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gunqqer@Friithian:~/.local/share/10tons/JYDGE/documents$ cat ./JYDGE-2018-04-05-14-22.log 10tons NX (API 1372 + core 2324) -------------------------------- 0001: [14:22.17] Logging started on 2018-04-05. 0002: [14:22.17] [SYSTEM] Logging Verbose Level set to 0. 0003: [14:22.17] [SYSTEM] Loading program implementation... 0004: [14:22.17] [SYSTEM] Validating program implementation... 0005: [14:22.17] [SYSTEM] Program implementation validation OK. 0006: [14:22.17] [SYSTEM] Checking for multiple program instances... 0007: [14:22.17] [SYSTEM] No other instances running. 0008: [14:22.17] Adding search path 'res://data/'. 0009: [14:22.17] Search path priority #1: 'res://data/'. 0010: [14:22.17] Adding search path 'res://data-linux/'. 0011: [14:22.17] Search path priority #1: 'res://data-linux/'. 0012: [14:22.17] Search path priority #2: 'res://data/'. 0013: [14:22.17] Registering extension module 'Local Fallbacks'. 0014: [14:22.17] Registering extension module 'Steam'. 0015: [14:22.17] Registering extension module 'Local Fallbacks'. 0016: [14:22.17] Initializing Steam.. 0017: [14:22.17] Steam OK. 0018: [14:22.17] [SYSTEM] Resolving implementations inside extensions modules. 0019: [14:22.17] Using Cloud implementation from module 'Steam' 0020: [14:22.17] Using Achievements implementation from module 'Steam' 0021: [14:22.17] Using UGC implementation from module 'Steam' 0022: [14:22.17] [SYSTEM] Initializing resolved implementations inside extensions modules. 0023: [14:22.17] Created Mutex 'STEAM_UGC'.. 0024: [14:22.17] Steam UGC init OK. 0025: [14:22.17] Steam extension GetCurrentGameLanguage() returned:english 0026: [14:22.17] Checking parameters with the program before video init. 0027: [14:22.17] [SYSTEM] AudioManager::Initialize. 0028: [14:22.17] Created Mutex 'ProfileSaving'.. 0029: [14:22.17] Loading all profiles. 0030: [14:22.17] [SYSTEM] Creating Directory: 'user://profiles'... 0031: [14:22.17] [WARNING] Profiles database index doesn't exists. Creating new. 0032: [14:22.17] Created Mutex 'DATAMAN'.. 0033: [14:22.17] [SYSTEM] Creating Directory: 'user://profiles'... 0034: [14:22.17] Selecting optimal resolution for fullscreen. 0035: [14:22.17] Desktop size 1600x900. 0036: [14:22.17] Closest supported aspect ratio is 1600x900 (aspect 1.78 vs desktop 1.78) 0037: [14:22.17] [SYSTEM] Adding packages... 0038: [14:22.17] [WARNING] Duplicate search path, removing the old one: 'res://data/' 0039: [14:22.17] Adding search path 'res://data/'. 0040: [14:22.17] Search path priority #1: 'res://data/'. 0041: [14:22.17] Search path priority #2: 'res://data-linux/'. 0042: [14:22.17] [WARNING] Duplicate search path, removing the old one: 'res://data-linux/' 0043: [14:22.17] Adding search path 'res://data-linux/'. 0044: [14:22.17] Search path priority #1: 'res://data-linux/'. 0045: [14:22.17] Search path priority #2: 'res://data/'. 0046: [14:22.17] Adding search path 'res://data-auto/'. 