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Aug 1st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. -- Synapse Decompiler
  7. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  8.  
  9. wait(0.2)
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character.HumanoidRootPart
  18. Torso = Character.Torso
  19. Head = Character.Head
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart.RootJoint
  25. Neck = Torso.Neck
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound", Character)
  31. sick.SoundId = "rbxassetid://1386866434"
  32. sick.Name = "BGM"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 2
  36. sick:Play()
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  54. local NEWMESH = IT(MESH)
  55. if MESH == "SpecialMesh" then
  56. NEWMESH.MeshType = MESHTYPE
  57. if MESHID ~= "nil" and MESHID ~= "" then
  58. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  59. end
  60. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  61. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  62. end
  63. end
  64. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  65. NEWMESH.Scale = SCALE
  66. NEWMESH.Parent = PARENT
  67. return NEWMESH
  68. end
  69. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  70. local NEWPART = IT("Part")
  71. NEWPART.formFactor = FORMFACTOR
  72. NEWPART.Reflectance = REFLECTANCE
  73. NEWPART.Transparency = TRANSPARENCY
  74. NEWPART.CanCollide = false
  75. NEWPART.Locked = true
  76. NEWPART.Anchored = true
  77. if ANCHOR == false then
  78. NEWPART.Anchored = false
  79. end
  80. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  81. NEWPART.Name = NAME
  82. NEWPART.Size = SIZE
  83. NEWPART.Position = Torso.Position
  84. NEWPART.Material = MATERIAL
  85. NEWPART:BreakJoints()
  86. NEWPART.Parent = PARENT
  87. return NEWPART
  88. end
  89. Player_Size = 1
  90. Animation_Speed = 3
  91. Frame_Speed = 0.016666666666666666
  92. local Speed = 16
  93. local Effects2 = {}
  94. local weldBetween = function(a, b)
  95. local weldd = Instance.new("ManualWeld")
  96. weldd.Part0 = a
  97. weldd.Part1 = b
  98. weldd.C0 = CFrame.new()
  99. weldd.C1 = b.CFrame:inverse() * a.CFrame
  100. weldd.Parent = a
  101. return weldd
  102. end
  103. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  104. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  105. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  106. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  107. local CHANGEDEFENSE = 0
  108. local CHANGEDAMAGE = 0
  109. local CHANGEMOVEMENT = 0
  110. local ANIM = "Idle"
  111. local ATTACK = false
  112. local EQUIPPED = false
  113. local HOLD = false
  114. local COMBO = 1
  115. local Rooted = false
  116. local SINE = 0
  117. local KEYHOLD = false
  118. local CHANGE = 2 / Animation_Speed
  119. local WALKINGANIM = false
  120. local WALK = 0
  121. local VALUE1 = false
  122. local VALUE2 = false
  123. local ROBLOXIDLEANIMATION = IT("Animation")
  124. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  125. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  126. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  127. WEAPONGUI.Name = "Weapon GUI"
  128. local Effects = IT("Folder", Character)
  129. Effects.Name = "Effects"
  130. local ANIMATOR = Humanoid.Animator
  131. local ANIMATE = Character.Animate
  132. local ATTACKEDTAUNTS = {
  133. "907332040",
  134. "907332525",
  135. "907330011"
  136. }
  137. local ATTACKTAUNTS = {
  138. "907329893",
  139. "907329532",
  140. "907333294",
  141. "907332856"
  142. }
  143. local ULTTAUNTS = {
  144. "907332997",
  145. "907332670",
  146. "907330103"
  147. }
  148. local UNANCHOR = true
  149. local SKILLTEXTCOLOR = C3(1, 0, 0)
  150. ArtificialHB = Instance.new("BindableEvent", script)
  151. ArtificialHB.Name = "ArtificialHB"
  152. script:WaitForChild("ArtificialHB")
  153. frame = Frame_Speed
  154. tf = 0
  155. allowframeloss = false
  156. tossremainder = false
  157. lastframe = tick()
  158. script.ArtificialHB:Fire()
  159. game:GetService("RunService").Heartbeat:connect(function(s, p)
  160. tf = tf + s
  161. if tf >= frame then
  162. if allowframeloss then
  163. script.ArtificialHB:Fire()
  164. lastframe = tick()
  165. else
  166. for i = 1, math.floor(tf / frame) do
  167. script.ArtificialHB:Fire()
  168. end
  169. lastframe = tick()
  170. end
  171. if tossremainder then
  172. tf = 0
  173. else
  174. tf = tf - frame * math.floor(tf / frame)
  175. end
  176. end
  177. end)
  178. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  179. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  180. end
  181. function PositiveAngle(NUMBER)
  182. if NUMBER >= 0 then
  183. NUMBER = 0
  184. end
  185. return NUMBER
  186. end
  187. function NegativeAngle(NUMBER)
  188. if NUMBER <= 0 then
  189. NUMBER = 0
  190. end
  191. return NUMBER
  192. end
  193. function Swait(NUMBER)
  194. if NUMBER == 0 or NUMBER == nil then
  195. ArtificialHB.Event:wait()
  196. else
  197. for i = 1, NUMBER do
