gunqqer

JYDGE error log

Apr 5th, 2018
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  1. gunqqer@Friithian:~/.local/share/10tons/JYDGE/documents$ cat ./JYDGE-2018-04-05-14-22.log
  2. 10tons NX (API 1372 + core 2324)
  3. --------------------------------
  4. 0001: [14:22.17] Logging started on 2018-04-05.
  5. 0002: [14:22.17] [SYSTEM] Logging Verbose Level set to 0.
  6. 0003: [14:22.17] [SYSTEM] Loading program implementation...
  7. 0004: [14:22.17] [SYSTEM] Validating program implementation...
  8. 0005: [14:22.17] [SYSTEM] Program implementation validation OK.
  9. 0006: [14:22.17] [SYSTEM] Checking for multiple program instances...
  10. 0007: [14:22.17] [SYSTEM] No other instances running.
  11. 0008: [14:22.17] Adding search path 'res://data/'.
  12. 0009: [14:22.17] Search path priority #1: 'res://data/'.
  13. 0010: [14:22.17] Adding search path 'res://data-linux/'.
  14. 0011: [14:22.17] Search path priority #1: 'res://data-linux/'.
  15. 0012: [14:22.17] Search path priority #2: 'res://data/'.
  16. 0013: [14:22.17] Registering extension module 'Local Fallbacks'.
  17. 0014: [14:22.17] Registering extension module 'Steam'.
  18. 0015: [14:22.17] Registering extension module 'Local Fallbacks'.
  19. 0016: [14:22.17] Initializing Steam..
  20. 0017: [14:22.17] Steam OK.
  21. 0018: [14:22.17] [SYSTEM] Resolving implementations inside extensions modules.
  22. 0019: [14:22.17] Using Cloud implementation from module 'Steam'
  23. 0020: [14:22.17] Using Achievements implementation from module 'Steam'
  24. 0021: [14:22.17] Using UGC implementation from module 'Steam'
  25. 0022: [14:22.17] [SYSTEM] Initializing resolved implementations inside extensions modules.
  26. 0023: [14:22.17] Created Mutex 'STEAM_UGC'..
  27. 0024: [14:22.17] Steam UGC init OK.
  28. 0025: [14:22.17] Steam extension GetCurrentGameLanguage() returned:english
  29. 0026: [14:22.17] Checking parameters with the program before video init.
  30. 0027: [14:22.17] [SYSTEM] AudioManager::Initialize.
  31. 0028: [14:22.17] Created Mutex 'ProfileSaving'..
  32. 0029: [14:22.17] Loading all profiles.
  33. 0030: [14:22.17] [SYSTEM] Creating Directory: 'user://profiles'...
  34. 0031: [14:22.17] [WARNING] Profiles database index doesn't exists. Creating new.
  35. 0032: [14:22.17] Created Mutex 'DATAMAN'..
  36. 0033: [14:22.17] [SYSTEM] Creating Directory: 'user://profiles'...
  37. 0034: [14:22.17] Selecting optimal resolution for fullscreen.
  38. 0035: [14:22.17] Desktop size 1600x900.
  39. 0036: [14:22.17] Closest supported aspect ratio is 1600x900 (aspect 1.78 vs desktop 1.78)
  40. 0037: [14:22.17] [SYSTEM] Adding packages...
  41. 0038: [14:22.17] [WARNING] Duplicate search path, removing the old one: 'res://data/'
  42. 0039: [14:22.17] Adding search path 'res://data/'.
  43. 0040: [14:22.17] Search path priority #1: 'res://data/'.
  44. 0041: [14:22.17] Search path priority #2: 'res://data-linux/'.
  45. 0042: [14:22.17] [WARNING] Duplicate search path, removing the old one: 'res://data-linux/'
  46. 0043: [14:22.17] Adding search path 'res://data-linux/'.
  47. 0044: [14:22.17] Search path priority #1: 'res://data-linux/'.
  48. 0045: [14:22.17] Search path priority #2: 'res://data/'.
  49. 0046: [14:22.17] Adding search path 'res://data-auto/'.
  50. 0047: [14:22.17] Search path priority #1: 'res://data-auto/'.
  51. 0048: [14:22.17] Search path priority #2: 'res://data-linux/'.
  52. 0049: [14:22.17] Search path priority #3: 'res://data/'.
  53. 0050: [14:22.17] Adding search path 'res://data-sfx-OGG_44100/'.
  54. 0051: [14:22.17] Search path priority #1: 'res://data-sfx-OGG_44100/'.
  55. 0052: [14:22.17] Search path priority #2: 'res://data-auto/'.
  56. 0053: [14:22.17] Search path priority #3: 'res://data-linux/'.
