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scroton

TSP credits

Feb 12th, 2015
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  1. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  2. //||====================================================================================================================
  3. //|| CREDITS
  4. //||====================================================================================================================
  5. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  6.  
  7.  
  8. Credits compiled by scroton; if I'm missing someone or something in here is incorrect let me know and I'll fix it.
  9.  
  10. All* resources and code free to use so long as original author is credited; when in doubt ask the original author.
  11. All* Marty Kirra and scroton resources are free to use.
  12.  
  13. Feel free to contact me on ZDF, Zand Forums, Doomworld or irc with questions about credits, resource origins or questions about TSP code.
  14.  
  15.  
  16. *With the exception of Universal Melee Sounds foleyed by Blue Vertigo Productions; please ask Marty Kirra before using.
  17.  
  18.  
  19. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  20. //||====================================================================================================================
  21. //|| BY PERSON/ENTITY
  22. //||====================================================================================================================
  23. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  24.  
  25.  
  26. 3D Realms
  27. --Misdirection Bolt sound (SWBEEP.wav), taken from Shadow Warrior
  28.  
  29. amv2k9
  30. --Upgrade Briefcase sprites (UPGDA0)
  31. --Stimpack sprites (all STPK sprites) along with Sangelothi and Marty Kirra
  32.  
  33. Banjo Entertainment
  34. -??-Mel's Melee Style sprites (all MK1F-MK6F, ML1F-ML8F, MLEF, MLEG, MLEU, MLGC, and MLGF sprites) along with Marty Kirra, Blox, and Scuba Steve
  35. -??-Vexler's Melee Style sprites (all VLED, VLEU, VLEG, VL1F and VK1F sprites) along with Marty Kirra, Blox, and Scuba Steve
  36. -??-Punch-Out!! sprites (all LMPG sprites) along with Marty Kirra, Blox, and Scuba Steve
  37.  
  38. Banjo Software
  39. --Soulsphere sprites (all LIFE sprites) along with Scalliano and Marty Kirra
  40. --Megasphere sprites (all SPOT sprites) along with Marty Kirra
  41.  
  42. BloodyAcid
  43. --"Green" Armor sprites (all FLRM sprites) along with Marty Kirra
  44.  
  45. Blox
  46. -??-Mel's Melee Style sprites (all MK1F-MK6F, ML1F-ML8F, MLEF, MLEG, MLEU, MLGC, and MLGF sprites) along with Marty Kirra, Scuba Steve, and Banjo Entertainment
  47. -??-Vexler's Melee Style sprites (all VLED, VLEU, VLEG, VL1F and VK1F sprites) along with Marty Kirra, Scuba Steve, and Banjo Entertainment
  48. -??-Punch-Out!! sprites (all LMPG sprites) along with Marty Kirra, Scuba Steve, and Banjo Entertainment
  49.  
  50. Blue Vertigo Productions
  51. --Universal Melee Sounds (all bmlmiss*, smlmiss*, bmlwall*, bmlhit*, smlwall*, smlhit*, and umlhit* files)
  52.  
  53. Cage
  54. --Screaming Elemental sprites (all CIEL sprites)
  55.  
  56. Capcom Production Studio 4
  57. --Female Zombie sounds (all fzsi1 - fzsi8, fzpain1 - fzpain8, fzidle1 - fzidle6, and fzdeath1 - fzdeath4 files), from Resident Evil 4
  58. --Menu sounds (prompt, change, choose, cursor, invalid, activate, dismiss, clear, quit, and all backup* audio files), from Resident Evil 4
  59. --Lone Survivor upgrade sound (UPGDLS), from Resident Evil 4
  60.  
  61. Captain Red
  62. --Pistol Zombie sprites (all ZMP1 sprites)
  63. --Pistol Zombie decorate along with WildWeasel, modified by Marty Kirra
  64. --Ammobox Zombie V1 sprites (all AZV1 sprites)
  65.  
  66. Captain Toenail
  67. --Rictus sprites (all RICT sprites), edited from sprites by id Software
  68. --Base for Lost Soul variants 1-3 sprites (all 1FOR, 2FOR, 3FOR sprites), color variants by Marty Kirra
  69.  
  70. Cory Whittle
  71. --Zeke Shotgun shell non-rotated pickup sprites (all BCKS sprites, 1SHL - 4SHL A, C, E, G sprites)
  72. --Base for Zeke Shotgun shell rotated pickup sprites and hud sprites (all SHLHUD1-SHLHUD4 and TSPSHUD sprites, 1SHL - 4SHL B, D, F, H sprites)
  73.  
  74. DavidRaven
  75. -??-Some or all of the scientist zombie sounds (DSKNIFE, DSCBAR, STEMLOOP, STEMFIRE, DSTAZER) along with id Software, Konami, and Valve Software
  76.  
  77. Doom Voxel Project
  78. --Tech pillar voxel (elec.kvx)
  79.  
  80. Dreadopp
  81. --Rictus GLDefs
  82.  
  83. Enjay
  84. --Cacodemon Elemental sprites (all CMN1, CMN2, and CMFB sprites)
  85.  
  86. Epic MegaGames (creator of Jazz Jackrabbit 2)
  87. --Base sprite for poison shell pellet sprite edits (all SPSN sprites)
  88.  
  89. Eriance
  90. --Imp variant 4 sprites (all IMV4 sprites)
  91.  
  92. GameGrumps
  93. --Secret menu quit sound (quit2)
  94.  
  95. Ghastly_Death
  96. --Forgotten One decorate, used in lost soul variants 1-3
  97.  
