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- using UnityEngine;
- using System.Collections;
- using RogoDigital.LipSync;
- public class TestScript : MonoBehaviour
- {
- public LipSync lipsyncComponent;
- public LipSyncData lipsyncData;
- private void Update ()
- {
- if(Input.GetKeyUp(KeyCode.Space))
- {
- lipsyncComponent.Play(lipsyncData);
- }
- }
- }
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