carlosname

Untitled

May 6th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142.  
  143. function TakeDamage(hum, dmg)
  144. hum:TakeDamage(dmg)
  145. end
  146. plr = game.Players.LocalPlayer
  147. repeat
  148. wait(0.4)
  149. until plr.Character
  150. chr = plr.Character
  151. human = chr:FindFirstChild("Humanoid")
  152. human.Name = "hi"
  153. human.MaxHealth = 5000
  154. human.Health = 5000
  155. human.JumpPower = 70
  156. human.WalkSpeed = 20
  157. mouse = plr:GetMouse()
  158. selected = false
  159. equipd = false
  160. tors = chr.Torso
  161. rarm = chr["Right Arm"]
  162. larm = chr["Left Arm"]
  163. rleg = chr["Right Leg"]
  164. lleg = chr["Left Leg"]
  165. hrp = chr.HumanoidRootPart
  166. hed = chr.Head
  167. anim = human.Animator
  168. activu = false
  169. appeared = false
  170. animpose = nil
  171. POSU = false
  172. local wherto = hrp
  173. local addcfr = CFrame.new(0, 0, 0)
  174. Heartbeat = Instance.new("BindableEvent")
  175. Heartbeat.Name = "Heartbeat"
  176. Heartbeat.Parent = script
  177. frame = 0.03333333333333333
  178. tf = 0
  179. local BC = chr["Body Colors"]
  180. BC.HeadColor = BrickColor.new("Pastel brown")
  181. BC.LeftArmColor = BrickColor.new("Pastel brown")
  182. BC.LeftLegColor = BrickColor.new("Pastel brown")
  183. BC.RightArmColor = BrickColor.new("Pastel brown")
  184. BC.RightLegColor = BrickColor.new("Pastel brown")
  185. BC.TorsoColor = BrickColor.new("Pastel brown")
  186.  
  187. for i,v in pairs(chr:children()) do
  188. if v:IsA("Accessory") then
  189. v:Destroy()
  190. end
  191. end
  192.  
  193. for i,v in pairs(chr:children()) do
  194. if v:IsA("Shirt") then
  195. v:Destroy()
  196. end
  197. end
  198.  
  199. for i,v in pairs(chr:children()) do
  200. if v:IsA("Pants") then
  201. v:Destroy()
  202. end
  203. end
  204.  
  205.  
  206. game:GetService("RunService").Heartbeat:connect(function(s, p)
  207. tf = tf + s
  208. if tf >= frame then
  209. for i = 1, math.floor(tf / frame) do
  210. Heartbeat:Fire()
  211. end
  212. tf = tf - frame * math.floor(tf / frame)
  213. end
  214. end)
  215. function swait(num)
  216. if num == 0 or num == nil then
  217. Heartbeat.Event:wait()
  218. else
  219. for i = 1, num do
  220. Heartbeat.Event:wait()
  221. end
  222. end
  223. end
  224. tool = Instance.new("Tool")
  225. tool.CanBeDropped = false
  226. tool.RequiresHandle = false
  227. tool.Name = "Za Warudo"
  228. tool.Parent = plr.Backpack
  229. modz = Instance.new("Model")
  230. modz.Name = "efx"
  231. modz.Parent = chr
  232. ZaWarudo = Instance.new("Model")
  233. ZaWarudo.Name = "Za Warudo"
  234. ZaWarudo.Parent = chr
  235. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  236. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  237. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  238. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  239. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  240. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  241. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  242. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  243. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  244. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  245. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  246. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  247. RS = tors:FindFirstChild("Right Shoulder")
  248. LS = tors:FindFirstChild("Left Shoulder")
  249. RH = tors:FindFirstChild("Right Hip")
  250. LH = tors:FindFirstChild("Left Hip")
  251. RJ = hrp:FindFirstChild("RootJoint")
  252. N = tors:FindFirstChild("Neck")
  253. cf = CFrame.new
  254. ang = CFrame.Angles
  255. rd = math.rad
  256. rd2 = math.random
  257. function nooutline(p)