  98. id Software
  99. --Base for Rictus sprited edited by Captain Toenail (all RICT sprites)
  100. --Rictus sounds (RICTSEE, RICTDIE, RICTPAIN)
  101. --Plasma shot sprite used in zeke electric arc sprite edits
  102. --Bullet puff sprite used in toolbox shrapnel sprite edits
  103. --Doom 3 Plasma Rifle reloading sounds (DSPLASL1 and DSPLASL2)
  104. --Lost Soul Sounds (all 3FORSIG*, 3FORACT*, 3FORPAI*, 3FORDEA*, and SOULEXP* files), from Doom 3: ROE
  105. -??-Some or all of the scientist zombie sounds (DSKNIFE, DSCBAR, STEMLOOP, STEMFIRE, DSTAZER) along with DavidRaven, Konami, and Valve Software
  106. --A million other base sprites used in the various edits made by various people that are used in this mod
  107.  
  108. Ijon Tichy
  109. --commonFuncs.h used in acs
  110.  
  111. Infirnex
  112. --Green Armor Bonus sprites (all ARSDsprites)
  113. --Red Armor Bonus sprites (all ARSE sprites), minor edit by Marty Kirra
  114.  
  115. InsanityBringer
  116. --Linear Beam Spawn code from BlasterPistol.wad served as original beam spawn code earlier in development, influenced current code
  117.  
  118. ItsNaturetoDie
  119. --Imp variant 1 and 2 sprites (all IMV1 and IMV2 sprites) along with Vader
  120. --Chaingunner V1 sprites (all CZV1 sprites) along with Marty Kirra and Mike Lightner
  121.  
  122. Kinsie
  123. --Wolfenstien Nazi rotation sprites (all WBLU, WBRN, and WWHT sprites)
  124.  
  125. Konami
  126. -??-Some or all of the scientist zombie sounds (DSKNIFE, DSCBAR, STEMLOOP, STEMFIRE, DSTAZER) along with id Software, DavidRaven, and Valve Software
  127.  
  128. Megaherz
  129. --Chaingunner V2 sprites (all CZV2 sprites) along with Vader
  130.  
  131. Mike12
  132. --AB-50 sprites (all ABXA, ABXC, ABXD, ABXF, ABXG, ABXM, ABXP, ABXR, and ABXU sprites) along with zrrion the insect and Marty Kirra
  133.  
  134. Mike Lightner
  135. --Chaingunner V1 sprites (all CZV1 sprites) along with Marty Kirra and ItsNaturetoDie
  136.  
  137. Nintendo
  138. --Secret area noise (DSSECRET.mp3), from Super Smash Brothers Brawl
  139.  
  140. Pillowblaster
  141. --WOG Beam appearance influenced by Stachanov Beam from Russian Overkill (beam of lens flare sprites what turn into floaty scaled down same sprite)
  142.  
  143. Raven Software (creator of Hexen)
  144. --Hellfire shell sounds (HELL.ogg, HELL3.ogg - HELL7.ogg)
  145. --Hellfire shell sprites (all FX12, HFTR, HLFC, SMK2 sprites)
  146. --Poison gas cloud sprites (all SPBG sprites)
  147. --Rictus fire sprites (all DRFX sprites, all CFCF sprites)
  148. --Rictus fire sound (FIRE09)
  149.  
  150. Respawn Entertainment
  151. --Normal upgrade sound (UPGDNM), from Titanfall
  152. --Bounty sounds (all BOUNT* audio files), from Titanfall
  153.  
  154. Revae
  155. --Bolt models based on voxels by voxelbro (bolt.md3, boltred.md3, bolt.png, boltred.png)
  156.  
  157. Revenant100 (aka Marphy Black)
  158. --Offset for sprites in "Sprite Fixing" folder, taken from the Doom 2 Minor Sprite Fixing Project - v1.4
  159.  
  160. Sangelothi
  161. --Health Bonus sprites (all ASRM and ASRN sprites) along with Marty Kirra
  162. --Stimpack sprites (all STPK sprites) along with amv2k9 and Marty Kirra
  163.  
  164. Scalliano
  165. --Scientist and Hazmat Zombie sprites (all SCZA, SCZC, SCZH, SCFE, STEM, FSZK, FSZW, FSZC, FSZS, POIS, and HMZP sprites)
  166. --Scientist and Hazmat Zombie original decorate
  167. --Soulsphere sprites (all LIFE sprites) along with Banjo Software and Marty Kirra
  168.  
  169. Scuba Steve
  170. -??-Mel's Melee Style sprites (all MK1F-MK6F, ML1F-ML8F, MLEF, MLEG, MLEU, MLGC, and MLGF sprites) along with Marty Kirra, Blox, and Banjo Entertainment
  171. --Zeke Shotgun sprites (all STGC, STGD, STGE, STGF, STGG, STGM, STGR, and STGU sprites) along with Snarboo and Marty Kirra
  172. --Thaddeus Shotgun sprites (all MASF and MASG sprites) along with Sgt. Shivers, Snarboo, and Marty Kirra
  173. --Classico Shotgun sprites (all MCSG sprites) along with Sgt. Shivers, Snarboo, and Marty Kirra
  174. -??-Vexler's Melee Style sprites (all VLED, VLEU, VLEG, VL1F and VK1F sprites) along with Marty Kirra, Blox, and Banjo Entertainment
  175. -??-Punch-Out!! sprites (all LMPG sprites) along with Marty Kirra, Blox, and Banjo Entertainment
  176. --Toolbox pickup sprite (RNLPA0)
  177. --Zeke Shotgun pickup sprite (STGPA0) along with Marty Kirra
  178.  
