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- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //||====================================================================================================================
- //|| CREDITS
- //||====================================================================================================================
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- Credits compiled by scroton; if I'm missing someone or something in here is incorrect let me know and I'll fix it.
- All* resources and code free to use so long as original author is credited; when in doubt ask the original author.
- All* Marty Kirra and scroton resources are free to use.
- Feel free to contact me on ZDF, Zand Forums, Doomworld or irc with questions about credits, resource origins or questions about TSP code.
- *With the exception of Universal Melee Sounds foleyed by Blue Vertigo Productions; please ask Marty Kirra before using.
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //||====================================================================================================================
- //|| BY PERSON/ENTITY
- //||====================================================================================================================
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- 3D Realms
- --Misdirection Bolt sound (SWBEEP.wav), taken from Shadow Warrior
- amv2k9
- --Upgrade Briefcase sprites (UPGDA0)
- --Stimpack sprites (all STPK sprites) along with Sangelothi and Marty Kirra
- Banjo Entertainment
- -??-Mel's Melee Style sprites (all MK1F-MK6F, ML1F-ML8F, MLEF, MLEG, MLEU, MLGC, and MLGF sprites) along with Marty Kirra, Blox, and Scuba Steve
- -??-Vexler's Melee Style sprites (all VLED, VLEU, VLEG, VL1F and VK1F sprites) along with Marty Kirra, Blox, and Scuba Steve
- -??-Punch-Out!! sprites (all LMPG sprites) along with Marty Kirra, Blox, and Scuba Steve
- Banjo Software
- --Soulsphere sprites (all LIFE sprites) along with Scalliano and Marty Kirra
- --Megasphere sprites (all SPOT sprites) along with Marty Kirra
- BloodyAcid
- --"Green" Armor sprites (all FLRM sprites) along with Marty Kirra
- Blox
- -??-Mel's Melee Style sprites (all MK1F-MK6F, ML1F-ML8F, MLEF, MLEG, MLEU, MLGC, and MLGF sprites) along with Marty Kirra, Scuba Steve, and Banjo Entertainment
- -??-Vexler's Melee Style sprites (all VLED, VLEU, VLEG, VL1F and VK1F sprites) along with Marty Kirra, Scuba Steve, and Banjo Entertainment
- -??-Punch-Out!! sprites (all LMPG sprites) along with Marty Kirra, Scuba Steve, and Banjo Entertainment
- Blue Vertigo Productions
- --Universal Melee Sounds (all bmlmiss*, smlmiss*, bmlwall*, bmlhit*, smlwall*, smlhit*, and umlhit* files)
- Cage
- --Screaming Elemental sprites (all CIEL sprites)
- Capcom Production Studio 4
- --Female Zombie sounds (all fzsi1 - fzsi8, fzpain1 - fzpain8, fzidle1 - fzidle6, and fzdeath1 - fzdeath4 files), from Resident Evil 4
- --Menu sounds (prompt, change, choose, cursor, invalid, activate, dismiss, clear, quit, and all backup* audio files), from Resident Evil 4
- --Lone Survivor upgrade sound (UPGDLS), from Resident Evil 4
- Captain Red
- --Pistol Zombie sprites (all ZMP1 sprites)
- --Pistol Zombie decorate along with WildWeasel, modified by Marty Kirra
- --Ammobox Zombie V1 sprites (all AZV1 sprites)
- Captain Toenail
- --Rictus sprites (all RICT sprites), edited from sprites by id Software
- --Base for Lost Soul variants 1-3 sprites (all 1FOR, 2FOR, 3FOR sprites), color variants by Marty Kirra
- Cory Whittle
- --Zeke Shotgun shell non-rotated pickup sprites (all BCKS sprites, 1SHL - 4SHL A, C, E, G sprites)
- --Base for Zeke Shotgun shell rotated pickup sprites and hud sprites (all SHLHUD1-SHLHUD4 and TSPSHUD sprites, 1SHL - 4SHL B, D, F, H sprites)
- DavidRaven
- -??-Some or all of the scientist zombie sounds (DSKNIFE, DSCBAR, STEMLOOP, STEMFIRE, DSTAZER) along with id Software, Konami, and Valve Software
