johnnygoodguy2000

PlayerAwarenessController.cs

Jun 15th, 2024
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C# 0.87 KB | Gaming | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class PlayerAwarenessController : MonoBehaviour
  6. {
  7.     public bool AwareOfPlayer{get; private set;}
  8.     public Vector2 DirectionTopPlayer{get; private set;}
  9.     [SerializeField] private float playerAwarenessDistance;
  10.     private Transform player;
  11.  
  12.  
  13.  
  14. private void Awake()
  15.     {
  16.         player = FindAnyObjectByType<PlayerMovement>().transform;
  17.     }
  18.  
  19.     // Update is called once per frame
  20.     void Update()
  21.     {
  22.         Vector2 enemyTopPlayerVector = player.position - transform.position;
  23.         DirectionTopPlayer = enemyTopPlayerVector.normalized;
  24.  
  25.         if (enemyTopPlayerVector.magnitude <= playerAwarenessDistance)
  26.         {
  27.             AwareOfPlayer = true;
  28.  
  29.         }
  30.         else
  31.         {
  32.             AwareOfPlayer = false;
  33.         }
  34.        
  35.     }
  36. }
  37.  
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