  179. Sgt. Shivers
  180. --Thaddeus Shotgun sprites (all MASF and MASG sprites) along with Scuba Steve, Snarboo, and Marty Kirra
  181. --Classico Shotgun sprites (all MCSG sprites) along with Scuba Steve, Snarboo, and Marty Kirra
  182.  
  183. Smochi Banzai
  184. --Mel voice acting work (all MELC*, MELH*, MELS*, MELO*, MELP*, MELDTH*, MELJUMP*, MELLAND*, MELPN*, MELUNF*, and MELXDTH* audio files)
  185. --Robo Mel voice acting work (all RELH*, RELS*, RELP*, RELDTH*, RELJUMP*, RELLAND*, RELPN*, RELUNF*, and RELXDTH* audio files), mixed by torridGristle
  186.  
  187. Snarboo
  188. --Zeke Shotgun sprites (all STGC, STGD, STGE, STGF, STGG, STGM, STGR, and STGU sprites) along with Scuba Steve and Marty Kirra
  189. --Thaddeus Shotgun sprites (all MASF and MASG sprites) along with Sgt. Shivers, Scuba Steve, and Marty Kirra
  190. --Classico Shotgun sprites (all MCSG sprites) along with Sgt. Shivers, Scuba Steve, and Marty Kirra
  191.  
  192. Starbreeze Studios
  193. --Explosive crossbow beep (CRSBBEEP.ogg)
  194.  
  195. Stuart Duffield
  196. --WOG Beam sounds (00014, 00023, 00027, 00035, and 00041), ripped from G-Police by torridGristle
  197.  
  198. TerminusEst13
  199. --Toolbox primary fire projectile decorate along with Marty Kirra
  200.  
  201. torridGristle
  202. --Robo Mel audio mixing (all RELH*, RELS*, RELP*, RELDTH*, RELJUMP*, RELLAND*, RELPN*, RELUNF*, and RELXDTH* audio files), voiced by Smochi Banzai
  203. --Ripped WOG Beam sounds (00014, 00023, 00027, 00035, and 00041)from G-Police, sounds created by Stuart Duffield
  204.  
  205. Trent Reznor
  206. --New imp sounds (impsi1-impsi8, impidle1-impidl12, imppa1-imppa9, impde1-impde11), taken from Doom3 Alpha
  207. --New zombie sounds (zmsi1-zmsi12, zmpain1-zmpain13, zmidle1-zmidle17, zmdeath1-zmdeath6), taken from Doom3 Alpha
  208. --New zombie commando sounds (zcsi1-zcsi14, zcpain1-zcpain6, zcidle1-zcidle7, zcatk1-zcatk6, zcdth1-zcdth7), taken from Doom3 Alpha
  209.  
  210. Vader
  211. --Imp variant 1 and 2 sprites (all IMV1 and IMV2 sprites) along with ItsNaturetoDie
  212. --Chaingunner V2 sprites (all CZV2 sprites) along with Megaherz
  213. --Chaingunner V3 sprites (all CZV3 sprites)
  214.  
  215. Valve Software (creator of Half Life)
  216. --Spark sounds (spark1.wav - spark4.wav)
  217. --Shock arc sounds (DSHOCK01.ogg - DSHOCK16.ogg)
  218. --Poison shell sound (HL1STEAM.ogg)
  219. --MP 40 sprites (all MP4C, MP4D, MP4F, MP4G, MP4M, MP4P, MP4R, and MP4U sprites) along with Marty Kirra
  220. -??-Some or all of the scientist zombie sounds (DSKNIFE, DSCBAR, STEMLOOP, STEMFIRE, DSTAZER) along with id Software, DavidRaven, and Konami
  221.  
  222. Voxelbro
  223. --Bolt voxels (ARWP.kvx, ARWQ.kvx, and ARWR.kvx)
  224.  
  225. WildWeasel
  226. --Pistol Zombie original decorate along with Captain Red, modified by Marty Kirra
  227. --919m weapon and ammo pickup sprites (919AA0) and 919PA0) by WildWeasel, edited from wolfenstein ROTT prototype
  228. --Bullet casings original decorate (WWPistolCasing, SilverPistolCasingSpawner, SilverPistolCasing, RifleCasingSpawner, RifleCasingSpawner2, RifleCasing, RifleCasing2, RiflCaseSmoke, PisCaseSmoke, SpentClip1, and SpentClip1Thrown actors), from ww-diaz-v3
  229. --Judgement Zombie Sound edits (all swatsit*, swatpn*, and swatdth* files), voiced by Marty Kirra
  230.  
  231. Wooliewool
  232. --Ammobox Zombie V2 sprites (all AZV2 sprites)
  233.  
  234. Zerosene
  235. --All character portraits (numerous menu and promo files)
  236.  
  237. zrrion_the_insect
  238. --AB-50 sprites (all ABXA, ABXC, ABXD, ABXF, ABXG, ABXM, ABXP, ABXR, and ABXU sprites) along with Mike12 and Marty Kirra
  239. --Toolbox rocket box pickup sprite (RLNBA0) along with and Marty Kirra
  240.  
  241. ????????????
  242. -??-Imp variant 3 sprites (all IMV3 sprites)
  243. -??-Toolbox rocket explosion sprites (all MXP1-MXP7 sprites) taken from AEOD, original source unknown
  244. -??-Decorate for 9mmCasingSpawner actor, taken from the in-limbo ZNew mod, specific author unknown
  245.  
  246.  
