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- on load:
- set {crate::title} to "&2[&aCrates&2] &a&k::&2"
- set {crate::nep} to "%{crate::title}% &4Je hebt &c&lonvoldoende permissies &4om deze command uit te voeren."
- if file "Files\Crates\list.yml" doesn't exist:
- create file "Files\Crates\list.yml"
- every 1 tick:
- delete {crate::list::*}
- set {crate::list::*} to yaml list "crates.list" of file "Files\Crates\list.yml"
- command /key [<text>] [<player>]:
- trigger:
- if player has permission "crate.key.give" OR "crate.*":
- if arg 1 is set:
- if arg 1 is "help":
- send "&2========&2[&aCrates&2]========"
- json("%player%", "&a&l/key list||ttp:&7Krijg een lijst met alle keys||cmd:/key list")
- json("%player%", "&a&l/key <keynaam>||ttp:&7Geef jezelf een key||sgt:/key <keynaam>|| &a&l[speler]||ttp:&7Geef een key aan een speler||sgt:/key <keynaam> [speler]")
- send "&2========&2[&aCrates&2]========"
- stop
- if arg 1 is "list":
- send "%{crate::title}% Dit zijn alle crates:"
- send "&a&l%{crate::list::*}%"
- stop
- if arg 1 is "Basic":
- if arg 2 is set:
- if arg 2 is online:
- send "%{crate::title}% Je hebt een &a&lkey &2gegeven aan &a&l%arg 2%&2."
- send "%{crate::title}% Veel plezier met je key!" to arg 2
- give 1 tripwire hook named "&7Basic Key" with lore "&5&kl" to arg 2
- stop
- else:
- send "%{crate::title}% &4Deze speler is niet online."
- stop
- else:
- send "%{crate::title}% Veel plezier met je key!"
- give 1 tripwire hook named "&7Basic Key" with lore "&5&kl" to player
- stop
- else:
- json("%player%", "%{crate::title}% Dit is geen key, doe:|| &a&l/key help||ttp:&7Krijg help menu||cmd:/key help|| &2voor meer info.")
- stop
- else:
- json("%player%", "%{crate::title}% Doe:|| &a&l/key help||ttp:&7Krijg help menu||cmd:/key help|| &2voor meer info.")
- stop
- else:
- send "%{crate::nep}%"
- stop
- command /crate [<text>]:
- trigger:
- if player has permission "crate.give" OR "crate.*":
- if arg 1 is set:
- if arg 1 is "help":
- send "&2========&2[&aCrates&2]========"
- json("%player%", "&a&l/crate list||ttp:&7Krijg een lijst met alle keys||cmd:/crate list")
- json("%player%", "&a&l/crate <keynaam>||ttp:&7Geef jezelf een crate||sgt:/crate <keynaam>")
- send "&2========&2[&aCrates&2]========"
- stop
- if arg 1 is "list":
- send "%{crate::title}% Dit zijn alle crates:"
- send "&a&l%{crate::list::*}%"
- stop
- if {crate::list::*} doesn't contain "%arg 1%":
- json("%player%", "%{crate::title}% Dit is geen crate, doe:|| &a&l/crate list||ttp:&7Krijg crate list||cmd:/crate list|| &2voor de lijst met alle crates.")
- stop
- else:
- delete {crate::cinfo::%arg 1%::*}
- set {crate::cinfo::%arg 1%::*} to yaml list "crates.info.Basic.cname" of file "Files\Crates\list.yml"
- send "%{crate::title}% Veel plezier met je crate!"
- give 1 chest named "%{crate::cinfo::%arg 1%::*}%" with lore "&5&kl" to player
- stop
- else:
- json("%player%", "%{crate::title}% Doe:|| &a&l/crate help||ttp:&7Krijg help menu||cmd:/crate help|| &2voor meer info.")
- stop
- else:
- send "%{crate::nep}%"
- stop
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