--Leaked by XxevillittleninjaxX --Your fualt goku5693 --Roi Player = game:GetService("Players").LocalPlayer PlayerName=Player.Name Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Neck = Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) attack = false attackdebounce = false debouncerockets=false debounceorb=false MMouse=nil idle=true doingidle=false doingwalk=false armwalk=false restarted=false holdrockets=false canidle=true aiming=false Mode="Robot" combo=0 RootPart=Character.HumanoidRootPart --workspace.CurrentCamera.CameraSubject=RootPart --workspace.CurrentCamera.CameraType = "Track" RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4) local RobotParts={} local RobotWelds={} local rocketlaunchparts={} do local PlayerColours = { BrickColor.new("Bright red"), BrickColor.new("Bright blue"), BrickColor.new("Earth green"), BrickColor.new("Bright violet"), BrickColor.new("Bright orange"), BrickColor.new("Bright yellow"), BrickColor.new("Light reddish violet"), BrickColor.new("Brick yellow"), } local GetNameValue function GetChatColour(Name) return PlayerColours[GetNameValue(Name) + 1] end function GetNameValue(Name) local Length = #Name local Value = 0 for Index = 1, Length do local CharacterValue = string.byte(string.sub(Name, Index, Index)) if (Length - Index + 1) % 4 < 2 then Value = Value + CharacterValue else Value = Value - CharacterValue end end return Value % 8 end end print(GetChatColour(PlayerName)) Color1=BrickColor.new("Navy blue") Color2="Medium stone grey" Color3="Dark stone grey" Color4="Really black" --player player = nil --save shoulders RSH, LSH = nil, nil --welds RW, LW , RWL, LWL = it("Weld"), it("Weld"), it("Weld"), it("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" RWL.Name="Right Hip" LWL.Name="Left Hip" if Character:findFirstChild("Roi",true) ~= nil then Character:findFirstChild("Roi",true).Parent = nil end if Character:findFirstChild("Right Fist",true) ~= nil then Character:findFirstChild("Right Fist",true).Parent = nil end if Character:findFirstChild("Left Fist",true) ~= nil then Character:findFirstChild("Left Fist",true).Parent = nil end if Character:findFirstChild("Block",true) ~= nil then Character:findFirstChild("Block",true).Parent = nil end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp = it("Part") fp.Material = "SmoothPlastic" fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked=true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position fp.BottomSurface="SmoothNoOutlines" fp.TopSurface="SmoothNoOutlines" fp.RightSurface="SmoothNoOutlines" fp.LeftSurface="SmoothNoOutlines" fp:BreakJoints() table.insert(RobotParts,fp) return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = it(Mesh) mesh.Parent = part if Mesh=="SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 table.insert(RobotWelds,weld) return weld end local modelzorz = Instance.new("Model") modelzorz.Parent = Character modelzorz.Name = "Roi" fist1=Instance.new("Model") fist1.Parent=Character fist1.Name="Left Fist" fist2=Instance.new("Model") fist2.Parent=Character fist2.Name="Right Fist" Torso.CFrame=Torso.CFrame*cf(0,10,0) tors1=part(3,modelzorz,0,0,Color1,"Torso1",vt(1,1,1)) RootJoint.Part1=tors1 tors2=part(3,modelzorz,0,0,Color1,"Torso2",vt(1,1,1)) tors3=part(3,modelzorz,0,0,BrickColor.new(Color2),"Torso3",vt(1,1,1)) tors4=part(3,modelzorz,0,0,BrickColor.new(Color2),"Torso4",vt(1,1,1)) tors5=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso5",vt(1,1,1)) tors6=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso6",vt(1,1,1)) tors7=part(3,modelzorz,0,0,Color1,"Torso7",vt(1,1,1)) tors8=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso8",vt(1,1,1)) tors9=part(3,modelzorz,0,0,Color1,"Torso9",vt(1,1,1)) tors10=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso10",vt(1,1,1)) tors11=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso11",vt(1,1,1)) tors12=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso12",vt(1,1,1)) tors13=part(3,modelzorz,0,0,Color1,"Torso13",vt(1,1,1)) tors14=part(3,modelzorz,0,0,BrickColor.new(Color4),"Torso14",vt(1,1,1)) tors15=part(3,modelzorz,0,0,BrickColor.new(Color4),"Torso15",vt(1,1,1)) tors16=part(3,modelzorz,0,0,BrickColor.new(Color4),"Torso16",vt(1,1,1)) tors17=part(3,modelzorz,0,0,BrickColor.new(Color3),"Torso17",vt(1,1,1)) tors18=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Torso Hitbox",vt(5,4,3.5)) tors18.CanCollide=true lleg1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Leg1",vt(1,1,1)) lleg2=part(3,modelzorz,0,0,Color1,"Left Leg2",vt(1,1,1)) lleg3=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg3",vt(1,1,1)) lleg4=part(3,modelzorz,0,0,Color1,"Left Leg4",vt(1,1,1)) lleg5=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg5",vt(1,1,1)) lleg6=part(3,modelzorz,0,0,Color1,"Left Leg6",vt(1,1,1)) lleg7=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg7",vt(1,1,1)) lleg8=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Leg8",vt(1,1,1)) lleg9=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Leg9",vt(1,1,1)) lleg10=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Leg10",vt(1,1,1)) lleg11=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Left Leg Hitbox",vt(1.5,4,1.5)) rleg1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Leg1",vt(1,1,1)) rleg2=part(3,modelzorz,0,0,Color1,"Right Leg2",vt(1,1,1)) rleg3=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg3",vt(1,1,1)) rleg4=part(3,modelzorz,0,0,Color1,"Right Leg4",vt(1,1,1)) rleg5=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg5",vt(1,1,1)) rleg6=part(3,modelzorz,0,0,Color1,"Right Leg6",vt(1,1,1)) rleg7=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg7",vt(1,1,1)) rleg8=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Leg8",vt(1,1,1)) rleg9=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Leg9",vt(1,1,1)) rleg10=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Leg10",vt(1,1,1)) rleg11=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Right Leg Hitbox",vt(1.5,4,1.5)) larm1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Arm1",vt(1,1,1)) larm2=part(3,modelzorz,0,0,BrickColor.new(Color3),"Left Arm2",vt(1,1,1)) larm3=part(3,modelzorz,0,1,BrickColor.new(Color4),"Left Arm3",vt(1,1,1)) --Scrapped to make way for new cannon numb=0.6 for i=1,3 do larm4=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Left Arm4",vt(1,1,1)) larmmsh4=mesh("CylinderMesh",larm4,"","",vt(0,0,0),vt(0.5,1.01,0.5)) larmwld4=weld(larm4,larm4,larm3,euler(1.57,0,0)*cf(numb,-0.1,0)) numb=numb-0.6 end larm5=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Left Arm5",vt(1,1,1)) larm6=part(3,modelzorz,0,0,Color1,"Left Arm6",vt(1,1,1)) larm7=part(3,modelzorz,0,0,Color1,"Left Arm7",vt(1,1,1)) larm8=part(3,modelzorz,0,0,Color1,"Left