  247. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  248. //||====================================================================================================================
  249. //|| BY RESOURCE
  250. //||====================================================================================================================
  251. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  252.  
  253.  
  254. --Tech pillar voxel (elec.kvx) by Doom Voxel Project
  255. --Bolt voxels (ARWP.kvx, ARWQ.kvx, and ARWR.kvx) by Voxelbro
  256.  
  257.  
  258. --All character portraits (numerous menu and promo files) by Zerosene
  259.  
  260.  
  261. --Bolt models by Revae, based on voxels by voxelbro (bolt.md3, boltred.md3, bolt.png, boltred.png)
  262.  
  263.  
  264. --Offset for sprites in "Sprite Fixing" folder from the Doom 2 Minor Sprite Fixing Project - v1.4 by Revenant100 aka Marphy Black
  265.  
  266.  
  267. --Spark sounds (spark1.wav - spark4.wav) by Valve Software (creator of Half Life)
  268. --Shock arc sounds (DSHOCK01.ogg - DSHOCK16.ogg) by Valve Software (creator of Half Life)
  269. --Poison shell sound (HL1STEAM.ogg) by Valve Software (creator of Half Life)
  270. --Hellfire shell sounds (HELL.ogg, HELL3.ogg - HELL7.ogg) by Raven Software (creator of Hexen)
  271. --Rictus fire sound (FIRE09) by Raven Software (creator of Hexen)
  272. --Explosive crossbow beep (CRSBBEEP.ogg) by Starbreeze Studios
  273. --Rictus sounds (RICTSEE, RICTDIE, RICTPAIN) by id Software
  274. --New imp sounds (impsi1-impsi8, impidle1-impidl12, imppa1-imppa9, impde1-impde11) by Trent Reznor, taken from Doom3 Alpha
  275. --New zombie sounds (zmsi1-zmsi12, zmpain1-zmpain13, zmidle1-zmidle17, zmdeath1-zmdeath6) by Trent Reznor, taken from Doom3 Alpha
  276. --New zombie commando sounds (zcsi1-zcsi14, zcpain1-zcpain6, zcidle1-zcidle7, zcatk1-zcatk6, zcdth1-zcdth7) by Trent Reznor, taken from Doom3 Alpha
  277. --Female Zombie sounds (all fzsi1 - fzsi8, fzpain1 - fzpain8, fzidle1 - fzidle6, and fzdeath1 - fzdeath4 files) by Capcom Production Studio 4, from Resident Evil 4
  278. --Judgement Zombie Sounds (all swatsit*, swatpn*, and swatdth* files) voiced by Marty Kirra, edited by WildWeasel
  279. --Misdirection Bolt sound (SWBEEP.wav) by 3D Realms, taken from Shadow Warrior
  280. --Beam sounds (00014, 00023, 00027, 00035, and 00041) by Stuart Duffield, ripped from G-Police by torridGristle
  281. --Doom 3 Plasma Rifle reloading sounds (DSPLASL1 and DSPLASL2) by id Software
  282. --Lost Soul Sounds (all 3FORSIG*, 3FORACT*, 3FORPAI*, 3FORDEA*, and SOULEXP* files) by id Software, from Doom 3: ROE
  283. --Menu sounds (prompt, change, choose, cursor, invalid, activate, dismiss, clear, quit, and all backup* audio files) by Capcom Production Studio 4, from Resident Evil 4
  284. --Secret menu quit sound (quit2) by GameGrumps
  285. --Secret area noise (DSSECRET.mp3) by Nintendo, from Super Smash Brothers Brawl
  286. --Bounty sounds (all BOUNT* audio files) by Respawn Entertainment, from Titanfall
  287. --Normal upgrade sound (UPGDNM) by Respawn Entertainment, from Titanfall
  288. --Lone Survivor upgrade sound (UPGDLS) by Capcom Production Studio 4, from Resident Evil 4
  289. --Universal Melee Sounds (all bmlmiss*, smlmiss*, bmlwall*, bmlhit*, smlwall*, smlhit*, and umlhit* files) foleyed by Blue Vertigo Productions
  290. --Mel audio (all MELC*, MELH*, MELS*, MELO*, MELP*, MELDTH*, MELJUMP*, MELLAND*, MELPN*, MELUNF*, and MELXDTH* audio files) by Smochi Banzai
  291. --Robo Mel audio (all RELH*, RELS*, RELP*, RELDTH*, RELJUMP*, RELLAND*, RELPN*, RELUNF*, and RELXDTH* audio files) mixed by torridGristle, voiced by Smochi Banzai
  292. --Vexler audio (all VEXH*, VEXS*, VEXBDTH*, VEXDTH*, VEXPN*, and VEXXDTH* audio files) by Marty Kirra
  293.  
  294.  
  295.  
