     }
  3088. }
  3089.  
  3090. /* --- Armor bar --- */
  3091. menuDef {
  3092.     name "box"
  3093.     fullScreen MENU_FALSE
  3094.     visible MENU_TRUE
  3095.     rect 407 464 100 5
  3096.  
  3097.     itemDef {
  3098.       name "boxBackground"
  3099.         rect 0 0  100 5
  3100.         visible 1
  3101.         style WINDOW_STYLE_FILLED
  3102.         backcolor 0 0 0 0.15
  3103.     }
  3104.    
  3105.     itemDef {
  3106.         name "bar_100_0"
  3107.         visible 1
  3108.         rect 0 -0.36 0 5.71
  3109.         style 1
  3110.         background "ui/assets/score/statsfillm"
  3111.         forecolor 0 0 0 0
  3112.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3113.         addColorRange 0 1 1 0.8 0 0.91
  3114.     }
  3115.     itemDef {
  3116.         name "bar_100_1"
  3117.         visible 1
  3118.         rect 0 -0.36 2 5.71
  3119.         style 1
  3120.         background "ui/assets/score/statsfillm"
  3121.         forecolor 0 0 0 0
  3122.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3123.         addColorRange 2 3 1 0.8 0 0.91
  3124.     }
  3125.     itemDef {
  3126.         name "bar_100_2"
  3127.         visible 1
  3128.         rect 0 -0.36 4 5.71
  3129.         style 1
  3130.         background "ui/assets/score/statsfillm"
  3131.         forecolor 0 0 0 0
  3132.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3133.         addColorRange 4 5 1 0.8 0 0.91
  3134.     }
  3135.     itemDef {
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  3636.     }
  3637.     itemDef {
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  3640.         rect 0 -0.36 6 5.71
  3641.         style 1
  3642.         background "ui/assets/score/statsfillm"
  3643.         forecolor 0 0 0 0
  3644.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3645.         addColorRange 106 107 1 1 1 0
  3646.     }
  3647.     itemDef {
  3648.         name "bar_200_4"
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  3651.         style 1
  3652.         background "ui/assets/score/statsfillm"
  3653.         forecolor 0 0 0 0
  3654.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3655.         addColorRange 108 109 1 1 1 0
  3656.     }
  3657.     itemDef {
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  3660.         rect 0 -0.36 10 5.71
  3661.         style 1
  3662.         background "ui/assets/score/statsfillm"
  3663.         forecolor 0 0 0 0
  3664.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3665.         addColorRange 110 111 1 1 1 0
  3666.     }
  3667.     itemDef {
  3668.         name "bar_200_6"
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  3671.         style 1
  3672.         background "ui/assets/score/statsfillm"
  3673.         forecolor 0 0 0 0
  3674.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3675.         addColorRange 112 113 1 1 1 0
  3676.     }
  3677.     itemDef {
  3678.         name "bar_200_7"
  3679.         visible 1
  3680.         rect 0 -0.36 14 5.71
  3681.         style 1
  3682.         background "ui/assets/score/statsfillm"
  3683.         forecolor 0 0 0 0
  3684.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3685.         addColorRange 114 115 1 1 1 0
  3686.     }
  3687.     itemDef {
  3688.         name "bar_200_8"
  3689.         visible 1
  3690.         rect 0 -0.36 16 5.71
  3691.         style 1
  3692.         background "ui/assets/score/statsfillm"
  3693.         forecolor 0 0 0 0
  3694.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3695.         addColorRange 116 117 1 1 1 0
  3696.     }
  3697.     itemDef {
  3698.         name "bar_200_9"
  3699.         visible 1
  3700.         rect 0 -0.36 18 5.71
  3701.         style 1
  3702.         background "ui/assets/score/statsfillm"
  3703.         forecolor 0 0 0 0
  3704.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3705.         addColorRange 118 119 1 1 1 0
  3706.     }
  3707.     itemDef {
  3708.         name "bar_200_10"
  3709.         visible 1
  3710.         rect 0 -0.36 20 5.71
  3711.         style 1
  3712.         background "ui/assets/score/statsfillm"
  3713.         forecolor 0 0 0 0
  3714.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3715.         addColorRange 120 121 1 1 1 0
  3716.     }
  3717.     itemDef {
  3718.         name "bar_200_11"
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  3720.         rect 0 -0.36 22 5.71
  3721.         style 1
  3722.         background "ui/assets/score/statsfillm"
  3723.         forecolor 0 0 0 0
  3724.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3725.         addColorRange 122 123 1 1 1 0
  3726.     }
  3727.     itemDef {
  3728.         name "bar_200_12"
  3729.         visible 1
  3730.         rect 0 -0.36 24 5.71
  3731.         style 1
  3732.         background "ui/assets/score/statsfillm"
  3733.         forecolor 0 0 0 0
  3734.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3735.         addColorRange 124 125 1 1 1 0
  3736.     }
  3737.     itemDef {
  3738.         name "bar_200_13"
  3739.         visible 1
  3740.         rect 0 -0.36 26 5.71
  3741.         style 1
  3742.         background "ui/assets/score/statsfillm"
  3743.         forecolor 0 0 0 0
  3744.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3745.         addColorRange 126 127 1 1 1 0
