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- #include "Zcommon.acs"
- script 1 (void)
- {
- int Counter[7] = { 0 };
- door_open(2, 64);
- Thing_ChangeTID(0, 1000 + PlayerNumber());
- while(getactorproperty(1000 + PlayerNumber(), APROP_Health) > 0) {
- setfont("confont");
- Counter[PlayerNumber()]++;
- delay(35);
- hudmessage(s:"Time: "; HUDMSG_PLAIN, 2, CR_DARKGRAY, 0.00, 0.97, 6.0, 0.05, 3.0 );
- hudmessage (d:Counter[PlayerNumber()]; HUDMSG_PLAIN, 1, CR_CYAN, 0.08, 0.97, 6.0, 0.05, 3.0 );
- acs_execute(2, 0);
- acs_execute(3, 0);
- acs_execute(4, 0);
- }
- }
- script 2 (void)
- {
- thing_spawn(50, T_IMP, 0, 0);
- delay(35);
- thing_spawn(51, T_DEMON, 0, 0);
- delay(35*5);
- spawnspot("EnhancedCacodemon", 98, 0, 0);
- SpawnSpot("BloodDemonClone", 99, 0, 0);
- delay(35*10);
- thing_spawn(51, T_DEMON, 0, 0);
- delay(35*5);
- restart;
- }
- script 3 (void)
- {
- thing_spawn(52, T_CHAINGUY, 0, 0);
- spawnspot("SuicideBomber", 94, 0, 0);
- delay(35*18);
- restart;
- }
- script 4 (void)
- {
- delay(35*120);
- door_open(76, 32);
- acs_execute(5, 0);
- }
- script 5 (void)
- {
- delay(35*5);
- thing_spawn(45,112, 0, 0);
- delay(35*20);
- spawnspot("FlyingFatso", 46, 0, 0);
- delay(35*10);
- thing_spawn(47, 113, 0, 0);
- restart;
- }
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