  258. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  259. end
  260. function makepart(color, name, reflec, mater, parnt, cfram)
  261. local port = Instance.new("Part")
  262. port.BrickColor = BrickColor.new(color)
  263. port.Name = name
  264. port.Transparency = 1
  265. nooutline(port)
  266. port.Reflectance = reflec
  267. port.Material = mater
  268. port.Anchored = false
  269. port.CanCollide = false
  270. port.Locked = true
  271. port.Size = Vector3.new(0.2, 0.2, 0.2)
  272. port.Parent = parnt
  273. return port
  274. end
  275. function makemesh(meshtype, scale, meshid, parent)
  276. local mes = Instance.new("SpecialMesh")
  277. mes.MeshType = meshtype
  278. mes.Scale = scale
  279. if meshtype == "FileMesh" then
  280. mes.MeshId = meshid
  281. end
  282. mes.Parent = parent
  283. return mes
  284. end
  285. function makemotor(parent, p0, p1, c0, c1)
  286. swait()
  287. local wel = Instance.new("Motor6D")
  288. wel.Part0 = p0
  289. wel.Part1 = p1
  290. wel.C0 = c0
  291. if c1 ~= nil then
  292. wel.C1 = c1
  293. end
  294. wel.Parent = parent
  295. return wel
  296. end
  297. local konodioda = Instance.new("Sound")
  298. konodioda.SoundId = "rbxassetid://276263776"
  299. konodioda.Volume = 3.5
  300. konodioda.Parent = hrp
  301. local bast = Instance.new("Sound")
  302. bast.SoundId = "rbxassetid://616576465"
  303. bast.Volume = 0.5
  304. bast.Parent = hrp
  305. local zaworld = Instance.new("Sound")
  306. zaworld.SoundId = "rbxassetid://616576400"
  307. zaworld.Volume = 0.8
  308. zaworld.Parent = hrp
  309. local wry = Instance.new("Sound")
  310. wry.SoundId = "rbxassetid://276152532"
  311. wry.Volume = 5
  312. wry.Parent = hrp
  313. function animo(yep)
  314. if yep == true then
  315. anim.Parent = human
  316. chr.Animate.Disabled = false
  317. elseif yep == false then
  318. chr.Animate.Disabled = true
  319. anim.Parent = nil
  320. end
  321. end
  322. animo(false)
  323. function lerpz(joint, prop, cfrmz, alp)
  324. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  325. end
  326. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  327. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  328. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  329. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  330. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  331. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  332. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  333. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  334. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  335. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  336. function resetlerp(whoever)
  337. if whoever == nil then
  338. RJ.C0 = RJC0
  339. RJ.C1 = RJC1
  340. N.C0 = NC0
  341. N.C1 = NC1
  342. RS.C0 = RSC0
  343. RS.C1 = RSC1
  344. LS.C0 = LSC0
  345. LS.C1 = LSC1
  346. RH.C0 = RHC0
  347. RH.C1 = RHC1
  348. LH.C0 = LHC0
  349. LH.C1 = LHC1
  350. elseif whoever ~= nil then
  351. nRJ.C0 = RJC0
  352. nRJ.C1 = RJC1
  353. nN.C0 = NC0
  354. nN.C1 = NC1
  355. nRS.C0 = RSC0
  356. nRS.C1 = RSC1
  357. nLS.C0 = LSC0
  358. nLS.C1 = LSC1
  359. nRH.C0 = RHC0
  360. nRH.C1 = RHC1
  361. nLH.C0 = LHC0
  362. nLH.C1 = LHC1
  363. end
  364. end
  365.  
  366. ---- Dio Hair
  367. local pa = Instance.new("Part",chr)
  368. pa.Name = "Hair"
  369.  
  370. local me = Instance.new("SpecialMesh",pa)
  371. me.MeshType = "FileMesh"
  372. me.MeshId = "rbxassetid://886288384"
  373. me.TextureId = "rbxassetid://886289004"
  374. me.Scale = Vector3.new(0.11,0.1,0.08)
  375. local we = Instance.new("Weld")
  376. we.Parent = pa
  377. we.Part0 = hed
  378. we.Part1 = pa
  379. we.C1 = CFrame.new(-.1,0,-.2)
  380. we.C0 = CFrame.Angles(0,0,0)
  381.  
