Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //bytes:
- Primary Weapons:
- 0x0D - M4A1
- 0x0F - FAMAS
- 0X11 - SCAR-H
- 0x12 - TAR-21
- 0x10 - FAL
- 0x0c - M16A4
- 0x13 - ACR
- 0x0E - F2000
- 0x08 - AK-47
- 0x14 - MP5K
- 0x18 - UMP45
- 0x17 - VECTOR
- 0x16 - P90
- 0x15 - MINI-UZI
- 0x22 - L86 LSW
- 0x21 - RPD
- 0x24 - MG4
- 0x23 - AUG HBAR
- 0x25 - M240
- 0x27 - INTERVENTION
- 0x26 - BARRETT .50 CA
- 0x29 - WA2000
- 0x28 - M21 EBR
- 0x39 - ROIT SHLD
- Secondary Weapons:
- 0x19 - PP2000
- 0x07 - G18
- 0X01 - M93 RAFFICA
- 0x1a - TMP
- 0x20 - SPAZ-12
- 0x1e - AA-12
- 0x1d - STRIKER
- 0x1c - RANGER
- 0x1b - M1014
- 0x1f - MODEL 1887
- 0x03 - USP .45
- 0x06 - .44 MAGNUM
- 0x02 - M9
- 0x04 - DESERT EAGLE
- 0x31 - AT4-HS
- 0x32 - THUMPER X2
- 0x30 - STINGER
- 0x2f - JAVELIN
- 0x2b - RPG-7 X2
- Attachments:
- 0x00 - NONE
- 0x01 - LAUNCHER
- 0x02 - RED DOT SIGHT
- 0x03 - SILENCER
- 0x04 - ACOG SCOPE
- 0x0A - FMJ
- 0x08 - SHOTGUN
- 0x0E - HOLO SIGHT
- 0x09 - HEARTBEAT
- 0x07 - THERMAL
- 0x0B - EXT MAGS
- 0x0C - RAPID FIRE
- 0x06 - AKIMBO
- 0x05 - GRIP
- Lethal / Tacticals:
- 0x59 - FRAG
- 0x58 - SEMTEX
- 0x57 - THROWING KNIFE
- 0x3a - TAC
- 0x1a - BLAST SHIELD
- 0x53 - CLAYMORE
- 0x52 - C4
- 0x35 - FLASH
- 0x37 - STUN
- 0x36 - SMOKE
- Camos:
- 0x00 - NONE
- 0x01 - DESERT
- 0x08 - ARCTIC
- 0x02 - WOODLAND
- 0x03 - DIGITAL
- 0x09 - URBAN
- 0x05 - BLUE TIGER
- 0x04 - RED TIGER
- 0x0A - FALL
- 0x06 - GOLD ( JUST FOR SHOW )
- 0x07 - OLD BLUE TIGER ( JUST FOR SHOW )
- Perks:
- 0x37 - MARATHON
- 0x13 - SLEIGHT OF HAND
- 0x31 - SCAVENGER
- 0x40 - BLING
- 0x3d - ONE MAN ARMY
- 0x0e - STOPING POWER
- 0x28 - LIGHTWEIGHT
- 0x4c - HARDLINE
- 0x36 - COLD-BLOODED
- 0x0b - DANGER CLOSE
- 0x3f - COMMANDO
- 0x10 - STEADY AIM
- 0x23 - SCRAMBLER
- 0x41 - NINJA
- 0x0a - SITREP
- 0x0c - LAST STAND
- 0x60 - COPYCAT
- 0x4d - PAINKILLER
- 0x0d - MARTYRDOM
- 0x29 - FINAL STAND
- //Addresses:
- public uint Classname = 0x1FF9E2C; //(Size: 0xE)
- public uint Primary = 0x1FF9E08;
- public uint Primary_Camo = 0x1FF9E0E;
- public uint Primary_Attachment = 0x1FF9E0A; //(Gold: 0x06, Old Blue Tiger: 0x07)
- public uint Secondary = 0x1FF9E14;
- public uint Secondary_Attachment = 0x1FF9E16;
- public uint Secondary_Camo = 0x1FF9E1A;
- public uint Lethal = 0x1FF9E20;
- public uint Tactical = 0x1FF9E2A;
- public uint Perk1 = 0x1FF9E22;
- public uint Perk2 = 0x1FF9E24;
- public uint Perk3 = 0x1FF9E26;
- public uint Death_Perk = 0x1FF9E28;
- //Functions:
- public static void SetClassName(Int32 ClassIndex, uint offset, String Name)
- {
- if (ClassIndex > 0 && ClassIndex < 11)
- PS3.Extension.WriteString(offset + ((UInt32)ClassIndex * 0x40), Name);
- }
- public static void EditClass(Int32 ClassIndex, uint offset, byte Primary)
- {
- if (ClassIndex > 0 && ClassIndex < 11)
- PS3.Extension.WriteByte(offset + ((UInt32)ClassIndex * 0x40), Primary);
- }
- //calling
- SetClassName(1, Classname, "NGU DANK HAX"); //classname
- EditClass(1, Primary, 0x27); //sniper
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement