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Mar 16th, 2019
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147. local plr = game:service'Players'.LocalPlayer
  148. local chr = plr.Character
  149. local hum = chr.Humanoid
  150. local rarm = chr["Right Arm"]
  151. local larm= chr["Left Arm"]
  152. local rleg= chr["Right Leg"]
  153. local lleg = chr["Left Leg"]
  154. local root = chr.HumanoidRootPart
  155. local tors = chr.Torso
  156. local head = chr.Head
  157. local RunS = game:GetService("RunService")
  158. local mouse = plr:GetMouse()
  159. local RenderS = RunS.RenderStepped
  160. local t = tick()
  161. local defAnim = true
  162. local action = ''
  163. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  164. local V3 = {N=Vector3.new}
  165. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge}
  166. local Effects,Sounds = {},{};
  167.  
  168.  
  169. Sounds['Wet'] = {Id=256738023,Loop=false,Pitch=1}
  170. Sounds['Swoosh1'] = {Id=320557353,Loop=false,Pitch=1}
  171. Sounds['Swoosh2'] = {Id=320557382,Loop=false,Pitch=1}
  172. Sounds['Swoosh3'] = {Id=320557413,Loop=false,Pitch=1}
  173. Sounds['Swoosh4'] = {Id=320557453,Loop=false,Pitch=1}
  174. Sounds['Swoosh5'] = {Id=320557487,Loop=false,Pitch=1}
  175. Sounds['Swoosh6'] = {Id=320557537,Loop=false,Pitch=1}
  176. Sounds['Swoosh7'] = {Id=320557563,Loop=false,Pitch=1}
  177. Sounds['Swoosh8'] = {Id=320557518,Loop=false,Pitch=1}
  178. Sounds['ShrekRemix'] = {Id=163306929,Loop=true,Pitch=1,Volume = 4}
  179. Sounds['CreoDimension'] = {Id=927529620,Loop=true,Pitch=1,Volume=4}
  180. Sounds['BlackBlizzard'] = {Id=657626121,Loop=true,Pitch=1,Volume=4}
  181. Sounds['ColbreakzFantasy'] = {Id=876981900,Loop=true,Pitch=1,Volume=4}
  182. Sounds['NeflCrystals'] = {Id=340106355,Loop=true,Pitch=1,Volume=4}
  183. Sounds['EvilMortyRemix'] = {Id=1057401232,Loop=true,Pitch=1,Volume=10}
  184.  
  185. local NewInstance = function(instance,parent,properties)
  186. local inst = Instance.new(instance,parent)
  187. if properties then
  188. for i,v in next, properties do
  189. pcall(function() inst[i] = v end)
  190. end
  191. end
  192. return inst;
  193. end
  194. local sndFromData = function(data,parent)
  195. if typeof(data) == 'table' then
  196. local snd = NewInstance("Sound",parent or chr,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1})
  197. return snd;
  198. else
  199. return error('Argument passed into sndFromData must be a table!',1)
  200. end
  201. end
  202.  
  203. New = function(Object, Parent, Name, Data)
  204. local Object = Instance.new(Object)
  205. for Index, Value in pairs(Data or {}) do
  206. Object[Index] = Value
  207. end
  208. Object.Parent = Parent
  209. Object.Name = Name
  210. return Object
  211. end
  212.  