Arm8",vt(1,1,1)) larm9=part(3,modelzorz,0,0,Color1,"Left Arm9",vt(1,1,1)) larm10=part(3,modelzorz,0,0,Color1,"Left Arm10",vt(1,1,1)) larm11=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm11",vt(1,1,1)) larm12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Arm12",vt(1,1,1)) larm13=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm13",vt(1,1,1)) larm14=part(3,modelzorz,0,0,BrickColor.new(Color4),"Left Arm14",vt(1,1,1)) larm15=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm15",vt(1,1,1)) larm16=part(3,modelzorz,0,0,BrickColor.new(Color2),"Left Arm16",vt(1,1,1)) larm17=part(3,modelzorz,0,0,Color1,"Left Arm17",vt(1,1,1)) lfist1=part(3,fist1,0,0,BrickColor.new(Color2),"Left Fist1",vt(1,1,1)) lfist2=part(3,fist1,0,0,Color1,"Left Fist2",vt(1,1,1)) lfist3=part(3,fist1,0,0,Color1,"Left Fist3",vt(1,1,1)) lfist4=part(3,fist1,0,0,Color1,"Left Fist4",vt(1,1,1)) lfist5=part(3,fist1,0,0,Color1,"Left Fist5",vt(1,1,1)) lfist6=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist6",vt(1,1,1)) lfist7=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist7",vt(1,1,1)) lfist8=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist8",vt(1,1,1)) lfist9=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist9",vt(1,1,1)) lfist10=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist10",vt(1,1,1)) lfist11=part(3,fist1,0,0,BrickColor.new(Color3),"Left Fist11",vt(1,1,1)) lfist12=part(3,fist1,0,1,BrickColor.new("Really black"),"Left Fist Hitbox",vt(1.5,4,1.5)) rarm1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Arm1",vt(1,1,1)) rarm2=part(3,modelzorz,0,0,BrickColor.new(Color3),"Right Arm2",vt(1,1,1)) rarm3=part(3,modelzorz,0,0,BrickColor.new(Color4),"Right Arm3",vt(1,1,1)) numb=0.6 for i=1,3 do rarm4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Arm4",vt(1,1,1)) rarmmsh4=mesh("CylinderMesh",rarm4,"","",vt(0,0,0),vt(0.5,1.01,0.5)) rarmwld4=weld(rarm4,rarm4,rarm3,euler(1.57,0,0)*cf(numb,-0.1,0)) table.insert(rocketlaunchparts,rarm4) numb=numb-0.6 end rarm5=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Right Arm5",vt(1,1,1)) rarm6=part(3,modelzorz,0,0,Color1,"Right Arm6",vt(1,1,1)) rarm7=part(3,modelzorz,0,0,Color1,"Right Arm7",vt(1,1,1)) rarm8=part(3,modelzorz,0,0,Color1,"Right Arm8",vt(1,1,1)) rarm9=part(3,modelzorz,0,0,Color1,"Right Arm9",vt(1,1,1)) rarm10=part(3,modelzorz,0,0,Color1,"Right Arm10",vt(1,1,1)) rarm11=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Arm11",vt(1,1,1)) rarm12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Arm12",vt(1,1,1)) rarm13=part(3,modelzorz,0,0,BrickColor.new(Color2),"Right Arm13",vt(1,1,1)) rfist1=part(3,fist2,0,0,BrickColor.new(Color2),"Right Fist1",vt(1,1,1)) rfist2=part(3,fist2,0,0,Color1,"Right Fist2",vt(1,1,1)) rfist3=part(3,fist2,0,0,Color1,"Right Fist3",vt(1,1,1)) rfist4=part(3,fist2,0,0,Color1,"Right Fist4",vt(1,1,1)) rfist5=part(3,fist2,0,0,Color1,"Right Fist5",vt(1,1,1)) rfist6=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist6",vt(1,1,1)) rfist7=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist7",vt(1,1,1)) rfist8=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist8",vt(1,1,1)) rfist9=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist9",vt(1,1,1)) rfist10=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist10",vt(1,1,1)) rfist11=part(3,fist2,0,0,BrickColor.new(Color3),"Right Fist11",vt(1,1,1)) rfist12=part(3,fist2,0,1,BrickColor.new("Really black"),"Right Fist Hitbox",vt(1.5,4,1.5)) torsmsh1=mesh("BlockMesh",tors1,"","",vt(0,0,0),vt(2,1.5,3)) torsmsh2=mesh("BlockMesh",tors2,"","",vt(0,0,0),vt(3.3,1.3,2.8)) torsmsh3=mesh("BlockMesh",tors3,"","",vt(0,0,0),vt(2.5,0.8,3)) torsmsh4=mesh("BlockMesh",tors4,"","",vt(0,0,0),vt(2.4,0.7,1.5)) torsmsh5=mesh("BlockMesh",tors5,"","",vt(0,0,0),vt(1,1,1.5)) torsmsh6=mesh("BlockMesh",tors6,"","",vt(0,0,0),vt(2,0.6,2)) torsmsh7=mesh("BlockMesh",tors7,"","",vt(0,0,0),vt(2.5,1.5,1)) torsmsh8=mesh("BlockMesh",tors8,"","",vt(0,0,0),vt(2,1.5,0.9)) torsmsh9=mesh("BlockMesh",tors9,"","",vt(0,0,0),vt(1.9,1,1)) torsmsh10=mesh("BlockMesh",tors10,"","",vt(0,0,0),vt(1.5,1.3,1.3)) torsmsh11=mesh("BlockMesh",tors11,"","",vt(0,0,0),vt(1.2,2,1.2)) torsmsh12=mesh("BlockMesh",tors12,"","",vt(0,0,0),vt(1.2,1,1.4)) torsmsh13=mesh("BlockMesh",tors13,"","",vt(0,0,0),vt(1,1,1.2)) torsmsh14=mesh("BlockMesh",tors14,"","",vt(0,0,0),vt(0.2,1,1.2)) torsmsh15=mesh("BlockMesh",tors15,"","",vt(0,0,0),vt(0.2,1,1.2)) torsmsh16=mesh("BlockMesh",tors16,"","",vt(0,0,0),vt(0.2,1,1.2)) torsmsh17=mesh("BlockMesh",tors17,"","",vt(0,0,0),vt(1.2,1.2,1)) llegmsh1=mesh("BlockMesh",lleg1,"","",vt(0,0,0),vt(0.5,0.5,0.5)) llegmsh2=mesh("CylinderMesh",lleg2,"","",vt(0,0,0),vt(1.3,1.3,1.3)) llegmsh3=mesh("CylinderMesh",lleg3,"","",vt(0,0,0),vt(1,1.4,1)) llegmsh4=mesh("BlockMesh",lleg4,"","",vt(0,0,0),vt(1.2,1,1.2)) llegmsh5=mesh("BlockMesh",lleg5,"","",vt(0,0,0),vt(0.9,1,0.9)) llegmsh6=mesh("BlockMesh",lleg6,"","",vt(0,0,0),vt(0.8,1.2,0.8)) llegmsh7=mesh("BlockMesh",lleg7,"","",vt(0,0,0),vt(1,1.2,1.5)) llegmsh8=mesh("BlockMesh",lleg8,"","",vt(0,0,0),vt(1,0.8,1.4)) llegmsh9=mesh("BlockMesh",lleg9,"","",vt(0,0,0),vt(1,0.4,1.3)) llegmsh10=mesh("BlockMesh",lleg10,"","",vt(0,0,0),vt(1.5,2.5,0.8)) rlegmsh1=mesh("BlockMesh",rleg1,"","",vt(0,0,0),vt(0.5,0.5,0.5)) rlegmsh2=mesh("CylinderMesh",rleg2,"","",vt(0,0,0),vt(1.3,1.3,1.3)) rlegmsh3=mesh("CylinderMesh",rleg3,"","",vt(0,0,0),vt(1,1.4,1)) rlegmsh4=mesh("BlockMesh",rleg4,"","",vt(0,0,0),vt(1.2,1,1.2)) rlegmsh5=mesh("BlockMesh",rleg5,"","",vt(0,0,0),vt(0.9,1,0.9)) rlegmsh6=mesh("BlockMesh",rleg6,"","",vt(0,0,0),vt(0.8,1.2,0.8)) rlegmsh7=mesh("BlockMesh",rleg7,"","",vt(0,0,0),vt(1,1.2,1.5)) rlegmsh8=mesh("BlockMesh",rleg8,"","",vt(0,0,0),vt(1,0.8,1.4)) rlegmsh9=mesh("BlockMesh",rleg9,"","",vt(0,0,0),vt(1,0.4,1.3)) rlegmsh10=mesh("BlockMesh",rleg10,"","",vt(0,0,0),vt(1.5,2.5,0.8)) larmmsh1=mesh("BlockMesh",larm1,"","",vt(0,0,0),vt(0.5,0.5,0.5)) larmmsh2=mesh("BlockMesh",larm2,"","",vt(0,0,0),vt(3,0.5,2)) larmmsh3=mesh("BlockMesh",larm3,"","",vt(0,0,0),vt(2,1,1)) larmmsh5=mesh("BlockMesh",larm5,"","",vt(0,0,0),vt(0.5,0.5,0.5)) larmmsh6=mesh("BlockMesh",larm6,"","",vt(0,0,0),vt(3.1,1,0.5)) larmmsh7=mesh("BlockMesh",larm7,"","",vt(0,0,0),vt(0.5,1,2.1)) larmmsh8=mesh("BlockMesh",larm8,"","",vt(0,0,0),vt(0.5,1,2.1)) larmmsh9=mesh("BlockMesh",larm9,"","",vt(0,0,0),vt(3.1,1,0.5)) larmmsh10=mesh("BlockMesh",larm10,"","",vt(0,0,0),vt(3.1,0.5,2.5)) larmmsh11=mesh("BlockMesh",larm11,"","",vt(0,0,0),vt(1,1.5,1)) larmmsh12=mesh("BlockMesh",larm12,"","",vt(0,0,0),vt(0.5,0.5,0.5)) larmmsh13=mesh("BlockMesh",larm13,"","",vt(0,0,0),vt(1.2,1.9,1.2)) larmmsh14=mesh("BlockMesh",larm14,"","",vt(0,0,0),vt(1.5,0.8,1)) larmmsh15=mesh("BlockMesh",larm15,"","",vt(0,0,0),vt(0.2,1,0.2)) larmmsh16=mesh("BlockMesh",larm16,"","",vt(0,0,0),vt(0.2,1,0.2)) larmmsh17=mesh("SpecialMesh",larm17,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) lfistmsh1=mesh("BlockMesh",lfist1,"","",vt(0,0,0),vt(1.3,1,1.3)) lfistmsh2=mesh("BlockMesh",lfist2,"","",vt(0,0,0),vt(0.5,2,1.4)) lfistmsh3=mesh("BlockMesh",lfist3,"","",vt(0,0,0),vt(0.5,2,1.4)) lfistmsh4=mesh("BlockMesh",lfist4,"","",vt(0,0,0),vt(0.5,2,1.4)) lfistmsh5=mesh("BlockMesh",lfist5,"","",vt(0,0,0),vt(1.2,1,1.4)) lfistmsh6=mesh("BlockMesh",lfist6,"","",vt(0,0,0),vt(0.5,0.8,1.3)) lfistmsh7=mesh("BlockMesh",lfist7,"","",vt(0,0,0),vt(0.3,0.8,0.3)) lfistmsh8=mesh("BlockMesh",lfist8,"","",vt(0,0,0),vt(0.3,0.8,0.3)) lfistmsh9=mesh("BlockMesh",lfist9,"","",vt(0,0,0),vt(0.3,0.8,0.3)) lfistmsh10=mesh("BlockMesh",lfist10,"","",vt(0,0,0),vt(0.3,0.8,0.3)) lfistmsh11=mesh("BlockMesh",lfist11,"","",vt(0,0,0),vt(0.3,0.6,0.3)) rarmmsh1=mesh("BlockMesh",rarm1,"","",vt(0,0,0),vt(0.5,0.5,0.5)) rarmmsh2=mesh("BlockMesh",rarm2,"","",vt(0,0,0),vt(3,0.5,2)) rarmmsh3=mesh("BlockMesh",rarm3,"","",vt(0,0,0),vt(2,1,1)) rarmmsh5=mesh("BlockMesh",rarm5,"","",vt(0,0,0),vt(0.5,0.5,0.5)) rarmmsh6=mesh("BlockMesh",rarm6,"","",vt(0,0,0),vt(3.1,1,0.5)) rarmmsh7=mesh("BlockMesh",rarm7,"","",vt(0,0,0),vt(0.5,1,2.1)) rarmmsh8=mesh("BlockMesh",rarm8,"","",vt(0,0,0),vt(0.5,1,2.1)) rarmmsh9=mesh("BlockMesh",rarm9,"","",vt(0,0,0),vt(3.1,1,0.5)) rarmmsh10=mesh("BlockMesh",rarm10,"","",vt(0,0,0),vt(3.1,0.5,2.5)) rarmmsh11=mesh("BlockMesh",rarm11,"","",vt(0,0,0),vt(1,1.5,1)) rarmmsh12=mesh("BlockMesh",rarm12,"","",vt(0,0,0),vt(0.5,0.5,0.5)) rarmmsh13=mesh("BlockMesh",rarm13,"","",vt(0,0,0),vt(1.2,1.9,1.2)) rfistmsh1=mesh("BlockMesh",rfist1,"","",vt(0,0,0),vt(1.3,1,1.3)) rfistmsh2=mesh("BlockMesh",rfist2,"","",vt(0,0,0),vt(0.5,2,1.4)) rfistmsh3=mesh("BlockMesh",rfist3,"","",vt(0,0,0),vt(0.5,2,1.4)) rfistmsh4=mesh("BlockMesh",rfist4,"","",vt(0,0,0),vt(0.5,2,1.4)) rfistmsh5=mesh("BlockMesh",rfist5,"","",vt(0,0,0),vt(1.2,1,1.4)) rfistmsh6=mesh("BlockMesh",rfist6,"","",vt(0,0,0),vt(0.5,0.8,1.3)) rfistmsh7=mesh("BlockMesh",rfist7,"","",vt(0,0,0),vt(0.3,0.8,0.3)) rfistmsh8=mesh("BlockMesh",rfist8,"","",vt(0,0,0),vt(0.3,0.8,0.3)) rfistmsh9=mesh("BlockMesh",rfist9,"","",vt(0,0,0),vt(0.3,0.8,0.3)) rfistmsh10=mesh("BlockMesh",rfist10,"","",vt(0,0,0),vt(0.3,0.8,0.3)) rfistmsh11=mesh("BlockMesh",rfist11,"","",vt(0,0,0),vt(0.3,0.6,0.3)) local torswld1=weld(tors1,tors1,Torso,euler(0.2,0,0)*cf(-3,2.3,0)) -- torswld1=weld(tors1,tors1,Torso,euler(0,0,0)*cf(0,-4,5)) torswld2=weld(tors2,tors2,tors1,euler(0,0,0)*cf(0,0,0)) torswld3=weld(tors3,tors3,tors2,euler(0,0,0)*cf(0,1,0.2)) torswld4=weld(tors4,tors4,tors3,euler(0,0,0)*cf(0,0.5,-0.7)) torswld5=weld(tors5,tors5,tors3,euler(0,0,0)*cf(0,0.8,0.2)) torswld6=weld(tors6,tors6,tors5,euler(0,0,0)*cf(0,0.8,0)) torswld7=weld(tors7,tors7,tors6,euler(0,0,0)*cf(0,0,0.8)) torswld8=weld(tors8,tors8,tors7,euler(0,0,0)*cf(0,1.2,0)) torswld9=weld(tors9,tors9,tors7,euler(1,0,0)*cf(0,0.2,0.3)) torswld10=weld(tors10,tors10,tors8,euler(0.785,0,1.57)*cf(0,0,0)) torswld11=weld(tors11,tors11,tors6,euler(0,0,0)*cf(0,0,-0.6)) torswld12=weld(tors12,tors12,tors1,euler(0,0,0)*cf(0,-0.5,-0.2)) torswld13=weld(tors13,tors13,tors12,euler(0,0,0)*cf(0,-0.5,0)) torswld14=weld(tors14,tors14,tors13,euler(0,0,0)*cf(0.3,0.2,0.01)) torswld15=weld(tors15,tors15,tors13,euler(0,0,0)*cf(0,0.2,0.01)) torswld16=weld(tors16,tors16,tors13,euler(0,0,0)*cf(-0.3,0.2,0.01)) torswld17=weld(tors17,tors17,tors13,euler(0,0,0)*cf(0,0,-0.4)) torswld18=weld(tors18,tors18,tors1,euler(0,0,0)*cf(0,1,0)) llegwld1=weld(lleg1,lleg1,tors6,euler(0,0,0)*cf(1.5,0,-0.5)) llegwld2=weld(lleg2,lleg2,lleg1,euler(0,0,1.57)*cf(0,0,0)) llegwld3=weld(lleg3,lleg3,lleg2,euler(0,0,0)*cf(0,0,0)) llegwld4=weld(lleg4,lleg4,lleg2,euler(0,0,-1.57)*cf(0,0.4,0.8)) llegwld5=weld(lleg5,lleg5,lleg4,euler(0.785,0,0)*cf(0,-0.4,0)) llegwld6=weld(lleg6,lleg6,lleg4,euler(0,0,0)*cf(0,0.2,0.4)) llegwld7=weld(lleg7,lleg7,lleg4,euler(0,0,0)*cf(0,1.1,-0.4)) llegwld8=weld(lleg8,lleg8,lleg7,euler(0,0,0)*cf(0,1,0)) llegwld9=weld(lleg9,lleg9,lleg8,euler(0,0,0)*cf(0,0.6,0)) llegwld10=weld(lleg10,lleg10,lleg7,euler(0,0,0)*cf(0,0.5,0)) llegwld11=weld(lleg11,lleg11,lleg7,euler(0,0,0)*cf(0,-0.2,0)) rlegwld1=weld(rleg1,rleg1,tors6,euler(0,0,0)*cf(-1.5,0,-0.5)) rlegwld2=weld(rleg2,rleg2,rleg1,euler(0,0,1.57)*cf(0,0,0)) rlegwld3=weld(rleg3,rleg3,rleg2,euler(0,0,0)*cf(0,0,0)) rlegwld4=weld(rleg4,rleg4,rleg2,euler(0,0,-1.57)*cf(0,-0.4,0.8)) rlegwld5=weld(rleg5,rleg5,rleg4,euler(0.785,0,0)*cf(0,-0.4,0)) rlegwld6=weld(rleg6,rleg6,rleg4,euler(0,0,0)*cf(0,0.2,0.4)) rlegwld7=weld(rleg7,rleg7,rleg4,euler(0,0,0)*cf(0,1.1,-0.4)) rlegwld8=weld(rleg8,rleg8,rleg7,euler(0,0,0)*cf(0,1,0)) rlegwld9=weld(rleg9,rleg9,rleg8,euler(0,0,0)*cf(0,0.6,0)) rlegwld10=weld(rleg10,rleg10,rleg7,euler(0,0,0)*cf(0,0.5,0)) rlegwld11=weld(rleg11,rleg11,rleg7,euler(0,0,0)*cf(0,-0.2,0)) larmwld1=weld(larm1,larm1,tors1,euler(0,0,0)*cf(3,0,0)) larmwld2=weld(larm2,larm2,larm1,euler(0,0,0)*cf(0,0.2,0)) larmwld3=weld(larm3,larm3,larm2,euler(0,0,0)*cf(0,-0.4,0)) larmwld5=weld(larm5,larm5,larm1,euler(0,0,0)*cf(0,-0.4,-1)) larmwld6=weld(larm6,larm6,larm5,euler(0,0,0)*cf(0,0,0)) larmwld7=weld(larm7,larm7,larm5,euler(0,0,0)*cf(1.29,0,1)) larmwld8=weld(larm8,larm8,larm5,euler(0,0,0)*cf(-1.29,0,1)) larmwld9=weld(larm9,larm9,larm5,euler(0,0,0)*cf(0,0,2)) larmwld10=weld(larm10,larm10,larm5,euler(0,0,0)*cf(0,-0.7,1)) larmwld11=weld(larm11,larm11,larm2,euler(-0.5,0,0.2)*cf(0,0.8,0)) larmwld12=weld(larm12,larm12,larm11,euler(0.5,0,-0.2)*cf(0,0.8,0)) larmwld13=weld(larm13,larm13,larm12,cf(0,1,0)*euler(-1.2,0,0.2)) larmwld14=weld(larm14,larm14,larm2,euler(0,0,0)*cf(0,-0.2,0)) larmwld15=weld(larm15,larm15,larm14,euler(0,0,0.5)*cf(-0.4,-0.5,0)) larmwld16=weld(larm16,larm16,larm14,euler(0,0,-0.5)*cf(0.4,-0.5,0)) larmwld17=weld(larm17,larm17,larm14,euler(0,0,0)*cf(0,-1,0)) lfistwld1=weld(lfist1,lfist1,larm13,euler(0,0,0)*cf(0,1,0)) lfistwld2=weld(lfist2,lfist2,lfist1,euler(0,0,0)*cf(0.5,-1,0)) lfistwld3=weld(lfist3,lfist3,lfist1,euler(0,1.57,0)*cf(0,-1,0.5)) lfistwld4=weld(lfist4,lfist4,lfist1,euler(0,1.57,0)*cf(0,-1,-0.5)) lfistwld5=weld(lfist5,lfist5,lfist1,euler(-0.2,0,0)*cf(0,0.7,0)) lfistwld6=weld(lfist6,lfist6,lfist5,euler(0,0,-0.2)*cf(0.2,0.7,0)) lfistwld7=weld(lfist7,lfist7,lfist6,euler(0,0,-0.2)*cf(0,0.6,0.5)) lfistwld8=weld(lfist8,lfist8,lfist6,euler(0,0,-0.4)*cf(-0.1,0.6,0.175)) lfistwld9=weld(lfist9,lfist9,lfist6,euler(0,0,-0.4)*cf(-0.1,0.6,-0.175)) lfistwld10=weld(lfist10,lfist10,lfist6,euler(0,0,-0.4)*cf(-0.1,0.6,-0.5)) lfistwld11=weld(lfist11,lfist11,lfist6,euler(2.1,0.3,0)*cf(0,0.2,0.7)) lfistwld12=weld(lfist12,lfist12,lfist1,euler(0,0,0)*cf(0,0,0)) rarmwld1=weld(rarm1,rarm1,tors1,euler(0,0,0)*cf(-3,0,0)) rarmwld2=weld(rarm2,rarm2,rarm1,euler(0,0,0)*cf(0,0.2,0)) rarmwld3=weld(rarm3,rarm3,rarm2,euler(0,0,0)*cf(0,-0.4,0)) rarmwld5=weld(rarm5,rarm5,rarm1,euler(0,0,0)*cf(0,-0.4,-1)) rarmwld6=weld(rarm6,rarm6,rarm5,euler(0,0,0)*cf(0,0,0)) rarmwld7=weld(rarm7,rarm7,rarm5,euler(0,0,0)*cf(1.29,0,1)) rarmwld8=weld(rarm8,rarm8,rarm5,euler(0,0,0)*cf(-1.29,0,1)) rarmwld9=weld(rarm9,rarm9,rarm5,euler(0,0,0)*cf(0,0,2)) rarmwld10=weld(rarm10,rarm10,rarm5,euler(0,0,0)*cf(0,-0.7,1)) rarmwld11=weld(rarm11,rarm11,rarm2,euler(-0.5,0,-0.2)*cf(0,0.8,0)) rarmwld12=weld(rarm12,rarm12,rarm11,euler(0.5,0,0.2)*cf(0,0.8,0)) rarmwld13=weld(rarm13,rarm13,rarm12,cf(0,1,0)*euler(-1.2,0,-0.2)) rfistwld1=weld(rfist1,rfist1,rarm13,euler(0,0,0)*cf(0,1,0)) rfistwld2=weld(rfist2,rfist2,rfist1,euler(0,0,0)*cf(-0.5,-1,0)) rfistwld3=weld(rfist3,rfist3,rfist1,euler(0,1.57,0)*cf(0,-1,0.5)) rfistwld4=weld(rfist4,rfist4,rfist1,euler(0,1.57,0)*cf(0,-1,-0.5)) rfistwld5=weld(rfist5,rfist5,rfist1,euler(-0.2,0,0)*cf(0,0.7,0)) rfistwld6=weld(rfist6,rfist6,rfist5,euler(0,0,0.2)*cf(-0.2,0.7,0)) rfistwld7=weld(rfist7,rfist7,rfist6,euler(0,0,0.2)*cf(0,0.6,0.5)) rfistwld8=weld(rfist8,rfist8,rfist6,euler(0,0,0.4)*cf(0.1,0.6,0.175)) rfistwld9=weld(rfist9,rfist9,rfist6,euler(0,0,0.4)*cf(0.1,0.6,-0.175)) rfistwld10=weld(rfist10,rfist10,rfist6,euler(0,0,0.4)*cf(0.1,0.6,-0.5)) rfistwld11=weld(rfist11,rfist11,rfist6,euler(2.1,-0.3,0)*cf(0,0.2,0.7)) rfistwld12=weld(rfist12,rfist12,rfist1,euler(0,0,0)*cf(0,0,0)) player = Player ch = Character RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] RH = ch.Torso["Right Hip"] LH = ch.Torso["Left Hip"] -- RSH.Parent = nil LSH.Parent = nil RH.Parent = nil LH.Parent = nil -- RW.Part0 = ch.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso --_G.R = RW -- LW.Part0 = ch.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso --_G.L = LW -- RWL.Part0 = ch.Torso RWL.C0 = cf(0, -1.5, 0) --* euler(1.3, 0, -0.5) RWL.C1 = cf(-0.5, 0.5, 0) RWL.Part1 = ch["Right Leg"] RWL.Parent = ch.Torso --_G.R = RW -- LWL.Part0 = ch.Torso LWL.C0 = cf(0, -1.5, 0) --* euler(1.7, 0, 0.8) LWL.C1 = cf(0.5, 0.5, 0) LWL.Part1 = ch["Left Leg"] LWL.Parent = ch.Torso --_G.L = LW -- Neck.C0=necko*euler(0.2,0,0) LW.C0 = cf(-1.5,0.5,0) * euler(-0.2,0,0) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(-0.3,0,0.1) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RWL.C0 = cf(0,-0.5,0) * euler(1,0,0.1) RWL.C1 = cf(-0.5,1.5,0) * euler(0,0,0) LWL.C0 = cf(0,-0.5,0) * euler(1,0,-0.1) LWL.C1 = cf(0.5,1.5,0) * euler(0,0,0) -- if (script.Parent.className ~= "HopperBin") then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = "Roi" script.Parent = Tool end Bin = script.Parent local bg = it("BodyGyro") bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge bg.P = 20e+003 bg.Parent = nil bp=it("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id wait() sou:play() wait(6) sou:Remove() end)) end function hideanim() equipped=false wait(0.1) Torso.Neck.C0=necko RootJoint.C0=RootCF end function equipanim() equipped=true wait(0.1) end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function attackone() attack=true idle=false closefistl() for i=0,1,0.1 do wait() RootJoint.C0=RootCF*euler(0,0,1*i) torswld5.C0=euler(0,1*i,0)*cf(0,0.8,0.2) larmwld11.C0=euler(-0.5,0,0.2+1.3*i)*cf(1*i,0.8-0.1*i,0) end con1=lfist12.Touched:connect(function(hit) Damagefunc1(hit,20,5) end) so("http://roblox.com/asset/?id=10209640",lfist12,1,0.5) for i=0,1,0.2 do wait() RootJoint.C0=RootCF*euler(0,0,1-2.3*i) torswld5.C0=euler(0,1-2.3*i,0)*cf(0,0.8,0.2) larmwld11.C0=euler(-0.5+0.5*i,0.5*i,1.5)*cf(1,0.8-0.1,0) end closefistr() for i=0,1,0.2 do wait() RootJoint.C0=RootCF*euler(0,0,1-2.3-0.2*i) torswld5.C0=euler(0,1-2.3-0.2*i,0)*cf(0,0.8,0.2) larmwld11.C0=euler(0,0.5,1.5)*cf(1,0.8-0.1,0) end con1:disconnect() openfistl() torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2) end function attacktwo() attack=true idle=false con1=rfist12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end) so("http://roblox.com/asset/?id=10209640",rfist12,1,0.6) for i=0,1,0.2 do wait() RootJoint.C0=RootCF*euler(0,0,-1.5+2.8*i) torswld5.C0=euler(0,1-2.5+2.8*i,0)*cf(0,0.8,0.2) larmwld11.C0=euler(0,0.5,1.5)*cf(1,0.8-0.1,0) rarmwld11.C0=euler(-0.5+0.5*i,0,-0.2-1.3*i)*cf(-1*i,0.8-0.1*i,0) end for i=0,1,0.2 do wait() RootJoint.C0=RootCF*euler(0,0,-1.5+2.8+0.2*i) torswld5.C0=euler(0,1-2.5+2.8+0.2*i,0)*cf(0,0.8,0.2) larmwld11.C0=euler(0,0.5,1.5)*cf(1,0.8-0.1,0) end con1:disconnect() openfistr() for i=0,1,0.1 do wait() RootJoint.C0=RootCF*euler(0,0,1.5-1.5*i) torswld5.C0=euler(0,1.5-1.5*i,0)*cf(0,0.8,0.2) larmwld11.C0=euler(-0.5*i,0.5-0.5*i,1.5-1.3*i)*cf(1-1*i,0.8-0.1+0.1*i,0) rarmwld11.C0=euler(-0.5*i,0,-1.5+1.3*i)*cf(-1+1*i,0.8-0.1+0.1*i,0) --[[ larmwld11.C0=euler(-0.5+0.2*i,0,0.2)*cf(0,0.8,0) rarmwld11.C0=euler(-0.5+0.2*i,0,-0.2)*cf(0,0.8,0)]] end torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2) attack=false end function MovingPunch() attack=true closefistr() con1=rfist12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end) so("http://roblox.com/asset/?id=10209640",rfist12,1,0.4) for i=0,1,0.1 do wait() rarmwld11.C0=euler(-0.5-1.5*i,0,-1.2-0.37*i)*cf(-1+1*i,0.7,0.5*i) rarmwld12.C0=euler(0.5-0.5*i,0,0.2-0.2*i)*cf(0,0.8,0) rarmwld13.C0=cf(0,1,0)*euler(-1.2+1.2*i,0,-0.2+0.2*i) end for i=0,1,0.1 do wait() rarmwld11.C0=euler(-0.5-1.5-0.2*i,0,-1.2-0.37)*cf(-1+1,0.7,0.5) end con1:disconnect() openfistr() for i=0,1,0.1 do wait() rarmwld11.C0=euler(-0.5-1.7+1.7*i,0,-1.2-0.37+0.37*i)*cf(-1*i,0.7,0.5-0.5*i) rarmwld12.C0=euler(0.5*i,0,0.2*i)*cf(0,0.8,0) rarmwld13.C0=cf(0,1,0)*euler(-1.2*i,0,-0.2*i) end torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2) rarmwld11.C0=euler(-0.5,0,-0.2-1)*cf(-1,0.8-0.1,0) rarmwld12.C0=euler(0.5,0,0.2)*cf(0,0.8,0) rarmwld13.C0=cf(0,1,0)*euler(-1.2,0,-0.2) attack=false end function punchone() attack=true idle=false --[[ LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2) RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.2) ]] closefistl() for i=0,1,0.1 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2-1.37*i) lfistwld1.C0=euler(-0.6-0.97*i,0.2,0)*cf(4,-2+2*i,1) end con1=lfist12.