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Jan 23rd, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. var player = map.getPlayer();
  31. map.setSquareColor(1, 12, '#fffddd')
  32.  
  33.  
  34.  
  35. if(me.getY()-player.getY()+12>0)
  36. {
  37. me.move('down');
  38. }
  39. else if(me.getY()-player.getY()+12<0)
  40. {
  41. me.move('up');
  42. }
  43. else if(me.getX()-player.getX()>0)
  44. {
  45. me.move('right');
  46. }
  47. else if(me.getX()-player.getX()<0)
  48. {
  49. me.move('left');
  50. }
  51.  
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  77.  
  78. }
  79. });
  80.  
  81. map.defineObject('barrier', {
  82. 'symbol': '░',
  83. 'color': 'purple',
  84. 'impassable': true,
  85. 'passableFor': ['robot']
  86. });
  87.  
  88. map.placeObject(0, map.getHeight() - 1, 'exit');
  89. map.placeObject(1, 1, 'robot');
  90. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  91. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  92.  
  93. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  94. autoGeneratedMaze.create( function (x, y, mapValue) {
  95. // don't write maze over robot or barrier
  96. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  97. return 0;
  98. } else if (mapValue === 1) { //0 is empty space 1 is wall
  99. map.placeObject(x,y, 'block');
  100. } else {
  101. map.placeObject(x,y,'empty');
  102. }
  103. });
  104. }
  105.  
  106. function validateLevel(map) {
  107. map.validateExactlyXManyObjects(1, 'exit');
  108. map.validateExactlyXManyObjects(1, 'robot');
  109. map.validateAtMostXObjects(1, 'blueKey');
  110. }
  111.  
  112. function onExit(map) {
  113. if (!map.getPlayer().hasItem('blueKey')) {
  114. map.writeStatus("We need to get that key!");
  115. return false;
  116. } else {
  117. return true;
  118. }
  119. }
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