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- #if defined _chatcolor_included
- #endinput
- #endif
- #define _chatcolor_included
- #pragma reqlib chatcolor
- /* ColorChat Support */
- /* Replace in .sma line #include <colorchat> with #include <chatcolor> */
- // #define NORMAL 0 // use client_print or start sentence with ^1 and set sender to same value as index
- // #define GREEN 0 // start sentence with ^4
- // #define TEAM_COLOR 0 // determine who is sender and set ti that id, or choose a color
- #define RED Red
- #define BLUE Blue
- #define GREY Grey
- #define ColorChat client_print_color
- /* ColorChat Support */
- enum
- {
- Grey = 33,
- Red,
- Blue
- }
- /**
- * Sends coloured message to player. Set index to 0 to send text globaly..
- * An example would be: client_print_color(id, Red, "^4This is green ^3this is red, ^1this is your default chat text color");
- * Look at the above enum for second parameter lists when you don't pass a player index in it.
- *
- * @param index This is the player index (1 to maxplayer) you want to send the message, use 0 to send to all players.
- * @param sender This is the player index you want to use the team color, see above enum if you want to force a color.
- * @param fmt Format string in which patterns gonna be replaced with argument list.
- *
- * @return Returns 1 if the message has been sent, 0 if the index specified is a not connected player, or if a global message has not been sent because there are no humans players.
- */
- native client_print_color(index, sender, const fmt[], any:...);
- /**
- * Coloured register_dictionary version
- *
- * @param filename Dictionary file to register.
- * The file should be in "addons/amxx/data/lang/"
- * only the name needs to be given.
- * (e.g. register_dictionary("file.txt") will be addons/amxx/data/file.txt).
- *
- * @return Returns 1 on success, 0 if register_dictionary has returned 0 or if file can't be opened.
- */
- native register_dictionary_colored(const filename[]);
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