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- command /combo [<text>] [<player>]:
- permission: combo.admin
- trigger:
- if arg 1 is not set:
- send "&aUse: /combo true <player>" to player
- send "&aUse: /combo false <player>" to player
- if arg 1 is "true":
- set {combo.true.%arg-2%} to true
- send "&7completed" to player
- if arg 1 is "false":
- set {combo.true.%arg-2%} to false
- send "&7completed" to player
- on damage:
- victim is a player:
- if {combo.true.%victim%} is true:
- set damage delay of victim to 1 tick
- else:
- set damage delay of victim to 1 second
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