cat568

Untitled

Dec 29th, 2018
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  1. --Leaked by XxevillittleninjaxX
  2. --Your fualt goku5693
  3. --Roi
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerName=Player.Name
  6. Character = Player.Character
  7. PlayerGui = Player.PlayerGui
  8. Backpack = Player.Backpack
  9. Torso = Character.Torso
  10. Head = Character.Head
  11. Humanoid = Character.Humanoid
  12. LeftArm = Character["Left Arm"]
  13. LeftLeg = Character["Left Leg"]
  14. RightArm = Character["Right Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LS = Torso["Left Shoulder"]
  17. LH = Torso["Left Hip"]
  18. RS = Torso["Right Shoulder"]
  19. RH = Torso["Right Hip"]
  20. Neck = Torso.Neck
  21. it=Instance.new
  22. vt=Vector3.new
  23. cf=CFrame.new
  24. euler=CFrame.fromEulerAnglesXYZ
  25. angles=CFrame.Angles
  26. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  27. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  28. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  29. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  30. attack = false
  31. attackdebounce = false
  32. debouncerockets=false
  33. debounceorb=false
  34. MMouse=nil
  35. idle=true
  36. doingidle=false
  37. doingwalk=false
  38. armwalk=false
  39. restarted=false
  40. holdrockets=false
  41. canidle=true
  42. aiming=false
  43. Mode="Robot"
  44. combo=0
  45. RootPart=Character.HumanoidRootPart
  46. --workspace.CurrentCamera.CameraSubject=RootPart
  47. --workspace.CurrentCamera.CameraType = "Track"
  48. RootJoint=RootPart.RootJoint
  49. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4)
  50. local RobotParts={}
  51. local RobotWelds={}
  52. local rocketlaunchparts={}
  53. do
  54. local PlayerColours = {
  55. BrickColor.new("Bright red"),
  56. BrickColor.new("Bright blue"),
  57. BrickColor.new("Earth green"),
  58. BrickColor.new("Bright violet"),
  59. BrickColor.new("Bright orange"),
  60. BrickColor.new("Bright yellow"),
  61. BrickColor.new("Light reddish violet"),
  62. BrickColor.new("Brick yellow"),
  63. }
  64. local GetNameValue
  65. function GetChatColour(Name)
  66. return PlayerColours[GetNameValue(Name) + 1]
  67. end
  68. function GetNameValue(Name)
  69. local Length = #Name
  70. local Value = 0
  71. for Index = 1, Length do
  72. local CharacterValue = string.byte(string.sub(Name, Index, Index))
  73. if (Length - Index + 1) % 4 < 2 then
  74. Value = Value + CharacterValue
  75. else
  76. Value = Value - CharacterValue
  77. end
  78. end
  79. return Value % 8
  80. end
  81. end
  82. print(GetChatColour(PlayerName))
  83. Color1=BrickColor.new("Navy blue")
  84. Color2="Medium stone grey"
  85. Color3="Dark stone grey"
  86. Color4="Really black"
  87. --player
  88. player = nil
  89. --save shoulders
  90. RSH, LSH = nil, nil
  91. --welds
  92. RW, LW , RWL, LWL = it("Weld"), it("Weld"), it("Weld"), it("Weld")
  93. RW.Name="Right Shoulder"
  94. LW.Name="Left Shoulder"
  95. RWL.Name="Right Hip"
  96. LWL.Name="Left Hip"
  97. if Character:findFirstChild("Roi",true) ~= nil then
  98. Character:findFirstChild("Roi",true).Parent = nil
  99. end
  100. if Character:findFirstChild("Right Fist",true) ~= nil then
  101. Character:findFirstChild("Right Fist",true).Parent = nil
  102. end
  103. if Character:findFirstChild("Left Fist",true) ~= nil then
  104. Character:findFirstChild("Left Fist",true).Parent = nil
  105. end
  106. if Character:findFirstChild("Block",true) ~= nil then
  107. Character:findFirstChild("Block",true).Parent = nil
  108. end
  109. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  110. local fp = it("Part")
  111. fp.Material = "SmoothPlastic"
  112. fp.formFactor = formfactor
  113. fp.Parent = parent
  114. fp.Reflectance = reflectance
  115. fp.Transparency = transparency
  116. fp.CanCollide = false
  117. fp.Locked=true
  118. fp.BrickColor = brickcolor
  119. fp.Name = name
  120. fp.Size = size
  121. fp.Position = Torso.Position
  122. fp.BottomSurface="SmoothNoOutlines"
  123. fp.TopSurface="SmoothNoOutlines"
  124. fp.RightSurface="SmoothNoOutlines"
  125. fp.LeftSurface="SmoothNoOutlines"
  126. fp:BreakJoints()
  127. table.insert(RobotParts,fp)
  128. return fp
  129. end
  130. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  131. local mesh = it(Mesh)
  132. mesh.Parent = part
  133. if Mesh=="SpecialMesh" then
  134. mesh.MeshType = meshtype
  135. mesh.MeshId = meshid
  136. end
  137. mesh.Offset=offset
  138. mesh.Scale=scale
  139. return mesh
  140. end
  141. function weld(parent,part0,part1,c0)
  142. local weld = it("Weld")
  143. weld.Parent = parent
  144. weld.Part0 = part0
  145. weld.Part1 = part1
  146. weld.C0 = c0
  147. table.insert(RobotWelds,weld)
  148. return weld
  149. end
  150. local modelzorz = Instance.new("Model")
  151. modelzorz.Parent = Character
  152. modelzorz.Name = "Roi"
  153. fist1=Instance.new("Model")
  154. fist1.Parent=Character
  155. fist1.Name="Left Fist"
  156. fist2=Instance.new("Model")
  157. fist2.Parent=Character
  158. fist2.Name="Right Fist"
  159. Torso.CFrame=Torso.CFrame*cf(0,10,0)
  160. tors1=part(3,modelzorz,0,0,Color1,"Torso1",vt(1,1,1))
  161. RootJoint.Part1=tors1
  162. tors2=part(3,modelzorz,0,0,Color1,"Torso2",vt(1,1,1))
  163. tors3=part(3,modelzorz,0,0,BrickColor.new(Color2),"Torso3",vt(1,1,1))
  164. tors4=part(3,modelzorz,0,0,BrickColor.new(Color2),"Torso4",vt(1,1,1))
  165. tors5=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso5",vt(1,1,1))
  166. tors6=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso6",vt(1,1,1))
  167. tors7=part(3,modelzorz,0,0,Color1,"Torso7",vt(1,1,1))
  168. tors8=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso8",vt(1,1,1))
  169. tors9=part(3,modelzorz,0,0,Color1,"Torso9",vt(1,1,1))
  170. tors10=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso10",vt(1,1,1))
  171. tors11=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso11",vt(1,1,1))
  172. tors12=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso12",vt(1,1,1))
  173. tors13=part(3,modelzorz,0,0,Color1,"Torso13",vt(1,1,1))
  174. tors14=part(3,modelzorz,0,0,BrickColor.new(Color4),"Torso14",vt(1,1,1))
  175. tors15=part(3,modelzorz,0,0,BrickColor.new(Color4),"Torso15",vt(1,1,1))
  176. tors16=part(3,modelzorz,0,0,BrickColor.new(Color4),"Torso16",vt(1,1,1))
  177. tors17=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso17",vt(1,1,1))
  178. tors18=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Torso Hitbox",vt(5,4,3.5))
  179. tors18.CanCollide=true
  180. lleg1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Leg1",vt(1,1,1))
  181. lleg2=part(3,modelzorz,0,0,Color1,"Left Leg2",vt(1,1,1))
  182. lleg3=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg3",vt(1,1,1))
  183. lleg4=part(3,modelzorz,0,0,Color1,"Left Leg4",vt(1,1,1))
  184. lleg5=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg5",vt(1,1,1))
  185. lleg6=part(3,modelzorz,0,0,Color1,"Left Leg6",vt(1,1,1))
  186. lleg7=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg7",vt(1,1,1))
  187. lleg8=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Leg8",vt(1,1,1))
  188. lleg9=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg9",vt(1,1,1))
  189. lleg10=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Leg10",vt(1,1,1))
  190. lleg11=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Left Leg Hitbox",vt(1.5,4,1.5))
  191.  
  192. rleg1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Leg1",vt(1,1,1))
  193. rleg2=part(3,modelzorz,0,0,Color1,"Right Leg2",vt(1,1,1))
  194. rleg3=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg3",vt(1,1,1))
  195. rleg4=part(3,modelzorz,0,0,Color1,"Right Leg4",vt(1,1,1))
  196. rleg5=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg5",vt(1,1,1))
  197. rleg6=part(3,modelzorz,0,0,Color1,"Right Leg6",vt(1,1,1))
  198. rleg7=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg7",vt(1,1,1))
  199. rleg8=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Leg8",vt(1,1,1))
  200. rleg9=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg9",vt(1,1,1))
  201. rleg10=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Leg10",vt(1,1,1))
  202. rleg11=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Right Leg Hitbox",vt(1.5,4,1.5))
  203.  
  204. larm1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Arm1",vt(1,1,1))
  205. larm2=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Arm2",vt(1,1,1))
  206. larm3=part(3,modelzorz,0,1,BrickColor.new(Color4),"Left Arm3",vt(1,1,1)) --Scrapped to make way for new cannon
  207. numb=0.6
  208. for i=1,3 do
  209. larm4=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Left Arm4",vt(1,1,1))
  210. larmmsh4=mesh("CylinderMesh",larm4,"","",vt(0,0,0),vt(0.5,1.01,0.5))
  211. larmwld4=weld(larm4,larm4,larm3,euler(1.57,0,0)*cf(numb,-0.1,0))
  212. numb=numb-0.6
  213. end
  214. larm5=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Left Arm5",vt(1,1,1))
  215. larm6=part(3,modelzorz,0,0,Color1,"Left Arm6",vt(1,1,1))
  216. larm7=part(3,modelzorz,0,0,Color1,"Left Arm7",vt(1,1,1))
  217. larm8=part(3,modelzorz,0,0,Color1,"Left Arm8",vt(1,1,1))
  218. larm9=part(3,modelzorz,0,0,Color1,"Left Arm9",vt(1,1,1))
  219. larm10=part(3,modelzorz,0,0,Color1,"Left Arm10",vt(1,1,1))
  220. larm11=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm11",vt(1,1,1))
  221. larm12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Arm12",vt(1,1,1))
  222. larm13=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm13",vt(1,1,1))
  223. larm14=part(3,modelzorz,0,0,BrickColor.new(Color4),"Left Arm14",vt(1,1,1))
  224. larm15=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm15",vt(1,1,1))
  225. larm16=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm16",vt(1,1,1))
  226. larm17=part(3,modelzorz,0,0,Color1,"Left Arm17",vt(1,1,1))
  227. lfist1=part(3,fist1,0,0,BrickColor.new(Color2),"Left Fist1",vt(1,1,1))
  228. lfist2=part(3,fist1,0,0,Color1,"Left Fist2",vt(1,1,1))
  229. lfist3=part(3,fist1,0,0,Color1,"Left Fist3",vt(1,1,1))
  230. lfist4=part(3,fist1,0,0,Color1,"Left Fist4",vt(1,1,1))
  231. lfist5=part(3,fist1,0,0,Color1,"Left Fist5",vt(1,1,1))
  232. lfist6=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist6",vt(1,1,1))
  233. lfist7=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist7",vt(1,1,1))
  234. lfist8=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist8",vt(1,1,1))
  235. lfist9=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist9",vt(1,1,1))
  236. lfist10=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist10",vt(1,1,1))
  237. lfist11=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist11",vt(1,1,1))
  238. lfist12=part(3,fist1,0,1,BrickColor.new("Really black"),"Left Fist Hitbox",vt(1.5,4,1.5))
  239.  