  3746.     }
  3747.     itemDef {
  3748.         name "bar_200_14"
  3749.         visible 1
  3750.         rect 0 -0.36 28 5.71
  3751.         style 1
  3752.         background "ui/assets/score/statsfillm"
  3753.         forecolor 0 0 0 0
  3754.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3755.         addColorRange 128 129 1 1 1 0
  3756.     }
  3757.     itemDef {
  3758.         name "bar_200_15"
  3759.         visible 1
  3760.         rect 0 -0.36 30 5.71
  3761.         style 1
  3762.         background "ui/assets/score/statsfillm"
  3763.         forecolor 0 0 0 0
  3764.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3765.         addColorRange 130 131 1 1 1 0
  3766.     }
  3767.     itemDef {
  3768.         name "bar_200_16"
  3769.         visible 1
  3770.         rect 0 -0.36 32 5.71
  3771.         style 1
  3772.         background "ui/assets/score/statsfillm"
  3773.         forecolor 0 0 0 0
  3774.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3775.         addColorRange 132 133 1 1 1 0
  3776.     }
  3777.     itemDef {
  3778.         name "bar_200_17"
  3779.         visible 1
  3780.         rect 0 -0.36 34 5.71
  3781.         style 1
  3782.         background "ui/assets/score/statsfillm"
  3783.         forecolor 0 0 0 0
  3784.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3785.         addColorRange 134 135 1 1 1 0
  3786.     }
  3787.     itemDef {
  3788.         name "bar_200_18"
  3789.         visible 1
  3790.         rect 0 -0.36 36 5.71
  3791.         style 1
  3792.         background "ui/assets/score/statsfillm"
  3793.         forecolor 0 0 0 0
  3794.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3795.         addColorRange 136 137 1 1 1 0
  3796.     }
  3797.     itemDef {
  3798.         name "bar_200_19"
  3799.         visible 1
  3800.         rect 0 -0.36 38 5.71
  3801.         style 1
  3802.         background "ui/assets/score/statsfillm"
  3803.         forecolor 0 0 0 0
  3804.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3805.         addColorRange 138 139 1 1 1 0
  3806.     }
  3807.     itemDef {
  3808.         name "bar_200_20"
  3809.         visible 1
  3810.         rect 0 -0.36 40 5.71
  3811.         style 1
  3812.         background "ui/assets/score/statsfillm"
  3813.         forecolor 0 0 0 0
  3814.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3815.         addColorRange 140 141 1 1 1 0
  3816.     }
  3817.     itemDef {
  3818.         name "bar_200_21"
  3819.         visible 1
  3820.         rect 0 -0.36 42 5.71
  3821.         style 1
  3822.         background "ui/assets/score/statsfillm"
  3823.         forecolor 0 0 0 0
  3824.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3825.         addColorRange 142 143 1 1 1 0
  3826.     }
  3827.     itemDef {
  3828.         name "bar_200_22"
  3829.         visible 1
  3830.         rect 0 -0.36 44 5.71
  3831.         style 1
  3832.         background "ui/assets/score/statsfillm"
  3833.         forecolor 0 0 0 0
  3834.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3835.         addColorRange 144 145 1 1 1 0
  3836.     }
  3837.     itemDef {
  3838.         name "bar_200_23"
  3839.         visible 1
  3840.         rect 0 -0.36 46 5.71
  3841.         style 1
  3842.         background "ui/assets/score/statsfillm"
  3843.         forecolor 0 0 0 0
  3844.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3845.         addColorRange 146 147 1 1 1 0
  3846.     }
  3847.     itemDef {
  3848.         name "bar_200_24"
  3849.         visible 1
  3850.         rect 0 -0.36 48 5.71
  3851.         style 1
  3852.         background "ui/assets/score/statsfillm"
  3853.         forecolor 0 0 0 0
  3854.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3855.         addColorRange 148 149 1 1 1 0
  3856.     }
  3857.     itemDef {
  3858.         name "bar_200_25"
  3859.         visible 1
  3860.         rect 0 -0.36 50 5.71
  3861.         style 1
  3862.         background "ui/assets/score/statsfillm"
  3863.         forecolor 0 0 0 0
  3864.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3865.         addColorRange 150 151 1 1 1 0
  3866.     }
  3867.     itemDef {
  3868.         name "bar_200_26"
  3869.         visible 1
  3870.         rect 0 -0.36 52 5.71
  3871.         style 1
  3872.         background "ui/assets/score/statsfillm"
  3873.         forecolor 0 0 0 0
  3874.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3875.         addColorRange 152 153 1 1 1 0
  3876.     }
  3877.     itemDef {
  3878.         name "bar_200_27"
  3879.         visible 1
  3880.         rect 0 -0.36 54 5.71
  3881.         style 1
  3882.         background "ui/assets/score/statsfillm"
  3883.         forecolor 0 0 0 0
  3884.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3885.         addColorRange 154 155 1 1 1 0
  3886.     }
  3887.     itemDef {
  3888.         name "bar_200_28"
  3889.         visible 1
  3890.         rect 0 -0.36 56 5.71
  3891.         style 1
  3892.         background "ui/assets/score/statsfillm"
  3893.         forecolor 0 0 0 0
  3894.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3895.         addColorRange 156 157 1 1 1 0
  3896.     }
  3897.     itemDef {
  3898.         name "bar_200_29"
  3899.         visible 1
