ArenMook

Example custom logger

Dec 26th, 2017
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  1. using UnityEngine;
  2. using TNet;
  3.  
  4. public class Test2 : MonoBehaviour
  5. {
  6.     static Test2 mInst;
  7.     Buffer mBuffer;
  8.     bool mChanged = false;
  9.    
  10.     void OnDestroy () { mBuffer.Recycle(); }
  11.     void PeriodicSave () { if (mChanged) Tools.WriteFile("CustomLog.txt", mBuffer.stream); }
  12.  
  13.     static public void Log (string text)
  14.     {
  15.         if (mInst == null)
  16.         {
  17.             var go = new GameObject("Logger", typeof(Test2));
  18.             mInst = go.GetComponent<Test2>();
  19.             mInst.mBuffer = Buffer.Create();
  20.             mInst.InvokeRepeating("PeriodicSave", 1f, 1f);
  21.         }
  22.  
  23.         mInst.mChanged = true;
  24.         mInst.mBuffer.BeginWriting(true).Write(text);
  25.     }
  26. }
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