- Doom Voxel Project
- --Tech pillar voxel (elec.kvx)
- Dreadopp
- --Rictus GLDefs
- Enjay
- --Cacodemon Elemental sprites (all CMN1, CMN2, and CMFB sprites)
- Epic MegaGames (creator of Jazz Jackrabbit 2)
- --Base sprite for poison shell pellet sprite edits (all SPSN sprites)
- Eriance
- --Imp variant 4 sprites (all IMV4 sprites)
- GameGrumps
- --Secret menu quit sound (quit2)
- Ghastly_Death
- --Forgotten One decorate, used in lost soul variants 1-3
- id Software
- --Base for Rictus sprited edited by Captain Toenail (all RICT sprites)
- --Rictus sounds (RICTSEE, RICTDIE, RICTPAIN)
- --Plasma shot sprite used in zeke electric arc sprite edits
- --Bullet puff sprite used in toolbox shrapnel sprite edits
- --Doom 3 Plasma Rifle reloading sounds (DSPLASL1 and DSPLASL2)
- --Lost Soul Sounds (all 3FORSIG*, 3FORACT*, 3FORPAI*, 3FORDEA*, and SOULEXP* files), from Doom 3: ROE
- -??-Some or all of the scientist zombie sounds (DSKNIFE, DSCBAR, STEMLOOP, STEMFIRE, DSTAZER) along with DavidRaven, Konami, and Valve Software
- --A million other base sprites used in the various edits made by various people that are used in this mod
- Ijon Tichy
- --commonFuncs.h used in acs
- Infirnex
- --Green Armor Bonus sprites (all ARSDsprites)
- --Red Armor Bonus sprites (all ARSE sprites), minor edit by Marty Kirra
- InsanityBringer
- --Linear Beam Spawn code from BlasterPistol.wad served as original beam spawn code earlier in development, influenced current code
- ItsNaturetoDie
- --Imp variant 1 and 2 sprites (all IMV1 and IMV2 sprites) along with Vader
- --Chaingunner V1 sprites (all CZV1 sprites) along with Marty Kirra and Mike Lightner
- Kinsie
- --Wolfenstien Nazi rotation sprites (all WBLU, WBRN, and WWHT sprites)
- Konami
- -??-Some or all of the scientist zombie sounds (DSKNIFE, DSCBAR, STEMLOOP, STEMFIRE, DSTAZER) along with id Software, DavidRaven, and Valve Software
- Megaherz
- --Chaingunner V2 sprites (all CZV2 sprites) along with Vader
- Mike12
- --AB-50 sprites (all ABXA, ABXC, ABXD, ABXF, ABXG, ABXM, ABXP, ABXR, and ABXU sprites) along with zrrion the insect and Marty Kirra
- Mike Lightner
- --Chaingunner V1 sprites (all CZV1 sprites) along with Marty Kirra and ItsNaturetoDie
- Nintendo
- --Secret area noise (DSSECRET.mp3), from Super Smash Brothers Brawl
- Pillowblaster
- --WOG Beam appearance influenced by Stachanov Beam from Russian Overkill (beam of lens flare sprites what turn into floaty scaled down same sprite)
- Raven Software (creator of Hexen)
- --Hellfire shell sounds (HELL.ogg, HELL3.ogg - HELL7.ogg)
- --Hellfire shell sprites (all FX12, HFTR, HLFC, SMK2 sprites)
- --Poison gas cloud sprites (all SPBG sprites)
- --Rictus fire sprites (all DRFX sprites, all CFCF sprites)
- --Rictus fire sound (FIRE09)
- Respawn Entertainment
- --Normal upgrade sound (UPGDNM), from Titanfall
- --Bounty sounds (all BOUNT* audio files), from Titanfall
- Revae
- --Bolt models based on voxels by voxelbro (bolt.md3, boltred.md3, bolt.png, boltred.png)
- Revenant100 (aka Marphy Black)
- --Offset for sprites in "Sprite Fixing" folder, taken from the Doom 2 Minor Sprite Fixing Project - v1.4
- Sangelothi
- --Health Bonus sprites (all ASRM and ASRN sprites) along with Marty Kirra
- --Stimpack sprites (all STPK sprites) along with amv2k9 and Marty Kirra
- Scalliano
- --Scientist and Hazmat Zombie sprites (all SCZA, SCZC, SCZH, SCFE, STEM, FSZK, FSZW, FSZC, FSZS, POIS, and HMZP sprites)
- --Scientist and Hazmat Zombie original decorate
- --Soulsphere sprites (all LIFE sprites) along with Banjo Software and Marty Kirra
- Scuba Steve
- -??-Mel's Melee Style sprites (all MK1F-MK6F, ML1F-ML8F, MLEF, MLEG, MLEU, MLGC, and MLGF sprites) along with Marty Kirra, Blox, and Banjo Entertainment
- --Zeke Shotgun sprites (all STGC, STGD, STGE, STGF, STGG, STGM, STGR, and STGU sprites) along with Snarboo and Marty Kirra
