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- stock GetPlayerWeaponDamage(weaponid) {
- new string[25];
- switch(weaponid) {
- case 22, 29: string = "8.25";
- case 23: string = "13.20";
- case 24, 38: string = "46.20";
- case 25, 26: string = "3.30";
- case 27: string = "4.95";
- case 28, 32: string = "6.60";
- case 30, 31: string = "9.90";
- case 33: string = "24.75";
- case 34: string = "41.25";
- case 35..37: string = "-1.0";
- }
- return string;
- }
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