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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Checkpoint : MonoBehaviour
- {
- public LevelManager levelManager;
- // Start is called before the first frame update
- void Start()
- {
- levelManager = FindAnyObjectByType<LevelManager>();
- }
- // Update is called once per frame
- void Update()
- {
- }
- void OnTriggerEnter2D(Collider2D other)
- {
- if (other.name == "Player")
- {
- levelManager.currentCheckpoint = gameObject;
- Debug.Log("Hit Checkpoint!" + transform.position);
- }
- }
- }
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