  3900.         rect 0 -0.36 58 5.71
  3901.         style 1
  3902.         background "ui/assets/score/statsfillm"
  3903.         forecolor 0 0 0 0
  3904.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3905.         addColorRange 158 159 1 1 1 0
  3906.     }
  3907.     itemDef {
  3908.         name "bar_200_30"
  3909.         visible 1
  3910.         rect 0 -0.36 60 5.71
  3911.         style 1
  3912.         background "ui/assets/score/statsfillm"
  3913.         forecolor 0 0 0 0
  3914.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3915.         addColorRange 160 161 1 1 1 0
  3916.     }
  3917.     itemDef {
  3918.         name "bar_200_31"
  3919.         visible 1
  3920.         rect 0 -0.36 62 5.71
  3921.         style 1
  3922.         background "ui/assets/score/statsfillm"
  3923.         forecolor 0 0 0 0
  3924.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3925.         addColorRange 162 163 1 1 1 0
  3926.     }
  3927.     itemDef {
  3928.         name "bar_200_32"
  3929.         visible 1
  3930.         rect 0 -0.36 64 5.71
  3931.         style 1
  3932.         background "ui/assets/score/statsfillm"
  3933.         forecolor 0 0 0 0
  3934.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3935.         addColorRange 164 165 1 1 1 0
  3936.     }
  3937.     itemDef {
  3938.         name "bar_200_33"
  3939.         visible 1
  3940.         rect 0 -0.36 66 5.71
  3941.         style 1
  3942.         background "ui/assets/score/statsfillm"
  3943.         forecolor 0 0 0 0
  3944.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3945.         addColorRange 166 167 1 1 1 0
  3946.     }
  3947.     itemDef {
  3948.         name "bar_200_34"
  3949.         visible 1
  3950.         rect 0 -0.36 68 5.71
  3951.         style 1
  3952.         background "ui/assets/score/statsfillm"
  3953.         forecolor 0 0 0 0
  3954.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3955.         addColorRange 168 169 1 1 1 0
  3956.     }
  3957.     itemDef {
  3958.         name "bar_200_35"
  3959.         visible 1
  3960.         rect 0 -0.36 70 5.71
  3961.         style 1
  3962.         background "ui/assets/score/statsfillm"
  3963.         forecolor 0 0 0 0
  3964.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3965.         addColorRange 170 171 1 1 1 0
  3966.     }
  3967.     itemDef {
  3968.         name "bar_200_36"
  3969.         visible 1
  3970.         rect 0 -0.36 72 5.71
  3971.         style 1
  3972.         background "ui/assets/score/statsfillm"
  3973.         forecolor 0 0 0 0
  3974.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3975.         addColorRange 172 173 1 1 1 0
  3976.     }
  3977.     itemDef {
  3978.         name "bar_200_37"
  3979.         visible 1
  3980.         rect 0 -0.36 74 5.71
  3981.         style 1
  3982.         background "ui/assets/score/statsfillm"
  3983.         forecolor 0 0 0 0
  3984.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3985.         addColorRange 174 175 1 1 1 0
  3986.     }
  3987.     itemDef {
  3988.         name "bar_200_38"
  3989.         visible 1
  3990.         rect 0 -0.36 76 5.71
  3991.         style 1
  3992.         background "ui/assets/score/statsfillm"
  3993.         forecolor 0 0 0 0
  3994.         ownerdraw CG_PLAYER_ARMOR_VALUE
  3995.         addColorRange 176 177 1 1 1 0
  3996.     }
  3997.     itemDef {
  3998.         name "bar_200_39"
  3999.         visible 1
  4000.         rect 0 -0.36 78 5.71
  4001.         style 1
  4002.         background "ui/assets/score/statsfillm"
  4003.         forecolor 0 0 0 0
  4004.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4005.         addColorRange 178 179 1 1 1 0
  4006.     }
  4007.     itemDef {
  4008.         name "bar_200_40"
  4009.         visible 1
  4010.         rect 0 -0.36 80 5.71
  4011.         style 1
  4012.         background "ui/assets/score/statsfillm"
  4013.         forecolor 0 0 0 0
  4014.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4015.         addColorRange 180 181 1 1 1 0
  4016.     }
  4017.     itemDef {
  4018.         name "bar_200_41"
  4019.         visible 1
  4020.         rect 0 -0.36 82 5.71
  4021.         style 1
  4022.         background "ui/assets/score/statsfillm"
  4023.         forecolor 0 0 0 0
  4024.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4025.         addColorRange 182 183 1 1 1 0
  4026.     }
  4027.     itemDef {
  4028.         name "bar_200_42"
  4029.         visible 1
  4030.         rect 0 -0.36 84 5.71
  4031.         style 1
  4032.         background "ui/assets/score/statsfillm"
  4033.         forecolor 0 0 0 0
  4034.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4035.         addColorRange 184 185 1 1 1 0
  4036.     }
  4037.     itemDef {
  4038.         name "bar_200_43"
  4039.         visible 1
  4040.         rect 0 -0.36 86 5.71
  4041.         style 1
  4042.         background "ui/assets/score/statsfillm"
  4043.         forecolor 0 0 0 0
  4044.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4045.         addColorRange 186 187 1 1 1 0
  4046.     }
  4047.     itemDef {
  4048.         name "bar_200_44"
  4049.         visible 1
  4050.         rect 0 -0.36 88 5.71
  4051.         style 1
  4052.         background "ui/assets/score/statsfillm"
  4053.         forecolor 0 0 0 0