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) so("http://roblox.com/asset/?id=10209640",lfist12,1,0.5) for i=0,1,0.2 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0,-1.2*i,-1.57) lfistwld1.C0=euler(-1.57,0.2,0)*cf(4,0,1)*euler(0,1.2*i,0) end for i=0,1,0.2 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0,-1.2-0.2*i,-1.57) lfistwld1.C0=euler(-1.57,0.2,0)*cf(4,0,1)*euler(0,1.2+0.2*i,0) end con1:disconnect() openfistl() end function punchtwo() attack=true idle=false for i=0,1,0.1 do wait() RootJoint.C0=euler(-1.57,0,3.14)*euler(0,0,1*i) lfistwld1.C0=euler(-1.57,0.2,0)*cf(4,0,1)*euler(0,1.4-1.4*i,0) end attack=false end function RocketPunch() Humanoid.WalkSpeed=0 attack=true idle=false for i=0,1,0.2 do wait() RootJoint.C0=RootCF*euler(0,0,-1*i) torswld5.C0=euler(0,-1*i,0)*cf(0,0.8,0.2) rarmwld11.C0=euler(-0.5+0.5*i,0,-0.2)*cf(0,0.8,0) rarmwld13.C0=cf(0,1,0)*euler(-1.2+1.2*i,0,-0.2+0.2*i) end for i=0,1,0.2 do wait() RootJoint.C0=RootCF*euler(0,0,-1+2.5*i) torswld5.C0=euler(0,-1+2.5*i,0)*cf(0,0.8,0.2) rarmwld11.C0=euler(-1.57*i,1.57*i,-0.2+0.2*i)*cf(0,0.8,0) rarmwld12.C0=euler(0.5-0.5*i,-1.57*i,0.2-0.2*i)*cf(0,0.8,0) --rarmwld13.C0=cf(0,1,0)*euler(-1.2+1.2*i,0,-0.2+0.2*i) end so("http://www.roblox.com/asset/?id=2697431",rfist12,1,0.2) disconnect=false con1=rfist12.Touched:connect(function(hit) disconnect=true Damagefunc1(hit,30,30) end) rfistwld1.Part1=nil rfist1.CanCollide=true rfist12.CanCollide=true rfist1.CFrame=rfist1.CFrame*cf(0,-2,0) rfist1.Velocity=MMouse.Hit.lookVector * 70 bv=Instance.new("BodyVelocity") bv.Parent=rfist1 bv.maxForce=Vector3.new(4e+020, 4e+020, 4e+020) bv.velocity=MMouse.Hit.lookVector * 70 gy=Instance.new("BodyGyro") gy.Parent=rfist1 gy.maxTorque = Vector3.new(999999999999,99999999999999999,0) gy.cframe = CFrame.new(gy.Parent.Position, MMouse.Hit.p)*euler(1.57,1.57,0) bf=Instance.new("BodyForce") bf.Parent=rfist1 mass=rfist1:GetMass()+rfist2:GetMass()+rfist3:GetMass()+rfist4:GetMass()+rfist5:GetMass()+rfist6:GetMass()+rfist7:GetMass()+rfist8:GetMass()+rfist9:GetMass()+rfist10:GetMass()+rfist11:GetMass()+rfist12:GetMass() bf.force=Vector3.new(0, 196.2 * mass, 0) -- rfistwld1=weld(rfist1,rfist1,rarm13,euler(0,0,0)*cf(0,1,0)) wait() rfist1.Velocity=MMouse.Hit.lookVector * 120 numb=0 for i=1,100 do if numb<=5 then numb=numb+1 else numb=0 end local target=findNearestTorso(rfist1.Position,50) if target~=nil then bv.velocity=(target.Position-rfist1.Position).unit*70 gy.cframe = CFrame.new(gy.Parent.Position, target.Position)*euler(1.57,1.57,0) --rfist1.Velocity=MMouse.Hit.lookVector * 70 else bv.velocity=MMouse.Hit.lookVector * 70 gy.cframe = CFrame.new(gy.Parent.Position, MMouse.Hit.p)*euler(1.57,1.57,0) end if disconnect==false then wait() end end so("http://www.roblox.com/asset/?id=2101148",rfist12,1,0.6) boomcf=rfist12.CFrame MagicCircle(BrickColor.new("Bright red"),boomcf,1,1,1,5,5,5) for i=1,2 do MagicRing(BrickColor.new("Bright red"),boomcf*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,2,2,2) end con1:disconnect() bv.Parent=nil gy.Parent=nil bf.Parent=nil rfist1.CanCollide=false rfist12.CanCollide=false rfist1.Anchored=false rfistwld1.Part1=rarm13 RootJoint.C0=RootCF*euler(0,0,0) torswld5.C0=euler(0,0,0)*cf(0,0.8,0.2) rarmwld11.C0=euler(-0.5,0,-0.2)*cf(0,0.8,0) rarmwld12.C0=euler(0.5,0,0.2)*cf(0,0.8,0) rarmwld13.C0=cf(0,1,0)*euler(-1.2,0,-0.2) attack=false Humanoid.WalkSpeed=16 end function Rockets() attack=true holdrockets=true for i=0,1,0.1 do wait() rarmwld5.C0=euler(-0.6*i,0,0)*cf(0,-0.4,-1) end rocketnumb=1 while holdrockets==true do if rocketnumb==1 then rocketnumb=2 item=rocketlaunchparts[1] shoottrail(mouse,item) elseif rocketnumb==2 then rocketnumb=3 item=rocketlaunchparts[2] shoottrail(mouse,item) elseif rocketnumb==3 then rocketnumb=1 item=rocketlaunchparts[3] holdrockets=false shoottrail(mouse,item) end wait(0.5) end for i=0,1,0.1 do wait() rarmwld5.C0=euler(-0.6+0.6*i,0,0)*cf(0,-0.4,-1) end attack=false end function LightningOrb() attack=true for i=0,1,0.1 do wait() torswld1.C0=euler(0.2+2*i,0,0)*cf(-3,2.3-2*i,-3*i) LW.C0 = cf(-1.5,0.5,0) * euler(-0.2-1*i,0,0) RW.C0 = cf(1.5,0.5,0) * euler(-0.3-0.9*i,0,0.1) RWL.C0 = cf(0,-0.5,0) * euler(1+0.5*i,0,0.1-0.1*i) RWL.C1 = cf(-0.5,1.5-1.5*i,-0.5*i) * euler(-1.57*i,0,0) LWL.C0 = cf(0,-0.5,0) * euler(1+0.5*i,0,-0.1+0.1*i) LWL.C1 = cf(0.5,1.5-1.5*i,-0.5*i) * euler(-1.57*i,0,0) larmwld5.C0=euler(-0.8*i,0,0)*cf(0,-0.4,-1) end coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() torswld1.C0=euler(0.2+2,0,0)*cf(-3,2.3-2,-3) torswld1.C1=euler(3*i,0,0)*cf(0,0,0) LW.C0 = cf(-1.5,0.5,0) * euler(-1.2+2.4*i,0,0) RW.C0 = cf(1.5,0.5,0) * euler(-1.2+2.4*i,0,0.1) RWL.C1 = cf(-0.5,1.5*i,-0.5+0.5*i) * euler(-1.57+1.57*i,0,0) LWL.C1 = cf(0.5,1.5*i,-0.5+0.5*i) * euler(-1.57+1.57*i,0,0) end for i=0,1,0.1 do wait() torswld1.C0=euler(0.2+2,0,0)*cf(-3,2.3-2,-3) torswld1.C1=euler(3+0.1*i,0,0)*cf(0,-1.5*i,0) LW.C0 = cf(-1.5,0.5,0) * euler(1.2+0.8*i,0,0) RW.C0 = cf(1.5,0.5,0) * euler(1.2+0.8*i,0,0.1) RWL.C0 = cf(0,-0.5,0) * euler(1.5-1.4*i,0,0.2*i) LWL.C0 = cf(0,-0.5,0) * euler(1.5-1.5*i,0,-0.2*i) end for i=0,1,0.1 do wait() torswld1.C0=euler(0.2+2,0,0)*cf(-3,2.3-2,-3) torswld1.C1=euler(3.1-0.7*i,0,0.5*i)*cf(1*i,-1.5,0) LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(2-1*i,0,0.4*i) RW.C0 = cf(1.5,0.5,0) * euler(2-1*i,0,0.1+0.2*i) end end)) numb=0 for i=0,2,0.1 do wait(0.1) --Lightning(p0,p1,tym,ofs,col,th,tra) Lightning(larm17.Position+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),larm17.Position+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),3,1,"Bright yellow",0.05,0.5) if numb<=5 then numb=numb+1 else numb=0 MagicCircle(BrickColor.new("Bright yellow"),larm17.CFrame,0.5,0.5,0.5,1,1,1) end end shoottrail2(mouse,larm17) wait(1) for i=0,1,0.1 do wait() torswld1.C0=euler(2.2-1.5*i,0,0)*cf(-3,0.3-0.3*i,-3+3*i) torswld1.C1=euler(2.4-2.4*i,0,0.5-0.5*i)*cf(1-1*i,-1.5-0.5*i,1*i) LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(1-2*i,0,0.4-0.4*i) RW.C0 = cf(1.5,0.5,0) * euler(1-2*i,0,0.3-0.3*i) RWL.C0 = cf(0,-0.5,0) * euler(0.1+1.2*i,0,0.2-0.2*i) LWL.C0 = cf(0,-0.5,0) * euler(1.3*i,0,-0.2+0.2*i) larmwld5.C0=euler(-0.8+0.8*i,0,0)*cf(0,-0.4,-1) end for i=0,1,0.1 do wait() torswld1.C0=euler(0.7-0.5*i,0,0)*cf(-3,2.3*i,0) torswld1.C1=euler(0,0,0)*cf(0,-2+2*i,1-1*i) LW.C0 = cf(-1.5,0.5,0) * euler(-1+0.8*i,0,0) RW.C0 = cf(1.5,0.5,0) * euler(-1+0.7*i,0,0.1*i) RWL.C0 = cf(0,-0.5,0) * euler(1.3-0.3*i,0,0.1*i) LWL.C0 = cf(0,-0.5,0) * euler(1.3-0.3*i,0,-0.1*i) end attack=false end function closefistl() coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() lfistwld6.C0=euler(0,0,-0.2-0.4*i)*cf(0.2,0.7,0) lfistwld7.C0=euler(0,0,-0.2-0.4*i)*cf(0,0.6,0.5) lfistwld8.C0=euler(0,0,-0.4-0.2*i)*cf(-0.1,0.6,0.175) lfistwld9.C0=euler(0,0,-0.4-0.2*i)*cf(-0.1,0.6,-0.175) lfistwld10.C0=euler(0,0,-0.4-0.2*i)*cf(-0.1,0.6,-0.5) end end)) end function openfistl() coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() lfistwld6.C0=euler(0,0,-0.2-0.4+0.4*i)*cf(0.2,0.7,0) lfistwld7.C0=euler(0,0,-0.2-0.4+0.4*i)*cf(0,0.6,0.5) lfistwld8.C0=euler(0,0,-0.4-0.2+0.2*i)*cf(-0.1,0.6,0.175) lfistwld9.C0=euler(0,0,-0.4-0.2+0.2*i)*cf(-0.1,0.6,-0.175) lfistwld10.C0=euler(0,0,-0.4-0.2+0.2*i)*cf(-0.1,0.6,-0.5) end end)) end function