- --Thaddeus Shotgun sprites (all MASF and MASG sprites) along with Sgt. Shivers, Snarboo, and Marty Kirra
- --Classico Shotgun sprites (all MCSG sprites) along with Sgt. Shivers, Snarboo, and Marty Kirra
- -??-Vexler's Melee Style sprites (all VLED, VLEU, VLEG, VL1F and VK1F sprites) along with Marty Kirra, Blox, and Banjo Entertainment
- -??-Punch-Out!! sprites (all LMPG sprites) along with Marty Kirra, Blox, and Banjo Entertainment
- --Toolbox pickup sprite (RNLPA0)
- --Zeke Shotgun pickup sprite (STGPA0) along with Marty Kirra
- Sgt. Shivers
- --Thaddeus Shotgun sprites (all MASF and MASG sprites) along with Scuba Steve, Snarboo, and Marty Kirra
- --Classico Shotgun sprites (all MCSG sprites) along with Scuba Steve, Snarboo, and Marty Kirra
- Smochi Banzai
- --Mel voice acting work (all MELC*, MELH*, MELS*, MELO*, MELP*, MELDTH*, MELJUMP*, MELLAND*, MELPN*, MELUNF*, and MELXDTH* audio files)
- --Robo Mel voice acting work (all RELH*, RELS*, RELP*, RELDTH*, RELJUMP*, RELLAND*, RELPN*, RELUNF*, and RELXDTH* audio files), mixed by torridGristle
- Snarboo
- --Zeke Shotgun sprites (all STGC, STGD, STGE, STGF, STGG, STGM, STGR, and STGU sprites) along with Scuba Steve and Marty Kirra
- --Thaddeus Shotgun sprites (all MASF and MASG sprites) along with Sgt. Shivers, Scuba Steve, and Marty Kirra
- --Classico Shotgun sprites (all MCSG sprites) along with Sgt. Shivers, Scuba Steve, and Marty Kirra
- Starbreeze Studios
- --Explosive crossbow beep (CRSBBEEP.ogg)
- Stuart Duffield
- --WOG Beam sounds (00014, 00023, 00027, 00035, and 00041), ripped from G-Police by torridGristle
- TerminusEst13
- --Toolbox primary fire projectile decorate along with Marty Kirra
- torridGristle
- --Robo Mel audio mixing (all RELH*, RELS*, RELP*, RELDTH*, RELJUMP*, RELLAND*, RELPN*, RELUNF*, and RELXDTH* audio files), voiced by Smochi Banzai
- --Ripped WOG Beam sounds (00014, 00023, 00027, 00035, and 00041)from G-Police, sounds created by Stuart Duffield
- Trent Reznor
- --New imp sounds (impsi1-impsi8, impidle1-impidl12, imppa1-imppa9, impde1-impde11), taken from Doom3 Alpha
- --New zombie sounds (zmsi1-zmsi12, zmpain1-zmpain13, zmidle1-zmidle17, zmdeath1-zmdeath6), taken from Doom3 Alpha
- --New zombie commando sounds (zcsi1-zcsi14, zcpain1-zcpain6, zcidle1-zcidle7, zcatk1-zcatk6, zcdth1-zcdth7), taken from Doom3 Alpha
- Vader
- --Imp variant 1 and 2 sprites (all IMV1 and IMV2 sprites) along with ItsNaturetoDie
- --Chaingunner V2 sprites (all CZV2 sprites) along with Megaherz
- --Chaingunner V3 sprites (all CZV3 sprites)
- Valve Software (creator of Half Life)
- --Spark sounds (spark1.wav - spark4.wav)
- --Shock arc sounds (DSHOCK01.ogg - DSHOCK16.ogg)
- --Poison shell sound (HL1STEAM.ogg)
- --MP 40 sprites (all MP4C, MP4D, MP4F, MP4G, MP4M, MP4P, MP4R, and MP4U sprites) along with Marty Kirra
- -??-Some or all of the scientist zombie sounds (DSKNIFE, DSCBAR, STEMLOOP, STEMFIRE, DSTAZER) along with id Software, DavidRaven, and Konami
- Voxelbro
- --Bolt voxels (ARWP.kvx, ARWQ.kvx, and ARWR.kvx)
- WildWeasel
- --Pistol Zombie original decorate along with Captain Red, modified by Marty Kirra
- --919m weapon and ammo pickup sprites (919AA0) and 919PA0) by WildWeasel, edited from wolfenstein ROTT prototype
- --Bullet casings original decorate (WWPistolCasing, SilverPistolCasingSpawner, SilverPistolCasing, RifleCasingSpawner, RifleCasingSpawner2, RifleCasing, RifleCasing2, RiflCaseSmoke, PisCaseSmoke, SpentClip1, and SpentClip1Thrown actors), from ww-diaz-v3
- --Judgement Zombie Sound edits (all swatsit*, swatpn*, and swatdth* files), voiced by Marty Kirra
- Wooliewool
- --Ammobox Zombie V2 sprites (all AZV2 sprites)
- Zerosene
- --All character portraits (numerous menu and promo files)
- zrrion_the_insect
- --AB-50 sprites (all ABXA, ABXC, ABXD, ABXF, ABXG, ABXM, ABXP, ABXR, and ABXU sprites) along with Mike12 and Marty Kirra
- --Toolbox rocket box pickup sprite (RLNBA0) along with and Marty Kirra
- ????????????