  4054.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4055.         addColorRange 188 189 1 1 1 0
  4056.     }
  4057.     itemDef {
  4058.         name "bar_200_45"
  4059.         visible 1
  4060.         rect 0 -0.36 90 5.71
  4061.         style 1
  4062.         background "ui/assets/score/statsfillm"
  4063.         forecolor 0 0 0 0
  4064.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4065.         addColorRange 190 191 1 1 1 0
  4066.     }
  4067.     itemDef {
  4068.         name "bar_200_46"
  4069.         visible 1
  4070.         rect 0 -0.36 92 5.71
  4071.         style 1
  4072.         background "ui/assets/score/statsfillm"
  4073.         forecolor 0 0 0 0
  4074.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4075.         addColorRange 192 193 1 1 1 0
  4076.     }
  4077.     itemDef {
  4078.         name "bar_200_47"
  4079.         visible 1
  4080.         rect 0 -0.36 94 5.71
  4081.         style 1
  4082.         background "ui/assets/score/statsfillm"
  4083.         forecolor 0 0 0 0
  4084.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4085.         addColorRange 194 195 1 1 1 0
  4086.     }
  4087.     itemDef {
  4088.         name "bar_200_48"
  4089.         visible 1
  4090.         rect 0 -0.36 96 5.71
  4091.         style 1
  4092.         background "ui/assets/score/statsfillm"
  4093.         forecolor 0 0 0 0
  4094.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4095.         addColorRange 196 197 1 1 1 0
  4096.     }
  4097.     itemDef {
  4098.         name "bar_200_49"
  4099.         visible 1
  4100.         rect 0 -0.36 98 5.71
  4101.         style 1
  4102.         background "ui/assets/score/statsfillm"
  4103.         forecolor 0 0 0 0
  4104.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4105.         addColorRange 198 199 1 1 1 0
  4106.     }
  4107.     itemDef {
  4108.         name "bar_200_50"
  4109.         visible 1
  4110.         rect 0 -0.36 100 5.71
  4111.         style 1
  4112.         background "ui/assets/score/statsfillm"
  4113.         forecolor 0 0 0 0
  4114.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4115.         addColorRange 200 201 1 1 1 0
  4116.     }
  4117. }
  4118.  
  4119. /* --- Health indicator --- */
  4120.  
  4121. menuDef {
  4122.     name "healthIndicator"
  4123.     fullScreen MENU_FALSE
  4124.     visible MENU_TRUE
  4125.     rect 76 95 48 17
  4126.  
  4127.    
  4128.     itemDef {
  4129.         name "healthIndicatorIcon"
  4130.         rect 0 0 0 0
  4131.         visible 1
  4132.         decoration
  4133.         style 1
  4134.         backcolor 1 1 1 0
  4135.         background "ui/assets/hud/health.tga"
  4136.     }
  4137.    
  4138.     itemDef {
  4139.         name "healthIndicatorCounter"
  4140.         rect 0 0 48 17
  4141.         visible 1
  4142.         textalign 0
  4143.         decoration
  4144.         textstyle 3
  4145.         forecolor 1 1 1 0.91
  4146.         textscale 0.46
  4147.         ownerdraw CG_PLAYER_HEALTH
  4148.         addColorRange -999 80 0 1 1 0.91
  4149.         addColorRange 81 100 1 1 1 0.91
  4150.         addColorRange 101 999 1 1 1 0.91
  4151.     }
  4152. }
  4153.  
  4154. /* --- Armor indicator --- */
  4155. menuDef {
  4156.     name "armorIndicator"
  4157.     fullScreen MENU_FALSE
  4158.     visible MENU_TRUE
  4159.     rect 407 425 74 26
  4160.    
  4161.     itemDef {
  4162.         name "armorIndicatorIcon"
  4163.         rect 0 0 0 0
  4164.         visible 1
  4165.         decoration
  4166.         style 1
  4167.         backcolor 1 1 1 0
  4168.         background "ui/assets/hud/armor.tga"
  4169.    
  4170.     }
  4171.  
  4172.     itemDef {
  4173.         name "armorIndicatorCounter"
  4174.         rect 0 0 74 26
  4175.         visible 1
  4176.         textalign 0
  4177.         decoration
  4178.         textstyle 3
  4179.         forecolor 1 1 1 0.91
  4180.         textscale 0.71
  4181.         ownerdraw CG_PLAYER_ARMOR_VALUE
  4182.         addColorRange -999 0 0.2 0.2 0.2 0.91
  4183.         addColorRange 1 75 1 0.8 0 0.91
  4184.         addColorRange 76 999 1 1 1 0.91
  4185.     }
  4186. }
  4187.  
  4188. /* --- TOP LEFT SCORE BOX --- */
  4189. menuDef {
  4190.     name "ScoreFrame"
  4191.     fullScreen MENU_FALSE
  4192.     visible MENU_TRUE  
  4193.     rect 485 422 32 256
  4194.    
  4195. //Score Frame BG, can be scaled wider if needed to make more room for names
  4196.     itemDef {
  4197.         name "scoreboxl"
  4198.         rect -1.5 -5.5 8 63
  4199.         visible 1
  4200.         decoration
  4201.         backcolor 1 1 1 0.57
  4202.         style 1
  4203.         background "ui/assets/hud/scoreboxl2.tga"
  4204.     }
  4205.     itemDef {
  4206.         name "scorebox2"
  4207.         rect 6.5 -5.5 137 63
  4208.         visible 1
  4209.         decoration
  4210.         backcolor 1 1 1 0.57
  4211.         style 1
  4212.         background "ui/assets/hud/scoreboxm.tga"
  4213.     }
  4214.     itemDef {
  4215.         name "scorebox3"
  4216.         rect 143.5 -5.5 8 63
  4217.         visible 1
  4218.         decoration
  4219.         backcolor 1 1 1 0.57
  4220.         style 1
  4221.         background "ui/assets/hud/scoreboxr.tga"
  4222.     }
  4223. }
  4224.  