  57. 0054: [14:22.17] Search path priority #4: 'res://data/'.
  58. 0055: [14:22.17] Adding search path 'res://data-music-OGG_44100/'.
  59. 0056: [14:22.17] Search path priority #1: 'res://data-music-OGG_44100/'.
  60. 0057: [14:22.17] Search path priority #2: 'res://data-sfx-OGG_44100/'.
  61. 0058: [14:22.17] Search path priority #3: 'res://data-auto/'.
  62. 0059: [14:22.17] Search path priority #4: 'res://data-linux/'.
  63. 0060: [14:22.17] Search path priority #5: 'res://data/'.
  64. 0061: [14:22.17] Program orientation: LANDSCAPE.
  65. 0062: [14:22.17] Native device screen buffer orientation: LANDSCAPE.
  66. 0063: [14:22.17] Adding search path 'res://'.
  67. 0064: [14:22.17] Search path priority #1: 'res://'.
  68. 0065: [14:22.17] Search path priority #2: 'res://data-music-OGG_44100/'.
  69. 0066: [14:22.17] Search path priority #3: 'res://data-sfx-OGG_44100/'.
  70. 0067: [14:22.17] Search path priority #4: 'res://data-auto/'.
  71. 0068: [14:22.17] Search path priority #5: 'res://data-linux/'.
  72. 0069: [14:22.17] Search path priority #6: 'res://data/'.
  73. 0070: [14:22.17] [SYSTEM] Image loader initializing...
  74. 0071: [14:22.17] [SYSTEM] Core PreInitialized.
  75. 0072: [14:22.17] [SYSTEM] Endianness: 1234.
  76. 0073: [14:22.17] = Nexus Created Window (1600x900).
  77. 0074: [14:22.17] [SYSTEM] Renderer Initializing: 1600x900 fullscreen..
  78. 0075: [14:22.17] Using OpenGL renderer version 3.3 (core profile).
  79. 0076: [14:22.17] Using OpenGL Shading Language version 3.30.
  80. 0077: [14:22.17] OpenGL renderer supports the following extensions:
  81. 0078: [14:22.17] GL_3DFX_texture_compression_FXT1
  82. 0079: [14:22.17] GL_AMD_draw_buffers_blend
  83. 0080: [14:22.17] GL_AMD_seamless_cubemap_per_texture
  84. 0081: [14:22.17] GL_AMD_shader_trinary_minmax
  85. 0082: [14:22.17] GL_AMD_vertex_shader_layer
  86. 0083: [14:22.17] GL_AMD_vertex_shader_viewport_index
  87. 0084: [14:22.17] GL_ANGLE_texture_compression_dxt3
  88. 0085: [14:22.17] GL_ANGLE_texture_compression_dxt5
  89. 0086: [14:22.17] GL_APPLE_object_purgeable
  90. 0087: [14:22.17] GL_ARB_ES2_compatibility
  91. 0088: [14:22.17] GL_ARB_ES3_compatibility
  92. 0089: [14:22.17] GL_ARB_arrays_of_arrays
  93. 0090: [14:22.17] GL_ARB_base_instance
  94. 0091: [14:22.17] GL_ARB_blend_func_extended
  95. 0092: [14:22.17] GL_ARB_buffer_storage
  96. 0093: [14:22.17] GL_ARB_clear_buffer_object
  97. 0094: [14:22.17] GL_ARB_clear_texture
  98. 0095: [14:22.17] GL_ARB_clip_control
  99. 0096: [14:22.17] GL_ARB_compressed_texture_pixel_storage
  100. 0097: [14:22.17] GL_ARB_conditional_render_inverted
  101. 0098: [14:22.17] GL_ARB_copy_buffer
  102. 0099: [14:22.17] GL_ARB_copy_image
  103. 0100: [14:22.17] GL_ARB_cull_distance
  104. 0101: [14:22.17] GL_ARB_debug_output
  105. 0102: [14:22.17] GL_ARB_depth_buffer_float
  106. 0103: [14:22.17] GL_ARB_depth_clamp
  107. 0104: [14:22.17] GL_ARB_direct_state_access
  108. 0105: [14:22.17] GL_ARB_draw_buffers
  109. 0106: [14:22.17] GL_ARB_draw_buffers_blend
  110. 0107: [14:22.17] GL_ARB_draw_elements_base_vertex
  111. 0108: [14:22.17] GL_ARB_draw_instanced
  112. 0109: [14:22.17] GL_ARB_enhanced_layouts
  113. 0110: [14:22.17] GL_ARB_explicit_attrib_location
