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- gunqqer@Friithian:~/.local/share/10tons/JYDGE/documents$ cat ./JYDGE-2018-04-05-14-22.log
- 10tons NX (API 1372 + core 2324)
- --------------------------------
- 0001: [14:22.17] Logging started on 2018-04-05.
- 0002: [14:22.17] [SYSTEM] Logging Verbose Level set to 0.
- 0003: [14:22.17] [SYSTEM] Loading program implementation...
- 0004: [14:22.17] [SYSTEM] Validating program implementation...
- 0005: [14:22.17] [SYSTEM] Program implementation validation OK.
- 0006: [14:22.17] [SYSTEM] Checking for multiple program instances...
- 0007: [14:22.17] [SYSTEM] No other instances running.
- 0008: [14:22.17] Adding search path 'res://data/'.
- 0009: [14:22.17] Search path priority #1: 'res://data/'.
- 0010: [14:22.17] Adding search path 'res://data-linux/'.
- 0011: [14:22.17] Search path priority #1: 'res://data-linux/'.
- 0012: [14:22.17] Search path priority #2: 'res://data/'.
- 0013: [14:22.17] Registering extension module 'Local Fallbacks'.
- 0014: [14:22.17] Registering extension module 'Steam'.
- 0015: [14:22.17] Registering extension module 'Local Fallbacks'.
- 0016: [14:22.17] Initializing Steam..
- 0017: [14:22.17] Steam OK.
- 0018: [14:22.17] [SYSTEM] Resolving implementations inside extensions modules.
- 0019: [14:22.17] Using Cloud implementation from module 'Steam'
- 0020: [14:22.17] Using Achievements implementation from module 'Steam'
- 0021: [14:22.17] Using UGC implementation from module 'Steam'
- 0022: [14:22.17] [SYSTEM] Initializing resolved implementations inside extensions modules.
- 0023: [14:22.17] Created Mutex 'STEAM_UGC'..
- 0024: [14:22.17] Steam UGC init OK.
- 0025: [14:22.17] Steam extension GetCurrentGameLanguage() returned:english
- 0026: [14:22.17] Checking parameters with the program before video init.
- 0027: [14:22.17] [SYSTEM] AudioManager::Initialize.
- 0028: [14:22.17] Created Mutex 'ProfileSaving'..
- 0029: [14:22.17] Loading all profiles.
- 0030: [14:22.17] [SYSTEM] Creating Directory: 'user://profiles'...
- 0031: [14:22.17] [WARNING] Profiles database index doesn't exists. Creating new.
- 0032: [14:22.17] Created Mutex 'DATAMAN'..
- 0033: [14:22.17] [SYSTEM] Creating Directory: 'user://profiles'...
- 0034: [14:22.17] Selecting optimal resolution for fullscreen.
- 0035: [14:22.17] Desktop size 1600x900.
- 0036: [14:22.17] Closest supported aspect ratio is 1600x900 (aspect 1.78 vs desktop 1.78)
- 0037: [14:22.17] [SYSTEM] Adding packages...
- 0038: [14:22.17] [WARNING] Duplicate search path, removing the old one: 'res://data/'
- 0039: [14:22.17] Adding search path 'res://data/'.
- 0040: [14:22.17] Search path priority #1: 'res://data/'.
- 0041: [14:22.17] Search path priority #2: 'res://data-linux/'.
- 0042: [14:22.17] [WARNING] Duplicate search path, removing the old one: 'res://data-linux/'
- 0043: [14:22.17] Adding search path 'res://data-linux/'.
- 0044: [14:22.17] Search path priority #1: 'res://data-linux/'.
- 0045: [14:22.17] Search path priority #2: 'res://data/'.
- 0046: [14:22.17] Adding search path 'res://data-auto/'.
- 0047: [14:22.17] Search path priority #1: 'res://data-auto/'.
- 0048: [14:22.17] Search path priority #2: 'res://data-linux/'.
- 0049: [14:22.17] Search path priority #3: 'res://data/'.
- 0050: [14:22.17] Adding search path 'res://data-sfx-OGG_44100/'.
- 0051: [14:22.17] Search path priority #1: 'res://data-sfx-OGG_44100/'.
- 0052: [14:22.17] Search path priority #2: 'res://data-auto/'.
- 0053: [14:22.17] Search path priority #3: 'res://data-linux/'.
- 0054: [14:22.17] Search path priority #4: 'res://data/'.