  213. -- Build
  214. fongr = New("Part",larm,"fongr",{BrickColor = (chr:FindFirstChildOfClass"Body Colors" and chr:FindFirstChildOfClass"Body Colors".LeftArmColor or larm.BrickColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.193568379, 1.20012438, 0.193568379),CFrame = CFrame.new(12.9260693, 1.73919964, -21.1709423, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.8, 0.6),})
  215. mot = New("Motor",fongr,"mot",{Part0 = fongr,Part1 = larm,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.301872253, -1.24136782, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  216. fongr = New("Part",larm,"fongr",{BrickColor = (chr:FindFirstChildOfClass"Body Colors" and chr:FindFirstChildOfClass"Body Colors".LeftArmColor or larm.BrickColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.193568379, 0.688505769, 0.193568379),CFrame = CFrame.new(13.2772827, 2.0387857, -21.1709423, 0.0177989937, -0.99984163, 0, -0.99984163, -0.0177989937, 0, -0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.8, 0.6),})
  217. mot = New("Motor",fongr,"mot",{Part0 = fongr,Part1 = larm,C0 = CFrame.new(0, 0, 0, 0.0177989937, -0.99984163, 0, -0.99984163, -0.0177989937, 0, 0, 0, -1),C1 = CFrame.new(-0.653085709, -0.941781759, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  218. fongr = New("Part",larm,"fongr",{BrickColor = (chr:FindFirstChildOfClass"Body Colors" and chr:FindFirstChildOfClass"Body Colors".LeftArmColor or larm.BrickColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.193568379, 1.20012438, 0.193568379),CFrame = CFrame.new(12.7063389, 1.73919964, -21.1709423, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.8, 0.6),})
  219. mot = New("Motor",fongr,"mot",{Part0 = fongr,Part1 = larm,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.0821418762, -1.24136782, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  220.  
  221. -- Joints
  222. local LS = NewInstance('Weld',tors,{Part0=tors,Part1=larm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  223. local RS = NewInstance('Weld',tors,{Part0=tors,Part1=rarm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  224. local NK = NewInstance('Weld',tors,{Part0=tors,Part1=head,C0 = CF.N(0,1.5,0)})
  225. local LH = NewInstance('Weld',tors,{Part0=tors,Part1=lleg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  226. local RH = NewInstance('Weld',tors,{Part0=tors,Part1=rleg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  227. local RJ = NewInstance('Weld',tors,{Part0=tors,Part1=root})
  228.  
  229.  
  230. -- Default C0s
  231. local LSD=LS.C0
  232. local RSD=RS.C0
  233. local HD=NK.C0
  234. local TD=RJ.C0
  235. local LHD=LH.C0
  236. local RHD=RH.C0
  237. local holding = false
  238. function shot()
  239. if(holding)then
  240. local bullet = Instance.new('Part',chr)
  241. bullet.CFrame = CF.N(larm.CFrame.p,mouse.Hit.p)
  242. bullet.FormFactor = "Custom"
  243. bullet.Size = Vector3.new(1,1,1)
  244. bullet.CanCollide = false
  245. bullet.Transparency = 0.25
  246. bullet.Shape = 'Ball'
  247. bullet.Color = Color3.fromRGB(200, 76, 200)
  248. local bodyVelocity = Instance.new('BodyVelocity',bullet)
  249. bodyVelocity.velocity = (mouse.Hit.p - larm.CFrame.p).unit * 75
  250. delay(.2, function()
  251. bodyVelocity:destroy()
  252. end)
  253. bullet.Touched:connect(function(o)
  254. if o.Parent ~= chr and o.Parent.Parent ~= chr then
  255. local h = o.Parent:FindFirstChildOfClass'Humanoid'
  256. if h then
  257. h.Health = h.Health - h.MaxHealth/4
  258. end
  259. bullet:destroy()
  260. end
  261. end)
  262. end
  263. end
  264.  
  265. mouse.Button1Down:connect(function()
  266. defAnim = false;
  267. holding = true;
  268. repeat wait(.3) action = 'Attackie1' shot() wait(.15) action = 'Attackie2' until holding == false
  269. defAnim = true;
  270. end)
  271. mouse.Button1Up:connect(function()
  272. holding = false;
  273. end)
  274. local c = 0.5;
  275.  