0047: [14:22.17] Search path priority #1: 'res://data-auto/'. 0048: [14:22.17] Search path priority #2: 'res://data-linux/'. 0049: [14:22.17] Search path priority #3: 'res://data/'. 0050: [14:22.17] Adding search path 'res://data-sfx-OGG_44100/'. 0051: [14:22.17] Search path priority #1: 'res://data-sfx-OGG_44100/'. 0052: [14:22.17] Search path priority #2: 'res://data-auto/'. 0053: [14:22.17] Search path priority #3: 'res://data-linux/'. 0054: [14:22.17] Search path priority #4: 'res://data/'. 0055: [14:22.17] Adding search path 'res://data-music-OGG_44100/'. 0056: [14:22.17] Search path priority #1: 'res://data-music-OGG_44100/'. 0057: [14:22.17] Search path priority #2: 'res://data-sfx-OGG_44100/'. 0058: [14:22.17] Search path priority #3: 'res://data-auto/'. 0059: [14:22.17] Search path priority #4: 'res://data-linux/'. 0060: [14:22.17] Search path priority #5: 'res://data/'. 0061: [14:22.17] Program orientation: LANDSCAPE. 0062: [14:22.17] Native device screen buffer orientation: LANDSCAPE. 0063: [14:22.17] Adding search path 'res://'. 0064: [14:22.17] Search path priority #1: 'res://'. 0065: [14:22.17] Search path priority #2: 'res://data-music-OGG_44100/'. 0066: [14:22.17] Search path priority #3: 'res://data-sfx-OGG_44100/'. 0067: [14:22.17] Search path priority #4: 'res://data-auto/'. 0068: [14:22.17] Search path priority #5: 'res://data-linux/'. 0069: [14:22.17] Search path priority #6: 'res://data/'. 0070: [14:22.17] [SYSTEM] Image loader initializing... 0071: [14:22.17] [SYSTEM] Core PreInitialized. 0072: [14:22.17] [SYSTEM] Endianness: 1234. 0073: [14:22.17] = Nexus Created Window (1600x900). 0074: [14:22.17] [SYSTEM] Renderer Initializing: 1600x900 fullscreen.. 0075: [14:22.17] Using OpenGL renderer version 3.3 (core profile). 0076: [14:22.17] Using OpenGL Shading Language version 3.30. 0077: [14:22.17] OpenGL renderer supports the following extensions: 0078: [14:22.17] GL_3DFX_texture_compression_FXT1 0079: [14:22.17] GL_AMD_draw_buffers_blend 0080: [14:22.17] GL_AMD_seamless_cubemap_per_texture 0081: [14:22.17] GL_AMD_shader_trinary_minmax 0082: [14:22.17] GL_AMD_vertex_shader_layer 0083: [14:22.17] GL_AMD_vertex_shader_viewport_index 0084: [14:22.17] GL_ANGLE_texture_compression_dxt3 0085: [14:22.17] GL_ANGLE_texture_compression_dxt5 0086: [14:22.17] GL_APPLE_object_purgeable 0087: [14:22.17] GL_ARB_ES2_compatibility 0088: [14:22.17] GL_ARB_ES3_compatibility 0089: [14:22.17] GL_ARB_arrays_of_arrays 0090: [14:22.17] GL_ARB_base_instance 0091: [14:22.17] GL_ARB_blend_func_extended 0092: [14:22.17] GL_ARB_buffer_storage 0093: [14:22.17] GL_ARB_clear_buffer_object 0094: [14:22.17] GL_ARB_clear_texture 0095: [14:22.17] GL_ARB_clip_control 0096: [14:22.17] GL_ARB_compressed_texture_pixel_storage 0097: [14:22.17] GL_ARB_conditional_render_inverted 0098: [14:22.17] GL_ARB_copy_buffer 0099: [14:22.17] GL_ARB_copy_image 0100: [14:22.17] GL_ARB_cull_distance 0101: [14:22.17] GL_ARB_debug_output 0102: [14:22.17] GL_ARB_depth_buffer_float 0103: [14:22.17] GL_ARB_depth_clamp 0104: [14:22.17] GL_ARB_direct_state_access 0105: [14:22.17] GL_ARB_draw_buffers 0106: [14:22.17] GL_ARB_draw_buffers_blend 0107: [14:22.17] GL_ARB_draw_elements_base_vertex 0108: [14:22.17] GL_ARB_draw_instanced 0109: [14:22.17] GL_ARB_enhanced_layouts 0110: [14:22.17] GL_ARB_explicit_attrib_location 0111: [14:22.17] GL_ARB_explicit_uniform_location 0112: [14:22.17] GL_ARB_fragment_coord_conventions 0113: [14:22.17] GL_ARB_fragment_layer_viewport 0114: [14:22.17] GL_ARB_fragment_shader 0115: [14:22.17] GL_ARB_framebuffer_object 0116: [14:22.17] GL_ARB_framebuffer_sRGB 0117: [14:22.17] GL_ARB_get_program_binary 0118: [14:22.17] GL_ARB_get_texture_sub_image 0119: [14:22.17] GL_ARB_half_float_pixel 0120: [14:22.17] GL_ARB_half_float_vertex 0121: [14:22.17] GL_ARB_instanced_arrays 0122: [14:22.17] GL_ARB_internalformat_query 0123: [14:22.17] GL_ARB_internalformat_query2 0124: [14:22.17] GL_ARB_invalidate_subdata 0125: [14:22.17] GL_ARB_map_buffer_alignment 0126: [14:22.17] GL_ARB_map_buffer_range 0127: [14:22.17] GL_ARB_multi_bind 0128: [14:22.17] GL_ARB_occlusion_query2 0129: [14:22.17] GL_ARB_pipeline_statistics_query 0130: [14:22.17] GL_ARB_pixel_buffer_object 0131: [14:22.17] GL_ARB_point_sprite 0132: [14:22.17] GL_ARB_polygon_offset_clamp 0133: [14:22.17] GL_ARB_program_interface_query 0134: [14:22.17] GL_ARB_provoking_vertex 0135: [14:22.17] GL_ARB_robustness 0136: [14:22.17] GL_ARB_sample_shading 0137: [14:22.17] GL_ARB_sampler_objects 0138: [14:22.17] GL_ARB_seamless_cube_map 0139: [14:22.17] GL_ARB_seamless_cubemap_per_texture 0140: [14:22.17] GL_ARB_separate_shader_objects 0141: [14:22.17] GL_ARB_shader_bit_encoding 0142: [14:22.17] GL_ARB_shader_draw_parameters 0143: [14:22.17] GL_ARB_shader_group_vote 0144: [14:22.17] GL_ARB_shader_objects 0145: [14:22.17] GL_ARB_shader_subroutine 0146: [14:22.17] GL_ARB_shader_texture_lod 0147: [14:22.17] GL_ARB_shader_viewport_layer_array 0148: [14:22.17] GL_ARB_shading_language_420pack 0149: [14:22.17] GL_ARB_shading_language_packing 0150: [14:22.17] GL_ARB_sync 0151: [14:22.17] GL_ARB_texture_barrier 0152: [14:22.17] GL_ARB_texture_buffer_object 0153: [14:22.17] GL_ARB_texture_buffer_object_rgb32 0154: [14:22.17] GL_ARB_texture_buffer_range 0155: [14:22.17] GL_ARB_texture_compression_rgtc 0156: [14:22.17] GL_ARB_texture_cube_map_array 0157: [14:22.17] GL_ARB_texture_filter_anisotropic 0158: [14:22.17] GL_ARB_texture_float 0159: [14:22.17] GL_ARB_texture_gather 0160: [14:22.17] GL_ARB_texture_mirror_clamp_to_edge 0161: [14:22.17] GL_ARB_texture_multisample 0162: [14:22.17] GL_ARB_texture_non_power_of_two 0163: [14:22.17] GL_ARB_texture_query_levels 0164: [14:22.17] GL_ARB_texture_query_lod 0165: [14:22.17] GL_ARB_texture_rectangle 0166: [14:22.17] GL_ARB_texture_rg 0167: [14:22.17] GL_ARB_texture_rgb10_a2ui 0168: [14:22.17] GL_ARB_texture_storage 0169: [14:22.17] GL_ARB_texture_storage_multisample 0170: [14:22.17] GL_ARB_texture_swizzle 0171: [14:22.17] GL_ARB_timer_query 