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Feb 19th, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class PlayerController : Aidummy
  6. {
  7.     public float EnemyDistance = 0;
  8.     public float movespeed = 10f;
  9.     public float Health = 100;
  10.     private float healthMax;
  11.     private float HealthMin;
  12.     Rigidbody RB2D;
  13.     private bool faceright = true;
  14.     public Sprite IdleRight, IdleDown, IdleLeft, IdleUp;
  15.     private float dist;
  16.     Animation anim;
  17.    
  18.  
  19.  
  20.  
  21.     // Start is called before the first frame update
  22.     void Start()
  23.     {
  24.         RB2D = GetComponent<Rigidbody>();
  25.         healthMax = Health;
  26.         Health = 100;
  27.         Debug.Log(Health = healthMax);
  28.         anim = GetComponent<Animation>();
  29.     }
  30.  
  31.     // Update is called once per frame
  32.     void Update()
  33.  
  34.     {
  35.  
  36.  
  37.         if (Input.GetKey(KeyCode.RightArrow))
  38.  
  39.  
  40.         {
  41.             GetComponent<SpriteRenderer>().sprite = IdleRight;
  42.             transform.Translate(Vector3.right * movespeed * Time.deltaTime);
  43.  
  44.  
  45.         }
  46.  
  47.  
  48.  
  49.         if (Input.GetKey(KeyCode.LeftArrow))
  50.  
  51.         {
  52.             GetComponent<SpriteRenderer>().sprite = IdleLeft;
  53.             transform.Translate(Vector3.left * movespeed * Time.deltaTime);
  54.  
  55.         }
  56.  
  57.  
  58.         if (Input.GetKey(KeyCode.UpArrow))
  59.  
  60.         {
  61.             GetComponent<SpriteRenderer>().sprite = IdleUp;
  62.             transform.Translate(Vector3.up * movespeed * Time.deltaTime);
  63.         }
  64.  
  65.         if (Input.GetKey(KeyCode.DownArrow))
  66.  
  67.         {
  68.             GetComponent<SpriteRenderer>().sprite = IdleDown;
  69.             transform.Translate(Vector3.down * movespeed * Time.deltaTime);
  70.         }
  71.  
  72.         if (Input.GetKey(KeyCode.Space))
  73.  
  74.         {
  75.             anim.Play("Attack");
  76.  
  77.         }
  78.     }
  79.  
  80.  
  81.  
  82.     private void OnCollisionEnter2D(Collider col)
  83.     {
  84.  
  85.  
  86.  
  87.         if (col.gameObject.CompareTag("Enemy"))
  88.  
  89.             Health -= 5;
  90.         Debug.Log(Health);
  91.  
  92.     }
  93.     private void FixedUpdate()
  94.     {
  95.  
  96.  
  97.     }
  98.     void Flip()
  99.     {
  100.  
  101.         if (Input.GetKey(KeyCode.RightArrow))
  102.  
  103.  
  104.         {
  105.             transform.Translate(Vector3.right * movespeed * Time.deltaTime);
  106.  
  107.  
  108.  
  109.  
  110.  
  111.         }
  112.     }
  113. }
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