command /combo [] []: permission: combo.admin trigger: if arg 1 is not set: send "&aUse: /combo true " to player send "&aUse: /combo false " to player if arg 1 is "true": set {combo.true.%arg-2%} to true send "&7completed" to player if arg 1 is "false": set {combo.true.%arg-2%} to false send "&7completed" to player on damage: victim is a player: if {combo.true.%victim%} is true: set damage delay of victim to 1 tick else: set damage delay of victim to 1 second