- -??-Imp variant 3 sprites (all IMV3 sprites)
- -??-Toolbox rocket explosion sprites (all MXP1-MXP7 sprites) taken from AEOD, original source unknown
- -??-Decorate for 9mmCasingSpawner actor, taken from the in-limbo ZNew mod, specific author unknown
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //||====================================================================================================================
- //|| BY RESOURCE
- //||====================================================================================================================
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- --Tech pillar voxel (elec.kvx) by Doom Voxel Project
- --Bolt voxels (ARWP.kvx, ARWQ.kvx, and ARWR.kvx) by Voxelbro
- --All character portraits (numerous menu and promo files) by Zerosene
- --Bolt models by Revae, based on voxels by voxelbro (bolt.md3, boltred.md3, bolt.png, boltred.png)
- --Offset for sprites in "Sprite Fixing" folder from the Doom 2 Minor Sprite Fixing Project - v1.4 by Revenant100 aka Marphy Black
- --Spark sounds (spark1.wav - spark4.wav) by Valve Software (creator of Half Life)
- --Shock arc sounds (DSHOCK01.ogg - DSHOCK16.ogg) by Valve Software (creator of Half Life)
- --Poison shell sound (HL1STEAM.ogg) by Valve Software (creator of Half Life)
- --Hellfire shell sounds (HELL.ogg, HELL3.ogg - HELL7.ogg) by Raven Software (creator of Hexen)
- --Rictus fire sound (FIRE09) by Raven Software (creator of Hexen)
- --Explosive crossbow beep (CRSBBEEP.ogg) by Starbreeze Studios
- --Rictus sounds (RICTSEE, RICTDIE, RICTPAIN) by id Software
- --New imp sounds (impsi1-impsi8, impidle1-impidl12, imppa1-imppa9, impde1-impde11) by Trent Reznor, taken from Doom3 Alpha
- --New zombie sounds (zmsi1-zmsi12, zmpain1-zmpain13, zmidle1-zmidle17, zmdeath1-zmdeath6) by Trent Reznor, taken from Doom3 Alpha
- --New zombie commando sounds (zcsi1-zcsi14, zcpain1-zcpain6, zcidle1-zcidle7, zcatk1-zcatk6, zcdth1-zcdth7) by Trent Reznor, taken from Doom3 Alpha
- --Female Zombie sounds (all fzsi1 - fzsi8, fzpain1 - fzpain8, fzidle1 - fzidle6, and fzdeath1 - fzdeath4 files) by Capcom Production Studio 4, from Resident Evil 4
- --Judgement Zombie Sounds (all swatsit*, swatpn*, and swatdth* files) voiced by Marty Kirra, edited by WildWeasel
- --Misdirection Bolt sound (SWBEEP.wav) by 3D Realms, taken from Shadow Warrior
- --Beam sounds (00014, 00023, 00027, 00035, and 00041) by Stuart Duffield, ripped from G-Police by torridGristle
- --Doom 3 Plasma Rifle reloading sounds (DSPLASL1 and DSPLASL2) by id Software
- --Lost Soul Sounds (all 3FORSIG*, 3FORACT*, 3FORPAI*, 3FORDEA*, and SOULEXP* files) by id Software, from Doom 3: ROE
- --Menu sounds (prompt, change, choose, cursor, invalid, activate, dismiss, clear, quit, and all backup* audio files) by Capcom Production Studio 4, from Resident Evil 4
- --Secret menu quit sound (quit2) by GameGrumps
- --Secret area noise (DSSECRET.mp3) by Nintendo, from Super Smash Brothers Brawl
- --Bounty sounds (all BOUNT* audio files) by Respawn Entertainment, from Titanfall
- --Normal upgrade sound (UPGDNM) by Respawn Entertainment, from Titanfall
- --Lone Survivor upgrade sound (UPGDLS) by Capcom Production Studio 4, from Resident Evil 4
- --Universal Melee Sounds (all bmlmiss*, smlmiss*, bmlwall*, bmlhit*, smlwall*, smlhit*, and umlhit* files) foleyed by Blue Vertigo Productions
- --Mel audio (all MELC*, MELH*, MELS*, MELO*, MELP*, MELDTH*, MELJUMP*, MELLAND*, MELPN*, MELUNF*, and MELXDTH* audio files) by Smochi Banzai
- --Robo Mel audio (all RELH*, RELS*, RELP*, RELDTH*, RELJUMP*, RELLAND*, RELPN*, RELUNF*, and RELXDTH* audio files) mixed by torridGristle, voiced by Smochi Banzai
- --Vexler audio (all VEXH*, VEXS*, VEXBDTH*, VEXDTH*, VEXPN*, and VEXXDTH* audio files) by Marty Kirra