  198. ArtificialHB.Event:wait()
  199. end
  200. end
  201. end
  202. function QuaternionFromCFrame(cf)
  203. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  204. local trace = m00 + m11 + m22
  205. if trace > 0 then
  206. local s = math.sqrt(1 + trace)
  207. local recip = 0.5 / s
  208. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  209. else
  210. local i = 0
  211. if m00 < m11 then
  212. i = 1
  213. end
  214. if m22 > (i == 0 and m00 or m11) then
  215. i = 2
  216. end
  217. if i == 0 then
  218. local s = math.sqrt(m00 - m11 - m22 + 1)
  219. local recip = 0.5 / s
  220. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  221. elseif i == 1 then
  222. local s = math.sqrt(m11 - m22 - m00 + 1)
  223. local recip = 0.5 / s
  224. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  225. elseif i == 2 then
  226. local s = math.sqrt(m22 - m00 - m11 + 1)
  227. local recip = 0.5 / s
  228. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  229. end
  230. end
  231. end
  232. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  233. local xs, ys, zs = x + x, y + y, z + z
  234. local wx, wy, wz = w * xs, w * ys, w * zs
  235. local xx = x * xs
  236. local xy = x * ys
  237. local xz = x * zs
  238. local yy = y * ys
  239. local yz = y * zs
  240. local zz = z * zs
  241. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  242. end
  243. function QuaternionSlerp(a, b, t)
  244. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  245. local startInterp, finishInterp
  246. if cosTheta >= 1.0E-4 then
  247. if 1 - cosTheta > 1.0E-4 then
  248. local theta = ACOS(cosTheta)
  249. local invSinTheta = 1 / SIN(theta)
  250. startInterp = SIN((1 - t) * theta) * invSinTheta
  251. finishInterp = SIN(t * theta) * invSinTheta
  252. else
  253. startInterp = 1 - t
  254. finishInterp = t
  255. end
  256. elseif 1 + cosTheta > 1.0E-4 then
  257. local theta = ACOS(-cosTheta)
  258. local invSinTheta = 1 / SIN(theta)
  259. startInterp = SIN((t - 1) * theta) * invSinTheta
  260. finishInterp = SIN(t * theta) * invSinTheta
  261. else
  262. startInterp = t - 1
  263. finishInterp = t
  264. end
  265. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  266. end
  267. function Clerp(a, b, t)
  268. local qa = {
  269. QuaternionFromCFrame(a)
  270. }
  271. local qb = {
  272. QuaternionFromCFrame(b)
  273. }
  274. local ax, ay, az = a.x, a.y, a.z
  275. local bx, by, bz = b.x, b.y, b.z
  276. local _t = 1 - t
  277. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  278. end
  279. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  280. local frame = IT("Frame")
  281. frame.BackgroundTransparency = TRANSPARENCY
  282. frame.BorderSizePixel = BORDERSIZEPIXEL
  283. frame.Position = POSITION
  284. frame.Size = SIZE
  285. frame.BackgroundColor3 = COLOR
  286. frame.BorderColor3 = BORDERCOLOR
  287. frame.Name = NAME
  288. frame.Parent = PARENT
  289. return frame
  290. end
  291. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  292. local label = IT("TextLabel")
  293. label.BackgroundTransparency = 1
  294. label.Size = UD2(1, 0, 1, 0)
  295. label.Position = UD2(0, 0, 0, 0)
  296. label.TextColor3 = TEXTCOLOR
  297. label.TextStrokeTransparency = STROKETRANSPARENCY
  298. label.TextTransparency = TRANSPARENCY
  299. label.FontSize = TEXTFONTSIZE
  300. label.Font = TEXTFONT
  301. label.BorderSizePixel = BORDERSIZEPIXEL
  302. label.TextScaled = false
  303. label.Text = TEXT
  304. label.Name = NAME
  305. label.Parent = PARENT
  306. return label
  307. end
  308. function NoOutlines(PART)
  309. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  310. end
  311. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  312. local NEWWELD = IT(TYPE)
  313. NEWWELD.Part0 = PART0
  314. NEWWELD.Part1 = PART1
  315. NEWWELD.C0 = C0
  316. NEWWELD.C1 = C1
  317. NEWWELD.Parent = PARENT
  318. return NEWWELD
  319. end
  320. local S = IT("Sound")
  321. function CreateSound(ID, PARENT, VOLUME, PITCH)
  322. local NEWSOUND
  323. coroutine.resume(coroutine.create(function()
  324. NEWSOUND = S:Clone()
  325. NEWSOUND.Parent = PARENT
  326. NEWSOUND.Volume = VOLUME
  327. NEWSOUND.Pitch = PITCH
  328. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  329. Swait()
  330. NEWSOUND:play()
  331. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  332. end))
  333. return NEWSOUND
  334. end
  335. function CFrameFromTopBack(at, top, back)
  336. local right = top:Cross(back)
  337. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  338. end
  339. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  340. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  341. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  342. wave.CFrame = CFRAME
  343. coroutine.resume(coroutine.create(function(PART)
  344. for i = 1, WAIT do
  345. Swait()
  346. mesh.Scale = mesh.Scale + GROW
  347. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  348. if DOESROT == true then
  349. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  350. end
  351. wave.Transparency = wave.Transparency + 0.5 / WAIT
