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- public void OnBeginDrag(PointerEventData eventData)
- {
- startPos = GameManager.Instance.player.transform.position;
- }
- public void OnDrag(PointerEventData eventData)
- {
- endPos = startPos + new Vector3(eventData.delta.x * GameManager.Instance.land.localScale.x / Screen.width,
- 0, 0);
- transitPos = startPos;
- transitPos = Vector3.Lerp(transitPos, endPos, 0.5f);
- GameManager.Instance.player.GetComponent<CharacterController>().Move(transitPos - startPos);
- startPos = transitPos;
- }
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