- --Hellfire shell sprites (all FX12, HFTR, HLFC, SMK2 sprites) by Raven Software (creator of Hexen)
- --Poison gas cloud sprites (all SPBG sprites) by Raven Software (creator of Hexen)
- --Rictus fire sprites (all DRFX sprites, all CFCF sprites) by Raven Software (creator of Hexen)
- --Rictus sprites (all RICT sprites), edited from sprites by id Software by Captain Toenail
- --Imp variant 1 and 2 sprites (all IMV1 and IMV2 sprites) by Vader and ItsNaturetoDie
- --Imp variant 4 sprites (all IMV4 sprites) by Eriance
- --Lost Soul variants 1-3 sprites (all 1FOR, 2FOR, 3FOR sprites) by Captain Toenail, color variants by Marty Kirra
- --Wolfenstien Nazi rotation sprites (all WBLU, WBRN, and WWHT sprites) by Kinsie
- --Ammobox Zombie V1 sprites (all AZV1 sprites) by Captain Red
- --Ammobox Zombie V2 sprites (all AZV2 sprites) by Wooliewool
- --Cacodemon Elemental sprites (all CMN1, CMN2, and CMFB sprites) by Enjay
- --Screaming Elemental sprites (all CIEL sprites) by Cage
- --Scientist and Hazmat Zombie sprites (all SCZA, SCZC, SCZH, SCFE, STEM, FSZK, FSZW, FSZC, FSZS, POIS, and HMZP sprites) by Scalliano
- --Pistol Zombie sprites (all ZMP1 sprites) by Captain Red
- --Chaingunner V1 sprites (all CZV1 sprites) by Marty Kirra, Mike Lightner and ItsNaturetoDie
- --Chaingunner V2 sprites (all CZV2 sprites) by Vader and Megaherz
- --Chaingunner V3 sprites (all CZV3 sprites) by Vader
- --Health Bonus sprites (all ASRM and ASRN sprites) by Sangelothi and Marty Kirra
- --Stimpack sprites (all STPK sprites) by Sangelothi, amv2k9 and Marty Kirra
- --Green Armor Bonus sprites (all ARSDsprites) by Infirnex
- --Red Armor Bonus sprites (all ARSE sprites) by Infirnex, minor edit by Marty Kirra
- --"Green" Armor sprites (all FLRM sprites) by BloodyAcid and Marty Kirra
- --"Blue" Armor sprites (all PSRM sprites) by Marty Kirra
- --Medikit sprites (all MDK1 sprites) edited by Marty Kirra
- --Soulsphere sprites (all LIFE sprites) by Banjo Software, Scalliano and Marty Kirra
- --Megasphere sprites (all SPOT sprites) by Banjo Software and Marty Kirra
- --Upgrade Briefcase sprites (UPGDA0) by amv2k9
- --Dahlia sprites (all DCBA, DCBB, DCBD, DCBE, DCBF, DCBG, DCBP, DCBR, DCBU, and DCBX sprites) by Marty Kirra
- --Dahlia bolt sprites (all ARZZ sprites) by Marty Kirra
- --Zeke Shotgun pickup sprite (STGPA0) by Marty Kirra and Scuba Steve
- --Zeke Shotgun sprites (all STGC, STGD, STGE, STGF, STGG, STGM, STGR, and STGU sprites) by Scuba Steve, Snarboo, and Marty Kirra
- --Zeke Shotgun shell non-rotated pickup sprites (all BCKS sprites, 1SHL - 4SHL A, C, E, G sprites) by Cory Whittle
- --Zeke Shotgun shell edited sprites (all SHLHUD1-SHLHUD4 and TSPSHUD sprites, 1SHL - 4SHL B, D, F, H sprites) by Cory Whittle (minor edits by scroton)
- --Thaddeus Shotgun sprites (all MASF and MASG sprites) by Sgt. Shivers, Scuba Steve, Snarboo, and Marty Kirra
- --Classico Shotgun sprites (all MCSG sprites) by Sgt. Shivers, Scuba Steve, Snarboo, and Marty Kirra
- --MP 40 sprites (all MP4C, MP4D, MP4F, MP4G, MP4M, MP4P, MP4R, and MP4U sprites) by Valve Software and Marty Kirra
- --AB-50 sprites (all ABXA, ABXC, ABXD, ABXF, ABXG, ABXM, ABXP, ABXR, and ABXU sprites) by Mike12, zrrion the insect, and Marty Kirra
- --Basilisk Nikana sprites (all NIK1, NIKG, and NIKP sprites) by Marty Kirra
- --Punch-Out!! sprites (all LMPG sprites) by Marty Kirra, Blox, Scuba Steve, Banjo Entertainment
- --Toolbox pickup sprite (RNLPA0) by Scuba Steve
- --Toolbox rocket box pickup sprite (RLNBA0) by zrrion_the_insect and Marty Kirra
- --Toolbox rocket and single rocket pickup sprites (all SRKT and SRTP sprites) by Scuba Steve
- --Toolbox sprites (all RNLD, RNLE, RNLF, RNLG, RNLM, RNLR, and RNLU sprites) by Marty Kirra
- --919m weapon and ammo pickup sprites (919AA0) and 919PA0) by WildWeasel, edited from wolfenstein ROTT prototype