  4225. // RED TEAM BAR TOP
  4226. menuDef {
  4227.     name "RedFrameTeam"
  4228.     fullScreen MENU_FALSE
  4229.     visible MENU_TRUE  
  4230.     rect  485 422 32 256
  4231.     ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE// AND CG_SHOW_ANYNONTEAMGAME
  4232.    
  4233.     //red team flag alert - top left
  4234.     itemDef {
  4235.         name "TeamRLeft"
  4236.         rect 2 2 128 15
  4237.         visible 1
  4238.         decoration
  4239.         backcolor 1 0 0 0.3
  4240.         style 1
  4241.         background "ui/assets/hud/rteambgl.tga"
  4242.         ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
  4243.     }
  4244.     //red team flag alert - bottom right
  4245.     itemDef {
  4246.         name "TeamRLeft"
  4247.         rect 22 2 128 15
  4248.         visible 1
  4249.         decoration
  4250.         backcolor 1 0 0 0.3
  4251.         style 1
  4252.         background "ui/assets/hud/rteambgr.tga"
  4253.         ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
  4254.     }
  4255.        
  4256.     //clan arena count
  4257.     itemDef {
  4258.         name "clanArena"
  4259.         rect 4 4 21 11
  4260.         visible 1
  4261.         backcolor 1 1 1 1
  4262.         decoration 
  4263.         style 1
  4264.         cvartest g_gametype
  4265.         showcvar { 3,4 }
  4266.         background "ui/assets/score/ca_score_red.tga"
  4267.     }
  4268.     itemdef {
  4269.         name "redClanPlayers"
  4270. //      ownerdrawflag CG_SHOW_CLAN_ARENA
  4271.         ownerdraw CG_RED_CLAN_PLYRS  
  4272.         rect 16 14 136 40
  4273.         visible 1
  4274.         textscale .18
  4275.         forecolor 1 1 1 0.65
  4276.         decoration
  4277.     }
  4278.     itemDef {
  4279.         name "f"
  4280.         rect 3 3 13 13
  4281.         visible 1
  4282.         bordercolor 1 1 1 1
  4283.         decoration 
  4284.         style 3
  4285.         ownerdrawflag CG_SHOW_HARVESTER                
  4286.         background "icons/skull_red.tga"
  4287.     }
  4288.     itemDef {
  4289.         name "f"
  4290.         rect 3 3 13 13
  4291.         visible 1
  4292.         decoration
  4293.         ownerdrawflag CG_SHOW_CTF                      
  4294.         ownerdraw CG_RED_FLAGSTATUS
  4295.     }
  4296. }
  4297.  
  4298. // RED TEAM BAR BOTTOM
  4299. menuDef {
  4300.     name "RedFrameTeam"
  4301.     fullScreen MENU_FALSE
  4302.     visible MENU_TRUE  
  4303.     rect  485 438 32 256
  4304.     ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE
  4305.  
  4306.     //red team flag alert - top left
  4307.     itemDef {
  4308.         name "TeamRLeft"
  4309.         rect 2 2 128 15
  4310.         visible 1
  4311.         decoration
  4312.         backcolor 1 0 0 0.3
  4313.         style 1
  4314.         background "ui/assets/hud/rteambgl.tga"
  4315.         ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
  4316.     }
  4317.     //red team flag alert - bottom right
  4318.     itemDef {
  4319.         name "TeamRLeft"
  4320.         rect 22 2 128 15
  4321.         visible 1
  4322.         decoration
  4323.         backcolor 1 0 0 0.3
  4324.         style 1
  4325.         background "ui/assets/hud/rteambgr.tga"
  4326.         ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
  4327.     }
  4328.        
  4329.     //clan arena count
  4330.     itemDef {
  4331.         name "clanArena"
  4332.         rect 4 4 21 11
  4333.         visible 1
  4334.         backcolor 1 1 1 1
  4335.         decoration 
  4336.         style 1
  4337.         cvartest g_gametype
  4338.         showcvar { 3,4 }
  4339.         background "ui/assets/score/ca_score_red.tga"
  4340.     }
  4341.     itemdef {
  4342.         name "redClanPlayers"
  4343. //      ownerdrawflag CG_SHOW_CLAN_ARENA
  4344.         ownerdraw CG_RED_CLAN_PLYRS  
  4345.         rect 16 14 136 40
  4346.         visible 1
  4347.         textscale .18
  4348.         forecolor 1 1 1 0.65
  4349.         decoration
  4350.     }
  4351.     itemDef {
  4352.         name "f"
  4353.         rect 3 3 13 13
  4354.         visible 1
  4355.         bordercolor 1 1 1 1
  4356.         decoration 
  4357.         style 3
  4358.         ownerdrawflag CG_SHOW_HARVESTER                
  4359.         background "icons/skull_red.tga"
  4360.     }
  4361.     itemDef {
  4362.         name "f"
  4363.         rect 3 3 13 13
  4364.         visible 1
  4365.         decoration
  4366.         ownerdrawflag CG_SHOW_CTF                      
  4367.         ownerdraw CG_RED_FLAGSTATUS
  4368.     }
  4369.  