0172: [14:22.17] GL_ARB_transform_feedback2 0173: [14:22.17] GL_ARB_transform_feedback_overflow_query 0174: [14:22.17] GL_ARB_uniform_buffer_object 0175: [14:22.17] GL_ARB_vertex_array_bgra 0176: [14:22.17] GL_ARB_vertex_array_object 0177: [14:22.17] GL_ARB_vertex_attrib_binding 0178: [14:22.17] GL_ARB_vertex_shader 0179: [14:22.17] GL_ARB_vertex_type_10f_11f_11f_rev 0180: [14:22.17] GL_ARB_vertex_type_2_10_10_10_rev 0181: [14:22.17] GL_ARB_viewport_array 0182: [14:22.17] GL_ATI_blend_equation_separate 0183: [14:22.17] GL_ATI_texture_float 0184: [14:22.17] GL_EXT_abgr 0185: [14:22.17] GL_EXT_blend_equation_separate 0186: [14:22.17] GL_EXT_draw_buffers2 0187: [14:22.17] GL_EXT_draw_instanced 0188: [14:22.17] GL_EXT_framebuffer_blit 0189: [14:22.17] GL_EXT_framebuffer_multisample 0190: [14:22.17] GL_EXT_framebuffer_multisample_blit_scaled 0191: [14:22.17] GL_EXT_framebuffer_sRGB 0192: [14:22.17] GL_EXT_packed_depth_stencil 0193: [14:22.17] GL_EXT_packed_float 0194: [14:22.17] GL_EXT_pixel_buffer_object 0195: [14:22.17] GL_EXT_polygon_offset_clamp 0196: [14:22.17] GL_EXT_provoking_vertex 0197: [14:22.17] GL_EXT_shader_framebuffer_fetch_non_coherent 0198: [14:22.17] GL_EXT_shader_integer_mix 0199: [14:22.17] GL_EXT_texture_array 0200: [14:22.17] GL_EXT_texture_compression_dxt1 0201: [14:22.17] GL_EXT_texture_compression_rgtc 0202: [14:22.17] GL_EXT_texture_compression_s3tc 0203: [14:22.17] GL_EXT_texture_filter_anisotropic 0204: [14:22.17] GL_EXT_texture_integer 0205: [14:22.17] GL_EXT_texture_sRGB 0206: [14:22.17] GL_EXT_texture_sRGB_decode 0207: [14:22.17] GL_EXT_texture_shared_exponent 0208: [14:22.17] GL_EXT_texture_snorm 0209: [14:22.17] GL_EXT_texture_swizzle 0210: [14:22.17] GL_EXT_timer_query 0211: [14:22.17] GL_EXT_transform_feedback 0212: [14:22.17] GL_EXT_vertex_array_bgra 0213: [14:22.17] GL_IBM_multimode_draw_arrays 0214: [14:22.17] GL_INTEL_performance_query 0215: [14:22.17] GL_KHR_blend_equation_advanced 0216: [14:22.17] GL_KHR_context_flush_control 0217: [14:22.17] GL_KHR_debug 0218: [14:22.17] GL_KHR_no_error 0219: [14:22.17] GL_KHR_robustness 0220: [14:22.17] GL_MESA_pack_invert 0221: [14:22.17] GL_MESA_shader_integer_functions 0222: [14:22.17] GL_MESA_texture_signed_rgba 0223: [14:22.17] GL_NV_conditional_render 0224: [14:22.17] GL_NV_depth_clamp 0225: [14:22.17] GL_NV_packed_depth_stencil 0226: [14:22.17] GL_NV_texture_barrier 0227: [14:22.17] GL_OES_EGL_image 0228: [14:22.17] GL_S3_s3tc 0229: [14:22.17] OpenGL renderer supports the following features: 0230: [14:22.17] Anisotropic Texture Filtering 0231: [14:22.17] Immutable Buffers 0232: [14:22.17] Mapping Buffer Memory 0233: [14:22.17] Vertex Array Objects 0234: [14:22.17] BGRA Vertex Attribute Format 0235: [14:22.17] [SYSTEM] Renderer Initialization done. 0236: [14:22.17] Caching shader 'default'... 0237: [14:22.17] 6 Arrays loaded with total 11 nodes. 0238: [14:22.17] ..creating bitmap 'WHITE_TEXTURE' (16x16)
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