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Dec 28th, 2017
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  1. Update v1.0.11 Changelog:
  2. _______________________________________
  3.  
  4. Content
  5. • Add Simplified Chinese localization
  6. • Add Traditional Chinese localization
  7. • Add three new skirmish maps “Happy Island”, “The Great Hill”, and “Battle Of Three Kingdoms”
  8. • Add almost double the amount of unit voice quotation of the Metal in English
  9.  
  10. AI
  11. • Teach AI how to heal damaged units
  12. • Teach AI how to use Radar units for maximum radar coverage
  13. • Tune AI to better use low health units
  14.  
  15. UI
  16. • Add Field scene quick battle animations
  17. • Add extra hotkeys Z & C for canceling
  18. • Add extra hotkey X for opening menu
  19. • Increase text size for unit action descriptions
  20. • Increase text size of unit names on build menu
  21. • Rename Phased Array Radar to Phased Array
  22. • Improve hp bar displayed percentage precision
  23. • Improve visibility of score tallying
  24. • Improve control responsiveness on large maps
  25. • Make PC default to windowed fullscreen
  26.  
  27. Balance
  28. • Increase Riflemen base damage against other Riflemen
  29. • Decrease Riflemen base damage against Lancers
  30. • Increase Lancer base damage against Riflemen
  31. • Increase Lancer base damage against Heavy Metals
  32. • Increase difficulty of Upper Path skirmish map
  33.  
  34. Bugfix
  35. • Fix victory being forgotten upon reload if player quits during victory cutscene dialog
  36. • Fix edge case in team ordering at start of round
  37. • Fix ai Striker units not attacking as planned on specific maps
  38. • Fix the trigger for “Soldier’s Log #16”
  39. • Fix the name of the speaker not displaying on two dialog screen
  40. • Fix Metalpedia description of Scout units erroneously claiming they cannot enter forests
  41. • Remove inaccurate unit data from Metalpedia unit entries
  42. • Fix edge case on M08 where player could get stuck if they did not kill the enemy Fighter
  43. • Fix skirmish map Big Field not being listed as a 3 team map
  44. • Fix a dozen odd-kanji choices in Japanese localization
  45.  
  46.  
  47. Update v1.0.10 Changelog:
  48. _______________________________________
  49.  
  50. Content
  51. • Add three new skirmish maps “Split Fire”, “Sea of Trees”, and “Abandoned Park”
  52. • Add loading screen in replacement of open cutscene video
  53. • Expand Hero Units Metalpedia entry
  54.  
  55. UI
  56. • Increase text size for event dialogs
  57. • Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses
  58. • Add canceling of fast forward during cutscene dialogs
  59. • Add two extra zoom levels in field mode
  60. • Allow player cursor to enter unseen terrain
  61. • Make player cursor hover on top of tiles and not fixed to the floor
  62. • Make attack previews for indirect units show the unmoved attack range
  63. • Make camera panning track focusing on indirect unit’s targets
  64. • Make saving settings perform an immediate save to disk
  65. • Move cutscene dialog buttons to non-moving position at bottom of screen
  66. • Mouse controls select a unit even if the mouse position is not exactly over said unit
  67. • Reduce default unit voice play chance to 50% from 100%
  68. • Increase contrast of hp % number on per unit hp bar
  69.  
  70. Balance
  71. • Make all land-based units healable at Cities, HQs, and Factories
  72. • Increase difficulty of M13 & M14 on both normal and New Game +
  73. • Reduce flanking vulnerability of Fighter units to 15% for attacks from behind
  74. • Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout
  75. units
  76. • Increase terrain sighting range by +1 for all buildings that can be captured
  77. • Increase attack power of Riflemen and SpecOps against Sniper units
  78. • Increase attack power of Lancers against Heavy Metals
  79. • Decrease difficulty of Mt. Forest in Skirmish Mode
  80.  
  81. Bugfixes
  82. • Fix Steam Cloud save failing to update save files
  83. • Fix victory not being given to player on three or more team maps under rare conditions
  84. • Fix cursor realignment upon new player turn when auto-move to next action is disabled
  85. • Fix optional mission 3 (MX03) not revealing during New Game+ mode
  86. • Fix some UI text not being translated
  87.  
  88.  
  89. Update v1.0.9 Changelog:
  90. _______________________________________
  91.  
  92. UI
  93. • Add “Exit” to title of main menu selection which contains the exit action
  94.  
  95. Balance
  96. • Increase movement by +1 for Metal, Fortress, Gunship, Radar, and Scout units
  97. • Increase attack power of Scout and Lancer against Gunship
  98. • Reduce movement by -1 of Fighter units
  99.  
  100. Bugfix
  101. • Fix unreal engine UI system re-using old score UI elements on mission select screen
  102. • Fix optional mission 3 (MX03) not revealing on mission select even when unlocked
  103. • Fix AI entering infinite loop in some rare cases
  104. • Fix AI indirect units ignoring vision
  105. • Fix unit hp bar ui widget not using rounding to ceiling when displaying hp
  106. • Fix Auto-Next-Action option performing auto next even when disabled
  107. • Fix typo in description of “Winning with the knife” achivement
  108. • Fix some Steam Achievements not getting configured in achievement system
  109.  
  110. Update 1.0.8 - 2017/12/23
  111. • Improve UI scaling at low resolutions
  112. • Prevent SteamVR beta from auto launching upon TINY METAL startup
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