  382. ------Dio shirt/Pants
  383. local sh = Instance.new("Shirt",chr)
  384. sh.ShirtTemplate = "rbxassetid://692869619"
  385.  
  386. local pan = Instance.new("Pants",chr)
  387. pan.PantsTemplate = "rbxassetid://692871482"
  388.  
  389. ------ end of dio
  390. function STANDO(cfr)
  391. local rooto = Instance.new("Part")
  392. nooutline(rooto)
  393. rooto.Name = "HumanoidRootPart"
  394. rooto.Anchored = true
  395. rooto.CFrame = cfr
  396. rooto.Size = Vector3.new(2, 2, 1)
  397. rooto.CanCollide = false
  398. rooto.Locked = true
  399. rooto.Transparency = 1
  400. rooto.Parent = ZaWarudo
  401. local head = Instance.new("Part")
  402. nooutline(head)
  403. head.Anchored = false
  404. head.CFrame = rooto.CFrame * CFrame.new(0, 1.5, 0)
  405. head.Size = Vector3.new(2, 1, 1)
  406. head.BrickColor = BrickColor.new("Sand blue")
  407. head.CanCollide = false
  408. head.Name = "Head"
  409. head.Locked = true
  410. head.Transparency = 1
  411. head.Parent = ZaWarudo
  412. local headmesh = makemesh("Head", Vector3.new(1.25, 1.25, 1.25), nil, head)
  413. local headdecal = Instance.new("Decal")
  414. headdecal.Name = "face"
  415. headdecal.Texture = "rbxassetid://2700109225"
  416. headdecal.Face = "Front"
  417. headdecal.Transparency = 1
  418. headdecal.Parent = head
  419. -------- Mask-ZaWarudo
  420. local mp = Instance.new("Part",ZaWarudo)
  421. mp.Name = "Mask"
  422. mp.BrickColor = BrickColor.new("Daisy orange")
  423. mp.Transparency = 1
  424. mp.CanCollide = false
  425. local mask = Instance.new("SpecialMesh",mp)
  426. mask.MeshId = "rbxassetid://4994041038"
  427. mask.MeshType = "FileMesh"
  428. mask.Scale = Vector3.new(1, 1, 1)
  429. local mw = Instance.new("Weld")
  430. mw.Parent = mask
  431. mw.Part0 = head
  432. mw.Part1 = mp
  433. mw.C1 = CFrame.new(0,-.3,-.1)
  434. mw.C0 = CFrame.Angles(0,0,0)
  435.  
  436. local me = Instance.new("Part",ZaWarudo)
  437. me.Name = "Eyes"
  438. me.BrickColor = BrickColor.new("Daisy orange")
  439. me.Transparency = 1
  440. me.CanCollide = false
  441. local eyes = Instance.new("SpecialMesh",me)
  442. eyes.MeshId = "rbxassetid://4994051573"
  443. eyes.TextureId = "rbxassetid://4994051623"
  444. eyes.MeshType = "FileMesh"
  445. eyes.Scale = Vector3.new(1, 1, 1)
  446. local mew = Instance.new("Weld")
  447. mew.Parent = eyes
  448. mew.Part0 = head
  449. mew.Part1 = me
  450. mew.C1 = CFrame.new(0,-.1,0.3)
  451. mew.C0 = CFrame.Angles(0,0,0)
  452.  
  453.  
  454. local torso = Instance.new("Part")
  455. nooutline(torso)
  456. torso.Name = "Torso"
  457. torso.Anchored = false
  458. torso.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
  459. torso.Size = Vector3.new(2, 1, 1)
  460. torso.BrickColor = BrickColor.new("Sand blue")
  461. torso.CanCollide = false
  462. torso.Transparency = 1
  463. torso.Locked = true
  464. torso.Parent = ZaWarudo
  465. local torsomesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/torso.mesh", torso)
  466.  
