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ReActif

user_reactif_engine_tweaks

Dec 1st, 2022
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INI file 4.45 KB | Gaming | 0 0
  1. [AI]
  2. CodeTweakActionsEnabled = false
  3. EnableLowFPSDetection = false
  4. LOD1TickRate = 1
  5. LOD2TickRate = 2
  6. LOD3TickRate = 3
  7.  
  8. [Crowd]
  9. AppropriateMinDistToPlayer = 15.000000
  10. AppropriateMinLastSeenTime = 2000.000000
  11. BaseParkedCarProbability = 100.000000
  12. DespawnLastSeenMinTime = 1988.000000
  13. MinStreamingVelocityNormalizedToBlockSpawn = 1000000.000000
  14. SpawnLimit = 2000
  15. ZCutoffEnabled = false
  16.  
  17. [CrowdMovement]
  18. AngularSpeedFactor = 1.000000
  19. BlockingObstaclesDetectionDistance = 5.000000
  20. BorderRepulsionSpeed = 1.000000
  21. ComfortZoneRadiusFactor = 0.500000
  22. DesiredForwardLookupDistance = 4.000000
  23. DestinationDistance = 30.000000
  24. EntryPathPositionSearchDistance = 20.000000
  25. ForceStopRepulsors = false
  26. LaneLightsRecognitionDistance = 15.000000
  27. MaxChancesToUseZebra = 100.000000
  28. NPCObstaclesMass = 1.000000
  29. ObstacleMarbleRadiusMultiplier = 1.000000
  30. OverlapTolerance = 1.000000
  31. PlanLimitDistanceToReplan = 5.000000
  32. SeparationSpeedFactor = 1.000000
  33. TrafficLightRelevantDistance = 15.000000
  34. VehicleObstaclesMass = 2.000000
  35.  
  36. [Crowds]
  37. EnterWorkspotDelay = 0.000000
  38. ExponentDrivingOnPavement = 5.000000
  39. MaxSpeedDrivingOnPavement = 200.000000
  40.  
  41. [Decals]
  42. ForwardDecalPositionOffsetScale = 0.005000
  43.  
  44. [Editor/Streaming]
  45. ForceAutoHideDistanceMax = 32768.000000
  46.  
  47. [Editor/Terrain]
  48. UsePrefabStreamingVisualization = true
  49.  
  50. [Editor/Traffic]
  51. VisualizationRefreshInterval = 5
  52.  
  53. [Editor/VolumetricFog]
  54. Exponent = 5.000000
  55.  
  56. [EntityVisualController]
  57. ShadowMeshSwitchDistanceSquared = 64.000000
  58.  
  59. [Game]
  60. MaxPlayingEffects = 32768
  61.  
  62. [LevelOfDetail]
  63. DecalsHideDistance = 75.000000
  64. DynamicDecalsHideDistance = 75.000000
  65.  
  66. [Locomotion]
  67. CoverAngleThreshold = 45.000000
  68. SkippingAIRequestsEnabled = false
  69. StrafeRotationSpeed = 60.000000
  70. StrafeThresholdAngle = 50.000000
  71.  
  72. [nav]
  73. TileDebugDrawDistance = 150.000000
  74.  
  75. [Occlusion]
  76. ForceFullTest = true
  77. MaxDistance = 5000.000000
  78. MinBufferHeight = 512
  79. MinBufferWidth = 1024
  80. MultiFrustumUseGlobalOcclusion = false
  81.  
  82. [Rendering]
  83. DissolveTime = 0.050000
  84. DistantShadowsMaxBatchSize = 2000
  85. DistantShadowsMaxTrianglesPerBatch = 1600000
  86. HiResEntityCustomShadowmapSize = 1
  87. MultiLayerSelectionMaxLayersCount = 100
  88. RainMapBatchMaxTrianglesPerBatch = 800000
  89. RainMapProxySorting = true
  90. UseExperimentalVolFog = true
  91. UseSkinningLOD = true
  92.  
  93. [Rendering/FrostedGlass]
  94. GlassUseMipChain = false
  95.  
  96. [Rendering/GlobalIllumination]
  97. DistantShadowForce = 10.000000
  98.  
  99. [Rendering/Particles]
  100. MaxOffscreenSimTime = 30.000000
  101.  
  102. [Rendering/Shadows]
  103. CascadeFitToWorstCase = true
  104. CascadeRange0 = 12.000000
  105. CascadeRange1 = 30.000000
  106. CascadeRange2 = 75.000000
  107. CascadeRange3 = 140.000000
  108. CascadesHeuristicForceRefresh = true
  109. CascadesHeuristicMinMeshAutohideDistInCascade3 = 100.000000
  110. CascadeUseBackfacesAsCullingPlanes = true
  111. DistantShadowsForceFoliageGeometry = true
  112.  
  113. [Rendering/Video]
  114. MaxFrameUploadMB = 20971520
  115.  
  116. [Streaming]
  117. DistanceBoost = 15.000000
  118. MaxNodesPerFrame = 500
  119. MinStreamingDistance = 75.000000
  120. PrecacheDistance = 25.000000
  121. RadiusNearInvMult = 1.00000
  122. TimeLimitAttachingPerFrame = 12.00000
  123. TimeLimitSectorLoadPerFrame = 12.000000
  124. TimeLimitSectorUnloadPerFrame = 12.000000
  125. TimeLimitStreamedPerFrame = 12.000000
  126. TimeLimitStreamedPerFrameWhileLoading = 12.000000
  127.  
  128. [Streaming/Culling/StaticDecals]
  129. PosterDecalDistance = 75.000000
  130. FlatDecalDistance = 75.000000
  131.  
  132. [Traffic]
  133. AvoidanceLimitAngle = 10.000000
  134. carExpectedCollisionFactor = 1.000000
  135. decelerationFactor = 2.000000
  136. DisplacementCap = 5.000000
  137. FrontAngle = 30.000000
  138. GreenWaveAveragePredictedCarSpeed = 80.000000
  139. GreenWaveLength = 300.000000
  140. leftLaneSpeedIncrease = 150.000000
  141. MaxTimeBeforeGreenWave = 6.000000
  142. MinTimeBeforeGreenWave = 3.000000
  143. PathLaneIntersectionDownTolerance = 2.000000
  144. PathLaneIntersectionUpTolerance = 3.000000
  145. PlayerPrediction = 45.000000
  146. roadSpeedOverride = 100.000000
  147. SlotLaneOccupancyArea_Pedestrian = 2.000000
  148. SlotLaneOccupancyArea_Vehicle_Length = 5.000000
  149. SpotDetectionPrecision = 7.000000
  150. SpotDetectionRange = 5.000000
  151. StraightTurnLimit = 40.000000
  152. UncrowdMultiLaneRoads = false
  153. UncrowdOneLaneRoads = false
  154.  
  155. [Vehicle]
  156. EnableLowVelStoppingResistance = false
  157. ForceSimplifiedMovement = true
  158. PhysXTimeCompensationFactor = 0.000000
  159. VelocitySmoothingTime = 0.800000
  160. ; Decomment the following line to allow passing through other vehicles without collisions
  161. ;vehicleVsVehicleCollisions = false
  162.  
  163. [VehicleAI]
  164. PerceptionCollisionPropagationArea = 10.000000
  165. PerceptionNumSweeps = 90
  166. PerceptionNumSweepsRace = 48
  167. PerceptionTargetPropagationArea = 4.500000
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