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- /*
- by ssg - cuel
- put a small trigger near your IED, activation once by the side that you want.
- in trigger:
- condition: getposATL (thisList select 0) select 2 < 5 && (vehicle (thisList select 0)) isKindOf "Car"
- use this if you do not want friendly AI's to trigger. (it won't blow up their tires anyway)
- condition: getposATL (thisList select 0) select 2 < 5 && (vehicle (thisList select 0)) isKindOf "Car" && (isPlayer(driver (thisList select 0)))
- on act: veh = [(vehicle (thisList select 0)),nameOfIED] execVM "roadIED.sqf";
- params:
- 1 : (vehicle (thisList select 0)) << do not change. it's the car
- 2: name of object (ied)
- 3 optional: 0 for left. leave blank for right (default).
- so for left tyre:
- on act: veh = [(vehicle (thisList select 0)),nameOfIED,0] execVM "roadIED.sqf";
- */
- _car = _this select 0;
- _ied = _this select 1;
- if ((driver _car) == player) then {
- _side = if (count _this == 3) then {true} else {false};
- if (isNull _ied || !alive _ied) exitWith {};
- if (_side) then {
- _side = "wheel_1_1_steering";
- }else{
- _side = "wheel_2_1_steering";
- };
- "ACE_C4explosion" createVehicle [(getPosATL _ied select 0),(getPosATL _ied select 1),((getPosATL _ied select 2)+0.2)];
- deleteVehicle _ied;
- sleep 0.2;
- _car setHit [_side,1];
- };
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