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- Update v1.03:
- Map Editor:
- Uploaded steam map-editor guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2058875860
- Added more tool-tips
- Fixed rare bug where certain fonts would disappear
- Removed large-town object for now - its shape was causing issues (will be reintroduced soon)
- Fixed custom-shaped terrain sometimes having wonky colliders
- Changed roads to be polygon shaped - the previous single-pathing was causing issues with colliders.
- Major:
- Turned on vsync for all graphics quality settings to fix excessive frame-rate on certain machines
- Minor:
- Added steam workshop button to custom missions level-select screen (opens a web browser to workshop page)
- Made figurine muzzle-flashes be disabled with 'show battle animations' option
- Fixed bug where dragging and unslotting a unit resulted in visual glitch and losing ability to slot that unit
- Balance:
- Further reduced artillery blast radius veterancy perks
- Made tanks a bit more resistant to artillery barrages
- ****************************************************************************************
- Update v1.02:
- Major features:
- - Added 'Highlighting grid coordinates from radio messages on map' (showing event locations) option. This is toggled off for new 'high' realism campaigns.
- - Added 'Units becoming understrength/exhausted after missions' option (shown when creating new campaign).
- Note: for existing campaigns, you must toggle the above options yourself in the options menu.
- Map editor:
- - Upload to steam workshop button hidden not clickable until map is saved once
- - Added confirmation panel when uploading to steam workshop
- - Added more tooltips
- - Fixed units sometimes ignoring elevation for path-finding
- - Fixed unit controller field not setting properly
- - Fixed road shapes not saving properly
- - Made default controller for enemy units static AI
- - Added highlighting to edit shape button
- - Fixed airfields not having visible labels
- - Made loading more error proof
- Balance:
- - Hitler Line: swapped an enemy infantry company with an infantry battalion (it felt wrong this mission is easier than the previous Gustav Line)
- - Nerfed artillery blast radius veterancy perks by 50% (they were gosh darned too big!)
- Minor:
- - Units no longer report losing sight of enemies when panicking or retreating (they're too busy!)
- - Royal Regina Rifles unit available for Juno Beach instead of Sicily, Royal 22é Regiment now available for Sicily
- - Fixed potential break in Dieppe Raid tutorial
- - Fixed rank designations in casualty list
- - Fixed a few typos
- ****************************************************************************************
- Update v1.01:
- Major features:
- Added 'extra mission duration' toggle to level-select screen. This doubles the duration for each operation, allowing you to take it slow and maneuver to your heart's content.
- Added 'slow game speed' toggle to level-select screen. This halves the normal game speed, slowing down the game and allowing you to more easily react to the craziness of war.
- Note: Both options above only available for singleplayer (for now).
- Minor:
- Removed the 'look at me' red circle animation of message prompts after it happens twice
- Made units be able to retreat when under fire even if they can't see their attacker (a.k.a. someone shooting your tanks, and your tanks can't see them)
- Tweaked AI to add maximum distance they'll move to capture empty enemy-held objectives (no more cross-map marathons!)
- Bug fixes:
- Resized main menu and options menu to better support super widescreen (3440x1440)
- Fixed scan-lines/grayscale remaining when quitting a mission while fast-forwarding via pause menu
- Fixed drum-roll sound not stopping when a max-veterancy unit is levelled-up
- Removed font warnings from player.log file
- Changed saved replay filenames to use given names instead of mission name
- MULTIPLAYER: Fixed client being unable to report enemy status using enemy figurines
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