  352. if wave.Transparency > 0.99 then
  353. wave:remove()
  354. end
  355. end
  356. end))
  357. end
  358. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  359. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  360. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  361. wave.CFrame = CFRAME
  362. coroutine.resume(coroutine.create(function(PART)
  363. for i = 1, WAIT do
  364. Swait()
  365. mesh.Scale = mesh.Scale + GROW
  366. if DOESROT == true then
  367. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  368. end
  369. wave.Transparency = wave.Transparency + 0.5 / WAIT
  370. if wave.Transparency > 0.99 then
  371. wave:remove()
  372. end
  373. end
  374. end))
  375. end
  376. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  377. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  378. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  379. wave.CFrame = CFRAME
  380. coroutine.resume(coroutine.create(function(PART)
  381. for i = 1, WAIT do
  382. Swait()
  383. mesh.Scale = mesh.Scale + GROW
  384. wave.Transparency = wave.Transparency + 1 / WAIT
  385. if wave.Transparency > 0.99 then
  386. wave:remove()
  387. end
  388. end
  389. end))
  390. end
  391. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  392. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  393. local mesh
  394. if KIND == "Base" then
  395. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  396. elseif KIND == "Thin" then
  397. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  398. elseif KIND == "Round" then
  399. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  400. end
  401. wave.CFrame = CFRAME
  402. coroutine.resume(coroutine.create(function(PART)
  403. for i = 1, WAIT do
  404. Swait()
  405. mesh.Scale = mesh.Scale + GROW / 10
  406. wave.Transparency = wave.Transparency + 0.5 / WAIT
  407. if wave.Transparency > 0.99 then
  408. wave:remove()
  409. end
  410. end
  411. end))
  412. end
  413. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  414. for _, c in pairs(PARENT:GetChildren()) do
  415. if c.ClassName == "Model" then
  416. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  417. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  418. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  419. if DIST > (TORSO.Position - FROM).Magnitude then
  420. table.insert(TABLE, c)
  421. end
  422. AddChildrenToTable(FROM, c, DIST, TABLE)
  423. elseif c.ClassName == "Folder" then
  424. AddChildrenToTable(FROM, c, DIST, TABLE)
  425. end
  426. end
  427. end
  428. end
  429. function MakeForm(PART, TYPE)
  430. if TYPE == "Cyl" then
  431. local MSH = IT("CylinderMesh", PART)
  432. elseif TYPE == "Ball" then
  433. local MSH = IT("SpecialMesh", PART)
  434. MSH.MeshType = "Sphere"
  435. elseif TYPE == "Wedge" then
  436. local MSH = IT("SpecialMesh", PART)
  437. MSH.MeshType = "Wedge"
  438. end
  439. end
  440. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  441. if DoesCourontine == false then
  442. local Direction = CF(Part.Position, ToLocation)
  443. local Distance = (Part.Position - ToLocation).magnitude
  444. for i = 1, AmountOfTime do
  445. Swait()
  446. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  447. Direction = Part.CFrame
  448. end
  449. Part:remove()
  450. elseif DoesCourontine == true then
  451. coroutine.resume(coroutine.create(function()
  452. local Direction = CF(Part.Position, ToLocation)
  453. local Distance = (Part.Position - ToLocation).magnitude
  454. for i = 1, AmountOfTime do
  455. Swait()
  456. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  457. Direction = Part.CFrame
  458. end
  459. Part:remove()
  460. end))
  461. end
  462. end
  463. function CheckTableForString(Table, String)
  464. for i, v in pairs(Table) do
  465. if string.find(string.lower(String), string.lower(v)) then
  466. return true
  467. end
  468. end
  469. return false
  470. end
  471. function CheckIntangible(Hit)
  472. local ProjectileNames = {
  473. "Water",
  474. "Arrow",
  475. "Projectile",
  476. "Effect",
  477. "Rail",
  478. "Lightning",
  479. "Bullet"
  480. }
  481. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  482. return true
  483. end
  484. return false
  485. end
  486. Debris = game:GetService("Debris")
  487. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  488. local Direction = CFrame.new(StartPos, Vec).lookVector
  489. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  490. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  491. if RayHit and CheckIntangible(RayHit) then
  492. if DelayIfHit then
  493. wait()
  494. end
  495. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  496. end
  497. return RayHit, RayPos, RayNormal
  498. end
  499. function turnto(position)
  500. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  501. end
  502. local naeeym2 = Instance.new("BillboardGui", Character)
  503. naeeym2.AlwaysOnTop = true
  504. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  505. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  506. naeeym2.Adornee = Character.Head