- 0055: [14:22.17] Adding search path 'res://data-music-OGG_44100/'.
- 0056: [14:22.17] Search path priority #1: 'res://data-music-OGG_44100/'.
- 0057: [14:22.17] Search path priority #2: 'res://data-sfx-OGG_44100/'.
- 0058: [14:22.17] Search path priority #3: 'res://data-auto/'.
- 0059: [14:22.17] Search path priority #4: 'res://data-linux/'.
- 0060: [14:22.17] Search path priority #5: 'res://data/'.
- 0061: [14:22.17] Program orientation: LANDSCAPE.
- 0062: [14:22.17] Native device screen buffer orientation: LANDSCAPE.
- 0063: [14:22.17] Adding search path 'res://'.
- 0064: [14:22.17] Search path priority #1: 'res://'.
- 0065: [14:22.17] Search path priority #2: 'res://data-music-OGG_44100/'.
- 0066: [14:22.17] Search path priority #3: 'res://data-sfx-OGG_44100/'.
- 0067: [14:22.17] Search path priority #4: 'res://data-auto/'.
- 0068: [14:22.17] Search path priority #5: 'res://data-linux/'.
- 0069: [14:22.17] Search path priority #6: 'res://data/'.
- 0070: [14:22.17] [SYSTEM] Image loader initializing...
- 0071: [14:22.17] [SYSTEM] Core PreInitialized.
- 0072: [14:22.17] [SYSTEM] Endianness: 1234.
- 0073: [14:22.17] = Nexus Created Window (1600x900).
- 0074: [14:22.17] [SYSTEM] Renderer Initializing: 1600x900 fullscreen..
- 0075: [14:22.17] Using OpenGL renderer version 3.3 (core profile).
- 0076: [14:22.17] Using OpenGL Shading Language version 3.30.
- 0077: [14:22.17] OpenGL renderer supports the following extensions:
- 0078: [14:22.17] GL_3DFX_texture_compression_FXT1
- 0079: [14:22.17] GL_AMD_draw_buffers_blend
- 0080: [14:22.17] GL_AMD_seamless_cubemap_per_texture
- 0081: [14:22.17] GL_AMD_shader_trinary_minmax
- 0082: [14:22.17] GL_AMD_vertex_shader_layer
- 0083: [14:22.17] GL_AMD_vertex_shader_viewport_index
- 0084: [14:22.17] GL_ANGLE_texture_compression_dxt3
- 0085: [14:22.17] GL_ANGLE_texture_compression_dxt5
- 0086: [14:22.17] GL_APPLE_object_purgeable
- 0087: [14:22.17] GL_ARB_ES2_compatibility
- 0088: [14:22.17] GL_ARB_ES3_compatibility
- 0089: [14:22.17] GL_ARB_arrays_of_arrays
- 0090: [14:22.17] GL_ARB_base_instance
- 0091: [14:22.17] GL_ARB_blend_func_extended
- 0092: [14:22.17] GL_ARB_buffer_storage
- 0093: [14:22.17] GL_ARB_clear_buffer_object
- 0094: [14:22.17] GL_ARB_clear_texture
- 0095: [14:22.17] GL_ARB_clip_control
- 0096: [14:22.17] GL_ARB_compressed_texture_pixel_storage
- 0097: [14:22.17] GL_ARB_conditional_render_inverted
- 0098: [14:22.17] GL_ARB_copy_buffer
- 0099: [14:22.17] GL_ARB_copy_image
- 0100: [14:22.17] GL_ARB_cull_distance
- 0101: [14:22.17] GL_ARB_debug_output
- 0102: [14:22.17] GL_ARB_depth_buffer_float
- 0103: [14:22.17] GL_ARB_depth_clamp
- 0104: [14:22.17] GL_ARB_direct_state_access
- 0105: [14:22.17] GL_ARB_draw_buffers
- 0106: [14:22.17] GL_ARB_draw_buffers_blend
- 0107: [14:22.17] GL_ARB_draw_elements_base_vertex
- 0108: [14:22.17] GL_ARB_draw_instanced
- 0109: [14:22.17] GL_ARB_enhanced_layouts
- 0110: [14:22.17] GL_ARB_explicit_attrib_location