  276. --hum.AutoRotate = false;
  277. local stance = 'Idle'
  278. RenderS:connect(function()
  279. t = t + c
  280. --mouse.TargetFilter = workspace;
  281. --tors.CFrame = CFrame.new(tors.Position, Vector3.new(mouse.Hit.p.X, 0, mouse.Hit.p.Z))
  282. if math.abs(root.Velocity.x) > 2 or math.abs(root.Velocity.z) > 2 and hum:GetState() ~= Enum.HumanoidStateType.Freefall then
  283. stance = "Walk"
  284. elseif math.abs(root.Velocity.x) < 2 or math.abs(root.Velocity.z) < 2 then
  285. stance = "Idle"
  286. end
  287. if defAnim then
  288. if(stance == "Walk")then
  289. RJ.C0 = RJ.C0:lerp(CF.N(0,0,0)*CF.A(M.R(-4+2*M.C(t/7)),0,0),.3)
  290. --RJ.C0 = RJ.C0:lerp(CF.N(0,0,0),.3)
  291. NK.C0 = NK.C0:lerp(CF.N(0,1.5,0),.3)
  292. RH.C0 = RH.C0:lerp(CF.N(.5,-1+.45*M.C(t/12)/4,.05+-M.S(t/12)/4)*CF.A(M.R(-12)+M.S(t/12)/2.3,0,0),.3)
  293. LH.C0 = LH.C0:lerp(CF.N(-.5,-1-.45*M.C(t/12)/4,.05+M.S(t/12)/4)*CF.A(M.R(-12)+-M.S(t/12)/2.3,0,0),.3)
  294. RS.C0 = RS.C0:lerp(CF.N(1.5,.5,-M.S(t/14)/4)*CF.A(M.S(t/14)/4,0,0),.3)
  295. LS.C0 = LS.C0:lerp(CFrame.new(-1.51529181, 0.407044411, 0.0411384404, -1.25390983e-07, 1.78837407e-08, -1.00000036, -0.989982247, 0.141195044, 1.2665987e-07, 0.141195014, 0.989981771, 0),0.1)
  296. c = 1
  297. else
  298. LS.C0 = LS.C0:lerp(CFrame.new(-1.51529181, 0.407044411, 0.0411384404, -1.25390983e-07, 1.78837407e-08, -1.00000036, -0.989982247, 0.141195044, 1.2665987e-07, 0.141195014, 0.989981771, 0),0.1)
  299. RJ.C0 = RJ.C0:lerp(CFrame.new(0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
  300. LH.C0 = LH.C0:lerp(CFrame.new(-0.440940678, -0.992188036, 0.0145819485, 0.998181283, 0.0590542518, 0.012143841, -0.0602898225, 0.97772485, 0.201056987, -5.22762598e-08, -0.201423571, 0.979505241),0.1)
  301. NK.C0 = NK.C0:lerp(CFrame.new(7.62939999e-06, 1.49997056, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
  302. RH.C0 = RH.C0:lerp(CFrame.new(0.4349491, -0.970435679, -0.0502791964, 0.99788934, -0.0649418086, 0.000381366728, 0.0649427921, 0.997872889, -0.00586463744, 3.0428501e-07, 0.00587702403, 0.999982953),0.1)
  303. RS.C0 = RS.C0:lerp(CFrame.new(1.44655097, 0.506112933, 0.0941094309, 0.994473815, -0.104665354, -0.00821636897, 0.104987323, 0.991423786, 0.0778287426, -6.72606149e-08, -0.0782612264, 0.996932983),0.1)
  304. c = 0.5
  305. end
  306. else
  307. if(action == "Attackie1")then
  308. if(stance == 'Walk') then
  309. c = 1;
  310. RJ.C0 = RJ.C0:lerp(CF.N(0,0,0)*CF.A(M.R(-4+2*M.C(t/7)),0,0),.3)
  311. --RJ.C0 = RJ.C0:lerp(CF.N(0,0,0),.3)
  312. NK.C0 = NK.C0:lerp(CF.N(0,1.5,0),.3)
  313. RH.C0 = RH.C0:lerp(CF.N(.5,-1+.45*M.C(t/12)/4,.05+-M.S(t/12)/4)*CF.A(M.R(-12)+M.S(t/12)/2.3,0,0),.3)
  314. LH.C0 = LH.C0:lerp(CF.N(-.5,-1-.45*M.C(t/12)/4,.05+M.S(t/12)/4)*CF.A(M.R(-12)+-M.S(t/12)/2.3,0,0),.3)
  315. RS.C0 = RS.C0:lerp(CF.N(1.5,.5,-M.S(t/14)/4)*CF.A(M.S(t/14)/4,0,0),.3)
