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- /* Easy color correction for Exile.
- Thanks to MGTDB for showing me the way on this.
- Installation:
- Add this file to your Exile.Altis.pbo in the main directory.
- Add the following line of code to the very top of your InitPlayerLocal.sqf file:
- call compileFinal preprocessFileLineNumbers "effect.sqf"; // color correction script
- Comment out or uncomment any one of the preset colors listed in the effect.sqf or feel
- free to add your own.
- To generate your own correction:
- Paste any one of the presets from effect.sqf into the Eden debug console. Make your changes, then copy those changes to a new
- preset in the effect.sqf file.
- So easy, even I can do it.
- */
- ppEffectDestroy ExileClientPostProcessingColorCorrections;
- ppEffectDestroy ExileClientPostProcessingBorderVignette;
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [.65, 1.08, -0.04, [0.2, 0.4, 0.8, -0.22], [1, 1, 1.3, 1.3], [0, 0.5, .5, 0.0]];
- // "ColorCorrections" ppEffectCommit 0;
- // Blueish
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [.35, 1.48, -0.04, [0.6, 0.4, 0, -0.22], [1, 1, 1.8, 1.3], [0, 0.5, .5, 0.0]];
- // "ColorCorrections" ppEffectCommit 0;
- // Apocalypse yellow
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [.55, .85, 0, [0, 0, 4, -0.98], [.25, .70, 0, 1.3], [.50, .50, .50, 0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Silent Hill...no shit...lots of blue.
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [.55, .85, 0, [1, .05, -.09, -0.98], [0, 0, 0, .95], [0, 0, .09, 0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Less Blue (this is my favorite)
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [.55, .85, 0.1, [1, .4, 0, -0.25], [0, -1, -1, 0.7], [0, 0, .09, 0]];
- // "ColorCorrections" ppEffectCommit 0;
- //B&W with a touch of blue.
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1, 0.60, 0, [0, 0, 0, 0], [1, 1, 1.2, 0], [1, 1, -1, 0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Angry red planet
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [.70, 0.90, 0, [0, 0, 0, 0], [2, 1, 1, 0], [0, 1, 1, 0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Rad blasted
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [.50, 0.90, 0, [0, 0, 0, 0], [1.9, 1.6, 1, .60], [0, 1, 1, 0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Rad scorched...right after that nuke went off
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [.30, 1.6, 0, [0, 0, 0, 0], [1.9, 1.6, 1, .50], [0, 1, 1, 0]];
- // "ColorCorrections" ppEffectCommit 0;
- // Desert baked sand
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1.10, 1.15, 0.25, [0, .25, .80, -0.25], [0, -1, -1, 0.7], [0, 0, .09, 0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Realistic Color Correction theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [0.88, 0.88, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.3], [0.15, 0.09, 0.09, 0.0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Post Apocalyptic theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1, 0.9, -0.002, [0.0, 0.0, 0.0, 0.0], [1.0, 0.6, 0.4, 0.6], [0.199, 0.587, 0.114, 0.0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Nightstalkers theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1, 1.1, 0.0, [0.0, 0.0, 0.0, 0.0], [1.0,0.7, 0.6, 0.60], [0.200, 0.600, 0.100, 0.0]];
- // "ColorCorrections" ppEffectCommit 0;
- //OFP Gamma theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.6, 1.4, 0.6, 0.7], [0.199, 0.587, 0.114, 0.0]];
- // "ColorCorrections" ppEffectCommit 1;
- //Golden autumn theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [1.8, 1.8, 0.3, 0.7], [0.199, 0.587, 0.114, 0.0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Africa theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust[ 1, 1.3, 0.001, [-0.11, -0.65, -0.76, 0.015],[-5, -1.74, 0.09, 0.86],[-1.14, -0.73, 1.14, -0.09]];
- // "ColorCorrections" ppEffectCommit 0;
- //Afghan theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [0.9, 0.9, 0, [0, 0.1, 0.25, -0.14], [1, 1, 1, 1.26], [0.15, 0.09, 0.09, 0.0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Middle East theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [0.9, 1, 0, [0.1, 0.1, 0.1, -0.1], [1, 1, 0.8, 0.528], [1, 0.2, 0, 0]];
- // "ColorCorrections" ppEffectCommit 0;
- //Real Is Brown theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1,1,0,[0.1,0.2,0.3,-0.3],[1,1,1,0.5],[0.5,0.2,0,1]];
- // "ColorCorrections" ppEffectCommit 0;
- //Gray Tone theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1.0, 1.0, 0.0,[1.0, 1.0, 1.0, 0.0],[1.0, 1.0, 0.9, 0.35],[0.3,0.3,0.3,-0.1]];
- // "ColorCorrections" ppEffectCommit 0;
- //Cold Tone theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1.0, 1.0, 0.0,[0.2, 0.2, 1.0, 0.0],[0.4, 0.75, 1.0, 0.60],[0.5,0.3,1.0,-0.1]];
- // "ColorCorrections" ppEffectCommit 0;
- //Winter Blue theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1.1, 1.3, 0.0, [0.5, 0.5, 0.1, -0.1], [0.4, 0.75, 1.0, 0.60], [0.5,0.3,1.0,-0.1]];
- // "ColorCorrections" ppEffectCommit 0;
- //Winter White theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1, 1, 0, [0.31, 0.31, 1.0, 0.1], [0.85, 0.85, 0.92, 0.48], [1 , 1, 1, 0.03]];
- // "ColorCorrections" ppEffectCommit 0;
- //Mediterranean theme
- // "ColorCorrections" ppEffectEnable true;
- // "ColorCorrections" ppEffectAdjust [1.01, 1.18, -0.04, [1.0, 1.4, 0.8, -0.04], [0.55, 0.55, 0.72, 1.35], [0.699, 1.787, 0.314, 20.03]];
- // "ColorCorrections" ppEffectCommit 1;
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