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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Bullet : MonoBehaviour {
- public float lifetime = 2;
- void Start () {
- }
- private void OnTriggerEnter2D(Collider2D col)
- {
- if (col.isTrigger == false )
- {
- if (col.CompareTag("Player"))
- {
- col.SendMessageUpwards("Damage", 1);
- }
- Destroy(gameObject);
- }
- }
- // Update is called once per frame
- void Update () {
- lifetime -= Time.deltaTime;
- if (lifetime <= 0)
- Destroy(gameObject);
- }
- }
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