  296. --Hellfire shell sprites (all FX12, HFTR, HLFC, SMK2 sprites) by Raven Software (creator of Hexen)
  297. --Poison gas cloud sprites (all SPBG sprites) by Raven Software (creator of Hexen)
  298. --Rictus fire sprites (all DRFX sprites, all CFCF sprites) by Raven Software (creator of Hexen)
  299. --Rictus sprites (all RICT sprites), edited from sprites by id Software by Captain Toenail
  300. --Imp variant 1 and 2 sprites (all IMV1 and IMV2 sprites) by Vader and ItsNaturetoDie
  301. --Imp variant 4 sprites (all IMV4 sprites) by Eriance
  302. --Lost Soul variants 1-3 sprites (all 1FOR, 2FOR, 3FOR sprites) by Captain Toenail, color variants by Marty Kirra
  303. --Wolfenstien Nazi rotation sprites (all WBLU, WBRN, and WWHT sprites) by Kinsie
  304. --Ammobox Zombie V1 sprites (all AZV1 sprites) by Captain Red
  305. --Ammobox Zombie V2 sprites (all AZV2 sprites) by Wooliewool
  306. --Cacodemon Elemental sprites (all CMN1, CMN2, and CMFB sprites) by Enjay
  307. --Screaming Elemental sprites (all CIEL sprites) by Cage
  308. --Scientist and Hazmat Zombie sprites (all SCZA, SCZC, SCZH, SCFE, STEM, FSZK, FSZW, FSZC, FSZS, POIS, and HMZP sprites) by Scalliano
  309. --Pistol Zombie sprites (all ZMP1 sprites) by Captain Red
  310. --Chaingunner V1 sprites (all CZV1 sprites) by Marty Kirra, Mike Lightner and ItsNaturetoDie
  311. --Chaingunner V2 sprites (all CZV2 sprites) by Vader and Megaherz
  312. --Chaingunner V3 sprites (all CZV3 sprites) by Vader
  313. --Health Bonus sprites (all ASRM and ASRN sprites) by Sangelothi and Marty Kirra
  314. --Stimpack sprites (all STPK sprites) by Sangelothi, amv2k9 and Marty Kirra
  315. --Green Armor Bonus sprites (all ARSDsprites) by Infirnex
  316. --Red Armor Bonus sprites (all ARSE sprites) by Infirnex, minor edit by Marty Kirra
  317. --"Green" Armor sprites (all FLRM sprites) by BloodyAcid and Marty Kirra
  318. --"Blue" Armor sprites (all PSRM sprites) by Marty Kirra
  319. --Medikit sprites (all MDK1 sprites) edited by Marty Kirra
  320. --Soulsphere sprites (all LIFE sprites) by Banjo Software, Scalliano and Marty Kirra
  321. --Megasphere sprites (all SPOT sprites) by Banjo Software and Marty Kirra
  322. --Upgrade Briefcase sprites (UPGDA0) by amv2k9
  323. --Dahlia sprites (all DCBA, DCBB, DCBD, DCBE, DCBF, DCBG, DCBP, DCBR, DCBU, and DCBX sprites) by Marty Kirra
  324. --Dahlia bolt sprites (all ARZZ sprites) by Marty Kirra
  325. --Zeke Shotgun pickup sprite (STGPA0) by Marty Kirra and Scuba Steve
  326. --Zeke Shotgun sprites (all STGC, STGD, STGE, STGF, STGG, STGM, STGR, and STGU sprites) by Scuba Steve, Snarboo, and Marty Kirra
  327. --Zeke Shotgun shell non-rotated pickup sprites (all BCKS sprites, 1SHL - 4SHL A, C, E, G sprites) by Cory Whittle
  328. --Zeke Shotgun shell edited sprites (all SHLHUD1-SHLHUD4 and TSPSHUD sprites, 1SHL - 4SHL B, D, F, H sprites) by Cory Whittle (minor edits by scroton)
  329. --Thaddeus Shotgun sprites (all MASF and MASG sprites) by Sgt. Shivers, Scuba Steve, Snarboo, and Marty Kirra
  330. --Classico Shotgun sprites (all MCSG sprites) by Sgt. Shivers, Scuba Steve, Snarboo, and Marty Kirra
  331. --MP 40 sprites (all MP4C, MP4D, MP4F, MP4G, MP4M, MP4P, MP4R, and MP4U sprites) by Valve Software and Marty Kirra
  332. --AB-50 sprites (all ABXA, ABXC, ABXD, ABXF, ABXG, ABXM, ABXP, ABXR, and ABXU sprites) by Mike12, zrrion the insect, and Marty Kirra
  333. --Basilisk Nikana sprites (all NIK1, NIKG, and NIKP sprites) by Marty Kirra
  334. --Punch-Out!! sprites (all LMPG sprites) by Marty Kirra, Blox, Scuba Steve, Banjo Entertainment
  335. --Toolbox pickup sprite (RNLPA0) by Scuba Steve
  336. --Toolbox rocket box pickup sprite (RLNBA0) by zrrion_the_insect and Marty Kirra
  337. --Toolbox rocket and single rocket pickup sprites (all SRKT and SRTP sprites) by Scuba Steve
  338. --Toolbox sprites (all RNLD, RNLE, RNLF, RNLG, RNLM, RNLR, and RNLU sprites) by Marty Kirra
  339. --919m weapon and ammo pickup sprites (919AA0) and 919PA0) by WildWeasel, edited from wolfenstein ROTT prototype
  340. --919m sprites (all MPTD, MPTE, MPTF, MPTG, MPTM, MPTR, and MPTS sprites) by Marty Kirra
  341. --Mel HUD sprites (all MCWDEAD, MCWEVL, MCWGOD, MCWKILL, MCWOUCH, MCWST, MCWTL, and MCWTR sprites) by Marty Kirra
  342. --Poison shell pellet sprite (all SPSN sprites) base by Epic MegaGames (creator of Jazz Jackrabbit 2), edits by scroton
  343. --WOG Beam death sprites (all C01Z, T01Z, and Z01Z sprites) edited from id Software sprites by scroton
  344. --Electric arc sprites (all SARC sprites) edited from Doom plasma shot by scroton
  345. --Toolbox altfire shrapnel sprites (all SHAP sprites) edited from Doom bulletpuff sprite by scroton
  346.  
  347.  