- --919m sprites (all MPTD, MPTE, MPTF, MPTG, MPTM, MPTR, and MPTS sprites) by Marty Kirra
- --Mel HUD sprites (all MCWDEAD, MCWEVL, MCWGOD, MCWKILL, MCWOUCH, MCWST, MCWTL, and MCWTR sprites) by Marty Kirra
- --Poison shell pellet sprite (all SPSN sprites) base by Epic MegaGames (creator of Jazz Jackrabbit 2), edits by scroton
- --WOG Beam death sprites (all C01Z, T01Z, and Z01Z sprites) edited from id Software sprites by scroton
- --Electric arc sprites (all SARC sprites) edited from Doom plasma shot by scroton
- --Toolbox altfire shrapnel sprites (all SHAP sprites) edited from Doom bulletpuff sprite by scroton
- --commonFuncs.h by Ijon Tichy
- --Rictus GLDefs by Dreadopp
- --Forgotten One decorate, used in lost soul variants 1-3 by Ghastly_Death
- --Scientist and Hazmat Zombie original decorate by Scalliano
- --Pistol Zombie original decorate by WildWeasel and Captain Red, modified by Marty Kirra
- --Bullet casings original decorate (WWPistolCasing, SilverPistolCasingSpawner, SilverPistolCasing, RifleCasingSpawner, RifleCasingSpawner2, RifleCasing,
- RifleCasing2, RiflCaseSmoke, PisCaseSmoke, SpentClip1, and SpentClip1Thrown actors) by WildWeasel, from ww-diaz-v3
- --Toolbox primary fire projectile decorate by Marty Kirra and TerminusEst13
- --Toolbox weapon animation and "viewed" decorate by Marty Kirra (with minor additions by scroton)
- --Zeke Shotgun weapon animation and "viewed" decorate by Marty Kirra (with minor additions by scroton)
- --Dahlia weapon animation and "viewed" decorate by Marty Kirra (with minor additions by scroton)
- --Mel's Melee Style decorate by Marty Kirra (with minor additions by scroton)
- --919m decorate by Marty Kirra
- --AB-50 decorate by Marty Kirra
- --MP 40 decorate by Marty Kirra
- --Basilisk Nikana decorate by Marty Kirra
- --Vexler's Melee Style decorate by Marty Kirra
- --Punch-Out!! decorate by Marty Kirra
- --"TSPSurvivorSlow" and "TSPDifficultyLoadouts" acs scripts by Marty Kirra
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //// UNSURE WHO EXACTLY DID WHAT
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- -??-Some or all of the scientist zombie sounds (DSKNIFE, DSCBAR, STEMLOOP, STEMFIRE, DSTAZER) by id Software, DavidRaven, Konami, and Valve Software
- -??-Mel's Melee Style sprites (all MK1F-MK6F, ML1F-ML8F, MLEF, MLEG, MLEU, MLGC, and MLGF sprites) by Marty Kirra, Blox, Scuba Steve, and Banjo Entertainment
- -??-Vexler's Melee Style sprites (all VLED, VLEU, VLEG, VL1F and VK1F sprites) by Marty Kirra, Blox, Scuba Steve, and Banjo Entertainment
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //// WE JUST DON'T KNOW
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- -??-Imp variant 3 sprites (all IMV3 sprites)
- -??-Toolbox rocket explosion sprites (all MXP1-MXP7 sprites) taken from AEOD, original source unknown
- -??-Decorate for 9mmCasingSpawner actor, taken from the in-limbo ZNew mod, specific author unknown
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //||====================================================================================================================
- //|| PLACEHOLDER STUFF
- //||====================================================================================================================
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- --All sprites in TSPSkins.wad
- --Plasma rifle sprites and code, from DRLA and PK enhanced smooth weapons
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //||====================================================================================================================
- //|| CURRENTLY MISSING CREDITS
- //||====================================================================================================================
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- DSRADIO.ogg
