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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerController : MonoBehaviour {
- public float speed;
- private Rigidbody rb;
- void Start ()
- {
- rb = GetComponent<Rigidbody> ();
- }
- void FixedUpdate ()
- {
- float moveHorizontal = Input.GetAxis ("Horizontal");
- float moveVertical = Input.GetAxis ("Vertical");
- Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
- rb.AddForce (movement * speed);
- }
- void OnTriggerEnter (Collider other)
- {
- if (other.gameObject.CompareTag ("Pick Up"))
- {
- other.gameObject.SetActive (false);
- }
- }
- }
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