  240. rarm1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Arm1",vt(1,1,1))
  241. rarm2=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Arm2",vt(1,1,1))
  242. rarm3=part(3,modelzorz,0,0,BrickColor.new(Color4),"Right Arm3",vt(1,1,1))
  243. numb=0.6
  244. for i=1,3 do
  245. rarm4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Arm4",vt(1,1,1))
  246. rarmmsh4=mesh("CylinderMesh",rarm4,"","",vt(0,0,0),vt(0.5,1.01,0.5))
  247. rarmwld4=weld(rarm4,rarm4,rarm3,euler(1.57,0,0)*cf(numb,-0.1,0))
  248. table.insert(rocketlaunchparts,rarm4)
  249. numb=numb-0.6
  250. end
  251. rarm5=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Right Arm5",vt(1,1,1))
  252. rarm6=part(3,modelzorz,0,0,Color1,"Right Arm6",vt(1,1,1))
  253. rarm7=part(3,modelzorz,0,0,Color1,"Right Arm7",vt(1,1,1))
  254. rarm8=part(3,modelzorz,0,0,Color1,"Right Arm8",vt(1,1,1))
  255. rarm9=part(3,modelzorz,0,0,Color1,"Right Arm9",vt(1,1,1))
  256. rarm10=part(3,modelzorz,0,0,Color1,"Right Arm10",vt(1,1,1))
  257. rarm11=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Arm11",vt(1,1,1))
  258. rarm12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Arm12",vt(1,1,1))
  259. rarm13=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Arm13",vt(1,1,1))
  260. rfist1=part(3,fist2,0,0,BrickColor.new(Color2),"Right Fist1",vt(1,1,1))
  261. rfist2=part(3,fist2,0,0,Color1,"Right Fist2",vt(1,1,1))
  262. rfist3=part(3,fist2,0,0,Color1,"Right Fist3",vt(1,1,1))
  263. rfist4=part(3,fist2,0,0,Color1,"Right Fist4",vt(1,1,1))
  264. rfist5=part(3,fist2,0,0,Color1,"Right Fist5",vt(1,1,1))
  265. rfist6=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist6",vt(1,1,1))
  266. rfist7=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist7",vt(1,1,1))
  267. rfist8=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist8",vt(1,1,1))
  268. rfist9=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist9",vt(1,1,1))
  269. rfist10=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist10",vt(1,1,1))
  270. rfist11=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist11",vt(1,1,1))
  271. rfist12=part(3,fist2,0,1,BrickColor.new("Really black"),"Right Fist Hitbox",vt(1.5,4,1.5))
  272. torsmsh1=mesh("BlockMesh",tors1,"","",vt(0,0,0),vt(2,1.5,3))
  273. torsmsh2=mesh("BlockMesh",tors2,"","",vt(0,0,0),vt(3.3,1.3,2.8))
  274. torsmsh3=mesh("BlockMesh",tors3,"","",vt(0,0,0),vt(2.5,0.8,3))
  275. torsmsh4=mesh("BlockMesh",tors4,"","",vt(0,0,0),vt(2.4,0.7,1.5))
  276. torsmsh5=mesh("BlockMesh",tors5,"","",vt(0,0,0),vt(1,1,1.5))
  277. torsmsh6=mesh("BlockMesh",tors6,"","",vt(0,0,0),vt(2,0.6,2))
  278. torsmsh7=mesh("BlockMesh",tors7,"","",vt(0,0,0),vt(2.5,1.5,1))
  279. torsmsh8=mesh("BlockMesh",tors8,"","",vt(0,0,0),vt(2,1.5,0.9))
  280. torsmsh9=mesh("BlockMesh",tors9,"","",vt(0,0,0),vt(1.9,1,1))
  281. torsmsh10=mesh("BlockMesh",tors10,"","",vt(0,0,0),vt(1.5,1.3,1.3))
  282. torsmsh11=mesh("BlockMesh",tors11,"","",vt(0,0,0),vt(1.2,2,1.2))
  283. torsmsh12=mesh("BlockMesh",tors12,"","",vt(0,0,0),vt(1.2,1,1.4))
  284. torsmsh13=mesh("BlockMesh",tors13,"","",vt(0,0,0),vt(1,1,1.2))
  285. torsmsh14=mesh("BlockMesh",tors14,"","",vt(0,0,0),vt(0.2,1,1.2))
  286. torsmsh15=mesh("BlockMesh",tors15,"","",vt(0,0,0),vt(0.2,1,1.2))
  287. torsmsh16=mesh("BlockMesh",tors16,"","",vt(0,0,0),vt(0.2,1,1.2))
  288. torsmsh17=mesh("BlockMesh",tors17,"","",vt(0,0,0),vt(1.2,1.2,1))
  289. llegmsh1=mesh("BlockMesh",lleg1,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  290. llegmsh2=mesh("CylinderMesh",lleg2,"","",vt(0,0,0),vt(1.3,1.3,1.3))
  291. llegmsh3=mesh("CylinderMesh",lleg3,"","",vt(0,0,0),vt(1,1.4,1))
  292. llegmsh4=mesh("BlockMesh",lleg4,"","",vt(0,0,0),vt(1.2,1,1.2))
  293. llegmsh5=mesh("BlockMesh",lleg5,"","",vt(0,0,0),vt(0.9,1,0.9))
  294. llegmsh6=mesh("BlockMesh",lleg6,"","",vt(0,0,0),vt(0.8,1.2,0.8))
  295. llegmsh7=mesh("BlockMesh",lleg7,"","",vt(0,0,0),vt(1,1.2,1.5))
  296. llegmsh8=mesh("BlockMesh",lleg8,"","",vt(0,0,0),vt(1,0.8,1.4))
  297. llegmsh9=mesh("BlockMesh",lleg9,"","",vt(0,0,0),vt(1,0.4,1.3))
  298. llegmsh10=mesh("BlockMesh",lleg10,"","",vt(0,0,0),vt(1.5,2.5,0.8))
  299. rlegmsh1=mesh("BlockMesh",rleg1,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  300. rlegmsh2=mesh("CylinderMesh",rleg2,"","",vt(0,0,0),vt(1.3,1.3,1.3))
  301. rlegmsh3=mesh("CylinderMesh",rleg3,"","",vt(0,0,0),vt(1,1.4,1))
  302. rlegmsh4=mesh("BlockMesh",rleg4,"","",vt(0,0,0),vt(1.2,1,1.2))
  303. rlegmsh5=mesh("BlockMesh",rleg5,"","",vt(0,0,0),vt(0.9,1,0.9))
  304. rlegmsh6=mesh("BlockMesh",rleg6,"","",vt(0,0,0),vt(0.8,1.2,0.8))
  305. rlegmsh7=mesh("BlockMesh",rleg7,"","",vt(0,0,0),vt(1,1.2,1.5))
  306. rlegmsh8=mesh("BlockMesh",rleg8,"","",vt(0,0,0),vt(1,0.8,1.4))
  307. rlegmsh9=mesh("BlockMesh",rleg9,"","",vt(0,0,0),vt(1,0.4,1.3))
  308. rlegmsh10=mesh("BlockMesh",rleg10,"","",vt(0,0,0),vt(1.5,2.5,0.8))
  309. larmmsh1=mesh("BlockMesh",larm1,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  310. larmmsh2=mesh("BlockMesh",larm2,"","",vt(0,0,0),vt(3,0.5,2))
  311. larmmsh3=mesh("BlockMesh",larm3,"","",vt(0,0,0),vt(2,1,1))
  312. larmmsh5=mesh("BlockMesh",larm5,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  313. larmmsh6=mesh("BlockMesh",larm6,"","",vt(0,0,0),vt(3.1,1,0.5))
  314. larmmsh7=mesh("BlockMesh",larm7,"","",vt(0,0,0),vt(0.5,1,2.1))
  315. larmmsh8=mesh("BlockMesh",larm8,"","",vt(0,0,0),vt(0.5,1,2.1))
  316. larmmsh9=mesh("BlockMesh",larm9,"","",vt(0,0,0),vt(3.1,1,0.5))
  317. larmmsh10=mesh("BlockMesh",larm10,"","",vt(0,0,0),vt(3.1,0.5,2.5))
  318. larmmsh11=mesh("BlockMesh",larm11,"","",vt(0,0,0),vt(1,1.5,1))
  319. larmmsh12=mesh("BlockMesh",larm12,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  320. larmmsh13=mesh("BlockMesh",larm13,"","",vt(0,0,0),vt(1.2,1.9,1.2))
  321. larmmsh14=mesh("BlockMesh",larm14,"","",vt(0,0,0),vt(1.5,0.8,1))
  322. larmmsh15=mesh("BlockMesh",larm15,"","",vt(0,0,0),vt(0.2,1,0.2))
  323. larmmsh16=mesh("BlockMesh",larm16,"","",vt(0,0,0),vt(0.2,1,0.2))
  324. larmmsh17=mesh("SpecialMesh",larm17,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  325. lfistmsh1=mesh("BlockMesh",lfist1,"","",vt(0,0,0),vt(1.3,1,1.3))
  326. lfistmsh2=mesh("BlockMesh",lfist2,"","",vt(0,0,0),vt(0.5,2,1.4))
  327. lfistmsh3=mesh("BlockMesh",lfist3,"","",vt(0,0,0),vt(0.5,2,1.4))
  328. lfistmsh4=mesh("BlockMesh",lfist4,"","",vt(0,0,0),vt(0.5,2,1.4))
  329. lfistmsh5=mesh("BlockMesh",lfist5,"","",vt(0,0,0),vt(1.2,1,1.4))
  330. lfistmsh6=mesh("BlockMesh",lfist6,"","",vt(0,0,0),vt(0.5,0.8,1.3))
  331. lfistmsh7=mesh("BlockMesh",lfist7,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  332. lfistmsh8=mesh("BlockMesh",lfist8,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  333. lfistmsh9=mesh("BlockMesh",lfist9,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  334. lfistmsh10=mesh("BlockMesh",lfist10,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  335. lfistmsh11=mesh("BlockMesh",lfist11,"","",vt(0,0,0),vt(0.3,0.6,0.3))
  336. rarmmsh1=mesh("BlockMesh",rarm1,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  337. rarmmsh2=mesh("BlockMesh",rarm2,"","",vt(0,0,0),vt(3,0.5,2))
  338. rarmmsh3=mesh("BlockMesh",rarm3,"","",vt(0,0,0),vt(2,1,1))
  339. rarmmsh5=mesh("BlockMesh",rarm5,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  340. rarmmsh6=mesh("BlockMesh",rarm6,"","",vt(0,0,0),vt(3.1,1,0.5))
  341. rarmmsh7=mesh("BlockMesh",rarm7,"","",vt(0,0,0),vt(0.5,1,2.1))
  342. rarmmsh8=mesh("BlockMesh",rarm8,"","",vt(0,0,0),vt(0.5,1,2.1))
  343. rarmmsh9=mesh("BlockMesh",rarm9,"","",vt(0,0,0),vt(3.1,1,0.5))