  114. 0111: [14:22.17] GL_ARB_explicit_uniform_location
  115. 0112: [14:22.17] GL_ARB_fragment_coord_conventions
  116. 0113: [14:22.17] GL_ARB_fragment_layer_viewport
  117. 0114: [14:22.17] GL_ARB_fragment_shader
  118. 0115: [14:22.17] GL_ARB_framebuffer_object
  119. 0116: [14:22.17] GL_ARB_framebuffer_sRGB
  120. 0117: [14:22.17] GL_ARB_get_program_binary
  121. 0118: [14:22.17] GL_ARB_get_texture_sub_image
  122. 0119: [14:22.17] GL_ARB_half_float_pixel
  123. 0120: [14:22.17] GL_ARB_half_float_vertex
  124. 0121: [14:22.17] GL_ARB_instanced_arrays
  125. 0122: [14:22.17] GL_ARB_internalformat_query
  126. 0123: [14:22.17] GL_ARB_internalformat_query2
  127. 0124: [14:22.17] GL_ARB_invalidate_subdata
  128. 0125: [14:22.17] GL_ARB_map_buffer_alignment
  129. 0126: [14:22.17] GL_ARB_map_buffer_range
  130. 0127: [14:22.17] GL_ARB_multi_bind
  131. 0128: [14:22.17] GL_ARB_occlusion_query2
  132. 0129: [14:22.17] GL_ARB_pipeline_statistics_query
  133. 0130: [14:22.17] GL_ARB_pixel_buffer_object
  134. 0131: [14:22.17] GL_ARB_point_sprite
  135. 0132: [14:22.17] GL_ARB_polygon_offset_clamp
  136. 0133: [14:22.17] GL_ARB_program_interface_query
  137. 0134: [14:22.17] GL_ARB_provoking_vertex
  138. 0135: [14:22.17] GL_ARB_robustness
  139. 0136: [14:22.17] GL_ARB_sample_shading
  140. 0137: [14:22.17] GL_ARB_sampler_objects
  141. 0138: [14:22.17] GL_ARB_seamless_cube_map
  142. 0139: [14:22.17] GL_ARB_seamless_cubemap_per_texture
  143. 0140: [14:22.17] GL_ARB_separate_shader_objects
  144. 0141: [14:22.17] GL_ARB_shader_bit_encoding
  145. 0142: [14:22.17] GL_ARB_shader_draw_parameters
  146. 0143: [14:22.17] GL_ARB_shader_group_vote
  147. 0144: [14:22.17] GL_ARB_shader_objects
  148. 0145: [14:22.17] GL_ARB_shader_subroutine
  149. 0146: [14:22.17] GL_ARB_shader_texture_lod
  150. 0147: [14:22.17] GL_ARB_shader_viewport_layer_array
  151. 0148: [14:22.17] GL_ARB_shading_language_420pack
  152. 0149: [14:22.17] GL_ARB_shading_language_packing
  153. 0150: [14:22.17] GL_ARB_sync
  154. 0151: [14:22.17] GL_ARB_texture_barrier
  155. 0152: [14:22.17] GL_ARB_texture_buffer_object
  156. 0153: [14:22.17] GL_ARB_texture_buffer_object_rgb32
  157. 0154: [14:22.17] GL_ARB_texture_buffer_range
  158. 0155: [14:22.17] GL_ARB_texture_compression_rgtc
  159. 0156: [14:22.17] GL_ARB_texture_cube_map_array
  160. 0157: [14:22.17] GL_ARB_texture_filter_anisotropic
  161. 0158: [14:22.17] GL_ARB_texture_float
  162. 0159: [14:22.17] GL_ARB_texture_gather
  163. 0160: [14:22.17] GL_ARB_texture_mirror_clamp_to_edge
  164. 0161: [14:22.17] GL_ARB_texture_multisample
  165. 0162: [14:22.17] GL_ARB_texture_non_power_of_two
  166. 0163: [14:22.17] GL_ARB_texture_query_levels
  167. 0164: [14:22.17] GL_ARB_texture_query_lod
  168. 0165: [14:22.17] GL_ARB_texture_rectangle
  169. 0166: [14:22.17] GL_ARB_texture_rg
  170. 0167: [14:22.17] GL_ARB_texture_rgb10_a2ui
  171. 0168: [14:22.17] GL_ARB_texture_storage
  172. 0169: [14:22.17] GL_ARB_texture_storage_multisample
  173. 0170: [14:22.17] GL_ARB_texture_swizzle
  174. 0171: [14:22.17] GL_ARB_timer_query
  175. 0172: [14:22.17] GL_ARB_transform_feedback2
  176. 0173: [14:22.17] GL_ARB_transform_feedback_overflow_query
  177. 0174: [14:22.17] GL_ARB_uniform_buffer_object