  4370.     itemDef {
  4371.         name "oneflagstatus"
  4372.         rect 3 3 13 13
  4373.         visible 1
  4374.         decoration                 
  4375.         ownerdraw CG_ONEFLAG_STATUS
  4376.     }
  4377. }
  4378. // BLUE TEAM BAR TOP
  4379. menuDef {
  4380.     name "BlueFrameTeam"
  4381.     fullScreen MENU_FALSE
  4382.     visible MENU_TRUE  
  4383.     rect  485 422 32 256
  4384.     ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE
  4385.  
  4386.     //blue team flag alert - top left
  4387.     itemDef {
  4388.         name "TeamRLeft"
  4389.         rect 2 2 128 15
  4390.         visible 1
  4391.         decoration
  4392.         backcolor 1 0 0 0.3
  4393.         style 1
  4394.         background "ui/assets/hud/bteambgl.tga"
  4395.         ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
  4396.     }
  4397.     //blue team flag alert - bottom right
  4398.     itemDef {
  4399.         name "TeamRLeft"
  4400.         rect 22 2 128 15
  4401.         visible 1
  4402.         decoration
  4403.         backcolor 1 0 0 0.3
  4404.         style 1
  4405.         background "ui/assets/hud/bteambgr.tga"
  4406.         ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
  4407.     }
  4408.        
  4409.     //clan arena count
  4410.     itemDef {
  4411.         name "clanArena"
  4412.         rect 4 4 21 11
  4413.         visible 1
  4414.         backcolor 1 1 1 1
  4415.         decoration 
  4416.         style 1
  4417.         cvartest g_gametype
  4418.         showcvar { 3,4 }
  4419.         background "ui/assets/score/ca_score_blu.tga"
  4420.     }
  4421.         itemdef {
  4422.         name "blueClanPlayers"
  4423.         ownerdrawflag CG_SHOW_CLAN_ARENA
  4424.         ownerdraw CG_BLUE_CLAN_PLYRS  
  4425.        rect 16 14 136 40
  4426.         visible 1
  4427.         textscale .18
  4428.         forecolor 1 1 1 0.65
  4429.         decoration
  4430.     }
  4431.     itemDef {
  4432.         name "f"
  4433.         rect 3 3 13 13
  4434.         visible 1
  4435.         bordercolor 1 1 1 .75
  4436.         decoration 
  4437.         style 3
  4438.         ownerdrawflag CG_SHOW_HARVESTER                
  4439.         background "icons/skull_blue.tga"
  4440.     }
  4441.     itemDef {
  4442.         name "blueflag"
  4443.         rect 3 3 13 13
  4444.         visible 1
  4445.         decoration    
  4446.         ownerdrawflag CG_SHOW_CTF                      
  4447.         ownerdraw CG_BLUE_FLAGSTATUS
  4448.     }
  4449.     itemDef {
  4450.         name "oneflagstatus"
  4451.         rect 3 3 13 13
  4452.         visible 1
  4453.         decoration                 
  4454.         ownerdraw CG_ONEFLAG_STATUS
  4455.     }
  4456. }
  4457. // BLUE TEAM BAR BOTTOM
  4458. menuDef {
  4459.     name "BlueFrameTeam"
  4460.     fullScreen MENU_FALSE
  4461.     visible MENU_TRUE  
  4462.     rect  485 438 32 256
  4463.     ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE// AND CG_SHOW_ANYNONTEAMGAME
  4464.  
  4465.     //blue team flag alert - top left
  4466.     itemDef {
  4467.         name "TeamRLeft"
  4468.         rect 2 2 128 15
  4469.         visible 1
  4470.         decoration
  4471.         backcolor 1 0 0 0.3
  4472.         style 1
  4473.         background "ui/assets/hud/bteambgl.tga"
  4474.         ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
  4475.     }
  4476.     //blue team flag alert - bottom right
  4477.     itemDef {
  4478.         name "TeamRLeft"
  4479.         rect 22 2 128 15
  4480.         visible 1
  4481.         decoration
  4482.         backcolor 1 0 0 0.3
  4483.         style 1
  4484.         background "ui/assets/hud/bteambgr.tga"
  4485.         ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
  4486.     }
  4487.        
  4488.     //clan arena count
  4489.     itemDef {
  4490.         name "clanArena"
  4491.         rect 4 4 21 11
  4492.         visible 1
  4493.         backcolor 1 1 1 1
  4494.         decoration 
  4495.         style 1
  4496.         cvartest g_gametype
  4497.         showcvar { 3,4 }
  4498.         background "ui/assets/score/ca_score_blu.tga"
  4499.     }
  4500.     itemdef {
  4501.         name "blueClanPlayers"
  4502.         ownerdrawflag CG_SHOW_CLAN_ARENA
  4503.         ownerdraw CG_BLUE_CLAN_PLYRS  
  4504.         rect 16 14 136 40
  4505.         visible 1
  4506.         textscale .18
  4507.         forecolor 1 1 1 0.65
  4508.         decoration
  4509.     }
  4510.     itemDef {
  4511.         name "f"
  4512.         rect 3 3 13 13
  4513.         visible 1
  4514.         bordercolor 1 1 1 .75
  4515.         decoration 
  4516.         style 3
  4517.         ownerdrawflag CG_SHOW_HARVESTER                
  4518.         background "icons/skull_blue.tga"
  4519.     }
  4520.     itemDef {
  4521.         name "blueflag"
  4522.         rect 3 3 13 13
  4523.         visible 1
  4524.         decoration    
  4525.         ownerdrawflag CG_SHOW_CTF                      
  4526.         ownerdraw CG_BLUE_FLAGSTATUS
  4527.     }
  4528.     itemDef {
  4529.         name "oneflagstatus"
  4530.         rect 3 3 13 13
  4531.         visible 1
  4532.         decoration                 
  4533.         ownerdraw CG_ONEFLAG_STATUS
  4534.     }
  4535. }
  4536.  