closefistr() coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() rfistwld6.C0=euler(0,0,0.2+0.4*i)*cf(-0.2,0.7,0) rfistwld7.C0=euler(0,0,0.2+0.4*i)*cf(0,0.6,0.5) rfistwld8.C0=euler(0,0,0.4+0.2*i)*cf(0.1,0.6,0.175) rfistwld9.C0=euler(0,0,0.4+0.2*i)*cf(0.1,0.6,-0.175) rfistwld10.C0=euler(0,0,0.4+0.2*i)*cf(0.1,0.6,-0.5) end end)) end function openfistr() coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() rfistwld6.C0=euler(0,0,0.2+0.4-0.4*i)*cf(-0.2,0.7,0) rfistwld7.C0=euler(0,0,0.2+0.4-0.4*i)*cf(0,0.6,0.5) rfistwld8.C0=euler(0,0,0.4+0.2-0.2*i)*cf(0.1,0.6,0.175) rfistwld9.C0=euler(0,0,0.4+0.2-0.2*i)*cf(0.1,0.6,-0.175) rfistwld10.C0=euler(0,0,0.4+0.2-0.2*i)*cf(0.1,0.6,-0.5) end end)) end function idlefistl() coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() lfistwld8.C0=euler(0,0,-0.8+0.8*i)*cf(-0.1+0.1*i,0.6,0.175) end for i=0,1,0.1 do wait() lfistwld8.C0=euler(0,0,-0.4*i)*cf(-0.1*i,0.6,0.175) end end)) coroutine.resume(coroutine.create(function() wait(0.1) for i=0,1,0.1 do wait() lfistwld9.C0=euler(0,0,-0.4-0.4*i)*cf(-0.1,0.6,-0.175) end wait(0.1) for i=0,1,0.1 do wait() lfistwld9.C0=euler(0,0,-0.8+0.8*i)*cf(-0.1+0.1*i,0.6,-0.175) end for i=0,1,0.1 do wait() lfistwld9.C0=euler(0,0,-0.4*i)*cf(-0.1*i,0.6,-0.175) end end)) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() lfistwld10.C0=euler(0,0,-0.4-0.4*i)*cf(-0.1,0.6,-0.5) end wait(0.1) for i=0,1,0.1 do wait() lfistwld10.C0=euler(0,0,-0.8+0.8*i)*cf(-0.1+0.1*i,0.6,-0.5) end for i=0,1,0.1 do wait() end end)) end lfistwld10.C0=euler(0,0,-0.4*i)*cf(-0.1*i,0.6,-0.5) function idlefistr() coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() rfistwld6.C0=euler(0,0,0.2+0.4*i)*cf(-0.2+0.1*i,0.7,0) end wait(0.1) for i=0,1,0.1 do wait() rfistwld6.C0=euler(0,0,0.6-0.6*i)*cf(-0.2+0.1-0.1*i,0.7,0) end for i=0,1,0.1 do wait() rfistwld6.C0=euler(0,0,0.2*i)*cf(-0.2,0.7,0) end end)) coroutine.resume(coroutine.create(function() wait(0.2) for i=0,1,0.1 do wait() rfistwld7.C0=euler(0,0,0.2+0.6*i)*cf(0.1*i,0.6,0.5) end wait(0.1) for i=0,1,0.1 do wait() rfistwld7.C0=euler(0,0,0.8-0.8*i)*cf(0.1-0.1*i,0.6,0.5) end for i=0,1,0.1 do wait() rfistwld7.C0=euler(0,0,0.2*i)*cf(0,0.6,0.5) end end)) coroutine.resume(coroutine.create(function() wait(0.15) for i=0,1,0.1 do wait() rfistwld8.C0=euler(0,0,0.4+0.4*i)*cf(0.1,0.6,0.175) end wait(0.1) for i=0,1,0.1 do wait() rfistwld8.C0=euler(0,0,0.8-0.8*i)*cf(0.1-0.1*i,0.6,0.175) end for i=0,1,0.1 do wait() rfistwld8.C0=euler(0,0,0.4*i)*cf(0.1*i,0.6,0.175) end end)) coroutine.resume(coroutine.create(function() wait(0.1) for i=0,1,0.1 do wait() rfistwld9.C0=euler(0,0,0.4+0.4*i)*cf(0.1,0.6,-0.175) end wait(0.1) for i=0,1,0.1 do wait() rfistwld9.C0=euler(0,0,0.8-0.8*i)*cf(0.1-0.1*i,0.6,-0.175) end for i=0,1,0.1 do wait() rfistwld9.C0=euler(0,0,0.4*i)*cf(0.1*i,0.6,-0.175) end end)) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() rfistwld10.C0=euler(0,0,0.4+0.4*i)*cf(0.1,0.6,-0.5) end wait() end end)) function Aim() aiming=true coroutine.resume(coroutine.create(function() bg.maxTorque = vt(math.huge,math.huge,math.huge) bg.P = 9000 bg.Parent = Torso --wld1.C0 = euler(0,0,0) * cf(0,0,0) while aiming==true do wait() local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,RootPart.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) bg.cframe = cf(RootPart.Position,pos4) * euler(0,3.14,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * bg.Parent = RootPart local pos5 = Vector3.new(MMouse.Hit.p.x,RootPart.Position.Y,MMouse.Hit.p.z) offset=(Torso.Position.y-MMouse.Hit.p.y)/60 mag=(Torso.Position-MMouse.Hit.p).magnitude/80 offset=offset/mag end for i=0,1,0.1 do wait() bg.Parent=nil end end)) end function NoAim() aiming=false end spread=0 range=500 rangepower=10 function shoottrail(mouse,baseprt) so("http://www.roblox.com/asset/?id=2697431",baseprt,1,0.5) MagicBlock(BrickColor.new("Bright red"),baseprt.CFrame,0.1,0.1,0.1,1,1,1) coroutine.resume(coroutine.create(function(v) local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) local rangepos = range local function drawtrail(From,To) local effectsmsh = Instance.new("CylinderMesh") effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = modelzorz effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Bright red") effectsg.Reflectance = 0.25 local LP = From local point1 = To --[[if target~=nil then LP=targetted end]] local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(3,mg*5,3) effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) MagicBlock(BrickColor.new("Bright red"),effectsg.CFrame,0.1,0.1,0.1,0.5,0.5,0.5) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.2 do wait() effectsg.Transparency = 1*i effectsmsh.Scale = Vector3.new(3-3*i,mg*5,3-3*i) end effectsg.Parent = nil end)) end local newpos = baseprt.Position local inc = rangepower repeat wait() wait() rangepos = rangepos - 10 dir = dir * CFrame.Angles(math.rad(-0.5),0,0) hit,pos = rayCast(newpos,dir.lookVector,inc,Character) drawtrail(newpos,pos) newpos = newpos + (dir.lookVector * inc) if inc >= 20 then inc = inc - 10 end if hit ~= nil then rangepos = 0 end until rangepos <= 0 if hit ~= nil then so("http://www.roblox.com/asset/?id=2101148",hit,1,0.6) MagicCircle(BrickColor.new("Bright red"),CFrame.new(pos),0.5,0.5,0.5,2,2,2) MagicRing(BrickColor.new("Bright red"),CFrame.new(pos)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.5,0.5,0.5,0.5,0.5,0.5) if hit.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Humanoid tTorso=hit.Parent.Torso Damagefunc1(hit,10,20) --ADmg(hum,hit) elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Parent.Humanoid tTorso=hit.Parent.Parent.Torso Damagefunc1(hit.Parent.Parent.Torso,10,20) --ADmg(hum,hit) end end end)) end lightningdebounce=false function shoottrail2(mouse,baseprt) coroutine.resume(coroutine.create(function(v) local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) local rangepos = range*2 local function drawtrail(From,To) local effectsmsh = Instance.new("SpecialMesh") effectsmsh.MeshType = "Sphere" effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = modelzorz effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Bright yellow") effectsg.Reflectance = 0.25 local LP = From local point1 = To --[[if target~=nil then LP=targetted end]] local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(5,5,5) Lightning(LP+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),point1+vt(math.random(-1,1),math.random(-1,1),math.random(-1,1)),6,4,"Bright yellow",0.05,0.5) effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) local target=findNearestTorso(effectsg.Position,20) if target~=nil and lightningdebounce==false then lightningdebounce=true Lightning(effectsg.Position,target.Position,6,1,"Bright yellow",0.05,0.5) Damagefunc1(target,1,0) so("http://www.roblox.com/asset/?id=10756118",tartet,1,1) coroutine.resume(coroutine.create(function() wait(0.2) lightningdebounce=false end)) end coroutine.resume(coroutine.create(function() wait(0.1) effectsg.Parent = nil end)) end local newpos = baseprt.Position local inc = rangepower/10 repeat wait() wait() rangepos = rangepos - 10 dir = dir hit,pos = rayCast(newpos,dir.lookVector,inc,Character) drawtrail(newpos,pos) newpos = newpos + (dir.lookVector * inc) if inc >= 20 then inc = inc - 10 end if hit ~= nil then rangepos = 0 end until rangepos <= 0 if hit ~= nil then if hit.