  348. --commonFuncs.h by Ijon Tichy
  349. --Rictus GLDefs by Dreadopp
  350. --Forgotten One decorate, used in lost soul variants 1-3 by Ghastly_Death
  351. --Scientist and Hazmat Zombie original decorate by Scalliano
  352. --Pistol Zombie original decorate by WildWeasel and Captain Red, modified by Marty Kirra
  353. --Bullet casings original decorate (WWPistolCasing, SilverPistolCasingSpawner, SilverPistolCasing, RifleCasingSpawner, RifleCasingSpawner2, RifleCasing,
  354. RifleCasing2, RiflCaseSmoke, PisCaseSmoke, SpentClip1, and SpentClip1Thrown actors) by WildWeasel, from ww-diaz-v3
  355. --Toolbox primary fire projectile decorate by Marty Kirra and TerminusEst13
  356. --Toolbox weapon animation and "viewed" decorate by Marty Kirra (with minor additions by scroton)
  357. --Zeke Shotgun weapon animation and "viewed" decorate by Marty Kirra (with minor additions by scroton)
  358. --Dahlia weapon animation and "viewed" decorate by Marty Kirra (with minor additions by scroton)
  359. --Mel's Melee Style decorate by Marty Kirra (with minor additions by scroton)
  360. --919m decorate by Marty Kirra
  361. --AB-50 decorate by Marty Kirra
  362. --MP 40 decorate by Marty Kirra
  363. --Basilisk Nikana decorate by Marty Kirra
  364. --Vexler's Melee Style decorate by Marty Kirra
  365. --Punch-Out!! decorate by Marty Kirra
  366. --"TSPSurvivorSlow" and "TSPDifficultyLoadouts" acs scripts by Marty Kirra
  367.  
  368.  
  369. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  370. //// UNSURE WHO EXACTLY DID WHAT
  371. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  372.  
  373.  
  374. -??-Some or all of the scientist zombie sounds (DSKNIFE, DSCBAR, STEMLOOP, STEMFIRE, DSTAZER) by id Software, DavidRaven, Konami, and Valve Software
  375. -??-Mel's Melee Style sprites (all MK1F-MK6F, ML1F-ML8F, MLEF, MLEG, MLEU, MLGC, and MLGF sprites) by Marty Kirra, Blox, Scuba Steve, and Banjo Entertainment
  376. -??-Vexler's Melee Style sprites (all VLED, VLEU, VLEG, VL1F and VK1F sprites) by Marty Kirra, Blox, Scuba Steve, and Banjo Entertainment
  377.  
  378.  
  379. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  380. //// WE JUST DON'T KNOW
  381. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  382.  
  383.  
  384. -??-Imp variant 3 sprites (all IMV3 sprites)
  385. -??-Toolbox rocket explosion sprites (all MXP1-MXP7 sprites) taken from AEOD, original source unknown
  386. -??-Decorate for 9mmCasingSpawner actor, taken from the in-limbo ZNew mod, specific author unknown
  387.  
  388.  
  389. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  390. //||====================================================================================================================
  391. //|| PLACEHOLDER STUFF
  392. //||====================================================================================================================
  393. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  394.  
  395.  
  396. --All sprites in TSPSkins.wad
  397. --Plasma rifle sprites and code, from DRLA and PK enhanced smooth weapons
  398.  
  399.  
  400. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  401. //||====================================================================================================================
  402. //|| CURRENTLY MISSING CREDITS
  403. //||====================================================================================================================
  404. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  405.  
  406.  
  407. DSRADIO.ogg
  408. GAMELOAD.ogg
  409.  
  410. //Zombie Rifle Sound
  411. rifle/fire dsarfire
  412. rifle/reload1 zmbrrld1
  413. rifle/reload2 zmbrrld2
  414.  
  415.  
  416. judgment/clipout dsjdout
  417. judgment/clipin dsjdin
  418. judgment/cliphit dsjdhit
  419. judgment/enemy DSJDENEM
  420.  
  421.  
  422. //Startup
  423. misc/startupdone GAMELOAD
  424.  
  425. item/pickupls PCKUPLS
  426.  
  427. //Armor Pickups
  428.  
  429. armor/lightarmor larmpck1
  430. armor/heavyarmor harmpck1
  431. armor/armorshard sarmpck1
  432.  
  433. //Health Pickups
  434.  
  435. health/supercharge SURCHRGE
  436. health/medkit MDKPCK1
  437. health/stimpack STMPPCK
  438. health/healthbonus HLBNPCK
  439. health/vitalitysphere VITSPHRE
  440.  
  441.  
  442.  
  443.  
  444. //Basilisk Nikana
  445. $random nikana/miss { nikana/miss1 nikana/miss2 nikana/miss3 nikana/miss4 }
  446. nikana/miss1 niksws1
  447. nikana/miss2 niksws2
  448. nikana/miss3 niksws3
  449. nikana/miss4 niksws4
  450.  
  451. $random nikana/strongmiss { nikana/strongmiss1 nikana/strongmiss2 nikana/strongmiss3 nikana/strongmiss4 }
  452. nikana/strongmiss1 nikswh1
  453. nikana/strongmiss2 nikswh2
  454. nikana/strongmiss3 nikswh3
  455. nikana/strongmiss4 nikswh4
  456.  
  457. $random nikana/stabmiss { nikana/stabmiss1 nikana/stabmiss2 nikana/stabmiss3 }
  458. nikana/stabmiss1 nikswm1
  459. nikana/stabmiss2 nikswm2
  460. nikana/stabmiss3 nikswm3
  461.  