  4537. // DM/TOURNAMENT BAR
  4538. menuDef {
  4539.     name "SelfFrameHighlights"
  4540.     fullScreen MENU_FALSE
  4541.     visible MENU_TRUE  
  4542.     rect  485 422 32 256
  4543.  
  4544.     //self top highlight
  4545.     itemDef {
  4546.         name "SelfTLeft"
  4547.         rect 2 2 16 16
  4548.         visible 1
  4549.         decoration
  4550.         ownerdraw CG_TEAM_COLORIZED
  4551.         ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
  4552.         style 1
  4553.         background "ui/assets/hud/teamonl.tga"
  4554.     }
  4555.     itemDef {
  4556.         name "SelfTMid"
  4557.         rect 18 2 114 16
  4558.         visible 1
  4559.         decoration
  4560.         ownerdraw CG_TEAM_COLORIZED
  4561.         ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
  4562.         style 1
  4563.         background "ui/assets/hud/teamonm.tga"
  4564.     }
  4565.     itemDef {
  4566.         name "SelfTLeft"
  4567.         rect 132 2 16 16
  4568.         visible 1
  4569.         decoration
  4570.         ownerdraw CG_TEAM_COLORIZED
  4571.         ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
  4572.         style 1
  4573.         background "ui/assets/hud/teamonr.tga"
  4574.     }
  4575.     //self bottom highlight
  4576.     itemDef {
  4577.         name "SelfBLeft"
  4578.         rect 2 18 16 16
  4579.         visible 1
  4580.         decoration
  4581.         ownerdraw CG_TEAM_COLORIZED
  4582.         ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
  4583.         style 1
  4584.         background "ui/assets/hud/teamonl.tga"
  4585.     }
  4586.     itemDef {
  4587.         name "SelfBMid"
  4588.         rect 18 18 114 16
  4589.         visible 1
  4590.         decoration
  4591.         ownerdraw CG_TEAM_COLORIZED
  4592.         ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
  4593.         style 1
  4594.         background "ui/assets/hud/teamonm.tga"
  4595.     }
  4596.     itemDef {
  4597.         name "SelfBLeft"
  4598.         rect 132 18 16 16
  4599.         visible 1
  4600.         decoration
  4601.         ownerdraw CG_TEAM_COLORIZED
  4602.         ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
  4603.         style 1
  4604.         background "ui/assets/hud/teamonr.tga"
  4605.     }
  4606. }
  4607.  
  4608. // this is the item def for the 1st place text
  4609. menuDef {
  4610.     name "scores"
  4611.     fullScreen MENU_FALSE
  4612.     visible MENU_TRUE  
  4613.     rect  485 422 120 40
  4614.     itemdef {
  4615.         name "1stplace"
  4616.         ownerdraw CG_1ST_PLACE_SCORE
  4617.         rect 10 14 136 40
  4618.         visible 1
  4619.         textscale .22
  4620.         decoration
  4621.     }
  4622.  
  4623. // this is the item def for the 2nd place text
  4624.     itemdef {
  4625.         name "2ndplace"
  4626.         ownerdraw CG_2ND_PLACE_SCORE
  4627.         rect 10 30 136 40
  4628.         visible 1
  4629.         textscale .22
  4630.         decoration
  4631.     }
  4632. }
  4633.  
  4634. /* --- graphical obits   --- */
  4635. menuDef {
  4636.     name "obits"
  4637.     fullScreen MENU_FALSE
  4638.     visible MENU_TRUE
  4639.     rect 488 372 76 15
  4640.  
  4641.     itemDef {
  4642.         name "obituaries"
  4643.         rect 0 12 65 12
  4644.         visible 1
  4645.         textscale .22
  4646.         ownerdraw CG_PLAYER_OBIT   
  4647.     }
  4648. }
  4649.  
  4650.  
  4651.  
  4652. /* --- powerup indicator --- */
  4653. menuDef {
  4654.     name "powerupIndicator"
  4655.     fullScreen MENU_FALSE
  4656.     visible MENU_TRUE
  4657.     rect 601 273 31 21
  4658.    
  4659.     itemDef {
  4660.         name "powerupIndicatorArea"
  4661.         rect 0 0 16 16
  4662.         visible 1
  4663.         decoration
  4664.         textscale 0.2
  4665.         forecolor 1 1 1 0.91
  4666.         textstyle 3
  4667.         ownerdraw CG_AREA_POWERUP
  4668.         special 2
  4669.         align HUD_VERTICAL
  4670.     }
  4671. }
  4672.  
  4673. /* --- CTF Powerup indicator --- */
  4674. //useable pickups
  4675. menuDef {
  4676.     name "CTFPowerupIndicator"
  4677.     fullScreen MENU_FALSE
  4678.     visible MENU_TRUE
  4679.     rect 610 333 16 16
  4680.    