- 0111: [14:22.17] GL_ARB_explicit_uniform_location
- 0112: [14:22.17] GL_ARB_fragment_coord_conventions
- 0113: [14:22.17] GL_ARB_fragment_layer_viewport
- 0114: [14:22.17] GL_ARB_fragment_shader
- 0115: [14:22.17] GL_ARB_framebuffer_object
- 0116: [14:22.17] GL_ARB_framebuffer_sRGB
- 0117: [14:22.17] GL_ARB_get_program_binary
- 0118: [14:22.17] GL_ARB_get_texture_sub_image
- 0119: [14:22.17] GL_ARB_half_float_pixel
- 0120: [14:22.17] GL_ARB_half_float_vertex
- 0121: [14:22.17] GL_ARB_instanced_arrays
- 0122: [14:22.17] GL_ARB_internalformat_query
- 0123: [14:22.17] GL_ARB_internalformat_query2
- 0124: [14:22.17] GL_ARB_invalidate_subdata
- 0125: [14:22.17] GL_ARB_map_buffer_alignment
- 0126: [14:22.17] GL_ARB_map_buffer_range
- 0127: [14:22.17] GL_ARB_multi_bind
- 0128: [14:22.17] GL_ARB_occlusion_query2
- 0129: [14:22.17] GL_ARB_pipeline_statistics_query
- 0130: [14:22.17] GL_ARB_pixel_buffer_object
- 0131: [14:22.17] GL_ARB_point_sprite
- 0132: [14:22.17] GL_ARB_polygon_offset_clamp
- 0133: [14:22.17] GL_ARB_program_interface_query
- 0134: [14:22.17] GL_ARB_provoking_vertex
- 0135: [14:22.17] GL_ARB_robustness
- 0136: [14:22.17] GL_ARB_sample_shading
- 0137: [14:22.17] GL_ARB_sampler_objects
- 0138: [14:22.17] GL_ARB_seamless_cube_map
- 0139: [14:22.17] GL_ARB_seamless_cubemap_per_texture
- 0140: [14:22.17] GL_ARB_separate_shader_objects
- 0141: [14:22.17] GL_ARB_shader_bit_encoding
- 0142: [14:22.17] GL_ARB_shader_draw_parameters
- 0143: [14:22.17] GL_ARB_shader_group_vote
- 0144: [14:22.17] GL_ARB_shader_objects
- 0145: [14:22.17] GL_ARB_shader_subroutine
- 0146: [14:22.17] GL_ARB_shader_texture_lod
- 0147: [14:22.17] GL_ARB_shader_viewport_layer_array
- 0148: [14:22.17] GL_ARB_shading_language_420pack
- 0149: [14:22.17] GL_ARB_shading_language_packing
- 0150: [14:22.17] GL_ARB_sync
- 0151: [14:22.17] GL_ARB_texture_barrier
- 0152: [14:22.17] GL_ARB_texture_buffer_object
- 0153: [14:22.17] GL_ARB_texture_buffer_object_rgb32
- 0154: [14:22.17] GL_ARB_texture_buffer_range
- 0155: [14:22.17] GL_ARB_texture_compression_rgtc
- 0156: [14:22.17] GL_ARB_texture_cube_map_array
- 0157: [14:22.17] GL_ARB_texture_filter_anisotropic
- 0158: [14:22.17] GL_ARB_texture_float
- 0159: [14:22.17] GL_ARB_texture_gather
- 0160: [14:22.17] GL_ARB_texture_mirror_clamp_to_edge
- 0161: [14:22.17] GL_ARB_texture_multisample
- 0162: [14:22.17] GL_ARB_texture_non_power_of_two
- 0163: [14:22.17] GL_ARB_texture_query_levels
- 0164: [14:22.17] GL_ARB_texture_query_lod
- 0165: [14:22.17] GL_ARB_texture_rectangle
- 0166: [14:22.17] GL_ARB_texture_rg
- 0167: [14:22.17] GL_ARB_texture_rgb10_a2ui
- 0168: [14:22.17] GL_ARB_texture_storage
- 0169: [14:22.17] GL_ARB_texture_storage_multisample
- 0170: [14:22.17] GL_ARB_texture_swizzle
- 0171: [14:22.17] GL_ARB_timer_query
- 0172: [14:22.17] GL_ARB_transform_feedback2
- 0173: [14:22.17] GL_ARB_transform_feedback_overflow_query
- 0174: [14:22.17] GL_ARB_uniform_buffer_object
