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yojimbos_law

comments on a 'dito log.

May 4th, 2016
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  1.  
  2. [quote]
  3. [73] Your Witchess Set [86,33,37]
  4. +> [73] Got yellow pixel x 3
  5. o> Drank 1 Hot Socks (13 adventures gained) [0,0,0]
  6. o> Drank 3 Sacramento wine (15 adventures gained) [58,77,78]
  7. [/quote]
  8. 150 turns of +50% item seems unlikely to be as helpful as 3 sets of 50 turns of +50% item. I have very little experience with this path, so I'm not sure how relevant this buff is, but it seems worth trying to conserve it a bit.
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  12. [quote]
  13. [77] The Haunted Pantry [0,0,0]
  14. #> [77] Semirare: The Pilsbury Doughjerk
  15. [/quote]
  16. If you want to use a SR on turngen you'd be much better off doing the outskirts of cobb's knob during your first SR window (since using that SR to burn delay makes it effectively free) and [i]not[/i] using a fortune cookie / lindy for it. Doing this saves a turn and 1 organ space for nearly the same gain (I get that the small food is slightly more valuable for mayo purposes, but it'd only be a net gain of half a turngen if you magically knew your SR number).
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  18. [quote]
  19. [91-102] The Defiled Niche [405,134,158]
  20. o> Ate 3 tasty tart (16 adventures gained) [18,16,17]
  21. [/quote]
  22. Looks like mayo was missed here. I get that that stuff is really easy to forget, but getting the "free" turngen that you have available could go a long way toward cutting turnbloat like getting this SR at all.
  23.  
  24. [quote]
  25. -> Turn [125] Xiblaxian Holo-Companion
  26. [126] Deck of Every Card [0,0,0]
  27. [126-134] The Defiled Alcove [247,101,115]
  28. [/quote]
  29. Seems a bit questionable to be doing this so early in your run. The level 11 quest has a lot of random +init% junk available, and if you're feeling especially clever, you can put off this zone until immediately before the tower to make better use of some limited +init% stuff. I'm not sure whether there's an easy change you can make to your deck uses to accomodate this, though.
  30.  
  31. [quote]
  32. -> Turn [158] Jumpsuited Hound Dog
  33. [snip]
  34. [160-178] The Obligatory Pirate's Cove [248,96,128]
  35. +> [163] Got stuffed shoulder parrot
  36. +> [166] Got eyepatch
  37. +> [178] Got swashbuckling pants
  38. -> Turn [172] Fist Turkey
  39. -> Turn [178] Puck Man
  40. [/quote]
  41. Not sure whether you're really using the hound here or if that's an artifact of the logging process, but the slimeling should be your go to choice for this zone. The hound gives +combat%, and you really want to be running -combat% here, and the slimeling's equipment disgorging is very strong for getting outfit pieces to drop.
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  44. [quote]
  45. [156-157] Cobb's Knob Harem [75,54,38]
  46. [snip]
  47. [179-185] Hippy Camp [79,32,26][/quote]
  48. I'd strongly recommend putting off the harem until you're running a bunch of +item% on day 3 (i.e. during your frost flower + barrel jek + mayo whip turns) instead of spending a YR on it. There's not too much reason to do it so early these days. Early meat is great and all, but if 2k meat means not YRing the hippy outfit, then you'd probably be much better off using a day 1 deck summon for 10k meat and YRing the hippy. Furthermore, you should be YRing the hippy outfit (saves at least 1 turn and typically more compared to the 0 turns saved by the harem YR if you will have +400% item at some point).
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  50. [quote]
  51. Finishing Day 1 of AWoL always feels like punting to me…
  52. [/quote]
  53. Yeah, I remember having a tough time getting used to banking turns, but it really is just usually correct to end your day when you're out of productive things to do.
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  55.  
  56. [quote]
  57. [265] The Hidden Temple [19,14,13]
  58. #> [265] Semirare: Baa'baa'bu'ran
  59. +> [265] Got stone wool, stone wool
  60. -> Turn [265] Slimeling
  61.  
  62. Was trying to save deck cheats to have more flexibility overall… Also, I have no idea what I’m doing.
  63. [/quote]
  64. If you're not going to miss the 3 turngen or buff extension effect of the third wool (or can easily manage +400% item), then this isn't necessarily a bad thing to do. All that really matters is that there's a reason to choose to do it.
  65.  
  66. [quote]
  67. [273] Deck of Every Card [0,0,0]
  68. o> Drank 1 Agitated Turkey (6 adventures gained) [21,20,15]
  69. [273-278] The Defiled Nook [177,73,81]
  70. [/quote]
  71. Is this cheating +100% item solely to do the alcove early? If so, my advice is the same as with the harem outfit: put it off until day 3 to do during your frost flower.
  72.  
  73. [quote]
  74. [280-286] The Castle in my Butts in the Sky (Basement) [193,94,102]
  75. +> [280] Got massive dumbbell
  76. [/quote]
  77. Not getting an amulet during your airshit is brutal! :( It looks like you were running the slimeling, so my only advice for this is toggling +/-combat% based on whether there's a quest noncombat available (each immateria and the sock unlock sequentially every 5 turns, so, for example, if you've gotten two immateria before spending 15 turns there, then you should be running +combat% until the third immateria unlocks after 15 turns, and you should be running +combat% until 5 turns have been spent there as no quest noncombats are available until then). It's difficult to tell whether or not you're doing this already, so I figured it's worth a mention.
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