  467. local leftarm = Instance.new("Part")
  468. nooutline(leftarm)
  469. leftarm.Anchored = false
  470. leftarm.Name = "Left Arm"
  471. leftarm.CFrame = rooto.CFrame * CFrame.new(1.5, 0, 0)
  472. leftarm.Size = Vector3.new(1, 2, 1)
  473. leftarm.BrickColor = BrickColor.new("Sand blue")
  474. leftarm.CanCollide = false
  475. leftarm.Transparency = 1
  476. leftarm.Locked = true
  477. leftarm.Parent = ZaWarudo
  478. local leftarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftarm.mesh", leftarm)
  479.  
  480. local rightarm = Instance.new("Part")
  481. nooutline(rightarm)
  482. rightarm.Anchored = false
  483. rightarm.CFrame = rooto.CFrame * CFrame.new(-1.5, 0, 0)
  484. rightarm.Name = "Right Arm"
  485. rightarm.Size = Vector3.new(1, 2, 1)
  486. rightarm.BrickColor = BrickColor.new("Sand blue")
  487. rightarm.CanCollide = false
  488. rightarm.Locked = true
  489. rightarm.Transparency = 1
  490. rightarm.Parent = ZaWarudo
  491. local rightarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightarm.mesh", rightarm)
  492.  
  493. local leftleg = Instance.new("Part")
  494. nooutline(leftleg)
  495. leftleg.Anchored = false
  496. leftleg.CFrame = rooto.CFrame * CFrame.new(1.5, -1.5, 0)
  497. leftleg.Name = "Left Leg"
  498. leftleg.Size = Vector3.new(1, 2, 1)
  499. leftleg.BrickColor = BrickColor.new("Sand blue")
  500. leftleg.CanCollide = false
  501. leftleg.Transparency = 1
  502. leftleg.Locked = true
  503. leftleg.Parent = ZaWarudo
  504. local leftlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftleg.mesh", leftleg)
  505.  
  506. local rightleg = Instance.new("Part")
  507. nooutline(rightleg)
  508. rightleg.Anchored = false
  509. rightleg.CFrame = rooto.CFrame * CFrame.new(-1.5, -1.5, 0)
  510. rightleg.Name = "Right Leg"
  511. rightleg.Size = Vector3.new(1, 2, 1)
  512. rightleg.BrickColor = BrickColor.new("Sand blue")
  513. rightleg.CanCollide = false
  514. rightleg.Locked = true
  515. rightleg.Transparency = 1
  516. rightleg.Parent = ZaWarudo
  517. local rightlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightleg.mesh", rightleg)
  518.  
  519.  
  520.  
  521. --------------------
  522.  
  523. local rootweld = makemotor(rooto, rooto, torso, RJC0, RJC1)
  524. rootweld.Name = "RootJoint"
  525. local neckweld = makemotor(torso, torso, head, NC0, NC1)
  526. neckweld.Name = "Neck"
  527. local rshoulderweld = makemotor(torso, torso, rightarm, RSC0, RSC1)
  528. rshoulderweld.Name = "Right Shoulder"
  529. local lshoulderweld = makemotor(torso, torso, leftarm, LSC0, LSC1)
  530. lshoulderweld.Name = "Left Shoulder"
  531. local rhipweld = makemotor(torso, torso, rightleg, RHC0, RHC1)
  532. rhipweld.Name = "Right Hip"
  533. local lhipweld = makemotor(torso, torso, leftleg, LHC0, LHC1)
  534. lhipweld.Name = "Left Hip"
  535. local pa1 = Instance.new("Part")
  536.  
  537.  
  538. local raemblem = Instance.new("Part")
  539. nooutline(raemblem)
  540. raemblem.Anchored = false
  541. raemblem.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  542. raemblem.Name = "raemblem"
  543. raemblem.Size = Vector3.new(0.2, 0.2, 0.2)
  544. raemblem.BrickColor = BrickColor.new("Daisy orange")
  545. raemblem.CanCollide = false
  546. raemblem.Locked = true
  547. raemblem.Material = "SmoothPlastic"
  548. raemblem.Transparency = 1
  549. raemblem.Parent = ZaWarudo
  550. local raemblemm = makemesh("Brick", Vector3.new(0, 3, 3), nil, raemblem)
  551. local raemblemw = makemotor(raemblem, raemblem, rightarm, ang(rd(0.5), rd(0), rd(0)) * cf(-0.5, -0.5, 0), ang(rd(0), 0, 0))
  552. local emmes = Instance.new("Decal")
  553. emmes.Texture = "rbxassetid://0"
  554. emmes.Transparency = 1
  555. emmes.Face = "Right"
  556. emmes.Name = "embe"
  557. emmes.Parent = raemblem
  558.  