  316. else
  317. c = 0.5;
  318. RJ.C0 = RJ.C0:lerp(CFrame.new(0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
  319. LH.C0 = LH.C0:lerp(CFrame.new(-0.440940678, -0.992188036, 0.0145819485, 0.998181283, 0.0590542518, 0.012143841, -0.0602898225, 0.97772485, 0.201056987, -5.22762598e-08, -0.201423571, 0.979505241),0.1)
  320. NK.C0 = NK.C0:lerp(CFrame.new(7.62939999e-06, 1.49997056, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
  321. RH.C0 = RH.C0:lerp(CFrame.new(0.4349491, -0.970435679, -0.0502791964, 0.99788934, -0.0649418086, 0.000381366728, 0.0649427921, 0.997872889, -0.00586463744, 3.0428501e-07, 0.00587702403, 0.999982953),0.1)
  322. RS.C0 = RS.C0:lerp(CFrame.new(1.44655097, 0.506112933, 0.0941094309, 0.994473815, -0.104665354, -0.00821636897, 0.104987323, 0.991423786, 0.0778287426, -6.72606149e-08, -0.0782612264, 0.996932983),0.1)
  323. end
  324. LS.C0 = LS.C0:lerp(CFrame.new(-1.51529181, 0.407044411, 0.0411384404, -1.25390983e-07, 1.78837407e-08, -1.00000036, -0.989982247, 0.141195044, 1.2665987e-07, 0.141195014, 0.989981771, 0)*CF.A(0,0,M.R(-25)),0.1)
  325. elseif(action == "Attackie2")then
  326. if(stance == 'Walk') then
  327. c = 1;
  328. RJ.C0 = RJ.C0:lerp(CF.N(0,0,0)*CF.A(M.R(-4+2*M.C(t/7)),0,0),.3)
  329. --RJ.C0 = RJ.C0:lerp(CF.N(0,0,0),.3)
  330. NK.C0 = NK.C0:lerp(CF.N(0,1.5,0),.3)
  331. RH.C0 = RH.C0:lerp(CF.N(.5,-1+.45*M.C(t/12)/4,.05+-M.S(t/12)/4)*CF.A(M.R(-12)+M.S(t/12)/2.3,0,0),.3)
  332. LH.C0 = LH.C0:lerp(CF.N(-.5,-1-.45*M.C(t/12)/4,.05+M.S(t/12)/4)*CF.A(M.R(-12)+-M.S(t/12)/2.3,0,0),.3)
  333. RS.C0 = RS.C0:lerp(CF.N(1.5,.5,-M.S(t/14)/4)*CF.A(M.S(t/14)/4,0,0),.3)
  334. else
  335. c = 0.5;
  336. RJ.C0 = RJ.C0:lerp(CFrame.new(0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
  337. LH.C0 = LH.C0:lerp(CFrame.new(-0.440940678, -0.992188036, 0.0145819485, 0.998181283, 0.0590542518, 0.012143841, -0.0602898225, 0.97772485, 0.201056987, -5.22762598e-08, -0.201423571, 0.979505241),0.1)
  338. NK.C0 = NK.C0:lerp(CFrame.new(7.62939999e-06, 1.49997056, 0, 1.00000072, 0, 0, 0, 1.00000072, 0, 0, 0, 1),0.1)
  339. RH.C0 = RH.C0:lerp(CFrame.new(0.4349491, -0.970435679, -0.0502791964, 0.99788934, -0.0649418086, 0.000381366728, 0.0649427921, 0.997872889, -0.00586463744, 3.0428501e-07, 0.00587702403, 0.999982953),0.1)
  340. RS.C0 = RS.C0:lerp(CFrame.new(1.44655097, 0.506112933, 0.0941094309, 0.994473815, -0.104665354, -0.00821636897, 0.104987323, 0.991423786, 0.0778287426, -6.72606149e-08, -0.0782612264, 0.996932983),0.1)
  341. end
  342. LS.C0 = LS.C0:lerp(CFrame.new(-1.51529181, 0.407044411, 0.0411384404, -1.25390983e-07, 1.78837407e-08, -1.00000036, -0.989982247, 0.141195044, 1.2665987e-07, 0.141195014, 0.989981771, 0)*CF.A(0,M.R(0),0),0.1)
  343.  
  344. end
  345. end
  346. end)
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