- GAMELOAD.ogg
- //Zombie Rifle Sound
- rifle/fire dsarfire
- rifle/reload1 zmbrrld1
- rifle/reload2 zmbrrld2
- judgment/clipout dsjdout
- judgment/clipin dsjdin
- judgment/cliphit dsjdhit
- judgment/enemy DSJDENEM
- //Startup
- misc/startupdone GAMELOAD
- item/pickupls PCKUPLS
- //Armor Pickups
- armor/lightarmor larmpck1
- armor/heavyarmor harmpck1
- armor/armorshard sarmpck1
- //Health Pickups
- health/supercharge SURCHRGE
- health/medkit MDKPCK1
- health/stimpack STMPPCK
- health/healthbonus HLBNPCK
- health/vitalitysphere VITSPHRE
- //Basilisk Nikana
- $random nikana/miss { nikana/miss1 nikana/miss2 nikana/miss3 nikana/miss4 }
- nikana/miss1 niksws1
- nikana/miss2 niksws2
- nikana/miss3 niksws3
- nikana/miss4 niksws4
- $random nikana/strongmiss { nikana/strongmiss1 nikana/strongmiss2 nikana/strongmiss3 nikana/strongmiss4 }
- nikana/strongmiss1 nikswh1
- nikana/strongmiss2 nikswh2
- nikana/strongmiss3 nikswh3
- nikana/strongmiss4 nikswh4
- $random nikana/stabmiss { nikana/stabmiss1 nikana/stabmiss2 nikana/stabmiss3 }
- nikana/stabmiss1 nikswm1
- nikana/stabmiss2 nikswm2
- nikana/stabmiss3 nikswm3
- $random nikana/maguppercut { nikana/maguppercut1 nikana/maguppercut2 }
- nikana/maguppercut1 nikswu1
- nikana/maguppercut2 nikswu2
- $random nikana/wall { nikana/wall1 nikana/wall2 nikana/wall3 nikana/wall4 }
- nikana/wall1 nikhtw1
- nikana/wall2 nikhtw2
- nikana/wall3 nikhtw3
- nikana/wall4 nikhtw4
- $random nikana/walls { nikana/walls1 nikana/walls2 nikana/walls3 }
- nikana/walls1 nikhtws1
- nikana/walls2 nikhtws2
- nikana/walls3 nikhtws3
- $random nikana/contacts { nikana/contacts1 nikana/contacts2 nikana/contacts3 nikana/contacts4 }
- nikana/contacts1 nikhte1
- nikana/contacts2 nikhte2
- nikana/contacts3 nikhte3
- nikana/contacts4 nikhte4
- $random nikana/contactb { nikana/contactb1 nikana/contactb2 nikana/contactb3 }
- nikana/contactb1 nikhtb1
- nikana/contactb2 nikhtb2
- nikana/contactb3 nikhtb3
- $random nikana/helmbreakerland { nikana/helmbreakerland1 nikana/helmbreakerland2 }
- nikana/helmbreakerland1 nikslm1
- nikana/helmbreakerland2 nikslm2
- //MA919m Pistol
- $random 919m/fire { 919m/fire1 919m/fire2 919m/fire3 }
- 919m/fire1 PSTFR1
- 919m/fire2 PSTFR2
- 919m/fire3 PSTFR3
- $random 919m/goldfire { 919m/goldfire1 919m/goldfire2 919m/goldfire3 }
- 919m/goldfire1 GPSFR1
- 919m/goldfire2 GPSFR2
- 919m/goldfire3 GPSFR3
- 919m/magout pstmgout
- 919m/magin1 pstmgin1
- 919m/magin2 pstmgin2
- 919m/slide pstsld
- 919m/cock pstcock
- 919m/dry pstempty
- 919m/autoselect pstfas
- 919m/autodeselect pstfau
- 919m/select pstsel
- 919m/deselect pstdsel
- 919m/magflip pstflip
- //Zeke Shotgun
- $random zekeshotgun/fire { zekeshotgun/fire1 zekeshotgun/fire2 zekeshotgun/fire3 }
- zekeshotgun/fire1 zekshot1
- zekeshotgun/fire2 zekshot2
- zekeshotgun/fire3 zekshot3
- $random zekeshotgun/doublefire { zekeshotgun/doublefire1 zekeshotgun/doublefire2 zekeshotgun/doublefire3 }
- zekeshotgun/doublefire1 zekdsht1
- zekeshotgun/doublefire2 zekdsht2
- zekeshotgun/doublefire3 zekdsht3
- $random zekeshotgun/pump { zekeshotgun/pump1 zekeshotgun/pump2 zekeshotgun/pump3 }
- zekeshotgun/pump1 zekpump1
- zekeshotgun/pump2 zekpump2
- zekeshotgun/pump3 zekpump3
- $random zekeshotgun/load { zekeshotgun/load1 zekeshotgun/load2 zekeshotgun/load3 }
- zekeshotgun/load1 zekload1
- zekeshotgun/load2 zekload2
- zekeshotgun/load3 zekload3
- zekeshotgun/up zekup1
- zekeshotgun/down zekdown
- zekeshotgun/unload1 zekunl1
- zekeshotgun/unload2 zekunl2
- zekeshotgun/elfire zekelsht
- zekeshotgun/pofire zekposht
- zekeshotgun/hefire zekfrsht
- //Assault Shotgun
- $random assaultshotgun/fire { assaultshotgun/fire1 assaultshotgun/fire2 }
- assaultshotgun/fire1 atshfire
- assaultshotgun/fire2 atshfir2
- assaultshotgun/magout atshmag1
- assaultshotgun/magin atshmag2
- assaultshotgun/bolt atshbolt