- 0175: [14:22.17] GL_ARB_vertex_array_bgra
- 0176: [14:22.17] GL_ARB_vertex_array_object
- 0177: [14:22.17] GL_ARB_vertex_attrib_binding
- 0178: [14:22.17] GL_ARB_vertex_shader
- 0179: [14:22.17] GL_ARB_vertex_type_10f_11f_11f_rev
- 0180: [14:22.17] GL_ARB_vertex_type_2_10_10_10_rev
- 0181: [14:22.17] GL_ARB_viewport_array
- 0182: [14:22.17] GL_ATI_blend_equation_separate
- 0183: [14:22.17] GL_ATI_texture_float
- 0184: [14:22.17] GL_EXT_abgr
- 0185: [14:22.17] GL_EXT_blend_equation_separate
- 0186: [14:22.17] GL_EXT_draw_buffers2
- 0187: [14:22.17] GL_EXT_draw_instanced
- 0188: [14:22.17] GL_EXT_framebuffer_blit
- 0189: [14:22.17] GL_EXT_framebuffer_multisample
- 0190: [14:22.17] GL_EXT_framebuffer_multisample_blit_scaled
- 0191: [14:22.17] GL_EXT_framebuffer_sRGB
- 0192: [14:22.17] GL_EXT_packed_depth_stencil
- 0193: [14:22.17] GL_EXT_packed_float
- 0194: [14:22.17] GL_EXT_pixel_buffer_object
- 0195: [14:22.17] GL_EXT_polygon_offset_clamp
- 0196: [14:22.17] GL_EXT_provoking_vertex
- 0197: [14:22.17] GL_EXT_shader_framebuffer_fetch_non_coherent
- 0198: [14:22.17] GL_EXT_shader_integer_mix
- 0199: [14:22.17] GL_EXT_texture_array
- 0200: [14:22.17] GL_EXT_texture_compression_dxt1
- 0201: [14:22.17] GL_EXT_texture_compression_rgtc
- 0202: [14:22.17] GL_EXT_texture_compression_s3tc
- 0203: [14:22.17] GL_EXT_texture_filter_anisotropic
- 0204: [14:22.17] GL_EXT_texture_integer
- 0205: [14:22.17] GL_EXT_texture_sRGB
- 0206: [14:22.17] GL_EXT_texture_sRGB_decode
- 0207: [14:22.17] GL_EXT_texture_shared_exponent
- 0208: [14:22.17] GL_EXT_texture_snorm
- 0209: [14:22.17] GL_EXT_texture_swizzle
- 0210: [14:22.17] GL_EXT_timer_query
- 0211: [14:22.17] GL_EXT_transform_feedback
- 0212: [14:22.17] GL_EXT_vertex_array_bgra
- 0213: [14:22.17] GL_IBM_multimode_draw_arrays
- 0214: [14:22.17] GL_INTEL_performance_query
- 0215: [14:22.17] GL_KHR_blend_equation_advanced
- 0216: [14:22.17] GL_KHR_context_flush_control
- 0217: [14:22.17] GL_KHR_debug
- 0218: [14:22.17] GL_KHR_no_error
- 0219: [14:22.17] GL_KHR_robustness
- 0220: [14:22.17] GL_MESA_pack_invert
- 0221: [14:22.17] GL_MESA_shader_integer_functions
- 0222: [14:22.17] GL_MESA_texture_signed_rgba
- 0223: [14:22.17] GL_NV_conditional_render
- 0224: [14:22.17] GL_NV_depth_clamp
- 0225: [14:22.17] GL_NV_packed_depth_stencil
- 0226: [14:22.17] GL_NV_texture_barrier
- 0227: [14:22.17] GL_OES_EGL_image
- 0228: [14:22.17] GL_S3_s3tc
- 0229: [14:22.17] OpenGL renderer supports the following features:
- 0230: [14:22.17] Anisotropic Texture Filtering
- 0231: [14:22.17] Immutable Buffers
- 0232: [14:22.17] Mapping Buffer Memory
- 0233: [14:22.17] Vertex Array Objects
- 0234: [14:22.17] BGRA Vertex Attribute Format
- 0235: [14:22.17] [SYSTEM] Renderer Initialization done.
- 0236: [14:22.17] Caching shader 'default'...
- 0237: [14:22.17] 6 Arrays loaded with total 11 nodes.
- 0238: [14:22.17] ..creating bitmap 'WHITE_TEXTURE' (16x16)
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