stock GetPlayerWeaponDamage(weaponid) { new string[25]; switch(weaponid) { case 22, 29: string = "8.25"; case 23: string = "13.20"; case 24, 38: string = "46.20"; case 25, 26: string = "3.30"; case 27: string = "4.95"; case 28, 32: string = "6.60"; case 30, 31: string = "9.90"; case 33: string = "24.75"; case 34: string = "41.25"; case 35..37: string = "-1.0"; } return string; }