Update v1.03: Map Editor: Uploaded steam map-editor guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2058875860 Added more tool-tips Fixed rare bug where certain fonts would disappear Removed large-town object for now - its shape was causing issues (will be reintroduced soon) Fixed custom-shaped terrain sometimes having wonky colliders Changed roads to be polygon shaped - the previous single-pathing was causing issues with colliders. Major: Turned on vsync for all graphics quality settings to fix excessive frame-rate on certain machines Minor: Added steam workshop button to custom missions level-select screen (opens a web browser to workshop page) Made figurine muzzle-flashes be disabled with 'show battle animations' option Fixed bug where dragging and unslotting a unit resulted in visual glitch and losing ability to slot that unit Balance: Further reduced artillery blast radius veterancy perks Made tanks a bit more resistant to artillery barrages **************************************************************************************** Update v1.02: Major features: - Added 'Highlighting grid coordinates from radio messages on map' (showing event locations) option. This is toggled off for new 'high' realism campaigns. - Added 'Units becoming understrength/exhausted after missions' option (shown when creating new campaign). Note: for existing campaigns, you must toggle the above options yourself in the options menu. Map editor: - Upload to steam workshop button hidden not clickable until map is saved once - Added confirmation panel when uploading to steam workshop - Added more tooltips - Fixed units sometimes ignoring elevation for path-finding - Fixed unit controller field not setting properly - Fixed road shapes not saving properly - Made default controller for enemy units static AI - Added highlighting to edit shape button - Fixed airfields not having visible labels - Made loading more error proof Balance: - Hitler Line: swapped an enemy infantry company with an infantry battalion (it felt wrong this mission is easier than the previous Gustav Line) - Nerfed artillery blast radius veterancy perks by 50% (they were gosh darned too big!) Minor: - Units no longer report losing sight of enemies when panicking or retreating (they're too busy!) - Royal Regina Rifles unit available for Juno Beach instead of Sicily, Royal 22é Regiment now available for Sicily - Fixed potential break in Dieppe Raid tutorial - Fixed rank designations in casualty list - Fixed a few typos **************************************************************************************** Update v1.01: Major features: Added 'extra mission duration' toggle to level-select screen. This doubles the duration for each operation, allowing you to take it slow and maneuver to your heart's content. Added 'slow game speed' toggle to level-select screen. This halves the normal game speed, slowing down the game and allowing you to more easily react to the craziness of war. Note: Both options above only available for singleplayer (for now). Minor: Removed the 'look at me' red circle animation of message prompts after it happens twice Made units be able to retreat when under fire even if they can't see their attacker (a.k.a. someone shooting your tanks, and your tanks can't see them) Tweaked AI to add maximum distance they'll move to capture empty enemy-held objectives (no more cross-map marathons!) Bug fixes: Resized main menu and options menu to better support super widescreen (3440x1440) Fixed scan-lines/grayscale remaining when quitting a mission while fast-forwarding via pause menu Fixed drum-roll sound not stopping when a max-veterancy unit is levelled-up Removed font warnings from player.log file Changed saved replay filenames to use given names instead of mission name MULTIPLAYER: Fixed client being unable to report enemy status using enemy figurines