  344. rarmmsh10=mesh("BlockMesh",rarm10,"","",vt(0,0,0),vt(3.1,0.5,2.5))
  345. rarmmsh11=mesh("BlockMesh",rarm11,"","",vt(0,0,0),vt(1,1.5,1))
  346. rarmmsh12=mesh("BlockMesh",rarm12,"","",vt(0,0,0),vt(0.5,0.5,0.5))
  347. rarmmsh13=mesh("BlockMesh",rarm13,"","",vt(0,0,0),vt(1.2,1.9,1.2))
  348. rfistmsh1=mesh("BlockMesh",rfist1,"","",vt(0,0,0),vt(1.3,1,1.3))
  349. rfistmsh2=mesh("BlockMesh",rfist2,"","",vt(0,0,0),vt(0.5,2,1.4))
  350. rfistmsh3=mesh("BlockMesh",rfist3,"","",vt(0,0,0),vt(0.5,2,1.4))
  351. rfistmsh4=mesh("BlockMesh",rfist4,"","",vt(0,0,0),vt(0.5,2,1.4))
  352. rfistmsh5=mesh("BlockMesh",rfist5,"","",vt(0,0,0),vt(1.2,1,1.4))
  353. rfistmsh6=mesh("BlockMesh",rfist6,"","",vt(0,0,0),vt(0.5,0.8,1.3))
  354. rfistmsh7=mesh("BlockMesh",rfist7,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  355. rfistmsh8=mesh("BlockMesh",rfist8,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  356. rfistmsh9=mesh("BlockMesh",rfist9,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  357. rfistmsh10=mesh("BlockMesh",rfist10,"","",vt(0,0,0),vt(0.3,0.8,0.3))
  358. rfistmsh11=mesh("BlockMesh",rfist11,"","",vt(0,0,0),vt(0.3,0.6,0.3))
  359. local torswld1=weld(tors1,tors1,Torso,euler(0.2,0,0)*cf(-3,2.3,0))
  360. -- torswld1=weld(tors1,tors1,Torso,euler(0,0,0)*cf(0,-4,5))
  361. torswld2=weld(tors2,tors2,tors1,euler(0,0,0)*cf(0,0,0))
  362. torswld3=weld(tors3,tors3,tors2,euler(0,0,0)*cf(0,1,0.2))
  363. torswld4=weld(tors4,tors4,tors3,euler(0,0,0)*cf(0,0.5,-0.7))
  364. torswld5=weld(tors5,tors5,tors3,euler(0,0,0)*cf(0,0.8,0.2))
  365. torswld6=weld(tors6,tors6,tors5,euler(0,0,0)*cf(0,0.8,0))
  366. torswld7=weld(tors7,tors7,tors6,euler(0,0,0)*cf(0,0,0.8))
  367. torswld8=weld(tors8,tors8,tors7,euler(0,0,0)*cf(0,1.2,0))
  368. torswld9=weld(tors9,tors9,tors7,euler(1,0,0)*cf(0,0.2,0.3))
  369. torswld10=weld(tors10,tors10,tors8,euler(0.785,0,1.57)*cf(0,0,0))
  370. torswld11=weld(tors11,tors11,tors6,euler(0,0,0)*cf(0,0,-0.6))
  371. torswld12=weld(tors12,tors12,tors1,euler(0,0,0)*cf(0,-0.5,-0.2))
  372. torswld13=weld(tors13,tors13,tors12,euler(0,0,0)*cf(0,-0.5,0))
  373. torswld14=weld(tors14,tors14,tors13,euler(0,0,0)*cf(0.3,0.2,0.01))
  374. torswld15=weld(tors15,tors15,tors13,euler(0,0,0)*cf(0,0.2,0.01))
  375. torswld16=weld(tors16,tors16,tors13,euler(0,0,0)*cf(-0.3,0.2,0.01))
  376. torswld17=weld(tors17,tors17,tors13,euler(0,0,0)*cf(0,0,-0.4))
  377. torswld18=weld(tors18,tors18,tors1,euler(0,0,0)*cf(0,1,0))
  378. llegwld1=weld(lleg1,lleg1,tors6,euler(0,0,0)*cf(1.5,0,-0.5))
  379. llegwld2=weld(lleg2,lleg2,lleg1,euler(0,0,1.57)*cf(0,0,0))
  380. llegwld3=weld(lleg3,lleg3,lleg2,euler(0,0,0)*cf(0,0,0))
  381. llegwld4=weld(lleg4,lleg4,lleg2,euler(0,0,-1.57)*cf(0,0.4,0.8))
  382. llegwld5=weld(lleg5,lleg5,lleg4,euler(0.785,0,0)*cf(0,-0.4,0))
  383. llegwld6=weld(lleg6,lleg6,lleg4,euler(0,0,0)*cf(0,0.2,0.4))
  384. llegwld7=weld(lleg7,lleg7,lleg4,euler(0,0,0)*cf(0,1.1,-0.4))
  385. llegwld8=weld(lleg8,lleg8,lleg7,euler(0,0,0)*cf(0,1,0))
  386. llegwld9=weld(lleg9,lleg9,lleg8,euler(0,0,0)*cf(0,0.6,0))
  387. llegwld10=weld(lleg10,lleg10,lleg7,euler(0,0,0)*cf(0,0.5,0))
  388. llegwld11=weld(lleg11,lleg11,lleg7,euler(0,0,0)*cf(0,-0.2,0))
  389. rlegwld1=weld(rleg1,rleg1,tors6,euler(0,0,0)*cf(-1.5,0,-0.5))
  390. rlegwld2=weld(rleg2,rleg2,rleg1,euler(0,0,1.57)*cf(0,0,0))
  391. rlegwld3=weld(rleg3,rleg3,rleg2,euler(0,0,0)*cf(0,0,0))
  392. rlegwld4=weld(rleg4,rleg4,rleg2,euler(0,0,-1.57)*cf(0,-0.4,0.8))
  393. rlegwld5=weld(rleg5,rleg5,rleg4,euler(0.785,0,0)*cf(0,-0.4,0))
  394. rlegwld6=weld(rleg6,rleg6,rleg4,euler(0,0,0)*cf(0,0.2,0.4))
  395. rlegwld7=weld(rleg7,rleg7,rleg4,euler(0,0,0)*cf(0,1.1,-0.4))
  396. rlegwld8=weld(rleg8,rleg8,rleg7,euler(0,0,0)*cf(0,1,0))
  397. rlegwld9=weld(rleg9,rleg9,rleg8,euler(0,0,0)*cf(0,0.6,0))
  398. rlegwld10=weld(rleg10,rleg10,rleg7,euler(0,0,0)*cf(0,0.5,0))
  399. rlegwld11=weld(rleg11,rleg11,rleg7,euler(0,0,0)*cf(0,-0.2,0))
  400. larmwld1=weld(larm1,larm1,tors1,euler(0,0,0)*cf(3,0,0))
  401. larmwld2=weld(larm2,larm2,larm1,euler(0,0,0)*cf(0,0.2,0))
  402. larmwld3=weld(larm3,larm3,larm2,euler(0,0,0)*cf(0,-0.4,0))
  403. larmwld5=weld(larm5,larm5,larm1,euler(0,0,0)*cf(0,-0.4,-1))
  404. larmwld6=weld(larm6,larm6,larm5,euler(0,0,0)*cf(0,0,0))
  405. larmwld7=weld(larm7,larm7,larm5,euler(0,0,0)*cf(1.29,0,1))
  406. larmwld8=weld(larm8,larm8,larm5,euler(0,0,0)*cf(-1.29,0,1))
  407. larmwld9=weld(larm9,larm9,larm5,euler(0,0,0)*cf(0,0,2))
  408. larmwld10=weld(larm10,larm10,larm5,euler(0,0,0)*cf(0,-0.7,1))
  409. larmwld11=weld(larm11,larm11,larm2,euler(-0.5,0,0.2)*cf(0,0.8,0))
  410. larmwld12=weld(larm12,larm12,larm11,euler(0.5,0,-0.2)*cf(0,0.8,0))
  411. larmwld13=weld(larm13,larm13,larm12,cf(0,1,0)*euler(-1.2,0,0.2))
  412. larmwld14=weld(larm14,larm14,larm2,euler(0,0,0)*cf(0,-0.2,0))
  413. larmwld15=weld(larm15,larm15,larm14,euler(0,0,0.5)*cf(-0.4,-0.5,0))
  414. larmwld16=weld(larm16,larm16,larm14,euler(0,0,-0.5)*cf(0.4,-0.5,0))
  415. larmwld17=weld(larm17,larm17,larm14,euler(0,0,0)*cf(0,-1,0))
  416. lfistwld1=weld(lfist1,lfist1,larm13,euler(0,0,0)*cf(0,1,0))
  417. lfistwld2=weld(lfist2,lfist2,lfist1,euler(0,0,0)*cf(0.5,-1,0))
  418. lfistwld3=weld(lfist3,lfist3,lfist1,euler(0,1.57,0)*cf(0,-1,0.5))
  419. lfistwld4=weld(lfist4,lfist4,lfist1,euler(0,1.57,0)*cf(0,-1,-0.5))
  420. lfistwld5=weld(lfist5,lfist5,lfist1,euler(-0.2,0,0)*cf(0,0.7,0))
  421. lfistwld6=weld(lfist6,lfist6,lfist5,euler(0,0,-0.2)*cf(0.2,0.7,0))
  422. lfistwld7=weld(lfist7,lfist7,lfist6,euler(0,0,-0.2)*cf(0,0.6,0.5))
  423. lfistwld8=weld(lfist8,lfist8,lfist6,euler(0,0,-0.4)*cf(-0.1,0.6,0.175))
  424. lfistwld9=weld(lfist9,lfist9,lfist6,euler(0,0,-0.4)*cf(-0.1,0.6,-0.175))
  425. lfistwld10=weld(lfist10,lfist10,lfist6,euler(0,0,-0.4)*cf(-0.1,0.6,-0.5))
  426. lfistwld11=weld(lfist11,lfist11,lfist6,euler(2.1,0.3,0)*cf(0,0.2,0.7))
  427. lfistwld12=weld(lfist12,lfist12,lfist1,euler(0,0,0)*cf(0,0,0))
  428. rarmwld1=weld(rarm1,rarm1,tors1,euler(0,0,0)*cf(-3,0,0))
  429. rarmwld2=weld(rarm2,rarm2,rarm1,euler(0,0,0)*cf(0,0.2,0))
  430. rarmwld3=weld(rarm3,rarm3,rarm2,euler(0,0,0)*cf(0,-0.4,0))
  431. rarmwld5=weld(rarm5,rarm5,rarm1,euler(0,0,0)*cf(0,-0.4,-1))
  432. rarmwld6=weld(rarm6,rarm6,rarm5,euler(0,0,0)*cf(0,0,0))
  433. rarmwld7=weld(rarm7,rarm7,rarm5,euler(0,0,0)*cf(1.29,0,1))
  434. rarmwld8=weld(rarm8,rarm8,rarm5,euler(0,0,0)*cf(-1.29,0,1))
  435. rarmwld9=weld(rarm9,rarm9,rarm5,euler(0,0,0)*cf(0,0,2))
  436. rarmwld10=weld(rarm10,rarm10,rarm5,euler(0,0,0)*cf(0,-0.7,1))
  437. rarmwld11=weld(rarm11,rarm11,rarm2,euler(-0.5,0,-0.2)*cf(0,0.8,0))
  438. rarmwld12=weld(rarm12,rarm12,rarm11,euler(0.5,0,0.2)*cf(0,0.8,0))
  439. rarmwld13=weld(rarm13,rarm13,rarm12,cf(0,1,0)*euler(-1.2,0,-0.2))
  440. rfistwld1=weld(rfist1,rfist1,rarm13,euler(0,0,0)*cf(0,1,0))
  441. rfistwld2=weld(rfist2,rfist2,rfist1,euler(0,0,0)*cf(-0.5,-1,0))
  442. rfistwld3=weld(rfist3,rfist3,rfist1,euler(0,1.57,0)*cf(0,-1,0.5))
  443. rfistwld4=weld(rfist4,rfist4,rfist1,euler(0,1.57,0)*cf(0,-1,-0.5))
  444. rfistwld5=weld(rfist5,rfist5,rfist1,euler(-0.2,0,0)*cf(0,0.7,0))
  445. rfistwld6=weld(rfist6,rfist6,rfist5,euler(0,0,0.2)*cf(-0.2,0.7,0))
  446. rfistwld7=weld(rfist7,rfist7,rfist6,euler(0,0,0.2)*cf(0,0.6,0.5))
  447. rfistwld8=weld(rfist8,rfist8,rfist6,euler(0,0,0.4)*cf(0.1,0.6,0.175))
  448. rfistwld9=weld(rfist9,rfist9,rfist6,euler(0,0,0.4)*cf(0.1,0.6,-0.175))
  449. rfistwld10=weld(rfist10,rfist10,rfist6,euler(0,0,0.4)*cf(0.1,0.6,-0.5))
  450. rfistwld11=weld(rfist11,rfist11,rfist6,euler(2.1,-0.3,0)*cf(0,0.2,0.7))
  451. rfistwld12=weld(rfist12,rfist12,rfist1,euler(0,0,0)*cf(0,0,0))
  452.  