  4681.     itemDef {
  4682.         name "CTFPOWERUP"
  4683.         rect 0 0 16 16
  4684.         visible 1
  4685.         decoration
  4686.         ownerdraw CG_CTF_POWERUP
  4687.     }
  4688. }
  4689.  
  4690. /* --- Timer --- */
  4691.  
  4692. menuDef {
  4693.     name "timer"
  4694.     fullScreen MENU_FALSE
  4695.     visible MENU_TRUE
  4696.     rect 419 114 55 18
  4697.    
  4698.     itemDef {
  4699.         name "timerIcon"
  4700.         rect 0 0 0 0
  4701.         visible 1
  4702.         decoration     
  4703.         style 1
  4704.         backcolor 1 1 1 0
  4705.         background "icons/icon_time.tga"
  4706.     }
  4707.  
  4708.     itemDef {
  4709.         name "timerCounter"
  4710.         rect 0 18 55 18
  4711.         visible 1
  4712.         textalign 0
  4713.         decoration
  4714.         textstyle 3
  4715.         forecolor 1 1 1 0.91
  4716.         textscale 0.51
  4717.         ownerdraw CG_LEVELTIMER
  4718.     }
  4719. }
  4720.  
  4721. /* --- Ammo indicator --- */
  4722. menuDef {
  4723.     name "ammoIndicator"
  4724.     fullScreen MENU_FALSE
  4725.     visible MENU_TRUE
  4726.     rect 187 381 112 33 // area
  4727.  
  4728.     itemDef {
  4729.         name "ammoIndicatorIcon"
  4730.         rect 0 9 16 16
  4731.         visible 1
  4732.         decoration
  4733.         ownerdraw CG_PLAYER_AMMO_ICON2D
  4734.     }
  4735.  
  4736.     itemDef {
  4737.         name "ammoIndicatorCounter"
  4738.         rect 17 0 95 33
  4739.         visible 1
  4740.         textalign 0
  4741.         decoration
  4742.         textstyle 3
  4743.         forecolor 1 1 1 0.91
  4744.         textscale 0.91
  4745.         ownerdraw CG_PLAYER_AMMO_VALUE     
  4746.         addColorRange -999 0 0.2 0.2 0.2 0.91
  4747.         addColorRange 1 100 1 1 1 0.91
  4748.         addColorRange 101 999 1 1 1 0.91
  4749.     }
  4750. }
  4751.  
  4752. /* --- Usable player item --- */
  4753. menuDef {
  4754.     name "playerItem"
  4755.     fullScreen MENU_FALSE
  4756.     visible MENU_TRUE
  4757.     rect 615 246 16 16
  4758.  
  4759.     itemDef {
  4760.         name "playerItemIcon"
  4761.         rect 0 0 16 16
  4762.         visible 1
  4763.         decoration
  4764.         ownerdraw CG_PLAYER_ITEM  
  4765.     }
  4766. }
  4767.  
  4768.  
  4769.  
  4770. /* --- chat area --- */
  4771. menuDef {
  4772.     name "chat area"
  4773.     fullScreen MENU_FALSE
  4774.     visible MENU_TRUE
  4775.     rect 0 0 32 256
  4776.  
  4777.     //chatbgLeft
  4778.     itemDef {
  4779.         name "chatBgLeft"
  4780.         rect 3 345 16 64
  4781.         visible 1
  4782.         ownerdrawflag CG_SHOW_IF_CHAT_VISIBLE
  4783.         decoration
  4784.         backcolor 0 0 0 0.5
  4785.         style 1
  4786.         background "ui/assets/hud/chatl.tga"
  4787.     }
  4788.     //chatbgMid
  4789.     itemDef {
  4790.         name "chatBgLeft"
  4791.         rect 19 345 601 64
  4792.         visible 1
  4793.         ownerdrawflag CG_SHOW_IF_CHAT_VISIBLE
  4794.         decoration
  4795.         backcolor 0 0 0 0.5
  4796.         style 1
  4797.         background "ui/assets/hud/chatm.tga"
  4798.     }
  4799.     //chatbgRight
  4800.     itemDef {
  4801.         name "chatBgLeft"
  4802.         rect 620 345 16 64
  4803.         visible 1
  4804.         ownerdrawflag CG_SHOW_IF_CHAT_VISIBLE
  4805.         decoration
  4806.         backcolor 0 0 0 0.5
  4807.         style 1
  4808.         background "ui/assets/hud/chatr.tga"
  4809.     }
  4810.     itemdef {
  4811.         name chatWindow
  4812.         ownerdraw CG_AREA_NEW_CHAT
  4813.         rect 5 287 634 120
  4814.         visible 1
  4815.         decoration
  4816.     }
  4817.  
  4818. // LOCAL TIME
  4819. menudef {
  4820. name "mytime"
  4821. rect 10 10 620 360
  4822. fullScreen MENU_FALSE
  4823. visible MENU_TRUE
  4824. itemDef {
  4825. name localtime_text
  4826. rect 80 460 1 1
  4827. ownerdraw CG_LOCALTIME
  4828. textscale 0.16
  4829. forecolor 1 1 1 0.91
  4830. align 2
  4831. textstyle 3
  4832. style WINDOW_STYLE_FILLED
  4833. decoration
  4834. visible 1
  4835. }
  4836. }
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