  462. $random nikana/maguppercut { nikana/maguppercut1 nikana/maguppercut2 }
  463. nikana/maguppercut1 nikswu1
  464. nikana/maguppercut2 nikswu2
  465.  
  466. $random nikana/wall { nikana/wall1 nikana/wall2 nikana/wall3 nikana/wall4 }
  467. nikana/wall1 nikhtw1
  468. nikana/wall2 nikhtw2
  469. nikana/wall3 nikhtw3
  470. nikana/wall4 nikhtw4
  471.  
  472. $random nikana/walls { nikana/walls1 nikana/walls2 nikana/walls3 }
  473. nikana/walls1 nikhtws1
  474. nikana/walls2 nikhtws2
  475. nikana/walls3 nikhtws3
  476.  
  477. $random nikana/contacts { nikana/contacts1 nikana/contacts2 nikana/contacts3 nikana/contacts4 }
  478. nikana/contacts1 nikhte1
  479. nikana/contacts2 nikhte2
  480. nikana/contacts3 nikhte3
  481. nikana/contacts4 nikhte4
  482.  
  483. $random nikana/contactb { nikana/contactb1 nikana/contactb2 nikana/contactb3 }
  484. nikana/contactb1 nikhtb1
  485. nikana/contactb2 nikhtb2
  486. nikana/contactb3 nikhtb3
  487.  
  488. $random nikana/helmbreakerland { nikana/helmbreakerland1 nikana/helmbreakerland2 }
  489. nikana/helmbreakerland1 nikslm1
  490. nikana/helmbreakerland2 nikslm2
  491.  
  492. //MA919m Pistol
  493. $random 919m/fire { 919m/fire1 919m/fire2 919m/fire3 }
  494. 919m/fire1 PSTFR1
  495. 919m/fire2 PSTFR2
  496. 919m/fire3 PSTFR3
  497.  
  498. $random 919m/goldfire { 919m/goldfire1 919m/goldfire2 919m/goldfire3 }
  499. 919m/goldfire1 GPSFR1
  500. 919m/goldfire2 GPSFR2
  501. 919m/goldfire3 GPSFR3
  502.  
  503. 919m/magout pstmgout
  504. 919m/magin1 pstmgin1
  505. 919m/magin2 pstmgin2
  506. 919m/slide pstsld
  507. 919m/cock pstcock
  508. 919m/dry pstempty
  509. 919m/autoselect pstfas
  510. 919m/autodeselect pstfau
  511.  
  512. 919m/select pstsel
  513. 919m/deselect pstdsel
  514. 919m/magflip pstflip
  515.  
  516. //Zeke Shotgun
  517. $random zekeshotgun/fire { zekeshotgun/fire1 zekeshotgun/fire2 zekeshotgun/fire3 }
  518. zekeshotgun/fire1 zekshot1
  519. zekeshotgun/fire2 zekshot2
  520. zekeshotgun/fire3 zekshot3
  521. $random zekeshotgun/doublefire { zekeshotgun/doublefire1 zekeshotgun/doublefire2 zekeshotgun/doublefire3 }
  522. zekeshotgun/doublefire1 zekdsht1
  523. zekeshotgun/doublefire2 zekdsht2
  524. zekeshotgun/doublefire3 zekdsht3
  525. $random zekeshotgun/pump { zekeshotgun/pump1 zekeshotgun/pump2 zekeshotgun/pump3 }
  526. zekeshotgun/pump1 zekpump1
  527. zekeshotgun/pump2 zekpump2
  528. zekeshotgun/pump3 zekpump3
  529. $random zekeshotgun/load { zekeshotgun/load1 zekeshotgun/load2 zekeshotgun/load3 }
  530. zekeshotgun/load1 zekload1
  531. zekeshotgun/load2 zekload2
  532. zekeshotgun/load3 zekload3
  533. zekeshotgun/up zekup1
  534. zekeshotgun/down zekdown
  535.  
  536. zekeshotgun/unload1 zekunl1
  537. zekeshotgun/unload2 zekunl2
  538.  
  539. zekeshotgun/elfire zekelsht
  540. zekeshotgun/pofire zekposht
  541. zekeshotgun/hefire zekfrsht
  542.  
  543. //Assault Shotgun
  544. $random assaultshotgun/fire { assaultshotgun/fire1 assaultshotgun/fire2 }
  545. assaultshotgun/fire1 atshfire
  546. assaultshotgun/fire2 atshfir2
  547. assaultshotgun/magout atshmag1
  548. assaultshotgun/magin atshmag2
  549. assaultshotgun/bolt atshbolt
  550. assaultshotgun/clink atshchmb
  551. assaultshotgun/dry atshdryf
  552.  
  553. //Dahlia Crossbow
  554. $random dahlia/fire { dahlia/fire1 dahlia/fire2 dahlia/fire3 }
  555. dahlia/fire1 crsbwfr1
  556. dahlia/fire2 crsbwfr2
  557. dahlia/fire3 crsbwfr3
  558. dahlia/up crsbup
  559. dahlia/down crsbdown
  560. $random dahlia/load { dahlia/load1 dahlia/load2 dahlia/load3 }
  561. dahlia/load1 crsbld1
  562. dahlia/load2 crsbld2
  563. dahlia/load3 crsbld3
  564. dahlia/ammo2 crsbam2
  565. dahlia/ammo1 crsbam1
  566.  
  567. $limit dahlia/impact 0
  568. $random dahlia/impact { dahlia/impact1 dahlia/impact2 dahlia/impact3 }
  569. dahlia/impact1 CRSBIPW1
  570. dahlia/impact2 CRSBIPW2
  571. dahlia/impact3 CRSBIPW3
  572.  