  453. player = Player
  454. ch = Character
  455. RSH = ch.Torso["Right Shoulder"]
  456. LSH = ch.Torso["Left Shoulder"]
  457. RH = ch.Torso["Right Hip"]
  458. LH = ch.Torso["Left Hip"]
  459. --
  460. RSH.Parent = nil
  461. LSH.Parent = nil
  462. RH.Parent = nil
  463. LH.Parent = nil
  464. --
  465. RW.Part0 = ch.Torso
  466. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  467. RW.C1 = CFrame.new(0, 0.5, 0)
  468. RW.Part1 = ch["Right Arm"]
  469. RW.Parent = ch.Torso
  470. --_G.R = RW
  471. --
  472. LW.Part0 = ch.Torso
  473. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  474. LW.C1 = CFrame.new(0, 0.5, 0)
  475. LW.Part1 = ch["Left Arm"]
  476. LW.Parent = ch.Torso
  477. --_G.L = LW
  478. --
  479. RWL.Part0 = ch.Torso
  480. RWL.C0 = cf(0, -1.5, 0) --* euler(1.3, 0, -0.5)
  481. RWL.C1 = cf(-0.5, 0.5, 0)
  482. RWL.Part1 = ch["Right Leg"]
  483. RWL.Parent = ch.Torso
  484. --_G.R = RW
  485. --
  486. LWL.Part0 = ch.Torso
  487. LWL.C0 = cf(0, -1.5, 0) --* euler(1.7, 0, 0.8)
  488. LWL.C1 = cf(0.5, 0.5, 0)
  489. LWL.Part1 = ch["Left Leg"]
  490. LWL.Parent = ch.Torso
  491. --_G.L = LW
  492. --
  493. Neck.C0=necko*euler(0.2,0,0)
  494. LW.C0 = cf(-1.5,0.5,0) * euler(-0.2,0,0)
  495. LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  496. RW.C0 = cf(1.5,0.5,0) * euler(-0.3,0,0.1)
  497. RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  498. RWL.C0 = cf(0,-0.5,0) * euler(1,0,0.1)
  499. RWL.C1 = cf(-0.5,1.5,0) * euler(0,0,0)
  500. LWL.C0 = cf(0,-0.5,0) * euler(1,0,-0.1)
  501. LWL.C1 = cf(0.5,1.5,0) * euler(0,0,0)
  502. --
  503. if (script.Parent.className ~= "HopperBin") then
  504. Tool = Instance.new("HopperBin")
  505. Tool.Parent = Backpack
  506. Tool.Name = "Roi"
  507. script.Parent = Tool
  508. end
  509. Bin = script.Parent
  510. local bg = it("BodyGyro")
  511. bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  512. bg.P = 20e+003
  513. bg.Parent = nil
  514. bp=it("BodyPosition")
  515. bp.P=2000
  516. bp.D=100
  517. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  518. so = function(id,par,vol,pit)
  519. coroutine.resume(coroutine.create(function()
  520. local sou = Instance.new("Sound",par or workspace)
  521. sou.Volume=vol
  522. sou.Pitch=pit or 1
  523. sou.SoundId=id
  524. wait()
  525. sou:play()
  526. wait(6)
  527. sou:Remove()
  528. end))
  529. end
  530. function hideanim()
  531. equipped=false
  532. wait(0.1)
  533. Torso.Neck.C0=necko
  534. RootJoint.C0=RootCF
  535. end
  536. function equipanim()
  537. equipped=true
  538. wait(0.1)
  539. end
  540. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  541. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  542. end
  543. function attackone()
  544. attack=true
  545. idle=false
  546. closefistl()
  547. for i=0,1,0.1 do
  548. wait()
  549. RootJoint.C0=RootCF*euler(0,0,1*i)
  550. torswld5.C0=euler(0,1*i,0)*cf(0,0.8,0.2)
  551. larmwld11.C0=euler(-0.5,0,0.2+1.3*i)*cf(1*i,0.8-0.1*i,0)
  552. end
  553. con1=lfist12.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
  554. so("http://roblox.com/asset/?id=10209640",lfist12,1,0.5)
  555. for i=0,1,0.2 do
  556. wait()
  557. RootJoint.C0=RootCF*euler(0,0,1-2.3*i)
  558. torswld5.C0=euler(0,1-2.3*i,0)*cf(0,0.8,0.2)
  559. larmwld11.C0=euler(-0.5+0.5*i,0.5*i,1.5)*cf(1,0.8-0.1,0)
  560. end
  561. closefistr()
  562. for i=0,1,0.2 do
  563. wait()
  564. RootJoint.C0=RootCF*euler(0,0,1-2.3-0.2*i)
  565. torswld5.C0=euler(0,1-2.3-0.2*i,0)*cf(0,0.8,0.2)
  566. larmwld11.C0=euler(0,0.5,1.5)*cf(1,0.8-0.1,0)
  567. end
  568. con1:disconnect()
  569. openfistl()
  570. torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2)
  571. end
  572. function attacktwo()
  573. attack=true
  574. idle=false
  575. con1=rfist12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end)
  576. so("http://roblox.com/asset/?id=10209640",rfist12,1,0.6)
  577. for i=0,1,0.2 do
  578. wait()
  579. RootJoint.C0=RootCF*euler(0,0,-1.5+2.8*i)
  580. torswld5.C0=euler(0,1-2.5+2.8*i,0)*cf(0,0.8,0.2)
  581. larmwld11.C0=euler(0,0.5,1.5)*cf(1,0.8-0.1,0)
  582. rarmwld11.C0=euler(-0.5+0.5*i,0,-0.2-1.3*i)*cf(-1*i,0.8-0.1*i,0)
  583. end
  584. for i=0,1,0.2 do
  585. wait()
  586. RootJoint.C0=RootCF*euler(0,0,-1.5+2.8+0.2*i)
  587. torswld5.C0=euler(0,1-2.5+2.8+0.2*i,0)*cf(0,0.8,0.2)
  588. larmwld11.C0=euler(0,0.5,1.5)*cf(1,0.8-0.1,0)
  589. end
  590. con1:disconnect()
  591. openfistr()
  592. for i=0,1,0.1 do
  593. wait()
  594. RootJoint.C0=RootCF*euler(0,0,1.5-1.5*i)
  595. torswld5.C0=euler(0,1.5-1.5*i,0)*cf(0,0.8,0.2)
  596. larmwld11.C0=euler(-0.5*i,0.5-0.5*i,1.5-1.3*i)*cf(1-1*i,0.8-0.1+0.1*i,0)
  597. rarmwld11.C0=euler(-0.5*i,0,-1.5+1.3*i)*cf(-1+1*i,0.8-0.1+0.1*i,0)
  598. --[[
  599. larmwld11.C0=euler(-0.5+0.2*i,0,0.2)*cf(0,0.8,0)
  600. rarmwld11.C0=euler(-0.5+0.2*i,0,-0.2)*cf(0,0.8,0)]]
  601. end
  602. torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2)
  603. attack=false
  604. end
  605. function MovingPunch()
  606. attack=true
  607. closefistr()
  608. con1=rfist12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end)
  609. so("http://roblox.com/asset/?id=10209640",rfist12,1,0.4)
  610. for i=0,1,0.1 do
  611. wait()
  612. rarmwld11.C0=euler(-0.5-1.5*i,0,-1.2-0.37*i)*cf(-1+1*i,0.7,0.5*i)
  613. rarmwld12.C0=euler(0.5-0.5*i,0,0.2-0.2*i)*cf(0,0.8,0)
  614. rarmwld13.C0=cf(0,1,0)*euler(-1.2+1.2*i,0,-0.2+0.2*i)
  615. end
  616. for i=0,1,0.1 do
  617. wait()
  618. rarmwld11.C0=euler(-0.5-1.5-0.2*i,0,-1.2-0.37)*cf(-1+1,0.7,0.5)
  619. end
  620. con1:disconnect()
  621. openfistr()
  622. for i=0,1,0.1 do
  623. wait()
  624. rarmwld11.C0=euler(-0.5-1.7+1.7*i,0,-1.2-0.37+0.37*i)*cf(-1*i,0.7,0.5-0.5*i)
  625. rarmwld12.C0=euler(0.5*i,0,0.2*i)*cf(0,0.8,0)
  626. rarmwld13.C0=cf(0,1,0)*euler(-1.2*i,0,-0.2*i)
  627. end
  628. torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2)
  629. rarmwld11.C0=euler(-0.5,0,-0.2-1)*cf(-1,0.8-0.1,0)
  630. rarmwld12.C0=euler(0.5,0,0.2)*cf(0,0.8,0)
  631. rarmwld13.C0=cf(0,1,0)*euler(-1.2,0,-0.2)
  632. attack=false
  633. end
  634. function punchone()
  635. attack=true
  636. idle=false
  637. --[[
  638. LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2)
  639. RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.2)
  640. ]]
  641. closefistl()
  642. for i=0,1,0.1 do
  643. wait()
  644. LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2-1.37*i)
  645. lfistwld1.C0=euler(-0.6-0.97*i,0.2,0)*cf(4,-2+2*i,1)
  646. end
  647. con1=lfist12.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
  648. so("http://roblox.com/asset/?id=10209640",lfist12,1,0.5)
  649. for i=0,1,0.2 do
  650. wait()
  651. LW.C0 = cf(-1.5,0.5,0) * euler(0,-1.2*i,-1.57)
  652. lfistwld1.C0=euler(-1.57,0.2,0)*cf(4,0,1)*euler(0,1.2*i,0)
  653. end
  654. for i=0,1,0.2 do
  655. wait()
  656. LW.C0 = cf(-1.5,0.5,0) * euler(0,-1.2-0.2*i,-1.57)
  657. lfistwld1.C0=euler(-1.57,0.2,0)*cf(4,0,1)*euler(0,1.2+0.2*i,0)
  658. end
  659. con1:disconnect()
  660. openfistl()
  661. end
  662. function punchtwo()
  663. attack=true
  664. idle=false
  665. for i=0,1,0.1 do
  666. wait()
  667. RootJoint.C0=euler(-1.57,0,3.14)*euler(0,0,1*i)
  668. lfistwld1.C0=euler(-1.57,0.2,0)*cf(4,0,1)*euler(0,1.4-1.4*i,0)
  669. end
  670. attack=false
  671. end
  672. function RocketPunch()
  673. Humanoid.WalkSpeed=0
  674. attack=true
  675. idle=false
  676. for i=0,1,0.2 do
  677. wait()
  678. RootJoint.C0=RootCF*euler(0,0,-1*i)
  679. torswld5.C0=euler(0,-1*i,0)*cf(0,0.8,0.2)
  680. rarmwld11.C0=euler(-0.5+0.5*i,0,-0.2)*cf(0,0.8,0)
  681. rarmwld13.C0=cf(0,1,0)*euler(-1.2+1.2*i,0,-0.2+0.2*i)
  682. end
  683. for i=0,1,0.2 do
  684. wait()
  685. RootJoint.C0=RootCF*euler(0,0,-1+2.5*i)
  686. torswld5.C0=euler(0,-1+2.5*i,0)*cf(0,0.8,0.2)
  687. rarmwld11.C0=euler(-1.57*i,1.57*i,-0.2+0.2*i)*cf(0,0.8,0)
  688. rarmwld12.C0=euler(0.5-0.5*i,-1.57*i,0.2-0.2*i)*cf(0,0.8,0)
  689. --rarmwld13.C0=cf(0,1,0)*euler(-1.2+1.2*i,0,-0.2+0.2*i)
  690. end
  691. so("http://www.roblox.com/asset/?id=2697431",rfist12,1,0.2)
  692. disconnect=false
  693. con1=rfist12.Touched:connect(function(hit)
  694. disconnect=true
  695. Damagefunc1(hit,30,30) end)
  696. rfistwld1.Part1=nil
  697. rfist1.CanCollide=true
  698. rfist12.CanCollide=true
  699. rfist1.CFrame=rfist1.CFrame*cf(0,-2,0)
  700. rfist1.Velocity=MMouse.Hit.lookVector * 70
  701. bv=Instance.new("BodyVelocity")
  702. bv.Parent=rfist1
  703. bv.maxForce=Vector3.new(4e+020, 4e+020, 4e+020)
  704. bv.velocity=MMouse.Hit.lookVector * 70
  705. gy=Instance.new("BodyGyro")
  706. gy.Parent=rfist1
  707. gy.maxTorque = Vector3.new(999999999999,99999999999999999,0)
  708. gy.cframe = CFrame.new(gy.Parent.Position, MMouse.Hit.p)*euler(1.57,1.57,0)
  709. bf=Instance.new("BodyForce")
  710. bf.Parent=rfist1
  711. mass=rfist1:GetMass()+rfist2:GetMass()+rfist3:GetMass()+rfist4:GetMass()+rfist5:GetMass()+rfist6:GetMass()+rfist7:GetMass()+rfist8:GetMass()+rfist9:GetMass()+rfist10:GetMass()+rfist11:GetMass()+rfist12:GetMass()
  712. bf.force=Vector3.new(0, 196.2 * mass, 0)
  713. -- rfistwld1=weld(rfist1,rfist1,rarm13,euler(0,0,0)*cf(0,1,0))
  714. wait()
  715. rfist1.Velocity=MMouse.Hit.lookVector * 120
  716. numb=0
  717. for i=1,100 do
  718. if numb<=5 then
  719. numb=numb+1
  720. else
  721. numb=0
  722. end
  723. local target=findNearestTorso(rfist1.Position,50)
  724. if target~=nil then
  725. bv.velocity=(target.Position-rfist1.Position).unit*70
  726. gy.cframe = CFrame.new(gy.Parent.Position, target.Position)*euler(1.57,1.57,0)
  727. --rfist1.Velocity=MMouse.Hit.lookVector * 70
  728. else
  729. bv.velocity=MMouse.Hit.lookVector * 70
  730. gy.cframe = CFrame.new(gy.Parent.Position, MMouse.Hit.p)*euler(1.57,1.57,0)