  507. naeeym2.Name = "Name"
  508. naeeym2.PlayerToHideFrom = Player
  509. local tecks2 = Instance.new("TextLabel", naeeym2)
  510. tecks2.BackgroundTransparency = 1
  511. tecks2.TextScaled = true
  512. tecks2.BorderSizePixel = 0
  513. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  514. tecks2.Font = "Antique"
  515. tecks2.TextSize = 30
  516. tecks2.TextStrokeTransparency = 0
  517. tecks2.TextColor3 = Color3.new(1, 0, 0)
  518. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  519. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  520. tecks2.Parent = naeeym2
  521. Humanoid.Died:connect(function()
  522. Humanoid.Parent = nil
  523. Humanoid.MaxHealth = "inf"
  524. Humanoid.Health = "inf"
  525. refit()
  526. Humanoid.Parent = Character
  527. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  528. for i = 1, 5 do
  529. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  530. end
  531. killnearest(Torso.Position, 25, 180)
  532. end)
  533. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  534. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  535. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  536. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  537. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  538. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  539. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  540. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  541. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  542. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  543. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  544. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  545. function killnearest(position, range, maxstrength)
  546. for i, v in ipairs(workspace:GetChildren()) do
  547. local body = v:GetChildren()
  548. for part = 1, #body do
  549. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  550. if v.ClassName == "Model" then
  551. v:BreakJoints()
  552. end
  553. local bv = Instance.new("BodyVelocity")
  554. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  555. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  556. bv.Parent = body[part]
  557. Debris:AddItem(bv, 0.2)
  558. end
  559. end
  560. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  561. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  562. end
  563. end
  564. end
  565. function Transparency(TRANS)
  566. tecks2.TextTransparency = TRANS
  567. tecks2.TextStrokeTransparency = TRANS
  568. for _, c in pairs(Character:GetChildren()) do
  569. if c.ClassName == "Part" and c ~= RootPart then
  570. c.Transparency = TRANS
  571. if c:FindFirstChildOfClass("Decal") then
  572. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  573. end
  574. elseif c.ClassName == "Accessory" then
  575. c.Handle.Transparency = TRANS
  576. elseif c.ClassName == "Model" then
  577. for _, q in pairs(c:GetChildren()) do
  578. if q.ClassName == "Part" then
  579. q.Transparency = TRANS
  580. if q:FindFirstChildOfClass("Decal") then
  581. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  582. end
  583. end
  584. end
  585. end
  586. end
  587. end
  588. function Orbital_Devastor()
  589. local HITBODIES = {}
  590. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  591. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  592. CENTER.CFrame = CF(ECH)
  593. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  594. MakeForm(RAY, "Cyl")
  595. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  596. MakeForm(RAY2, "Cyl")
  597. RAY.CFrame = CF(ECH)
  598. RAY2.CFrame = CF(ECH)
  599. CreateSound("1368573150", CENTER, 10, 0.8)
  600. for i = 1, 100 do
  601. Swait()
  602. RAY.Transparency = RAY.Transparency - 0.01
  603. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  604. RAY2.Transparency = RAY2.Transparency - 0.012
  605. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  606. end
  607. for i = 1, 5 do
  608. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  609. end
  610. RAY:remove()
  611. RAY2:remove()
  612. CreateSound("1368637781", CENTER, 10, 0.8)
  613. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  614. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  615. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  616. Debris:AddItem(CENTER, 5)
  617. CreateSound("414517163", CENTER, 10, 0.8)
  618. for i = 1, 5 do
  619. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  620. end
  621. for e = 1, #HITBODIES do
  622. if HITBODIES[e] ~= nil then
  623. local BOD = HITBODIES[e]
  624. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  625. if TORS then
  626. BOD:BreakJoints()
  627. for _, c in pairs(BOD:GetChildren()) do
  628. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  629. local bv = Instance.new("BodyVelocity")
  630. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  631. bv.velocity = CF(ECH, c.Position).lookVector * 250
  632. bv.Parent = c
  633. Debris:AddItem(bv, 0.2)
  634. end
  635. end