  559. local tors1 = Instance.new("Part")
  560. nooutline(tors1)
  561. tors1.Anchored = false
  562. tors1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  563. tors1.Name = "ra1"
  564. tors1.Size = Vector3.new(1,1,1)
  565. tors1.BrickColor = BrickColor.new("Daisy orange")
  566. tors1.CanCollide = false
  567. tors1.Locked = true
  568. tors1.Transparency = 1
  569. tors1.Parent = ZaWarudo
  570. local tors1m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4994003907", tors1)
  571. local tors1w = makemotor(tors1, tors1, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0, -0.2), ang(rd(0), 0, 0))
  572.  
  573. local arm1 = Instance.new("Part")
  574. nooutline(arm1)
  575. arm1.Anchored = false
  576. arm1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  577. arm1.Name = "arm1"
  578. arm1.Size = Vector3.new(1,1,1)
  579. arm1.BrickColor = BrickColor.new("Daisy orange")
  580. arm1.CanCollide = false
  581. arm1.Locked = true
  582. arm1.Transparency = 1
  583. arm1.Parent = ZaWarudo
  584. local arm1m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://5000261637", arm1)
  585. local arm1w = makemotor(arm1, arm1, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0), ang(rd(0), 0, 0))
  586.  
  587. local arm2 = Instance.new("Part")
  588. nooutline(arm2)
  589. arm2.Anchored = false
  590. arm2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  591. arm2.Name = "arm2"
  592. arm2.Size = Vector3.new(1,1,1)
  593. arm2.BrickColor = BrickColor.new("Daisy orange")
  594. arm2.CanCollide = false
  595. arm2.Locked = true
  596. arm2.Transparency = 1
  597. arm2.Parent = ZaWarudo
  598. local arm2m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://5000268075", arm2)
  599. local arm2w = makemotor(arm2, arm2, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0), ang(rd(0), 0, 0))
  600.  
  601. local leg1 = Instance.new("Part")
  602. nooutline(leg1)
  603. leg1.Anchored = false
  604. leg1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  605. leg1.Name = "leg1"
  606. leg1.Size = Vector3.new(1,1,1)
  607. leg1.BrickColor = BrickColor.new("Daisy orange")
  608. leg1.CanCollide = false
  609. leg1.Locked = true
  610. leg1.Transparency = 1
  611. leg1.Parent = ZaWarudo
  612. local leg1m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://5000274561", leg1)
  613. local leg1w = makemotor(leg1, leg1, leftleg, ang(rd(0), rd(0), rd(0)) * cf(0.1, 0, 0), ang(rd(0), 0, 0))
  614.  
  615. local leg2 = Instance.new("Part")
  616. nooutline(leg2)
  617. leg2.Anchored = false
  618. leg2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
  619. leg2.Name = "leg2"
  620. leg2.Size = Vector3.new(1,1,1)
  621. leg2.BrickColor = BrickColor.new("Daisy orange")
  622. leg2.CanCollide = false
  623. leg2.Locked = true
  624. leg2.Transparency = 1
  625. leg2.Parent = ZaWarudo
  626. local leg2m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://5000294658", leg2)
  627. local leg2w = makemotor(leg2, leg2, rightleg, ang(rd(0), rd(0), rd(0)) * cf(-.1, 0, 0), ang(rd(0), 0, 0))
  628.  