  731. end
  732. if disconnect==false then
  733. wait()
  734. end
  735. end
  736. so("http://www.roblox.com/asset/?id=2101148",rfist12,1,0.6)
  737. boomcf=rfist12.CFrame
  738. MagicCircle(BrickColor.new("Bright red"),boomcf,1,1,1,5,5,5)
  739. for i=1,2 do
  740. MagicRing(BrickColor.new("Bright red"),boomcf*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,2,2,2)
  741. end
  742. con1:disconnect()
  743. bv.Parent=nil
  744. gy.Parent=nil
  745. bf.Parent=nil
  746. rfist1.CanCollide=false
  747. rfist12.CanCollide=false
  748. rfist1.Anchored=false
  749. rfistwld1.Part1=rarm13
  750. RootJoint.C0=RootCF*euler(0,0,0)
  751. torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2)
  752. rarmwld11.C0=euler(-0.5,0,-0.2)*cf(0,0.8,0)
  753. rarmwld12.C0=euler(0.5,0,0.2)*cf(0,0.8,0)
  754. rarmwld13.C0=cf(0,1,0)*euler(-1.2,0,-0.2)
  755. attack=false
  756. Humanoid.WalkSpeed=16
  757. end
  758. function Rockets()
  759. attack=true
  760. holdrockets=true
  761. for i=0,1,0.1 do
  762. wait()
  763. rarmwld5.C0=euler(-0.6*i,0,0)*cf(0,-0.4,-1)
  764. end
  765. rocketnumb=1
  766. while holdrockets==true do
  767. if rocketnumb==1 then
  768. rocketnumb=2
  769. item=rocketlaunchparts[1]
  770. shoottrail(mouse,item)
  771. elseif rocketnumb==2 then
  772. rocketnumb=3
  773. item=rocketlaunchparts[2]
  774. shoottrail(mouse,item)
  775. elseif rocketnumb==3 then
  776. rocketnumb=1
  777. item=rocketlaunchparts[3]
  778. holdrockets=false
  779. shoottrail(mouse,item)
  780. end
  781. wait(0.5)
  782. end
  783. for i=0,1,0.1 do
  784. wait()
  785. rarmwld5.C0=euler(-0.6+0.6*i,0,0)*cf(0,-0.4,-1)
  786. end
  787. attack=false
  788. end
  789. function LightningOrb()
  790. attack=true
  791. for i=0,1,0.1 do
  792. wait()
  793. torswld1.C0=euler(0.2+2*i,0,0)*cf(-3,2.3-2*i,-3*i)
  794. LW.C0 = cf(-1.5,0.5,0) * euler(-0.2-1*i,0,0)
  795. RW.C0 = cf(1.5,0.5,0) * euler(-0.3-0.9*i,0,0.1)
  796. RWL.C0 = cf(0,-0.5,0) * euler(1+0.5*i,0,0.1-0.1*i)
  797. RWL.C1 = cf(-0.5,1.5-1.5*i,-0.5*i) * euler(-1.57*i,0,0)
  798. LWL.C0 = cf(0,-0.5,0) * euler(1+0.5*i,0,-0.1+0.1*i)
  799. LWL.C1 = cf(0.5,1.5-1.5*i,-0.5*i) * euler(-1.57*i,0,0)
  800. larmwld5.C0=euler(-0.8*i,0,0)*cf(0,-0.4,-1)
  801. end
  802. coroutine.resume(coroutine.create(function()
  803. for i=0,1,0.1 do
  804. wait()
  805. torswld1.C0=euler(0.2+2,0,0)*cf(-3,2.3-2,-3)
  806. torswld1.C1=euler(3*i,0,0)*cf(0,0,0)
  807. LW.C0 = cf(-1.5,0.5,0) * euler(-1.2+2.4*i,0,0)
  808. RW.C0 = cf(1.5,0.5,0) * euler(-1.2+2.4*i,0,0.1)
  809. RWL.C1 = cf(-0.5,1.5*i,-0.5+0.5*i) * euler(-1.57+1.57*i,0,0)
  810. LWL.C1 = cf(0.5,1.5*i,-0.5+0.5*i) * euler(-1.57+1.57*i,0,0)
  811. end
  812. for i=0,1,0.1 do
  813. wait()
  814. torswld1.C0=euler(0.2+2,0,0)*cf(-3,2.3-2,-3)
  815. torswld1.C1=euler(3+0.1*i,0,0)*cf(0,-1.5*i,0)
  816. LW.C0 = cf(-1.5,0.5,0) * euler(1.2+0.8*i,0,0)
  817. RW.C0 = cf(1.5,0.5,0) * euler(1.2+0.8*i,0,0.1)
  818. RWL.C0 = cf(0,-0.5,0) * euler(1.5-1.4*i,0,0.2*i)
  819. LWL.C0 = cf(0,-0.5,0) * euler(1.5-1.5*i,0,-0.2*i)
  820. end
  821. for i=0,1,0.1 do
  822. wait()
  823. torswld1.C0=euler(0.2+2,0,0)*cf(-3,2.3-2,-3)
  824. torswld1.C1=euler(3.1-0.7*i,0,0.5*i)*cf(1*i,-1.5,0)
  825. LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(2-1*i,0,0.4*i)
  826. RW.C0 = cf(1.5,0.5,0) * euler(2-1*i,0,0.1+0.2*i)
  827. end
  828. end))
  829. numb=0
  830. for i=0,2,0.1 do
  831. wait(0.1)
  832. --Lightning(p0,p1,tym,ofs,col,th,tra)
  833. Lightning(larm17.Position+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),larm17.Position+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),3,1,"Bright yellow",0.05,0.5)
  834. if numb<=5 then
  835. numb=numb+1
  836. else
  837. numb=0
  838. MagicCircle(BrickColor.new("Bright yellow"),larm17.CFrame,0.5,0.5,0.5,1,1,1)
  839. end
  840. end
  841. shoottrail2(mouse,larm17)
  842. wait(1)
  843. for i=0,1,0.1 do
  844. wait()
  845. torswld1.C0=euler(2.2-1.5*i,0,0)*cf(-3,0.3-0.3*i,-3+3*i)
  846. torswld1.C1=euler(2.4-2.4*i,0,0.5-0.5*i)*cf(1-1*i,-1.5-0.5*i,1*i)
  847. LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(1-2*i,0,0.4-0.4*i)
  848. RW.C0 = cf(1.5,0.5,0) * euler(1-2*i,0,0.3-0.3*i)
  849. RWL.C0 = cf(0,-0.5,0) * euler(0.1+1.2*i,0,0.2-0.2*i)
  850. LWL.C0 = cf(0,-0.5,0) * euler(1.3*i,0,-0.2+0.2*i)
  851. larmwld5.C0=euler(-0.8+0.8*i,0,0)*cf(0,-0.4,-1)
  852. end
  853. for i=0,1,0.1 do
  854. wait()
  855. torswld1.C0=euler(0.7-0.5*i,0,0)*cf(-3,2.3*i,0)
  856. torswld1.C1=euler(0,0,0)*cf(0,-2+2*i,1-1*i)
  857. LW.C0 = cf(-1.5,0.5,0) * euler(-1+0.8*i,0,0)
  858. RW.C0 = cf(1.5,0.5,0) * euler(-1+0.7*i,0,0.1*i)
  859. RWL.C0 = cf(0,-0.5,0) * euler(1.3-0.3*i,0,0.1*i)
  860. LWL.C0 = cf(0,-0.5,0) * euler(1.3-0.3*i,0,-0.1*i)
  861. end
  862. attack=false
  863. end
  864. function closefistl()
  865. coroutine.resume(coroutine.create(function()
  866. for i=0,1,0.1 do
  867. wait()
  868. lfistwld6.C0=euler(0,0,-0.2-0.4*i)*cf(0.2,0.7,0)
  869. lfistwld7.C0=euler(0,0,-0.2-0.4*i)*cf(0,0.6,0.5)
  870. lfistwld8.C0=euler(0,0,-0.4-0.2*i)*cf(-0.1,0.6,0.175)
  871. lfistwld9.C0=euler(0,0,-0.4-0.2*i)*cf(-0.1,0.6,-0.175)
  872. lfistwld10.C0=euler(0,0,-0.4-0.2*i)*cf(-0.1,0.6,-0.5)
  873. end
  874. end))
  875. end
  876. function openfistl()
  877. coroutine.resume(coroutine.create(function()
  878. for i=0,1,0.1 do
  879. wait()
  880. lfistwld6.C0=euler(0,0,-0.2-0.4+0.4*i)*cf(0.2,0.7,0)
  881. lfistwld7.C0=euler(0,0,-0.2-0.4+0.4*i)*cf(0,0.6,0.5)
  882. lfistwld8.C0=euler(0,0,-0.4-0.2+0.2*i)*cf(-0.1,0.6,0.175)
  883. lfistwld9.C0=euler(0,0,-0.4-0.2+0.2*i)*cf(-0.1,0.6,-0.175)
  884. lfistwld10.C0=euler(0,0,-0.4-0.2+0.2*i)*cf(-0.1,0.6,-0.5)
  885. end
  886. end))
  887. end
  888. function closefistr()
  889. coroutine.resume(coroutine.create(function()
  890. for i=0,1,0.1 do
  891. wait()
  892. rfistwld6.C0=euler(0,0,0.2+0.4*i)*cf(-0.2,0.7,0)
  893. rfistwld7.C0=euler(0,0,0.2+0.4*i)*cf(0,0.6,0.5)
  894. rfistwld8.C0=euler(0,0,0.4+0.2*i)*cf(0.1,0.6,0.175)
  895. rfistwld9.C0=euler(0,0,0.4+0.2*i)*cf(0.1,0.6,-0.175)
  896. rfistwld10.C0=euler(0,0,0.4+0.2*i)*cf(0.1,0.6,-0.5)
  897. end
  898. end))
  899. end
  900. function openfistr()
  901. coroutine.resume(coroutine.create(function()
  902. for i=0,1,0.1 do
  903. wait()
  904. rfistwld6.C0=euler(0,0,0.2+0.4-0.4*i)*cf(-0.2,0.7,0)
  905. rfistwld7.C0=euler(0,0,0.2+0.4-0.4*i)*cf(0,0.6,0.5)
  906. rfistwld8.C0=euler(0,0,0.4+0.2-0.2*i)*cf(0.1,0.6,0.175)
  907. rfistwld9.C0=euler(0,0,0.4+0.2-0.2*i)*cf(0.1,0.6,-0.175)
  908. rfistwld10.C0=euler(0,0,0.4+0.2-0.2*i)*cf(0.1,0.6,-0.5)
  909. end
  910. end))
  911. end
  912. function idlefistl()
  913. coroutine.resume(coroutine.create(function()
  914. for i=0,1,0.1 do
  915. wait()
  916. lfistwld8.C0=euler(0,0,-0.8+0.8*i)*cf(-0.1+0.1*i,0.6,0.175)
  917. end
  918. for i=0,1,0.1 do
  919. wait()
  920. lfistwld8.C0=euler(0,0,-0.4*i)*cf(-0.1*i,0.6,0.175)
  921. end
  922. end))
  923. coroutine.resume(coroutine.create(function()
  924. wait(0.1)
  925. for i=0,1,0.1 do
  926. wait()
  927. lfistwld9.C0=euler(0,0,-0.4-0.4*i)*cf(-0.1,0.6,-0.175)
  928. end
  929. wait(0.1)
  930. for i=0,1,0.1 do
  931. wait()
  932. lfistwld9.C0=euler(0,0,-0.8+0.8*i)*cf(-0.1+0.1*i,0.6,-0.175)
  933. end
  934. for i=0,1,0.1 do
  935. wait()
  936. lfistwld9.C0=euler(0,0,-0.4*i)*cf(-0.1*i,0.6,-0.175)
  937. end
  938. end))
  939. coroutine.resume(coroutine.create(function()
  940. for i=0,1,0.1 do
  941. wait()
  942. lfistwld10.C0=euler(0,0,-0.4-0.4*i)*cf(-0.1,0.6,-0.5)
  943. end
  944. wait(0.1)
  945. for i=0,1,0.1 do
  946. wait()
  947. lfistwld10.C0=euler(0,0,-0.8+0.8*i)*cf(-0.1+0.1*i,0.6,-0.5)
  948. end
  949. for i=0,1,0.1 do
  950. wait()
  951. end
  952. end))
  953. end
  954. lfistwld10.C0=euler(0,0,-0.4*i)*cf(-0.1*i,0.6,-0.5)
  955. function idlefistr()
  956. coroutine.resume(coroutine.create(function()
  957. for i=0,1,0.1 do
  958. wait()
  959. rfistwld6.C0=euler(0,0,0.2+0.4*i)*cf(-0.2+0.1*i,0.7,0)
  960. end
  961. wait(0.1)
  962. for i=0,1,0.1 do
  963. wait()
  964. rfistwld6.C0=euler(0,0,0.6-0.6*i)*cf(-0.2+0.1-0.1*i,0.7,0)
  965. end
  966. for i=0,1,0.1 do
  967. wait()
  968. rfistwld6.C0=euler(0,0,0.2*i)*cf(-0.2,0.7,0)
  969. end
  970. end))
  971. coroutine.resume(coroutine.create(function()
  972. wait(0.2)
  973. for i=0,1,0.1 do
  974. wait()
  975. rfistwld7.C0=euler(0,0,0.2+0.6*i)*cf(0.1*i,0.6,0.5)
  976. end
  977. wait(0.1)
  978. for i=0,1,0.1 do
  979. wait()
  980. rfistwld7.C0=euler(0,0,0.8-0.8*i)*cf(0.1-0.1*i,0.6,0.5)
  981. end
  982. for i=0,1,0.1 do
  983. wait()
  984. rfistwld7.C0=euler(0,0,0.2*i)*cf(0,0.6,0.5)
  985. end
  986. end))
  987. coroutine.resume(coroutine.create(function()
  988. wait(0.15)
  989. for i=0,1,0.1 do
  990. wait()
  991. rfistwld8.C0=euler(0,0,0.4+0.4*i)*cf(0.1,0.6,0.175)
  992. end
  993. wait(0.1)
  994. for i=0,1,0.1 do
  995. wait()
  996. rfistwld8.C0=euler(0,0,0.8-0.8*i)*cf(0.1-0.1*i,0.6,0.175)
  997. end
  998. for i=0,1,0.1 do
  999. wait()
  1000. rfistwld8.C0=euler(0,0,0.4*i)*cf(0.1*i,0.6,0.175)
  1001. end
  1002. end))
  1003. coroutine.resume(coroutine.create(function()
  1004. wait(0.1)
  1005. for i=0,1,0.1 do
  1006. wait()
  1007. rfistwld9.C0=euler(0,0,0.4+0.4*i)*cf(0.1,0.6,-0.175)
  1008. end
  1009. wait(0.1)
  1010. for i=0,1,0.1 do
  1011. wait()
  1012. rfistwld9.C0=euler(0,0,0.8-0.8*i)*cf(0.1-0.1*i,0.6,-0.175)
  1013. end
  1014. for i=0,1,0.1 do
  1015. wait()
  1016. rfistwld9.C0=euler(0,0,0.4*i)*cf(0.1*i,0.6,-0.175)
  1017. end
  1018. end))
  1019. coroutine.resume(coroutine.create(function()
  1020. for i=0,1,0.1 do
  1021. wait()
  1022. rfistwld10.C0=euler(0,0,0.4+0.4*i)*cf(0.1,0.6,-0.5)
  1023. end
  1024. wait()
  1025.  