- assaultshotgun/clink atshchmb
- assaultshotgun/dry atshdryf
- //Dahlia Crossbow
- $random dahlia/fire { dahlia/fire1 dahlia/fire2 dahlia/fire3 }
- dahlia/fire1 crsbwfr1
- dahlia/fire2 crsbwfr2
- dahlia/fire3 crsbwfr3
- dahlia/up crsbup
- dahlia/down crsbdown
- $random dahlia/load { dahlia/load1 dahlia/load2 dahlia/load3 }
- dahlia/load1 crsbld1
- dahlia/load2 crsbld2
- dahlia/load3 crsbld3
- dahlia/ammo2 crsbam2
- dahlia/ammo1 crsbam1
- $limit dahlia/impact 0
- $random dahlia/impact { dahlia/impact1 dahlia/impact2 dahlia/impact3 }
- dahlia/impact1 CRSBIPW1
- dahlia/impact2 CRSBIPW2
- dahlia/impact3 CRSBIPW3
- $limit dahlia/impactenemy 0
- $random dahlia/impactenemy { dahlia/impactenemy1 dahlia/impactenemy2 dahlia/impactenemy3 }
- dahlia/impactenemy1 CRSBIPE1
- dahlia/impactenemy2 CRSBIPE2
- dahlia/impactenemy3 CRSBIPE3
- $limit dahlia/boltexplode 0
- $random dahlia/boltexplode { dahlia/boltexplode1 dahlia/boltexplode2 dahlia/boltexplode3 }
- dahlia/boltexplode1 CRSBEXP1
- dahlia/boltexplode2 CRSBEXP2
- dahlia/boltexplode3 CRSBEXP3
- //Ammo Box 50
- $random ammobox/fire { ammobox/fire1 ammobox/fire2 ammobox/fire3 }
- ammobox/fire1 aboxfr1
- ammobox/fire2 aboxfr2
- ammobox/fire3 aboxfr3
- ammobox/out aboxcout
- ammobox/in aboxcin
- ammobox/pull aboxpull
- ammobox/up ab50up
- ammobox/down ab50down
- //Hmm
- mp40/pickup mp40pck
- $random mipfowty/fire { mp40/fire1 mp40/fire2 mp40/fire3 }
- mp40/fire1 mp40fr1
- mp40/fire2 mp40fr2
- mp40/fire3 mp40fr3
- mipfowty/out mp40out
- mipfowty/in mp40in
- mipfowty/bolt1 mp40bt1
- mipfowty/bolt2 mp40bt2
- mipfowty/up mp40up
- mipfowty/down mp40down
- //Kirratech Orion
- orion/start kostart
- orion/stop kostop
- orion/shootloops koshoot
- orion/overheat koovheat
- orion/up koup
- orion/down kodown
- orionen/start kestart
- orionen/stop kestop
- orionen/shootloops keshoot
- orionen/overheat keovheat
- //The Toolbox
- toolbox/equip RLNGUP2
- toolbox/deequip RLNGDWN2
- toolbox/on RLNGUP
- toolbox/off RLNGDOWN
- toolbox/prime RLNGSTC
- toolbox/rocket RLNGRLST
- toolbox/grind RLNGRND
- toolbox/nailgun RLNGNGST
- toolbox/empty RLNGNO
- toolbox/reload1 RLNGLD1
- toolbox/reload2 RLNGLD2
- toolbox/ammo1 RLNGAM1
- toolbox/ammo2 RLNGAM2
- $limit toolbox/nailgunimpact 0
- $random toolbox/nailgunimpact { toolbox/nailgunimpact1 toolbox/nailgunimpact2 toolbox/nailgunimpact3 toolbox/nailgunimpact4 toolbox/nailgunimpact5 toolbox/nailgunimpact6 toolbox/nailgunimpact6 toolbox/nailgunimpact7 toolbox/nailgunimpact8 }
- toolbox/nailgunimpact1 RLNGIMW1
- toolbox/nailgunimpact2 RLNGIMW2
- toolbox/nailgunimpact3 RLNGIMW3
- toolbox/nailgunimpact4 RLNGIMW4
- toolbox/nailgunimpact5 RLNGIMW5
- toolbox/nailgunimpact6 RLNGIMW6
- toolbox/nailgunimpact7 RLNGIMW7
- toolbox/nailgunimpact8 RLNGIMW8
- $limit toolbox/nailgunflesh 0
- $random toolbox/nailgunflesh { toolbox/nailgunflesh1 toolbox/nailgunflesh2 toolbox/nailgunflesh3 }
- toolbox/nailgunflesh1 RLNGIMF1
- toolbox/nailgunflesh2 RLNGIMF2
- toolbox/nailgunflesh3 RLNGIMF3
- $limit toolbox/rocketimpact 0
- $random toolbox/rocketimpact { toolbox/rocketimpact1 toolbox/rocketimpact2 toolbox/rocketimpact3 }
- toolbox/rocketimpact1 RLNGEXP1
- toolbox/rocketimpact2 RLNGEXP2
- toolbox/rocketimpact3 RLNGEXP3
- $limit toolbox/rocketfly 0
- $random toolbox/rocketfly { toolbox/rocketfly1 toolbox/rocketfly2 toolbox/rocketfly3 }
- toolbox/rocketfly1 RLNGFLY1
- toolbox/rocketfly2 RLNGFLY2
- toolbox/rocketfly3 RLNGFLY3
- //Weapon Junk
- $random weapons/casing { weapons/casing1 weapons/casing2 weapons/casing3 }
- weapons/casing1 dscasin1
- weapons/casing2 dscasin2
- weapons/casing3 dscasin3
- $random weapons/smallclip { sc1 sc2 sc3 sc4 sc5 sc6 }
- sc1 dsbounc1
- sc2 dsbounc2
- sc3 dsbounc3
- sc4 dsbounc4
- sc5 dsbounc5
- sc6 dsbounc6
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