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                - >You are the commander of an M1A2 Abrams.
 - >Through your optics, you look over the battlefield.
 - >Afghanistan? Nope.
 - >Your four-tank platoon is parked on the Innerbelt Bridge, the part of I-90 that goes over the Cuyahoga.
 - >You can see Progressive Field across the river.
 - >It, like the rest of the city, is a wreck.
 - >In a perfect world, this bridge would not actually be here right now.
 - >Most of the bridges in Cleveland have been destroyed to prevent the fluffy plague from escaping.
 - >Unfortunately, all the loud noises caused them to try fleeing anyway.
 - >Their corpses have choked the river system, and now the area is flooding with a fetid brew of dead ponies and their unbelievably foul feces.
 - >Northern Command changed their strategy; since the fluffies weren't bothering to use the bridges, no point in blowing them up anymore.
 - >All the four lane bridges, like this one, and the Carnegie Avenue Bridge half a klick north and west of you, were spared bombing.
 - >You're currently engaged in what 1st Armored Division calls a 'leak plugging' watch.
 - >The four vehicles in your platoon are tasked with stopping any attempt by the fluffy ponies to escape the rising waters by using this bridge.
 - >Backing you up are four Stryker Mobile Gun Systems from 3rd Battallion, 41st Infantry Regiment, an Army Stryker Brigade Combat Teams.
 - >You continue to look around for activity.
 - >”Damn, this is boring.”
 - >That would be your gunner complaining, as usual.
 - “I'd rather be deployed here than a place where the enemy actually shoots back.”
 - >That shuts him up, at least for a second.
 - >”Can't we just drive in there and run over the fucking things?”
 - >There's not enough oil in Saudi Arabia to power this tank long enough to run over nine-plus million fluffy ponies.
 - >On the radio, you hear the platoon commander, a Second Lieutenant right out of West Point, ask for a report.
 - “No targets in sight on I-90.”
 - >A few moments later, you hear that the tanks on Carnegie Avenue are engaging fluffies.
 - >You look through the optics again.
 - >Sure enough, a multicolored, living glacier is slowly making its way toward your position.
 - >”Man, I wanna go home.”
 - “Stop flapping your lips and get the sights on those ponies.”
 - >With a groan, the gunner begins actually doing his job.
 - >A white fluffy pony with a rainbow mane catches your attention.
 - >It's at the head of the pack; perhaps it's the leader.
 - “You see that one with the rainbow hair?”
 - >”Yeah, got the reticle on him now.”
 - >You call down to the loader.
 - “Canister.”
 - >He grabs a shell off the rack, pushes it into the open breech with his fist, then closes the breech block.
 - >”Round up!” he yells back.
 - >You belay giving the command to fire until the fuzzy blob closes the distance a bit more.
 - >You can't use high explosive, you might damage the bridge.
 - >Instead, the loader's put an M1028 into the gun.
 - >They're just about to begin crossing the bridge, almost two hundred meters away.
 - >Close enough.
 - “Fire!”
 - >The tank rocks as the gunner fires the gun, producing a solid thunk that vibrates both you and your crew.
 - >You watch through the optics.
 - >The fluffies barely have time to react to the noise, panicking and running in frightened circles.
 - >A large chunk of them suddenly disappear into a red cloud.
 - >The round just fired is a fragmenting canister full of over a thousand tungsten balls, ten millimeters in diameter.
 - >They fan out into a cone as they fly at a thousand meters a second.
 - >They could go through a Humvee; fluffy ponies offer barely more resistance than air.
 - >You detect three more thunks as the other tanks in your platoon fire.
 - >The fluffies are terrified, but they seem unwilling to go back.
 - >Probably scared of drowning. They've surely seen the piles of corpses in the rivers.
 - >You can see them talking as they run around helplessly, but you've no idea what they're saying.
 - >Doesn't matter; time to shut a few more of them up permanently.
 - “Canister!”
 - >The round goes into the gun. The gunner picks a distinctive fluffy.
 - >The gun goes thunk, and that fluffy, along with several hundred of its friends, ceases to be.
 - >The dumb little bastards have no idea what's happening.
 - >Instead of turning away from the loud noises and the bloody smears that used to be other fluffies, they run at full speed toward your platoon.
 - “Fire at will!”
 - >You hear smaller reports as the Strykers begin firing their 105s.
 - >They too have canister rounds, a design hastily scaled down from the 120s your tank uses.
 - >Each time you hear a gun go off, you see a cloud of red tear through the massive herd.
 - >They don't have any idea what to do, so they run.
 - >They're still coming.
 - >You cannot fire fast enough.
 - “We're gonna get overwhelmed!”
 - >You hear the Lieutenant call brigade headquarters for support.
 - >They call back and grant it.
 - “Driver, reverse. Gunner, keep firing.”
 - >Your tank platoon begins to retreat slowly, still shooting.
 - >The Strykers, having automatically loaded cannons, provide 'covering' fire while you move.
 - >You're backing up because you don't want to die in the upcoming fire.
 - >As you move, you decide to open the hatch and get a good view of the show.
 - >Fluff ponies are backed up forever on the other side of the river.
 - >It takes about ten minutes before you see the F-16s coming from the south.
 - >By now, everyone's backed way up, including the Strykers. You're at least three hundred meters from the bridge.
 - >With the loud noises having stopped, the fluffies are confident enough to try crossing the bridge in an orderly fashion.
 - >They stream across just as the F-16s drop their payload.
 - >The Mark 77 bombs plow into the fluffy clump and detonate.
 - >A few fluffies go flying through the air. They're the lucky ones.
 - >The rest are engulfed in a mixture of kerosene, white phosphorus, and a classified oxidizing agent.
 - >They burst into flames immediately.
 - >You watch them burn through a pair of binoculars.
 - >You can just barely hear the pops of exploding fluffy ponies.
 - >Even some of the Stryker crews have gotten out to watch.
 - >The fire is what finally breaks the will of the herd to press on; you can see the ones in the back start waddling into the city.
 - >They've decided drowning is better than catching on fire.
 - >You all stick around to make sure the fire doesn't get too far out of control.
 - >The flames exhaust the screaming, crying fuel fairly quickly.
 - >It's not windy, but you check for floating embers, as well as damage to the bridge.
 - >Doesn't look too bad, at least not from here.
 - >Maybe the stench of burned fluffy flesh will keep them from trying to cross here again.
 - >Actually, it kind of smells like an MRE, and you're hungry.
 - >You duck back into the turret and ask the loader where he's stowed them.
 
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