  1026. end
  1027. end))
  1028. function Aim()
  1029. aiming=true
  1030. coroutine.resume(coroutine.create(function()
  1031. bg.maxTorque = vt(math.huge,math.huge,math.huge)
  1032. bg.P = 9000
  1033. bg.Parent = Torso
  1034. --wld1.C0 = euler(0,0,0) * cf(0,0,0)
  1035. while aiming==true do
  1036. wait()
  1037. local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,RootPart.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
  1038. bg.cframe = cf(RootPart.Position,pos4) * euler(0,3.14,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
  1039. bg.Parent = RootPart
  1040. local pos5 = Vector3.new(MMouse.Hit.p.x,RootPart.Position.Y,MMouse.Hit.p.z)
  1041. offset=(Torso.Position.y-MMouse.Hit.p.y)/60
  1042. mag=(Torso.Position-MMouse.Hit.p).magnitude/80
  1043. offset=offset/mag
  1044. end
  1045. for i=0,1,0.1 do
  1046. wait()
  1047. bg.Parent=nil
  1048. end
  1049. end))
  1050. end
  1051. function NoAim()
  1052. aiming=false
  1053. end
  1054. spread=0
  1055. range=500
  1056. rangepower=10
  1057. function shoottrail(mouse,baseprt)
  1058. so("http://www.roblox.com/asset/?id=2697431",baseprt,1,0.5)
  1059. MagicBlock(BrickColor.new("Bright red"),baseprt.CFrame,0.1,0.1,0.1,1,1,1)
  1060. coroutine.resume(coroutine.create(function(v)
  1061. local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
  1062. local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
  1063. local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
  1064. local rangepos = range
  1065. local function drawtrail(From,To)
  1066. local effectsmsh = Instance.new("CylinderMesh")
  1067. effectsmsh.Scale = Vector3.new(1,1,1)
  1068. effectsmsh.Name = "Mesh"
  1069. local effectsg = Instance.new("Part")
  1070. effectsg.formFactor = 3
  1071. effectsg.CanCollide = false
  1072. effectsg.Name = "Eff"
  1073. effectsg.Locked = true
  1074. effectsg.Anchored = true
  1075. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1076. effectsg.Parent = modelzorz
  1077. effectsmsh.Parent = effectsg
  1078. effectsg.BrickColor = BrickColor.new("Bright red")
  1079. effectsg.Reflectance = 0.25
  1080. local LP = From
  1081. local point1 = To
  1082. --[[if target~=nil then
  1083. LP=targetted
  1084. end]]
  1085. local mg = (LP - point1).magnitude
  1086. effectsmsh.Scale = Vector3.new(3,mg*5,3)
  1087. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  1088. MagicBlock(BrickColor.new("Bright red"),effectsg.CFrame,0.1,0.1,0.1,0.5,0.5,0.5)
  1089. coroutine.resume(coroutine.create(function()
  1090. for i = 0 , 1 , 0.2 do
  1091. wait()
  1092. effectsg.Transparency = 1*i
  1093. effectsmsh.Scale = Vector3.new(3-3*i,mg*5,3-3*i)
  1094. end
  1095. effectsg.Parent = nil
  1096. end))
  1097. end
  1098. local newpos = baseprt.Position
  1099. local inc = rangepower
  1100. repeat
  1101. wait() wait()
  1102. rangepos = rangepos - 10
  1103. dir = dir * CFrame.Angles(math.rad(-0.5),0,0)
  1104. hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
  1105. drawtrail(newpos,pos)
  1106. newpos = newpos + (dir.lookVector * inc)
  1107. if inc >= 20 then
  1108. inc = inc - 10
  1109. end
  1110. if hit ~= nil then
  1111. rangepos = 0
  1112. end
  1113. until rangepos <= 0
  1114. if hit ~= nil then
  1115. so("http://www.roblox.com/asset/?id=2101148",hit,1,0.6)
  1116. MagicCircle(BrickColor.new("Bright red"),CFrame.new(pos),0.5,0.5,0.5,2,2,2)
  1117. MagicRing(BrickColor.new("Bright red"),CFrame.new(pos)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.5,0.5,0.5,0.5,0.5,0.5)
  1118. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  1119. hum = hit.Parent.Humanoid
  1120. tTorso=hit.Parent.Torso
  1121. Damagefunc1(hit,10,20)
  1122. --ADmg(hum,hit)
  1123. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  1124. hum = hit.Parent.Parent.Humanoid
  1125. tTorso=hit.Parent.Parent.Torso
  1126. Damagefunc1(hit.Parent.Parent.Torso,10,20)
  1127. --ADmg(hum,hit)
  1128. end
  1129. end
  1130. end))
  1131. end
  1132. lightningdebounce=false
  1133. function shoottrail2(mouse,baseprt)
  1134. coroutine.resume(coroutine.create(function(v)
  1135. local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
  1136. local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
  1137. local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
  1138. local rangepos = range*2
  1139. local function drawtrail(From,To)
  1140. local effectsmsh = Instance.new("SpecialMesh")
  1141. effectsmsh.MeshType = "Sphere"
  1142. effectsmsh.Scale = Vector3.new(1,1,1)
  1143. effectsmsh.Name = "Mesh"
  1144. local effectsg = Instance.new("Part")
  1145. effectsg.formFactor = 3
  1146. effectsg.CanCollide = false
  1147. effectsg.Name = "Eff"
  1148. effectsg.Locked = true
  1149. effectsg.Anchored = true
  1150. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1151. effectsg.Parent = modelzorz
  1152. effectsmsh.Parent = effectsg
  1153. effectsg.BrickColor = BrickColor.new("Bright yellow")
  1154. effectsg.Reflectance = 0.25
  1155. local LP = From
  1156. local point1 = To
  1157. --[[if target~=nil then
  1158. LP=targetted
  1159. end]]
  1160. local mg = (LP - point1).magnitude
  1161. effectsmsh.Scale = Vector3.new(5,5,5)
  1162. Lightning(LP+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),point1+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),6,4,"Bright yellow",0.05,0.5)
  1163. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  1164. local target=findNearestTorso(effectsg.Position,20)
  1165. if target~=nil and lightningdebounce==false then
  1166. lightningdebounce=true
  1167. Lightning(effectsg.Position,target.Position,6,1,"Bright yellow",0.05,0.5)
  1168. Damagefunc1(target,1,0)
  1169. so("http://www.roblox.com/asset/?id=10756118",tartet,1,1)
  1170. coroutine.resume(coroutine.create(function()
  1171. wait(0.2)
  1172. lightningdebounce=false
  1173. end))
  1174. end
  1175. coroutine.resume(coroutine.create(function()
  1176. wait(0.1)
  1177. effectsg.Parent = nil
  1178. end))
  1179. end
  1180. local newpos = baseprt.Position
  1181. local inc = rangepower/10
  1182. repeat
  1183. wait() wait()
  1184. rangepos = rangepos - 10
  1185. dir = dir
  1186. hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
  1187. drawtrail(newpos,pos)
  1188. newpos = newpos + (dir.lookVector * inc)
  1189. if inc >= 20 then
  1190. inc = inc - 10
  1191. end
  1192. if hit ~= nil then
  1193. rangepos = 0
  1194. end
  1195. until rangepos <= 0
  1196. if hit ~= nil then
  1197. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  1198. hum = hit.Parent.Humanoid
  1199. tTorso=hit.Parent.Torso
  1200. Damagefunc1(hit,10,20)
  1201. --ADmg(hum,hit)
  1202. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  1203. hum = hit.Parent.Parent.Humanoid
  1204. tTorso=hit.Parent.Parent.Torso
  1205. Damagefunc1(hit.Parent.Parent.Torso,10,20)
  1206. --ADmg(hum,hit)
  1207. end
  1208. end
  1209. end))
  1210. end
  1211. function ModeChange()
  1212. canidle=false
  1213. idle=false
  1214. if Mode=="Robot" then
  1215. Mode="Battle"
  1216. rfistwld1.Part1=Torso
  1217. rfistwld1.C0=euler(-1,-0.2,0)*cf(-6,5,2)
  1218. lfistwld1.Part1=Torso
  1219. lfistwld1.C0=euler(-1,0.2,0)*cf(0,5,2)
  1220. for _,v in pairs(modelzorz:children()) do
  1221. if v.className=="Part" then
  1222. coroutine.resume(coroutine.create(function(Part)
  1223. for i=0,1,0.1 do
  1224. wait(0)
  1225. Part.Transparency=Part.Transparency+0.1
  1226. end
  1227. end),v)
  1228. print(v)
  1229. end
  1230. end
  1231. for i=0,1,0.1 do
  1232. wait()
  1233. LW.C0 = cf(-1.5,0.5,0) * euler(-0.2-0.1*i,0,-1.57*i)
  1234. LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  1235. RW.C0 = cf(1.5,0.5,0) * euler(-0.3,0,0.1+1.47*i)
  1236. RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  1237. RWL.C0 = cf(0,-0.5,0) * euler(1-1*i,0,0.1)
  1238. RWL.C1 = cf(-0.5,1.5,0) * euler(0,0,0)
  1239. LWL.C0 = cf(0,-0.5,0) * euler(1-1*i,0,-0.1)
  1240. LWL.C1 = cf(0.5,1.5,0) * euler(0,0,0)
  1241. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4-2.4*i)
  1242. torswld1.C0=euler(0.2-0.2*i,0,0)*cf(-3+3*i,2.3-(2.3+2.4)*i,0)
  1243. rfistwld1.C0=euler(-1+0.4*i,-0.2,0)*cf(-6+2*i,5-7*i,2-1*i)
  1244. lfistwld1.C0=euler(-1+0.4*i,0.2,0)*cf(4*i,5-7*i,2-1*i)
  1245. end
  1246. workspace.CurrentCamera.CameraSubject=Humanoid
  1247. workspace.CurrentCamera.CameraType = "Custom"
  1248. RootJoint.Part1=Torso
  1249. RootJoint.C0=euler(-1.57,0,3.14)
  1250. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4-2.4)
  1251. modelzorz.Parent=nil
  1252. rfistwld1.C0=euler(-0.6,-0.2,0)*cf(-4,-2,1)
  1253. lfistwld1.C0=euler(-0.6,0.2,0)*cf(4,-2,1)
  1254. rfistwld1.Parent=rfist1
  1255. --rfistwld1.Part1=Torso
  1256. rfistwld1.Part1=RootPart
  1257. lfistwld1.Parent=lfist1
  1258. --lfistwld1.Part1=Torso
  1259. lfistwld1.Part1=RootPart
  1260. print(lfistwld1.Part0)
  1261. print(lfistwld1.Part1)
  1262. wait(0.1)
  1263. for i=0,1,0.1 do
  1264. wait()
  1265. LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(-0.3+0.3*i,-2.8*i,-1.57+0.5*i)
  1266. RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(-0.3+0.3*i,2.8*i,1.57)
  1267. rfistwld1.C1=euler(0,1*i,0)*cf(0,0,0)
  1268. lfistwld1.C1=euler(0,-1*i,0)*cf(0,0,0)
  1269. rfistwld1.C0=euler(-0.6-1*i,-0.2,0)*cf(-4,-2+1*i,1+1*i)