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Humanoid tTorso=hit.Parent.Torso Damagefunc1(hit,10,20) --ADmg(hum,hit) elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Parent.Humanoid tTorso=hit.Parent.Parent.Torso Damagefunc1(hit.Parent.Parent.Torso,10,20) --ADmg(hum,hit) end end end)) end function ModeChange() canidle=false idle=false if Mode=="Robot" then Mode="Battle" rfistwld1.Part1=Torso rfistwld1.C0=euler(-1,-0.2,0)*cf(-6,5,2) lfistwld1.Part1=Torso lfistwld1.C0=euler(-1,0.2,0)*cf(0,5,2) for _,v in pairs(modelzorz:children()) do if v.className=="Part" then coroutine.resume(coroutine.create(function(Part) for i=0,1,0.1 do wait(0) Part.Transparency=Part.Transparency+0.1 end end),v) print(v) end end for i=0,1,0.1 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(-0.2-0.1*i,0,-1.57*i) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(-0.3,0,0.1+1.47*i) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RWL.C0 = cf(0,-0.5,0) * euler(1-1*i,0,0.1) RWL.C1 = cf(-0.5,1.5,0) * euler(0,0,0) LWL.C0 = cf(0,-0.5,0) * euler(1-1*i,0,-0.1) LWL.C1 = cf(0.5,1.5,0) * euler(0,0,0) RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4-2.4*i) torswld1.C0=euler(0.2-0.2*i,0,0)*cf(-3+3*i,2.3-(2.3+2.4)*i,0) rfistwld1.C0=euler(-1+0.4*i,-0.2,0)*cf(-6+2*i,5-7*i,2-1*i) lfistwld1.C0=euler(-1+0.4*i,0.2,0)*cf(4*i,5-7*i,2-1*i) end workspace.CurrentCamera.CameraSubject=Humanoid workspace.CurrentCamera.CameraType = "Custom" RootJoint.Part1=Torso RootJoint.C0=euler(-1.57,0,3.14) RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4-2.4) modelzorz.Parent=nil rfistwld1.C0=euler(-0.6,-0.2,0)*cf(-4,-2,1) lfistwld1.C0=euler(-0.6,0.2,0)*cf(4,-2,1) rfistwld1.Parent=rfist1 --rfistwld1.Part1=Torso rfistwld1.Part1=RootPart lfistwld1.Parent=lfist1 --lfistwld1.Part1=Torso lfistwld1.Part1=RootPart print(lfistwld1.Part0) print(lfistwld1.Part1) wait(0.1) for i=0,1,0.1 do wait() LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(-0.3+0.3*i,-2.8*i,-1.57+0.5*i) RW.C0 = cf(1.5-0.5*i,0.5,-0.5*i) * euler(-0.3+0.3*i,2.8*i,1.57) rfistwld1.C1=euler(0,1*i,0)*cf(0,0,0) lfistwld1.C1=euler(0,-1*i,0)*cf(0,0,0) rfistwld1.C0=euler(-0.6-1*i,-0.2,0)*cf(-4,-2+1*i,1+1*i) lfistwld1.C0=euler(-0.6-0.7*i,0.2,0)*cf(4,-2+1*i,1+1*i) end print(lfistwld1.Part0) print(lfistwld1.Part1) for i=0,1,0.2 do wait() Neck.C0=necko*euler(0.2-0.2*i,0,0) LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(0,-2.8+2.7*i,-1.57+0.5-0.5*i) RW.C0 = cf(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * euler(0,2.8-2.7*i,1.57) rfistwld1.C1=euler(0,1-1*i,0)*cf(0,0,0) lfistwld1.C1=euler(0,-1+1*i,0)*cf(0,0,0) rfistwld1.C0=euler(-1.6,-0.2+1.47*i,0)*cf(-4-1*i,-1,2-2*i) lfistwld1.C0=euler(-1.3-0.3,0.2-1.47*i,0)*cf(4+1*i,-1,2-2*i) end for i=0,1,0.1 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0,-0.1+0.1*i,-1.57) RW.C0 = cf(1.5,0.5,0) * euler(0,0.1-0.1*i,1.57) rfistwld1.C0=euler(-1.6,1.27+0.1*i,0)*cf(-5,-1,0) lfistwld1.C0=euler(-1.6,-1.27-0.1*i,0)*cf(5,-1,0) end for i=0,1,0.1 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-1.57+1.37*i) RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57-1.37*i) RWL.C0 = cf(0,-0.5,0) * euler(0,0,0.1-0.1*i) LWL.C0 = cf(0,-0.5,0) * euler(0,0,-0.1+0.1*i) rfistwld1.C0=euler(-1.6+1*i,1.37-1.57*i,0)*cf(-5+1*i,-1-1*i,1*i) lfistwld1.C0=euler(-1.6+1*i,-1.37+1.57*i,0)*cf(5-1*i,-1-1*i,1*i) end RWL.Parent = nil LWL.Parent = nil RH.Parent = player.Character.Torso LH.Parent = player.Character.Torso canidle=true elseif Mode=="Battle" then Mode="Robot" workspace.CurrentCamera.CameraSubject=RootPart workspace.CurrentCamera.CameraType = "Track" modelzorz.Parent=Character RootJoint.Part1=tors1 RootJoint.C0=euler(-1.57,0,3.14) rfistwld1.Part1=Torso lfistwld1.Part1=Torso for e=1,#RobotWelds do RobotWelds[e].Parent=Torso end for _,v in pairs(modelzorz:children()) do if v.className=="Part" then coroutine.resume(coroutine.create(function(Part) for i=0,1,0.1 do wait(0) Part.Transparency=Part.Transparency-0.1 end if Part.Name~="Torso Hitbox" and Part.Name~="Left Leg Hitbox" and Part.Name~="Right Leg Hitbox" then Part.Transparency=0 end end),v) end end player = Player ch = Character RH = ch.Torso["Right Hip"] LH = ch.Torso["Left Hip"] -- RH.Parent = nil LH.Parent = nil -- RWL.Part0 = ch.Torso RWL.C0 = cf(0, -1.5, 0) --* euler(1.3, 0, -0.5) RWL.C1 = cf(-0.5, 0.5, 0) RWL.Part1 = ch["Right Leg"] RWL.Parent = ch.Torso --_G.R = RW -- LWL.Part0 = ch.Torso LWL.C0 = cf(0, -1.5, 0) --* euler(1.7, 0, 0.8) LWL.C1 = cf(0.5, 0.5, 0) LWL.Part1 = ch["Left Leg"] LWL.Parent = ch.Torso --_G.L = LW -- for i=0,1,0.1 do wait() Neck.C0=necko*euler(0.6*i,0,0) LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2-1.37*i) RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.2+1.37*i) RWL.C0 = cf(0,-0.5,0) * euler(1*i,0,0.1) LWL.C0 = cf(0,-0.5,0) * euler(1*i,0,-0.1) rfistwld1.C0=euler(-0.6-0.4*i,-0.2,0)*cf(-4-2*i,-2+7*i,1+1*i) lfistwld1.C0=euler(-0.6-0.4*i,0.2,0)*cf(4-4*i,-2+7*i,1+1*i) torswld1.C0=euler(0.2*i,0,0)*cf(-3*i,-2.4+(2.3+2.4)*i,0) RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4*i) RootJoint.C0=RootCF end RWL.C0 = cf(0,-0.5,0) * euler(1,0,0.1) RWL.C1 = cf(-0.5,1.5,0) * euler(0,0,0) LWL.C0 = cf(0,-0.5,0) * euler(1,0,-0.1) LWL.C1 = cf(0.5,1.5,0) * euler(0,0,0) rfistwld1.Part1=rarm13 rfistwld1.C0=euler(0,0,0)*cf(0,1,0) lfistwld1.Part1=larm13 lfistwld1.C0=euler(0,0,0)*cf(0,1,0) wait(0.2) closefistl() closefistr() for i=0,1,0.1 do wait() Neck.C0=necko*euler(0.6-0.4*i,0,0) LW.C0 = cf(-1.5,0.5,0) * euler(2*i,0,-1.57+1.57*i) RW.C0 = cf(1.5,0.5,0) * euler(2*i,0,1.57-1.57*i) larmwld11.C0=euler(-0.5-1*i,0,0.2-0.2*i)*cf(0,0.8,0) rarmwld11.C0=euler(-0.5-1*i,0,-0.2+0.2*i)*cf(0,0.8,0) end for i=0,1,0.1 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(2-3*i,0,0) RW.C0 = cf(1.5,0.5,0) * euler(2-3*i,0,0) larmwld11.C0=euler(-1.5+2*i,0,0)*cf(0,0.8,0) rarmwld11.C0=euler(-1.5+2*i,0,0)*cf(0,0.8,0) end openfistl() openfistr() for i=0,1,0.1 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(-1+0.8*i,0,0) RW.C0 = cf(1.5,0.5,0) * euler(-1+0.7*i,0,0.1*i) larmwld11.C0=euler(0.5-1*i,0,0.2*i)*cf(0,0.8,0) rarmwld11.C0=euler(0.5-1*i,0,-0.2*i)*cf(0,0.8,0) end LW.C0 = cf(-1.5,0.5,0) * euler(-0.2,0,0) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(-0.3,0,0.1) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) canidle=true