  573. $limit dahlia/impactenemy 0
  574. $random dahlia/impactenemy { dahlia/impactenemy1 dahlia/impactenemy2 dahlia/impactenemy3 }
  575. dahlia/impactenemy1 CRSBIPE1
  576. dahlia/impactenemy2 CRSBIPE2
  577. dahlia/impactenemy3 CRSBIPE3
  578.  
  579. $limit dahlia/boltexplode 0
  580. $random dahlia/boltexplode { dahlia/boltexplode1 dahlia/boltexplode2 dahlia/boltexplode3 }
  581. dahlia/boltexplode1 CRSBEXP1
  582. dahlia/boltexplode2 CRSBEXP2
  583. dahlia/boltexplode3 CRSBEXP3
  584.  
  585. //Ammo Box 50
  586. $random ammobox/fire { ammobox/fire1 ammobox/fire2 ammobox/fire3 }
  587. ammobox/fire1 aboxfr1
  588. ammobox/fire2 aboxfr2
  589. ammobox/fire3 aboxfr3
  590. ammobox/out aboxcout
  591. ammobox/in aboxcin
  592. ammobox/pull aboxpull
  593. ammobox/up ab50up
  594. ammobox/down ab50down
  595.  
  596. //Hmm
  597. mp40/pickup mp40pck
  598. $random mipfowty/fire { mp40/fire1 mp40/fire2 mp40/fire3 }
  599. mp40/fire1 mp40fr1
  600. mp40/fire2 mp40fr2
  601. mp40/fire3 mp40fr3
  602. mipfowty/out mp40out
  603. mipfowty/in mp40in
  604. mipfowty/bolt1 mp40bt1
  605. mipfowty/bolt2 mp40bt2
  606. mipfowty/up mp40up
  607. mipfowty/down mp40down
  608.  
  609. //Kirratech Orion
  610. orion/start kostart
  611. orion/stop kostop
  612. orion/shootloops koshoot
  613. orion/overheat koovheat
  614. orion/up koup
  615. orion/down kodown
  616.  
  617. orionen/start kestart
  618. orionen/stop kestop
  619. orionen/shootloops keshoot
  620. orionen/overheat keovheat
  621.  
  622. //The Toolbox
  623. toolbox/equip RLNGUP2
  624. toolbox/deequip RLNGDWN2
  625. toolbox/on RLNGUP
  626. toolbox/off RLNGDOWN
  627. toolbox/prime RLNGSTC
  628. toolbox/rocket RLNGRLST
  629. toolbox/grind RLNGRND
  630. toolbox/nailgun RLNGNGST
  631. toolbox/empty RLNGNO
  632. toolbox/reload1 RLNGLD1
  633. toolbox/reload2 RLNGLD2
  634.  
  635. toolbox/ammo1 RLNGAM1
  636. toolbox/ammo2 RLNGAM2
  637.  
  638. $limit toolbox/nailgunimpact 0
  639. $random toolbox/nailgunimpact { toolbox/nailgunimpact1 toolbox/nailgunimpact2 toolbox/nailgunimpact3 toolbox/nailgunimpact4 toolbox/nailgunimpact5 toolbox/nailgunimpact6 toolbox/nailgunimpact6 toolbox/nailgunimpact7 toolbox/nailgunimpact8 }
  640. toolbox/nailgunimpact1 RLNGIMW1
  641. toolbox/nailgunimpact2 RLNGIMW2
  642. toolbox/nailgunimpact3 RLNGIMW3
  643. toolbox/nailgunimpact4 RLNGIMW4
  644. toolbox/nailgunimpact5 RLNGIMW5
  645. toolbox/nailgunimpact6 RLNGIMW6
  646. toolbox/nailgunimpact7 RLNGIMW7
  647. toolbox/nailgunimpact8 RLNGIMW8
  648.  
  649. $limit toolbox/nailgunflesh 0
  650. $random toolbox/nailgunflesh { toolbox/nailgunflesh1 toolbox/nailgunflesh2 toolbox/nailgunflesh3 }
  651. toolbox/nailgunflesh1 RLNGIMF1
  652. toolbox/nailgunflesh2 RLNGIMF2
  653. toolbox/nailgunflesh3 RLNGIMF3
  654.  
  655. $limit toolbox/rocketimpact 0
  656. $random toolbox/rocketimpact { toolbox/rocketimpact1 toolbox/rocketimpact2 toolbox/rocketimpact3 }
  657. toolbox/rocketimpact1 RLNGEXP1
  658. toolbox/rocketimpact2 RLNGEXP2
  659. toolbox/rocketimpact3 RLNGEXP3
  660.  
  661. $limit toolbox/rocketfly 0
  662. $random toolbox/rocketfly { toolbox/rocketfly1 toolbox/rocketfly2 toolbox/rocketfly3 }
  663. toolbox/rocketfly1 RLNGFLY1
  664. toolbox/rocketfly2 RLNGFLY2
  665. toolbox/rocketfly3 RLNGFLY3
  666.  
  667. //Weapon Junk
  668. $random weapons/casing { weapons/casing1 weapons/casing2 weapons/casing3 }
  669. weapons/casing1 dscasin1
  670. weapons/casing2 dscasin2
  671. weapons/casing3 dscasin3
  672.  
  673. $random weapons/smallclip { sc1 sc2 sc3 sc4 sc5 sc6 }
  674. sc1 dsbounc1
  675. sc2 dsbounc2
  676. sc3 dsbounc3
  677. sc4 dsbounc4
  678. sc5 dsbounc5
  679. sc6 dsbounc6
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