  1270. lfistwld1.C0=euler(-0.6-0.7*i,0.2,0)*cf(4,-2+1*i,1+1*i)
  1271. end
  1272. print(lfistwld1.Part0)
  1273. print(lfistwld1.Part1)
  1274. for i=0,1,0.2 do
  1275. wait()
  1276. Neck.C0=necko*euler(0.2-0.2*i,0,0)
  1277. LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(0,-2.8+2.7*i,-1.57+0.5-0.5*i)
  1278. RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(0,2.8-2.7*i,1.57)
  1279. rfistwld1.C1=euler(0,1-1*i,0)*cf(0,0,0)
  1280. lfistwld1.C1=euler(0,-1+1*i,0)*cf(0,0,0)
  1281. rfistwld1.C0=euler(-1.6,-0.2+1.47*i,0)*cf(-4-1*i,-1,2-2*i)
  1282. lfistwld1.C0=euler(-1.3-0.3,0.2-1.47*i,0)*cf(4+1*i,-1,2-2*i)
  1283. end
  1284. for i=0,1,0.1 do
  1285. wait()
  1286. LW.C0 = cf(-1.5,0.5,0) * euler(0,-0.1+0.1*i,-1.57)
  1287. RW.C0 = cf(1.5,0.5,0) * euler(0,0.1-0.1*i,1.57)
  1288. rfistwld1.C0=euler(-1.6,1.27+0.1*i,0)*cf(-5,-1,0)
  1289. lfistwld1.C0=euler(-1.6,-1.27-0.1*i,0)*cf(5,-1,0)
  1290. end
  1291. for i=0,1,0.1 do
  1292. wait()
  1293. LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57+1.37*i)
  1294. RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57-1.37*i)
  1295. RWL.C0 = cf(0,-0.5,0) * euler(0,0,0.1-0.1*i)
  1296. LWL.C0 = cf(0,-0.5,0) * euler(0,0,-0.1+0.1*i)
  1297. rfistwld1.C0=euler(-1.6+1*i,1.37-1.57*i,0)*cf(-5+1*i,-1-1*i,1*i)
  1298. lfistwld1.C0=euler(-1.6+1*i,-1.37+1.57*i,0)*cf(5-1*i,-1-1*i,1*i)
  1299. end
  1300. RWL.Parent = nil
  1301. LWL.Parent = nil
  1302. RH.Parent = player.Character.Torso
  1303. LH.Parent = player.Character.Torso
  1304. canidle=true
  1305. elseif Mode=="Battle" then
  1306. Mode="Robot"
  1307. workspace.CurrentCamera.CameraSubject=RootPart
  1308. workspace.CurrentCamera.CameraType = "Track"
  1309. modelzorz.Parent=Character
  1310. RootJoint.Part1=tors1
  1311. RootJoint.C0=euler(-1.57,0,3.14)
  1312. rfistwld1.Part1=Torso
  1313. lfistwld1.Part1=Torso
  1314. for e=1,#RobotWelds do
  1315. RobotWelds[e].Parent=Torso
  1316. end
  1317. for _,v in pairs(modelzorz:children()) do
  1318. if v.className=="Part" then
  1319. coroutine.resume(coroutine.create(function(Part)
  1320. for i=0,1,0.1 do
  1321. wait(0)
  1322. Part.Transparency=Part.Transparency-0.1
  1323. end
  1324. if Part.Name~="Torso Hitbox" and Part.Name~="Left Leg Hitbox" and Part.Name~="Right Leg Hitbox" then
  1325. Part.Transparency=0
  1326. end
  1327. end),v)
  1328. end
  1329. end
  1330. player = Player
  1331. ch = Character
  1332. RH = ch.Torso["Right Hip"]
  1333. LH = ch.Torso["Left Hip"]
  1334. --
  1335. RH.Parent = nil
  1336. LH.Parent = nil
  1337. --
  1338. RWL.Part0 = ch.Torso
  1339. RWL.C0 = cf(0, -1.5, 0) --* euler(1.3, 0, -0.5)
  1340. RWL.C1 = cf(-0.5, 0.5, 0)
  1341. RWL.Part1 = ch["Right Leg"]
  1342. RWL.Parent = ch.Torso
  1343. --_G.R = RW
  1344. --
  1345. LWL.Part0 = ch.Torso
  1346. LWL.C0 = cf(0, -1.5, 0) --* euler(1.7, 0, 0.8)
  1347. LWL.C1 = cf(0.5, 0.5, 0)
  1348. LWL.Part1 = ch["Left Leg"]
  1349. LWL.Parent = ch.Torso
  1350. --_G.L = LW
  1351. --
  1352. for i=0,1,0.1 do
  1353. wait()
  1354. Neck.C0=necko*euler(0.6*i,0,0)
  1355. LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2-1.37*i)
  1356. RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.2+1.37*i)
  1357. RWL.C0 = cf(0,-0.5,0) * euler(1*i,0,0.1)
  1358. LWL.C0 = cf(0,-0.5,0) * euler(1*i,0,-0.1)
  1359. rfistwld1.C0=euler(-0.6-0.4*i,-0.2,0)*cf(-4-2*i,-2+7*i,1+1*i)
  1360. lfistwld1.C0=euler(-0.6-0.4*i,0.2,0)*cf(4-4*i,-2+7*i,1+1*i)
  1361. torswld1.C0=euler(0.2*i,0,0)*cf(-3*i,-2.4+(2.3+2.4)*i,0)
  1362. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4*i)
  1363. RootJoint.C0=RootCF
  1364. end
  1365. RWL.C0 = cf(0,-0.5,0) * euler(1,0,0.1)
  1366. RWL.C1 = cf(-0.5,1.5,0) * euler(0,0,0)
  1367. LWL.C0 = cf(0,-0.5,0) * euler(1,0,-0.1)
  1368. LWL.C1 = cf(0.5,1.5,0) * euler(0,0,0)
  1369. rfistwld1.Part1=rarm13
  1370. rfistwld1.C0=euler(0,0,0)*cf(0,1,0)
  1371. lfistwld1.Part1=larm13
  1372. lfistwld1.C0=euler(0,0,0)*cf(0,1,0)
  1373. wait(0.2)
  1374. closefistl()
  1375. closefistr()
  1376. for i=0,1,0.1 do
  1377. wait()
  1378. Neck.C0=necko*euler(0.6-0.4*i,0,0)
  1379. LW.C0 = cf(-1.5,0.5,0) * euler(2*i,0,-1.57+1.57*i)
  1380. RW.C0 = cf(1.5,0.5,0) * euler(2*i,0,1.57-1.57*i)
  1381. larmwld11.C0=euler(-0.5-1*i,0,0.2-0.2*i)*cf(0,0.8,0)
  1382. rarmwld11.C0=euler(-0.5-1*i,0,-0.2+0.2*i)*cf(0,0.8,0)
  1383. end
  1384. for i=0,1,0.1 do
  1385. wait()
  1386. LW.C0 = cf(-1.5,0.5,0) * euler(2-3*i,0,0)
  1387. RW.C0 = cf(1.5,0.5,0) * euler(2-3*i,0,0)
  1388. larmwld11.C0=euler(-1.5+2*i,0,0)*cf(0,0.8,0)
  1389. rarmwld11.C0=euler(-1.5+2*i,0,0)*cf(0,0.8,0)
  1390. end
  1391. openfistl()
  1392. openfistr()
  1393. for i=0,1,0.1 do
  1394. wait()
  1395. LW.C0 = cf(-1.5,0.5,0) * euler(-1+0.8*i,0,0)
  1396. RW.C0 = cf(1.5,0.5,0) * euler(-1+0.7*i,0,0.1*i)
  1397. larmwld11.C0=euler(0.5-1*i,0,0.2*i)*cf(0,0.8,0)
  1398. rarmwld11.C0=euler(0.5-1*i,0,-0.2*i)*cf(0,0.8,0)
  1399. end
  1400. LW.C0 = cf(-1.5,0.5,0) * euler(-0.2,0,0)
  1401. LW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  1402. RW.C0 = cf(1.5,0.5,0) * euler(-0.3,0,0.1)
  1403. RW.C1 = cf(0, 0.5, 0) * euler(0,0,0)
  1404. canidle=true
  1405. end
  1406. end
  1407. function findNearestTorso(pos,distance)
  1408. local list = game.Workspace:children()
  1409. local torso = nil
  1410. local dist = distance
  1411. local temp = nil
  1412. local human = nil
  1413. local temp2 = nil
  1414. for x = 1, #list do
  1415. temp2 = list[x]
  1416. if (temp2.className == "Model") and (temp2 ~= Character) then
  1417. temp = temp2:findFirstChild("Torso")
  1418. human = temp2:findFirstChild("Humanoid")
  1419. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1420. if (temp.Position - pos).magnitude < dist then
  1421. torso = temp
  1422. dist = (temp.Position - pos).magnitude
  1423. end
  1424. end
  1425. end
  1426. end
  1427. return torso
  1428. end
  1429. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  1430. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1431. prt.Anchored=true
  1432. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1433. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1434. coroutine.resume(coroutine.create(function(Part,Mesh)
  1435. for i=0,1,0.1 do
  1436. wait()
  1437. Part.CFrame=Part.CFrame
  1438. Part.Transparency=i
  1439. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1440. end
  1441. Part.Parent=nil
  1442. end),prt,msh)
  1443. end
  1444. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  1445. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1446. prt.Anchored=true
  1447. prt.CFrame=cframe
  1448. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1449. coroutine.resume(coroutine.create(function(Part,Mesh)
  1450. for i=0,1,0.1 do
  1451. wait()
  1452. Part.CFrame=Part.CFrame
  1453. Part.Transparency=i
  1454. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1455. end
  1456. Part.Parent=nil
  1457. end),prt,msh)
  1458. end
  1459. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
  1460. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1461. prt.Anchored=true
  1462. prt.CFrame=cframe
  1463. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  1464. coroutine.resume(coroutine.create(function(Part,Mesh)
  1465. for i=0,1,0.03 do
  1466. wait()
  1467. Part.CFrame=Part.CFrame
  1468. Part.Transparency=i
  1469. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1470. end
  1471. Part.Parent=nil
  1472. end),prt,msh)
  1473. end
  1474. function Lightning(p0,p1,tym,ofs,col,th,tra)
  1475. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  1476. for i=1,tym do
  1477. local li = Instance.new("Part",modelzorz) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  1478. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1479. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  1480. if tym == i then
  1481. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  1482. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  1483. else
  1484. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  1485. end
  1486. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.5)
  1487. end
  1488. end
  1489. Damagefunc1=function(hit,Damage,Knockback)
  1490. if hit.Parent==nil then
  1491. return
  1492. end
  1493. CPlayer=Bin
  1494. h=hit.Parent:FindFirstChild("Humanoid")
  1495. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1496. if attackdebounce == false then
  1497. attackdebounce = true
  1498. coroutine.resume(coroutine.create(function()
  1499. wait(0.2)
  1500. attackdebounce = false
  1501. end))
  1502. Damage=Damage
  1503. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1504. return
  1505. end]]
  1506. -- hs(hit,1.2)
  1507. c=Instance.new("ObjectValue")
  1508. c.Name="creator"
  1509. c.Value=game.Players.LocalPlayer
  1510. c.Parent=h
  1511. game:GetService("Debris"):AddItem(c,.5)
  1512. Damage=Damage+math.random(0,10)
  1513. -- h:TakeDamage(Damage)
  1514. blocked=false
  1515. block=hit.Parent:findFirstChild("Block")
  1516. if block~=nil then
  1517. print("herp")
  1518. if block.Value>0 then
  1519. blocked=true
  1520. block.Value=block.Value-1
  1521. print(block.Value)
  1522. end
  1523. end
  1524. if blocked==false then
  1525. -- h:TakeDamage(Damage)
  1526. h.Health=h.Health-Damage