  636. end
  637. end
  638. end
  639. end
  640. function Savage_Fire()
  641. ATTACK = true
  642. Rooted = true
  643. VALUE1 = true
  644. local HITBODIES = {}
  645. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  646. MakeForm(VISUAL, "Ball")
  647. VISUAL.CFrame = RootPart.CFrame
  648. for i = 0, 1.2, 0.1 / Animation_Speed do
  649. Swait()
  650. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  651. VISUAL.Transparency = VISUAL.Transparency - 0.005
  652. if MRANDOM(1, 2) == 1 then
  653. do
  654. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  655. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  656. MakeForm(SPHERE, "Ball")
  657. coroutine.resume(coroutine.create(function()
  658. for i = 1, 100 do
  659. Swait()
  660. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  661. SPHERE.Transparency = i / 100
  662. end
  663. SPHERE:remove()
  664. end))
  665. end
  666. end
  667. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  673. end
  674. Character.Archivable = true
  675. local CLONE = Character:Clone()
  676. CLONE.BGM:remove()
  677. CLONE.Effects:remove()
  678. CLONE.Parent = Effects
  679. local X = 1 - VISUAL.Transparency
  680. local ORIGINPOS = RootPart.Position
  681. Transparency(1)
  682. VALUE2 = true
  683. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  684. for i = 1, 50 do
  685. Swait()
  686. VISUAL.Transparency = VISUAL.Transparency + X / 50
  687. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  688. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  694. end
  695. VISUAL:remove()
  696. coroutine.resume(coroutine.create(function()
  697. local PITS = {}
  698. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  699. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  700. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  701. if HITFLOOR ~= nil then
  702. local POS = CLONE.Torso.Position
  703. CLONE:remove()
  704. for i = 1, 150 do
  705. Swait()
  706. local PEWSOUND = {
  707. "907527750",
  708. "907527912",
  709. "907528019",
  710. "907530553"
  711. }
  712. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  713. if MRANDOM(1, 2) == 1 then
  714. local ICICLE = IT("CornerWedgePart", Effects)
  715. ICICLE.Locked = true
  716. ICICLE.CanCollide = false
  717. ICICLE.Anchored = true
  718. ICICLE.BrickColor = BRICKC("Really red")
  719. ICICLE.Material = "Neon"
  720. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  721. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  722. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  723. table.insert(PITS, ICICLE)
  724. for e = 1, #HITBODIES do
  725. if HITBODIES[e] ~= nil then
  726. local BOD = HITBODIES[e]
  727. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  728. if TORS then
  729. BOD:BreakJoints()
  730. for _, c in pairs(BOD:GetChildren()) do
  731. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  732. local bv = Instance.new("BodyVelocity")
  733. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  734. bv.velocity = CF(POS, c.Position).lookVector * 250
  735. bv.Parent = c
  736. Debris:AddItem(bv, 0.2)
  737. end
  738. end
  739. end
  740. end
  741. end
  742. HITBODIES = {}
  743. end
  744. end
  745. coroutine.resume(coroutine.create(function()
  746. for i = 1, 10 do
  747. Swait()
  748. for e = 1, #PITS do
  749. if PITS[e] ~= nil then
  750. local E = PITS[e]
  751. E.Transparency = E.Transparency + 0.1
  752. end
  753. end
  754. end
  755. for e = 1, #PITS do
  756. if PITS[e] ~= nil then
  757. local E = PITS[e]
  758. E:remove()
  759. end
  760. end
  761. end))
  762. end
  763. end))
  764. VALUE2 = false
  765. VALUE1 = false
  766. ATTACK = false
  767. Rooted = false
  768. for i = 1, 10 do
  769. Swait()
  770. Transparency(1 - i / 10)
  771. end
  772. end
  773. function Grave_Encounter()
  774. local HITBODIES = {}
  775. local PEWSOUND = {
  776. "907527750",
  777. "907527912",
  778. "907528019",
  779. "907530553"
  780. }
  781. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  782. if HITFLOOR ~= nil then
  783. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  784. ATTACK = true
  785. Rooted = false
  786. local GYRO = IT("BodyGyro", RootPart)
  787. GYRO.D = 100
  788. GYRO.P = 2000
  789. GYRO.MaxTorque = VT(0, 4000000, 0)
  790. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  791. for i = 0, 3.5, 0.1 / Animation_Speed do
  792. Swait()
  793. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  794. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  795. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. end
  802. for i = 0, 0.15, 0.1 / Animation_Speed do
  803. Swait()
  804. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  805. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  806. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. end
  813. Rooted = true
  814. GYRO:remove()
  815. coroutine.resume(coroutine.create(function()
  816. local PITS = {}
  817. local FRAME = RootPart.CFrame
  818. for i = 1, 200 do
  819. Swait()
  820. for e = 1, #HITBODIES do