  178. 0175: [14:22.17] GL_ARB_vertex_array_bgra
  179. 0176: [14:22.17] GL_ARB_vertex_array_object
  180. 0177: [14:22.17] GL_ARB_vertex_attrib_binding
  181. 0178: [14:22.17] GL_ARB_vertex_shader
  182. 0179: [14:22.17] GL_ARB_vertex_type_10f_11f_11f_rev
  183. 0180: [14:22.17] GL_ARB_vertex_type_2_10_10_10_rev
  184. 0181: [14:22.17] GL_ARB_viewport_array
  185. 0182: [14:22.17] GL_ATI_blend_equation_separate
  186. 0183: [14:22.17] GL_ATI_texture_float
  187. 0184: [14:22.17] GL_EXT_abgr
  188. 0185: [14:22.17] GL_EXT_blend_equation_separate
  189. 0186: [14:22.17] GL_EXT_draw_buffers2
  190. 0187: [14:22.17] GL_EXT_draw_instanced
  191. 0188: [14:22.17] GL_EXT_framebuffer_blit
  192. 0189: [14:22.17] GL_EXT_framebuffer_multisample
  193. 0190: [14:22.17] GL_EXT_framebuffer_multisample_blit_scaled
  194. 0191: [14:22.17] GL_EXT_framebuffer_sRGB
  195. 0192: [14:22.17] GL_EXT_packed_depth_stencil
  196. 0193: [14:22.17] GL_EXT_packed_float
  197. 0194: [14:22.17] GL_EXT_pixel_buffer_object
  198. 0195: [14:22.17] GL_EXT_polygon_offset_clamp
  199. 0196: [14:22.17] GL_EXT_provoking_vertex
  200. 0197: [14:22.17] GL_EXT_shader_framebuffer_fetch_non_coherent
  201. 0198: [14:22.17] GL_EXT_shader_integer_mix
  202. 0199: [14:22.17] GL_EXT_texture_array
  203. 0200: [14:22.17] GL_EXT_texture_compression_dxt1
  204. 0201: [14:22.17] GL_EXT_texture_compression_rgtc
  205. 0202: [14:22.17] GL_EXT_texture_compression_s3tc
  206. 0203: [14:22.17] GL_EXT_texture_filter_anisotropic
  207. 0204: [14:22.17] GL_EXT_texture_integer
  208. 0205: [14:22.17] GL_EXT_texture_sRGB
  209. 0206: [14:22.17] GL_EXT_texture_sRGB_decode
  210. 0207: [14:22.17] GL_EXT_texture_shared_exponent
  211. 0208: [14:22.17] GL_EXT_texture_snorm
  212. 0209: [14:22.17] GL_EXT_texture_swizzle
  213. 0210: [14:22.17] GL_EXT_timer_query
  214. 0211: [14:22.17] GL_EXT_transform_feedback
  215. 0212: [14:22.17] GL_EXT_vertex_array_bgra
  216. 0213: [14:22.17] GL_IBM_multimode_draw_arrays
  217. 0214: [14:22.17] GL_INTEL_performance_query
  218. 0215: [14:22.17] GL_KHR_blend_equation_advanced
  219. 0216: [14:22.17] GL_KHR_context_flush_control
  220. 0217: [14:22.17] GL_KHR_debug
  221. 0218: [14:22.17] GL_KHR_no_error
  222. 0219: [14:22.17] GL_KHR_robustness
  223. 0220: [14:22.17] GL_MESA_pack_invert
  224. 0221: [14:22.17] GL_MESA_shader_integer_functions
  225. 0222: [14:22.17] GL_MESA_texture_signed_rgba
  226. 0223: [14:22.17] GL_NV_conditional_render
  227. 0224: [14:22.17] GL_NV_depth_clamp
  228. 0225: [14:22.17] GL_NV_packed_depth_stencil
  229. 0226: [14:22.17] GL_NV_texture_barrier
  230. 0227: [14:22.17] GL_OES_EGL_image
  231. 0228: [14:22.17] GL_S3_s3tc
  232. 0229: [14:22.17] OpenGL renderer supports the following features:
  233. 0230: [14:22.17] Anisotropic Texture Filtering
  234. 0231: [14:22.17] Immutable Buffers
  235. 0232: [14:22.17] Mapping Buffer Memory
  236. 0233: [14:22.17] Vertex Array Objects
  237. 0234: [14:22.17] BGRA Vertex Attribute Format
  238. 0235: [14:22.17] [SYSTEM] Renderer Initialization done.
  239. 0236: [14:22.17] Caching shader 'default'...
  240. 0237: [14:22.17] 6 Arrays loaded with total 11 nodes.
  241. 0238: [14:22.17] ..creating bitmap 'WHITE_TEXTURE' (16x16)
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