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shekohex

Attack System

Jul 12th, 2015
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C# 4.39 KB | None | 0 0
  1.         #region Attack
  2.         /// Simple Attack Syestem
  3.         //Malee
  4.         public static double Malee;
  5.         #region Assasin Skills Attacks
  6.         public static double MortalWound;
  7.         public static double DaggerStorm;
  8.         public static double BlisteringWave;
  9.         public static double BladeFurry;
  10.         #endregion
  11.         #region NinjaSkills Attacks
  12.         public static double SuperTwoFold;
  13.         public static double TwoFoldBlad;
  14.         public static double BloodyScythe;
  15.         public static double TwilightDance;
  16.         #endregion
  17.         #region TrojanSkills Attacks
  18.         public static double Hercules;
  19.         public static double FastAndSent;
  20.         public static double FatalCross;
  21.         public static double MortalStrike;
  22.         #endregion
  23.         #region MonkSkills Attacks
  24.         public static double TigerMonk;
  25.         public static double KickMonk;
  26.         public static double TripleAttack;
  27.         #endregion
  28.         #region PirateSkills Attacks
  29.         public static double BladeTempest;
  30.         public static double EagleEye;
  31.         public static double GaleBomb;
  32.         #endregion
  33.         #region Lee-Long SkillsAttacks
  34.         public static double DragonCyclone;
  35.         public static double DragonSlash;
  36.         public static double DragonStrides;
  37.         public static double SpeedKick;
  38.         public static double DragonPunch;
  39.         public static double CrackingandSplittingSwipes;
  40.         #endregion
  41.         #region Warrior Skills Attacks
  42.         public static double HeavenBlade;
  43.         public static double Dash;
  44.         public static double ChargingVortex;
  45.         #endregion
  46.         ///Useing =  damage = (uint)((damage) * Program.SkillName);
  47.         /// Change SkillName To Skill Name Of Obove
  48.         public static void AttackLoad()
  49.         {
  50.  
  51.             using (Database.Read read = new Database.Read(@"database\Attack.txt"))
  52.             {
  53.                 if (1 != 0)
  54.                 {
  55.                     string path = @"database\Attack.txt";
  56.                     IniFiles files = new IniFiles(path);
  57.                     Program.FastAndSent = files.GetDouble("HexINC", "FastAndSent", 0.0);
  58.                     Program.FatalCross = files.GetDouble("HexINC", "FatalCross", 0.0);
  59.                     Program.TigerMonk = files.GetDouble("HexINC", "TigerMonk", 0.0);
  60.                     Program.KickMonk = files.GetDouble("HexINC", "KickMonk", 0.0);
  61.                     Program.SuperTwoFold = files.GetDouble("HexINC", "SuperTwoFold", 0.0);
  62.                     Program.TwoFoldBlad = files.GetDouble("HexINC", "TwoFoldBlad", 0.0);
  63.                     Program.ChargingVortex = files.GetDouble("HexINC", "ChargingVortex", 0.0);
  64.                     Program.MortalWound = files.GetDouble("HexINC", "MortalWound", 0.0);
  65.                     Program.BlisteringWave = files.GetDouble("HexINC", "BlisteringWave", 0.0);
  66.                     Program.DaggerStorm = files.GetDouble("HexINC", "DaggerStorm", 0.0);
  67.                     Program.BladeTempest = files.GetDouble("HexINC", "BladeTempest", 0.0);
  68.                     Program.EagleEye = files.GetDouble("HexINC", "EagleEye", 0.0);
  69.                     Program.BladeFurry = files.GetDouble("HexINC", "BladeFurry", 0.0);
  70.                     Program.BloodyScythe = files.GetDouble("HexINC", "BloodyScythe", 0.0);
  71.                     Program.TwilightDance = files.GetDouble("HexINC", "TwilightDance", 0.0);
  72.                     Program.Hercules = files.GetDouble("HexINC", "Hercules", 0.0);
  73.                     Program.MortalStrike = files.GetDouble("HexINC", "MortalStrike", 0.0);
  74.                     Program.TripleAttack = files.GetDouble("HexINC", "TripleAttack", 0.0);
  75.                     Program.GaleBomb = files.GetDouble("HexINC", "GaleBomb", 0.0);
  76.                     Program.DragonCyclone = files.GetDouble("HexINC", "DragonCyclone", 0.0);
  77.                     Program.DragonSlash = files.GetDouble("HexINC", "DragonSlash", 0.0);
  78.                     Program.DragonStrides = files.GetDouble("HexINC", "DragonStrides", 0.0);
  79.                     Program.SpeedKick = files.GetDouble("HexINC", "SpeedKick", 0.0);
  80.                     Program.DragonPunch = files.GetDouble("HexINC", "DragonPunch", 0.0);
  81.                     Program.Malee = files.GetDouble("HexINC", "Malee", 0.0);
  82.                 }
  83.                 Console.WriteLine("Attack System Loaded.");
  84.             }
  85.         }
  86.         #endregion
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