  821. if HITBODIES[e] ~= nil then
  822. local BOD = HITBODIES[e]
  823. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  824. if TORS then
  825. BOD:BreakJoints()
  826. table.remove(HITBODIES, e)
  827. end
  828. end
  829. end
  830. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  831. MakeForm(GLITCH, "Cyl")
  832. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  833. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  834. if HITFLOOR ~= nil then
  835. table.insert(PITS, GLITCH)
  836. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  837. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  838. if MRANDOM(1, 2) == 1 then
  839. local ICICLE = IT("CornerWedgePart", Effects)
  840. ICICLE.Locked = true
  841. ICICLE.CanCollide = false
  842. ICICLE.Anchored = true
  843. ICICLE.BrickColor = BRICKC("Really red")
  844. ICICLE.Material = "Neon"
  845. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  846. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  847. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  848. table.insert(PITS, ICICLE)
  849. end
  850. else
  851. GLITCH:remove()
  852. break
  853. end
  854. end
  855. coroutine.resume(coroutine.create(function()
  856. for i = 1, 10 do
  857. Swait()
  858. for e = 1, #PITS do
  859. if PITS[e] ~= nil then
  860. local E = PITS[e]
  861. E.Transparency = E.Transparency + 0.1
  862. end
  863. end
  864. end
  865. for e = 1, #PITS do
  866. if PITS[e] ~= nil then
  867. local E = PITS[e]
  868. E:remove()
  869. end
  870. end
  871. end))
  872. end))
  873. for i = 0, 1, 0.1 / Animation_Speed do
  874. Swait()
  875. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. end
  882. ATTACK = false
  883. Rooted = false
  884. end
  885. end
  886. function Endless_Pain()
  887. local HITBODIES = {}
  888. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  889. if HITFLOOR ~= nil then
  890. CreateSound("463598785", RootPart, 10, 0.8)
  891. ATTACK = true
  892. Rooted = true
  893. VALUE1 = true
  894. for i = 1, 500 do
  895. Swait()
  896. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  897. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  898. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  899. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. for e = 1, #HITBODIES do
  906. if HITBODIES[e] ~= nil then
  907. local BOD = HITBODIES[e]
  908. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  909. if TORS and TORS:FindFirstChild("BV") == nil then
  910. local bv = Instance.new("BodyVelocity")
  911. bv.Name = "BV"
  912. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  913. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  914. bv.Parent = TORS
  915. Debris:AddItem(bv, 0.1)
  916. end
  917. end
  918. end
  919. end
  920. coroutine.resume(coroutine.create(function()
  921. for e = 1, #HITBODIES do
  922. Swait()
  923. if HITBODIES[e] ~= nil then
  924. local BOD = HITBODIES[e]
  925. for i = 1, #HITBODIES do
  926. if HITBODIES[i] == BOD and i ~= e then
  927. table.remove(HITBODIES, i)
  928. end
  929. end
  930. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  931. if TORS then
  932. TORS.Anchored = false
  933. CreateSound("92597369", TORS, 10, 0.8)
  934. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  935. BOD:BreakJoints()
  936. for _, c in pairs(BOD:GetChildren()) do
  937. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  938. local bv = Instance.new("BodyVelocity")
  939. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  940. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  941. bv.Parent = c
  942. Debris:AddItem(bv, 0.2)
  943. end
  944. end
  945. end
  946. end
  947. end
  948. end))
  949. VALUE1 = false
  950. ATTACK = false
  951. Rooted = false
  952. end
  953. end
  954. function Absoluteum()
  955. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  956. if HITFLOOR ~= nil then
  957. do
  958. local HITBODIES = {}
  959. ATTACK = true
  960. Rooted = true
  961. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  962. MakeForm(ABSOLUTE, "Ball")
  963. CreateSound("416200578", RootPart, 10, 1)
  964. for i = 0, 8, 0.1 / Animation_Speed do
  965. Swait()
  966. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  967. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  968. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  969. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  970. MakeForm(CHARGE, "Ball")
  971. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  972. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. end
  980. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  981. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  982. for i = 1, 45 do
  983. Swait()
  984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. end
  991. coroutine.resume(coroutine.create(function()
  992. local IMPACT = false
  993. local BULLET = ABSOLUTE
  994. MakeForm(BULLET, "Ball")
  995. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  996. for i = 1, 500 do
  997. Swait()
