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May 1st, 2020
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  1. using UnityEngine;
  2.  
  3. [CreateAssetMenu(fileName = "Settings", menuName = "Data/Settings", order = 1)]
  4. public class Settings : ScriptableObject
  5. {
  6. [Header("Mouse")]
  7. public Vector2 MouseSensitivity = new Vector2(2, 2);
  8. public bool InvertMouseX = false, InvertMouseY = false;
  9.  
  10. [Header("Keyboard")]
  11. public Action MoveForward = new Action(KeyCode.W, KeyCode.UpArrow);
  12. public Action MoveBackward = new Action(KeyCode.S, KeyCode.DownArrow);
  13. public Action MoveRight = new Action(KeyCode.D, KeyCode.RightArrow);
  14. public Action MoveLeft = new Action(KeyCode.A, KeyCode.LeftArrow);
  15. }
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