  1527. showDamage(hit.Parent,Damage,.5)
  1528. else
  1529. Damage=Damage/2
  1530. h:TakeDamage(Damage)
  1531. showDamage(hit.Parent,Damage,.5)
  1532. end
  1533. vp=Instance.new("BodyVelocity")
  1534. vp.P=500
  1535. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1536. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1537. vp.velocity=RootPart.CFrame.lookVector*Knockback+RootPart.Velocity/1.05
  1538. if Knockback>0 then
  1539. vp.Parent=hit.Parent.Torso
  1540. end
  1541. game:GetService("Debris"):AddItem(vp,.25)
  1542. game:GetService("Debris"):AddItem(r,.5)
  1543. c=Instance.new("ObjectValue")
  1544. c.Name="creator"
  1545. c.Value=Player
  1546. c.Parent=h
  1547. game:GetService("Debris"):AddItem(c,.5)
  1548. CRIT=false
  1549. hitDeb=true
  1550. AttackPos=6
  1551. end
  1552. end
  1553. end
  1554. showDamage=function(Char,Dealt,du)
  1555. m=Instance.new("Model")
  1556. m.Name=tostring(Dealt)
  1557. h=Instance.new("Humanoid")
  1558. h.Health=0
  1559. h.MaxHealth=0
  1560. h.Parent=m
  1561. c=Instance.new("Part")
  1562. c.Material = "SmoothPlastic"
  1563. c.Transparency=0
  1564. c.BrickColor=BrickColor:Red()
  1565. if CRIT==true then
  1566. c.BrickColor=BrickColor.new("Really red")
  1567. end
  1568. c.Name="Head"
  1569. c.TopSurface="SmoothNoOutlines"
  1570. c.BottomSurface="SmoothNoOutlines"
  1571. c.RightSurface="SmoothNoOutlines"
  1572. c.LeftSurface="SmoothNoOutlines"
  1573. c.formFactor="Plate"
  1574. c.Size=Vector3.new(1,.4,1)
  1575. ms=Instance.new("CylinderMesh")
  1576. ms.Scale=Vector3.new(.8,.8,.8)
  1577. if CRIT==true then
  1578. ms.Scale=Vector3.new(1,1.25,1)
  1579. end
  1580. ms.Parent=c
  1581. c.Reflectance=0
  1582. Instance.new("BodyGyro").Parent=c
  1583. c.Parent=m
  1584. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1585. f=Instance.new("BodyPosition")
  1586. f.P=2000
  1587. f.D=100
  1588. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1589. f.position=c.Position+Vector3.new(0,3,0)
  1590. f.Parent=c
  1591. game:GetService("Debris"):AddItem(m,.5+du)
  1592. c.CanCollide=false
  1593. m.Parent=workspace
  1594. c.CanCollide=false
  1595. end
  1596. function ob1d(mouse)
  1597. if attack == true then return end
  1598. hold=true
  1599. if Mode=="Robot" then
  1600. if idle==false then
  1601. MovingPunch()
  1602. end
  1603. Humanoid.WalkSpeed=0
  1604. if idle==true then
  1605. canidle=false
  1606. attackone()
  1607. attacktwo()
  1608. canidle=true
  1609. end
  1610. attack=false
  1611. Humanoid.WalkSpeed=16
  1612. elseif Mode=="Battle" then
  1613. canidle=false
  1614. punchone()
  1615. punchtwo()
  1616. wait(1)
  1617. LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2)
  1618. RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.2)
  1619. RootJoint.C0=euler(-1.57,0,3.14)
  1620. attack=false
  1621. canidle=true
  1622. end
  1623. end
  1624. function ob1u(mouse)
  1625. hold = false
  1626. end
  1627. buttonhold = false
  1628. function key(key)
  1629. if key=="x" then
  1630. if debouncerockets==true then return end
  1631. debouncerockets=true
  1632. Rockets()
  1633. debouncerockets=false
  1634. end
  1635. if key=="c" then
  1636. if debounceorb==true then return end
  1637. debounceorb=true
  1638. LightningOrb()
  1639. debounceorb=false
  1640. end
  1641. if attack == true then return end
  1642. if key=="q" then
  1643. if aiming==false then
  1644. Aim()
  1645. elseif aiming==true then
  1646. NoAim()
  1647. end
  1648. end
  1649. if key=="z" then
  1650. canidle=false
  1651. RocketPunch()
  1652. canidle=true
  1653. end
  1654. if key=="f" then
  1655. ModeChange()
  1656. end
  1657. --[[if key=="g" then
  1658. so("http://roblox.com/asset/?id=133489855",Torso,1,1)
  1659. wait(0.7)
  1660. so("http://roblox.com/asset/?id=144844438",Torso,1,1)
  1661. print("SOUND")
  1662. end
  1663. end]]--
  1664. function key2(key)
  1665. if key=="e" then
  1666. holdrockets=false
  1667. end
  1668. end
  1669. end
  1670. function s(mouse)
  1671. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1672. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1673. mouse.KeyDown:connect(key)
  1674. mouse.KeyUp:connect(key2)
  1675. unsheathed = true
  1676. player = Player
  1677. ch = Character
  1678. MMouse = mouse
  1679. equipanim()
  1680. end
  1681. function ds(mouse)
  1682. hideanim()
  1683. wait(0)
  1684. end
  1685. Bin.Selected:connect(s)
  1686. Bin.Deselected:connect(ds)
  1687. print("Roi loaded.")
  1688. while restarted==false do
  1689. if Mode=="Robot" then
  1690. wait()
  1691. if canidle==true then
  1692. if (Torso.Velocity*Vector3.new(1,0,1)).magnitude < 0.2 then
  1693. idle=true
  1694. armwalk=false
  1695. if doingidle==false then
  1696. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4)
  1697. coroutine.resume(coroutine.create(function()
  1698. doingidle=true
  1699. if math.random(1,5)==1 then
  1700. idlefistr()
  1701. end
  1702. if math.random(1,5)==1 then
  1703. idlefistl()
  1704. end
  1705. for i=0,1,0.01 do
  1706. if idle==true then
  1707. wait()
  1708. RootJoint.C0=RootCF*cf(0,0,-0.5*i)
  1709. llegwld2.C0=euler(0,0,1.57)*cf(0,-0.5*i,0)
  1710. rlegwld2.C0=euler(0,0,1.57)*cf(0,-0.5*i,0)
  1711. larmwld11.C0=euler(-0.5+0.2*i,0,0.2)*cf(0,0.8,0)
  1712. rarmwld11.C0=euler(-0.5+0.2*i,0,-0.2)*cf(0,0.8,0)
  1713. end
  1714. end
  1715. if math.random(1,5)==1 then
  1716. idlefistr()
  1717. end
  1718. if math.random(1,5)==1 then
  1719. idlefistl()
  1720. end
  1721. for i=0,1,0.01 do
  1722. if idle==true then
  1723. wait()
  1724. RootJoint.C0=RootCF*cf(0,0,-0.5+0.5*i)
  1725. llegwld2.C0=euler(0,0,1.57)*cf(0,-0.5+0.5*i,0)
  1726. rlegwld2.C0=euler(0,0,1.57)*cf(0,-0.5+0.5*i,0)
  1727. larmwld11.C0=euler(-0.5+0.2-0.2*i,0,0.2)*cf(0,0.8,0)
  1728. rarmwld11.C0=euler(-0.5+0.2-0.2*i,0,-0.2)*cf(0,0.8,0)
  1729. end
  1730. end
  1731. if math.random(1,5)==1 then
  1732. idlefistr()
  1733. end
  1734. if math.random(1,5)==1 then
  1735. idlefistl()
  1736. end
  1737. doingidle=false
  1738. end))
  1739. end
  1740. end
  1741. if (Torso.Velocity*Vector3.new(1,0,1)).magnitude > 0.2 then
  1742. idle=false
  1743. if armwalk==false then
  1744. armwalk=true
  1745. coroutine.resume(coroutine.create(function()
  1746. for i=0,1,0.05 do
  1747. wait()
  1748. larmwld11.C0=euler(-0.5,0,0.2+1*i)*cf(1*i,0.8-0.1*i,0)
  1749. rarmwld11.C0=euler(-0.5,0,-0.2-1*i)*cf(-1*i,0.8-0.1*i,0)
  1750. end
  1751. while armwalk==true do
  1752. wait()
  1753. end
  1754. larmwld11.C0=euler(-0.5,0,0.2)*cf(0,0.8,0)
  1755. rarmwld11.C0=euler(-0.5,0,-0.2)*cf(0,0.8,0)
  1756. end))
  1757. end
  1758. if doingwalk==false then
  1759. coroutine.resume(coroutine.create(function()
  1760. doingwalk=true
  1761. for i=0,1,0.1 do
  1762. if idle==false then
  1763. wait()
  1764. RootJoint.C0=RootCF*cf(0,0,-0.7*i)*euler(0.1*i,0,-0.2*i)
  1765. llegwld2.C0=euler(0.5*i,1*i,1.57)*cf(0,0,0)
  1766. rlegwld2.C0=euler(0,-1*i,1.57)*cf(0,0,0)
  1767. end
  1768. end
  1769. for i=0,1,0.1 do
  1770. if idle==false then
  1771. wait()
  1772. RootJoint.C0=RootCF*cf(0,0,-0.7+0.7*i)*euler(0.1-0.1*i,0,-0.2+0.2*i)
  1773. llegwld2.C0=euler(0.5-0.5*i,1-1*i,1.57)*cf(0,0,0)
  1774. rlegwld2.C0=euler(0,-1+1*i,1.57)*cf(0,0,0)
  1775. end
  1776. end
  1777. for i=0,1,0.1 do
  1778. if idle==false then
  1779. wait()
  1780. RootJoint.C0=RootCF*cf(0,0,-0.7*i)*euler(0.1*i,0,0.2*i)
  1781. llegwld2.C0=euler(0,-1*i,1.57)*cf(0,0,0)
  1782. rlegwld2.C0=euler(-0.5*i,1*i,1.57)*cf(0,0,0)
  1783. end
  1784. end
  1785. for i=0,1,0.1 do
  1786. if idle==false then
  1787. wait()
  1788. RootJoint.C0=RootCF*cf(0,0,-0.7+0.7*i)*euler(0.1-0.1*i,0,0.2-0.2*i)
  1789. llegwld2.C0=euler(0,-1+1*i,1.57)*cf(0,0,0)
  1790. rlegwld2.C0=euler(-0.5+0.5*i,1-1*i,1.57)*cf(0,0,0)
  1791. end
  1792. end
  1793. doingwalk=false
  1794. end))
  1795. end
  1796. --RootJoint.C0=RootCF
  1797. --llegwld2.C0=euler(0,0,1.57)*cf(0,0,0)
  1798. --rlegwld2.C0=euler(0,0,1.57)*cf(0,0,0)
  1799. --larmwld11.C0=euler(-0.5,0,0.2)*cf(0,0.8,0)
  1800. --rarmwld11.C0=euler(-0.5,0,-0.2)*cf(0,0.8,0)
  1801. end
  1802. end
  1803. elseif Mode=="Battle" then
  1804. wait()
  1805. if canidle==true then
  1806. idle=true
  1807. armwalk=false
  1808. if doingidle==false then
  1809. RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4)
  1810. coroutine.resume(coroutine.create(function()
  1811. doingidle=true
  1812. for i=0,1,0.01 do
  1813. if idle==true then
  1814. wait()
  1815. rfistwld1.C0=euler(-0.6+0.1*i,-0.2,0)*cf(-4,-2+0.1*i,1)
  1816. lfistwld1.C0=euler(-0.6+0.1*i,0.2,0)*cf(4,-2+0.1*i,1)
  1817. end
  1818. end
  1819. if math.random(1,5)==1 then
  1820. idlefistr()
  1821. end
  1822. if math.random(1,5)==1 then
  1823. idlefistl()
  1824. end
  1825. for i=0,1,0.01 do
  1826. if idle==true then
  1827. wait()
  1828. rfistwld1.C0=euler(-0.6+0.1-0.1*i,-0.2,0)*cf(-4,-2+0.1-0.1*i,1)
  1829. lfistwld1.C0=euler(-0.6+0.1-0.1*i,0.2,0)*cf(4,-2+0.1-0.1*i,1)
  1830. end
  1831. end
  1832. if math.random(1,5)==1 then
  1833. idlefistr()
  1834. end
  1835. if math.random(1,5)==1 then
  1836. idlefistl()
  1837. end
  1838. doingidle=false
  1839. end))
  1840. end
  1841. end
  1842. end
  1843. end
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