  998. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  999. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1000. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1001. if HIT ~= nil then
  1002. IMPACT = true
  1003. break
  1004. end
  1005. end
  1006. if IMPACT == false then
  1007. for i = 1, 40 do
  1008. Swait()
  1009. BULLET.Size = BULLET.Size * 0.9
  1010. end
  1011. BULLET:remove()
  1012. else
  1013. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1014. for i = 1, 175 do
  1015. Swait()
  1016. BULLET.Size = BULLET.Size * 0.99
  1017. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1018. end
  1019. CreateSound("438666001", BULLET, 10, 3)
  1020. Swait(35)
  1021. BULLET.Transparency = 1
  1022. for i = 1, 20 do
  1023. for e = 1, 5 do
  1024. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1025. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1026. end
  1027. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1028. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1029. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1030. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1031. Swait(5)
  1032. for e = 1, #HITBODIES do
  1033. if HITBODIES[e] ~= nil then
  1034. local BOD = HITBODIES[e]
  1035. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1036. if TORS then
  1037. BOD:BreakJoints()
  1038. for _, c in pairs(BOD:GetChildren()) do
  1039. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1040. local bv = Instance.new("BodyVelocity")
  1041. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1042. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1043. bv.Parent = c
  1044. Debris:AddItem(bv, 0.2)
  1045. end
  1046. end
  1047. end
  1048. end
  1049. end
  1050. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1051. end
  1052. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1053. Debris:AddItem(BULLET, 10)
  1054. end
  1055. end))
  1056. ATTACK = false
  1057. Rooted = false
  1058. end
  1059. end
  1060. end
  1061. local Decal = IT("Decal")
  1062. function Unwilling_Hop()
  1063. ATTACK = true
  1064. Rooted = false
  1065. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1066. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1067. local decal = Decal:Clone()
  1068. decal.Parent = O1
  1069. decal.Face = "Top"
  1070. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1071. local decal2 = Decal:Clone()
  1072. decal2.Parent = O1
  1073. decal2.Face = "Bottom"
  1074. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1075. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1076. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1077. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1078. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1079. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1080. local decal = Decal:Clone()
  1081. decal.Parent = O2
  1082. decal.Face = "Top"
  1083. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1084. local decal2 = Decal:Clone()
  1085. decal2.Parent = O2
  1086. decal2.Face = "Bottom"
  1087. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1088. CreateSound("1127492102", O1, 10, 0.7)
  1089. CreateSound("1127492102", O2, 10, 0.7)
  1090. for i = 1, 75 do
  1091. Swait()
  1092. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1093. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1094. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1095. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. end
  1103. Rooted = true
  1104. UNANCHOR = false
  1105. RootPart.Anchored = true
  1106. VALUE1 = true
  1107. for i = 1, 15 do
  1108. Transparency(i / 15)
  1109. Swait()
  1110. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1111. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. end
  1118. RootPart.CFrame = ROOT.CFrame
  1119. ROOT:remove()
  1120. for i = 1, 15 do
  1121. Transparency(1 - i / 15)
  1122. Swait()
  1123. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1124. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. end
  1131. VALUE1 = false
  1132. coroutine.resume(coroutine.create(function()
  1133. for i = 1, 75 do
  1134. Swait()
  1135. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1136. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1137. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1138. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1139. end
  1140. O1:remove()
  1141. O2:remove()
  1142. end))
  1143. UNANCHOR = true
  1144. RootPart.Anchored = false
  1145. ATTACK = false
  1146. Rooted = false
  1147. end
  1148. function Taunt()
  1149. ATTACK = true
  1150. Rooted = true
  1151. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1152. Swait()
  1153. repeat
  1154. Swait()
  1155. ROAR.Parent = Head
  1156. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. until ROAR.Playing == false
  1163. ATTACK = false
  1164. Rooted = false
  1165. end
  1166. function Roar()
  1167. ATTACK = true
  1168. Rooted = true
  1169. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1170. Swait()
  1171. repeat
