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- private GridNode NodeFromWorldPoint(Vector3 worldPosition)
- {
- int evenX = Mathf.FloorToInt(worldPosition.x) % 2 == 0 ? Mathf.FloorToInt(worldPosition.x) : Mathf.FloorToInt(worldPosition.x) - 1;
- int evenZ = Mathf.FloorToInt(worldPosition.z) % 2 == 0 ? Mathf.FloorToInt(worldPosition.z) : Mathf.FloorToInt(worldPosition.z) - 1;
- return grid[new Vector2Int(evenX, evenZ)];
- }
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