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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerAwarenessController : MonoBehaviour
- {
- public bool AwareOfPlayer{get; private set;}
- public Vector2 DirectionTopPlayer{get; private set;}
- [SerializeField] private float playerAwarenessDistance;
- private Transform player;
- private void Awake()
- {
- player = FindAnyObjectByType<PlayerMovement>().transform;
- }
- // Update is called once per frame
- void Update()
- {
- Vector2 enemyTopPlayerVector = player.position - transform.position;
- DirectionTopPlayer = enemyTopPlayerVector.normalized;
- if (enemyTopPlayerVector.magnitude <= playerAwarenessDistance)
- {
- AwareOfPlayer = true;
- }
- else
- {
- AwareOfPlayer = false;
- }
- }
- }
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