  1172. Swait()
  1173. ROAR.Parent = Head
  1174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. until ROAR.Playing == false
  1181. ATTACK = false
  1182. Rooted = false
  1183. end
  1184. function MouseDown(Mouse)
  1185. if ATTACK == false then
  1186. end
  1187. end
  1188. function MouseUp(Mouse)
  1189. HOLD = false
  1190. end
  1191. function KeyDown(Key)
  1192. KEYHOLD = true
  1193. if Key == "z" and ATTACK == false then
  1194. Orbital_Devastor()
  1195. end
  1196. if Key == "b" and ATTACK == false then
  1197. Savage_Fire()
  1198. end
  1199. if Key == "c" and ATTACK == false then
  1200. Grave_Encounter()
  1201. end
  1202. if Key == "v" and ATTACK == false then
  1203. Endless_Pain()
  1204. end
  1205. if Key == "x" and ATTACK == false then
  1206. Absoluteum()
  1207. end
  1208. if Key == "q" and ATTACK == false then
  1209. Unwilling_Hop()
  1210. end
  1211. if Key == "t" and ATTACK == false then
  1212. Taunt()
  1213. end
  1214. if Key == "9" and ATTACK == false then
  1215. Roar()
  1216. end
  1217. end
  1218. function KeyUp(Key)
  1219. KEYHOLD = false
  1220. end
  1221. Mouse.Button1Down:connect(function(NEWKEY)
  1222. MouseDown(NEWKEY)
  1223. end)
  1224. Mouse.Button1Up:connect(function(NEWKEY)
  1225. MouseUp(NEWKEY)
  1226. end)
  1227. Mouse.KeyDown:connect(function(NEWKEY)
  1228. KeyDown(NEWKEY)
  1229. end)
  1230. Mouse.KeyUp:connect(function(NEWKEY)
  1231. KeyUp(NEWKEY)
  1232. end)
  1233. function unanchor()
  1234. if UNANCHOR == true then
  1235. g = Character:GetChildren()
  1236. for i = 1, #g do
  1237. if g[i].ClassName == "Part" then
  1238. g[i].Anchored = false
  1239. end
  1240. end
  1241. end
  1242. end
  1243. function refit()
  1244. RootJoint.Parent = RootPart
  1245. Neck.Parent = Torso
  1246. RightShoulder.Parent = Torso
  1247. LeftShoulder.Parent = Torso
  1248. RightHip.Parent = Torso
  1249. LeftHip.Parent = Torso
  1250. RootPart.Parent = Character
  1251. LeftArm.Parent = Character
  1252. RightArm.Parent = Character
  1253. RightLeg.Parent = Character
  1254. LeftLeg.Parent = Character
  1255. Torso.Parent = Character
  1256. Head.Parent = Character
  1257. end
  1258. Humanoid.Changed:connect(function(Jump)
  1259. if Jump == "Jump" and Disable_Jump == true then
  1260. Humanoid.Jump = false
  1261. end
  1262. end)
  1263. Humanoid.HipHeight = 2
  1264. Head:ClearAllChildren()
  1265. local FF = IT("ForceField", Character)
  1266. FF.Visible = false
  1267. Speed = 45
  1268. CreateSound("907332997", Head, 10, 0.9)
  1269. while true do
  1270. Swait()
  1271. ANIMATE.Parent = nil
  1272. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1273. IDLEANIMATION:Play()
  1274. SINE = SINE + CHANGE
  1275. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1276. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1277. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1278. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1279. if ATTACK == false then
  1280. if TORSOVELOCITY < 1 then
  1281. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. elseif TORSOVELOCITY > 1 then
  1288. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. end
  1295. end
  1296. if VALUE2 == false then
  1297. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1298. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1299. end
  1300. unanchor()
  1301. Humanoid.MaxHealth = "inf"
  1302. Humanoid.Health = "inf"
  1303. if Rooted == false then
  1304. Disable_Jump = false
  1305. Humanoid.WalkSpeed = Speed
  1306. elseif Rooted == true then
  1307. Disable_Jump = true
  1308. Humanoid.WalkSpeed = 0
  1309. end
  1310. for _, c in pairs(Character:GetChildren()) do
  1311. if c.ClassName == "Part" then
  1312. c.Material = "Neon"
  1313. if c:FindFirstChildOfClass("ParticleEmitter") then
  1314. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1315. end
  1316. if c == Torso then
  1317. c.Color = C3(0, 0, 0)
  1318. elseif c == RightArm then
  1319. c.Color = C3(0.1, 0, 0)
  1320. elseif c == LeftArm then
  1321. c.Color = C3(0.1, 0, 0)
  1322. elseif c == RightLeg then
  1323. c.Color = C3(0.05, 0, 0)
  1324. elseif c == LeftLeg then
  1325. c.Color = C3(0.05, 0, 0)
  1326. elseif c == Head then
  1327. if c:FindFirstChild("Dominus") == nil then
  1328. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1329. M.Name = "Dominus"
  1330. end
  1331. if c:FindFirstChild("face") then
  1332. c.face:remove()
  1333. end
  1334. end
  1335. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1336. c:remove()
  1337. end
  1338. end
  1339. FF.Parent = Character
  1340. sick.Parent = Character
  1341. refit()
  1342. script.Parent = WEAPONGUI
  1343. Character.Parent = workspace
  1344. Humanoid.PlatformStand = false
  1345. Humanoid.Name = "Forgotten Dominus"
  1346. for _, c in pairs(game.Players:GetChildren()) do
  1347. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1348. c.Character:BreakJoints()
  1349. end
  1350. end
  1351. Humanoid.DisplayDistanceType = "None"
  1352. end
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