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- MaterialDef Water {
- MaterialParameters {
- Texture2D water_reflection
- Texture2D water_refraction
- Texture2D water_depthmap
- Texture2D water_dudvmap
- Texture2D water_normalmap
- Float time
- Vector4 waterColor
- Vector3 lightColor
- Vector3 lightDirection
- Float near
- Float far
- }
- Technique {
- VertexShader GLSL330: MatDefs/Water/WaterShader.vert
- FragmentShader GLSL330: MatDefs/Water/WaterShader.frag
- WorldParameters {
- WorldViewProjectionMatrix
- WorldMatrix
- CameraPosition
- }
- }
- }
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