Update v1.0.11 Changelog: _______________________________________ Content • Add Simplified Chinese localization • Add Traditional Chinese localization • Add three new skirmish maps “Happy Island”, “The Great Hill”, and “Battle Of Three Kingdoms” • Add almost double the amount of unit voice quotation of the Metal in English AI • Teach AI how to heal damaged units • Teach AI how to use Radar units for maximum radar coverage • Tune AI to better use low health units UI • Add Field scene quick battle animations • Add extra hotkeys Z & C for canceling • Add extra hotkey X for opening menu • Increase text size for unit action descriptions • Increase text size of unit names on build menu • Rename Phased Array Radar to Phased Array • Improve hp bar displayed percentage precision • Improve visibility of score tallying • Improve control responsiveness on large maps • Make PC default to windowed fullscreen Balance • Increase Riflemen base damage against other Riflemen • Decrease Riflemen base damage against Lancers • Increase Lancer base damage against Riflemen • Increase Lancer base damage against Heavy Metals • Increase difficulty of Upper Path skirmish map Bugfix • Fix victory being forgotten upon reload if player quits during victory cutscene dialog • Fix edge case in team ordering at start of round • Fix ai Striker units not attacking as planned on specific maps • Fix the trigger for “Soldier’s Log #16” • Fix the name of the speaker not displaying on two dialog screen • Fix Metalpedia description of Scout units erroneously claiming they cannot enter forests • Remove inaccurate unit data from Metalpedia unit entries • Fix edge case on M08 where player could get stuck if they did not kill the enemy Fighter • Fix skirmish map Big Field not being listed as a 3 team map • Fix a dozen odd-kanji choices in Japanese localization Update v1.0.10 Changelog: _______________________________________ Content • Add three new skirmish maps “Split Fire”, “Sea of Trees”, and “Abandoned Park” • Add loading screen in replacement of open cutscene video • Expand Hero Units Metalpedia entry UI • Increase text size for event dialogs • Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses • Add canceling of fast forward during cutscene dialogs • Add two extra zoom levels in field mode • Allow player cursor to enter unseen terrain • Make player cursor hover on top of tiles and not fixed to the floor • Make attack previews for indirect units show the unmoved attack range • Make camera panning track focusing on indirect unit’s targets • Make saving settings perform an immediate save to disk • Move cutscene dialog buttons to non-moving position at bottom of screen • Mouse controls select a unit even if the mouse position is not exactly over said unit • Reduce default unit voice play chance to 50% from 100% • Increase contrast of hp % number on per unit hp bar Balance • Make all land-based units healable at Cities, HQs, and Factories • Increase difficulty of M13 & M14 on both normal and New Game + • Reduce flanking vulnerability of Fighter units to 15% for attacks from behind • Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout units • Increase terrain sighting range by +1 for all buildings that can be captured • Increase attack power of Riflemen and SpecOps against Sniper units • Increase attack power of Lancers against Heavy Metals • Decrease difficulty of Mt. Forest in Skirmish Mode Bugfixes • Fix Steam Cloud save failing to update save files • Fix victory not being given to player on three or more team maps under rare conditions • Fix cursor realignment upon new player turn when auto-move to next action is disabled • Fix optional mission 3 (MX03) not revealing during New Game+ mode • Fix some UI text not being translated Update v1.0.9 Changelog: _______________________________________ UI • Add “Exit” to title of main menu selection which contains the exit action Balance • Increase movement by +1 for Metal, Fortress, Gunship, Radar, and Scout units • Increase attack power of Scout and Lancer against Gunship • Reduce movement by -1 of Fighter units Bugfix • Fix unreal engine UI system re-using old score UI elements on mission select screen • Fix optional mission 3 (MX03) not revealing on mission select even when unlocked • Fix AI entering infinite loop in some rare cases • Fix AI indirect units ignoring vision • Fix unit hp bar ui widget not using rounding to ceiling when displaying hp • Fix Auto-Next-Action option performing auto next even when disabled • Fix typo in description of “Winning with the knife” achivement • Fix some Steam Achievements not getting configured in achievement system Update 1.0.8 - 2017/12/23 • Improve UI scaling at low resolutions • Prevent SteamVR beta from auto launching upon TINY METAL startup