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- Update v1.0.11 Changelog:
- _______________________________________
- Content
- • Add Simplified Chinese localization
- • Add Traditional Chinese localization
- • Add three new skirmish maps “Happy Island”, “The Great Hill”, and “Battle Of Three Kingdoms”
- • Add almost double the amount of unit voice quotation of the Metal in English
- AI
- • Teach AI how to heal damaged units
- • Teach AI how to use Radar units for maximum radar coverage
- • Tune AI to better use low health units
- UI
- • Add Field scene quick battle animations
- • Add extra hotkeys Z & C for canceling
- • Add extra hotkey X for opening menu
- • Increase text size for unit action descriptions
- • Increase text size of unit names on build menu
- • Rename Phased Array Radar to Phased Array
- • Improve hp bar displayed percentage precision
- • Improve visibility of score tallying
- • Improve control responsiveness on large maps
- • Make PC default to windowed fullscreen
- Balance
- • Increase Riflemen base damage against other Riflemen
- • Decrease Riflemen base damage against Lancers
- • Increase Lancer base damage against Riflemen
- • Increase Lancer base damage against Heavy Metals
- • Increase difficulty of Upper Path skirmish map
- Bugfix
- • Fix victory being forgotten upon reload if player quits during victory cutscene dialog
- • Fix edge case in team ordering at start of round
- • Fix ai Striker units not attacking as planned on specific maps
- • Fix the trigger for “Soldier’s Log #16”
- • Fix the name of the speaker not displaying on two dialog screen
- • Fix Metalpedia description of Scout units erroneously claiming they cannot enter forests
- • Remove inaccurate unit data from Metalpedia unit entries
- • Fix edge case on M08 where player could get stuck if they did not kill the enemy Fighter
- • Fix skirmish map Big Field not being listed as a 3 team map
- • Fix a dozen odd-kanji choices in Japanese localization
- Update v1.0.10 Changelog:
- _______________________________________
- Content
- • Add three new skirmish maps “Split Fire”, “Sea of Trees”, and “Abandoned Park”
- • Add loading screen in replacement of open cutscene video
- • Expand Hero Units Metalpedia entry
- UI
- • Increase text size for event dialogs
- • Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses
- • Add canceling of fast forward during cutscene dialogs
- • Add two extra zoom levels in field mode
- • Allow player cursor to enter unseen terrain
- • Make player cursor hover on top of tiles and not fixed to the floor
- • Make attack previews for indirect units show the unmoved attack range
- • Make camera panning track focusing on indirect unit’s targets
- • Make saving settings perform an immediate save to disk
- • Move cutscene dialog buttons to non-moving position at bottom of screen
- • Mouse controls select a unit even if the mouse position is not exactly over said unit
- • Reduce default unit voice play chance to 50% from 100%
- • Increase contrast of hp % number on per unit hp bar
- Balance
- • Make all land-based units healable at Cities, HQs, and Factories
- • Increase difficulty of M13 & M14 on both normal and New Game +
- • Reduce flanking vulnerability of Fighter units to 15% for attacks from behind
- • Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout
- units
- • Increase terrain sighting range by +1 for all buildings that can be captured
- • Increase attack power of Riflemen and SpecOps against Sniper units
- • Increase attack power of Lancers against Heavy Metals
- • Decrease difficulty of Mt. Forest in Skirmish Mode
- Bugfixes
- • Fix Steam Cloud save failing to update save files
- • Fix victory not being given to player on three or more team maps under rare conditions
- • Fix cursor realignment upon new player turn when auto-move to next action is disabled
- • Fix optional mission 3 (MX03) not revealing during New Game+ mode
- • Fix some UI text not being translated
- Update v1.0.9 Changelog:
- _______________________________________
- UI
- • Add “Exit” to title of main menu selection which contains the exit action
- Balance
- • Increase movement by +1 for Metal, Fortress, Gunship, Radar, and Scout units
- • Increase attack power of Scout and Lancer against Gunship
- • Reduce movement by -1 of Fighter units
- Bugfix
- • Fix unreal engine UI system re-using old score UI elements on mission select screen
- • Fix optional mission 3 (MX03) not revealing on mission select even when unlocked
- • Fix AI entering infinite loop in some rare cases
- • Fix AI indirect units ignoring vision
- • Fix unit hp bar ui widget not using rounding to ceiling when displaying hp
- • Fix Auto-Next-Action option performing auto next even when disabled
- • Fix typo in description of “Winning with the knife” achivement
- • Fix some Steam Achievements not getting configured in achievement system
- Update 1.0.8 - 2017/12/23
- • Improve UI scaling at low resolutions
- • Prevent SteamVR beta from auto launching upon TINY METAL startup
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