end end function findNearestTorso(pos,distance) local list = game.Workspace:children() local torso = nil local dist = distance local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= Character) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.03 do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function Lightning(p0,p1,tym,ofs,col,th,tra) local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} for i=1,tym do local li = Instance.new("Part",modelzorz) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) end curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.5) end end Damagefunc1=function(hit,Damage,Knockback) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.2) attackdebounce = false end)) Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=Damage+math.random(0,10) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print("herp") if block.Value>0 then blocked=true block.Value=block.Value-1 print(block.Value) end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5) else Damage=Damage/2 h:TakeDamage(Damage) showDamage(hit.Parent,Damage,.5) end vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=RootPart.CFrame.lookVector*Knockback+RootPart.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) game:GetService("Debris"):AddItem(r,.5) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end showDamage=function(Char,Dealt,du) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Material = "SmoothPlastic" c.Transparency=0 c.BrickColor=BrickColor:Red() if CRIT==true then c.BrickColor=BrickColor.new("Really red") end c.Name="Head" c.TopSurface="SmoothNoOutlines" c.BottomSurface="SmoothNoOutlines" c.RightSurface="SmoothNoOutlines" c.LeftSurface="SmoothNoOutlines" c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end function ob1d(mouse) if attack == true then return end hold=true if Mode=="Robot" then if idle==false then MovingPunch() end Humanoid.WalkSpeed=0 if idle==true then canidle=false attackone() attacktwo() canidle=true end attack=false Humanoid.WalkSpeed=16 elseif Mode=="Battle" then canidle=false punchone() punchtwo() wait(1) LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.2) RW.C0 = cf(1.5,0.5,0) * euler(0,0,0.2) RootJoint.C0=euler(-1.57,0,3.14) attack=false canidle=true end end function ob1u(mouse) hold = false end buttonhold = false function key(key) if key=="x" then if debouncerockets==true then return end debouncerockets=true Rockets() debouncerockets=false end if key=="c" then if debounceorb==true then return end debounceorb=true LightningOrb() debounceorb=false end if attack == true then return end if key=="q" then if aiming==false then Aim() elseif aiming==true then NoAim() end end if key=="z" then canidle=false RocketPunch() canidle=true end if key=="f" then ModeChange() end --[[if key=="g" then so("http://roblox.com/asset/?id=133489855",Torso,1,1) wait(0.7) so("http://roblox.com/asset/?id=144844438",Torso,1,1) print("SOUND") end end]]-- function key2(key) if key=="e" then holdrockets=false end end end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) unsheathed = true player = Player ch = Character MMouse = mouse equipanim() end function ds(mouse) hideanim() wait(0) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Roi loaded.") while restarted==false do if Mode=="Robot" then wait() if canidle==true then if (Torso.Velocity*Vector3.new(1,0,1)).magnitude < 0.2 then idle=true armwalk=false if doingidle==false then RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4) coroutine.resume(coroutine.create(function() doingidle=true if math.random(1,5)==1 then idlefistr() end if math.random(1,5)==1 then idlefistl() end for i=0,1,0.01 do if idle==true then wait() RootJoint.C0=RootCF*cf(0,0,-0.5*i) llegwld2.C0=euler(0,0,1.57)*cf(0,-0.5*i,0) rlegwld2.C0=euler(0,0,1.57)*cf(0,-0.5*i,0) larmwld11.C0=euler(-0.5+0.2*i,0,0.2)*cf(0,0.8,0) rarmwld11.C0=euler(-0.5+0.2*i,0,-0.2)*cf(0,0.8,0) end end if math.random(1,5)==1 then idlefistr() end if math.random(1,5)==1 then idlefistl() end for i=0,1,0.01 do if idle==true then wait() RootJoint.C0=RootCF*cf(0,0,-0.5+0.5*i) llegwld2.C0=euler(0,0,1.57)*cf(0,-0.5+0.5*i,0) rlegwld2.C0=euler(0,0,1.57)*cf(0,-0.5+0.5*i,0) larmwld11.C0=euler(-0.5+0.2-0.2*i,0,0.2)*cf(0,0.8,0) rarmwld11.C0=euler(-0.5+0.2-0.2*i,0,-0.2)*cf(0,0.8,0) end end if math.random(1,5)==1 then idlefistr() end if math.random(1,5)==1 then idlefistl() end doingidle=false end)) end end if (Torso.Velocity*Vector3.new(1,0,1)).magnitude > 0.2 then idle=false if armwalk==false then armwalk=true coroutine.resume(coroutine.create(function() for i=0,1,0.05 do wait() larmwld11.C0=euler(-0.5,0,0.2+1*i)*cf(1*i,0.8-0.1*i,0) rarmwld11.C0=euler(-0.5,0,-0.2-1*i)*cf(-1*i,0.8-0.1*i,0) end while armwalk==true do wait() end larmwld11.C0=euler(-0.5,0,0.2)*cf(0,0.8,0) rarmwld11.C0=euler(-0.5,0,-0.2)*cf(0,0.8,0) end)) end if doingwalk==false then coroutine.resume(coroutine.create(function() doingwalk=true for i=0,1,0.1 do if idle==false then wait() RootJoint.C0=RootCF*cf(0,0,-0.7*i)*euler(0.1*i,0,-0.2*i) llegwld2.C0=euler(0.5*i,1*i,1.57)*cf(0,0,0) rlegwld2.C0=euler(0,-1*i,1.57)*cf(0,0,0) end end for i=0,1,0.1 do if idle==false then wait() RootJoint.C0=RootCF*cf(0,0,-0.7+0.7*i)*euler(0.1-0.1*i,0,-0.2+0.2*i) llegwld2.C0=euler(0.5-0.5*i,1-1*i,1.57)*cf(0,0,0) rlegwld2.C0=euler(0,-1+1*i,1.57)*cf(0,0,0) end end for i=0,1,0.1 do if idle==false then wait() RootJoint.C0=RootCF*cf(0,0,-0.7*i)*euler(0.1*i,0,0.2*i) llegwld2.C0=euler(0,-1*i,1.57)*cf(0,0,0) rlegwld2.C0=euler(-0.5*i,1*i,1.57)*cf(0,0,0) end end for i=0,1,0.1 do if idle==false then wait() RootJoint.C0=RootCF*cf(0,0,-0.7+0.7*i)*euler(0.1-0.1*i,0,0.2-0.2*i) llegwld2.C0=euler(0,-1+1*i,1.57)*cf(0,0,0) rlegwld2.C0=euler(-0.5+0.5*i,1-1*i,1.57)*cf(0,0,0) end end doingwalk=false end)) end --RootJoint.C0=RootCF --llegwld2.C0=euler(0,0,1.57)*cf(0,0,0) --rlegwld2.C0=euler(0,0,1.57)*cf(0,0,0) --larmwld11.C0=euler(-0.5,0,0.2)*cf(0,0.8,0) --rarmwld11.C0=euler(-0.5,0,-0.2)*cf(0,0.8,0) end end elseif Mode=="Battle" then wait() if canidle==true then idle=true armwalk=false if doingidle==false then RootCF=euler(-1.57,0,3.14)*cf(0,0,2.4) coroutine.resume(coroutine.create(function() doingidle=true for i=0,1,0.01 do if idle==true then wait() rfistwld1.C0=euler(-0.6+0.1*i,-0.2,0)*cf(-4,-2+0.1*i,1) lfistwld1.C0=euler(-0.6+0.1*i,0.2,0)*cf(4,-2+0.1*i,1) end end if math.random(1,5)==1 then idlefistr() end if math.random(1,5)==1 then idlefistl() end for i=0,1,0.01 do if idle==true then wait() rfistwld1.C0=euler(-0.6+0.1-0.1*i,-0.2,0)*cf(-4,-2+0.1-0.1*i,1) lfistwld1.C0=euler(-0.6+0.1-0.1*i,0.2,0)*cf(4,-2+0.1-0.1*i,1) end end if math.random(1,5)==1 then idlefistr() end if math.random(1,5)==1 then idlefistl() end doingidle=false end)) end end end end