  629. return ZaWarudo
  630. end
  631. local thenoob = STANDO(hrp.CFrame * CFrame.new(0, 0, 0))
  632. coroutine.resume(coroutine.create(function()
  633. local rot = thenoob.HumanoidRootPart
  634. repeat
  635. swait()
  636. rot.CFrame = rot.CFrame:lerp(wherto.CFrame * addcfr, 0.5)
  637. until rot == nil
  638. end))
  639. local rot = thenoob.HumanoidRootPart
  640. local ntorso = thenoob:FindFirstChild("Torso")
  641. local rightarm = thenoob:FindFirstChild("Right Arm")
  642. local leftarm = thenoob:FindFirstChild("Left Arm")
  643. local leftleg = thenoob:FindFirstChild("Left Leg")
  644. local rightleg = thenoob:FindFirstChild("Right Leg")
  645. local head = thenoob:FindFirstChild("Head")
  646. local face = head:FindFirstChild("face")
  647. local emblem = thenoob:FindFirstChild("raemblem"):FindFirstChild("embe")
  648. local embpart = thenoob:FindFirstChild("raemblem")
  649. local nRJ = rot:FindFirstChild("RootJoint")
  650. local nN = ntorso:FindFirstChild("Neck")
  651. local nRS = ntorso:FindFirstChild("Right Shoulder")
  652. local nLS = ntorso:FindFirstChild("Left Shoulder")
  653. local nRH = ntorso:FindFirstChild("Right Hip")
  654. local nLH = ntorso:FindFirstChild("Left Hip")
  655. function standappear(nbz)
  656. if selected == false or activu == true then
  657. return
  658. end
  659. if appeared == false then
  660. appeared = true
  661. wherto = hrp
  662. addcfr = cf(-2, 1, 2)
  663. local apear = Instance.new("Sound")
  664. apear.SoundId = "rbxassetid://463010917"
  665. apear.Parent = rot
  666. apear.Volume = 1.25
  667. game.Debris:AddItem(apear, 1.5)
  668. apear:Play()
  669. for _, n in pairs(nbz:GetChildren()) do
  670. coroutine.resume(coroutine.create(function()
  671. for _ = 1, 5 do
  672. if n ~= rot and n ~= embpart and n.ClassName ~= "Sound" then
  673. swait()
  674. n.Transparency = n.Transparency - 0.2
  675. face.Transparency = face.Transparency - 0.2
  676. emblem.Transparency = emblem.Transparency - 0.2
  677. end
  678. end
  679. if n ~= rot and n ~= embpart then
  680. n.Transparency = 0
  681. end
  682. face.Transparency = 0
  683. emblem.Transparency = 0
  684. end))
  685. end
  686. elseif appeared == true then
  687. appeared = false
  688. wherto = hrp
  689. addcfr = cf(0, 0, 0)
  690. for _, n in pairs(nbz:GetChildren()) do
  691. coroutine.resume(coroutine.create(function()
  692. for _ = 1, 5 do
  693. if n ~= rot and n ~= embpart then
  694. swait()
  695. n.Transparency = n.Transparency + 0.2
  696. face.Transparency = face.Transparency + 0.2
  697. emblem.Transparency = emblem.Transparency + 0.2
  698.  
  699. end
  700. end
  701. if n ~= rot and n ~= embpart then
  702. n.Transparency = 1
  703. end
  704. face.Transparency = 1
  705. emblem.Transparency = 1
  706.  
  707. end))
  708. end
  709. end
  710. end
  711. function quickhit()
  712. if selected == false or activu == true then
  713. return
  714. end
  715. if appeared == false then
  716. standappear(thenoob)
  717.  
  718. wherto = hrp
  719. addcfr = cf(2, 1, 2)
  720. end
  721. cancarry = false
  722. activu = true
  723. wherto = hrp
  724. addcfr = cf(0, 0, -3.5)
  725. local ZAWRU = Instance.new("Sound")
  726. ZAWRU.SoundId = "rbxassetid://1277342512"
  727. ZAWRU.TimePosition = 0
  728. ZAWRU.Volume = 3
  729. ZAWRU.Parent = hrp
  730. ZAWRU:Play()
  731. local pooo = Instance.new("Sound")
  732. pooo.SoundId = "rbxassetid://0"
  733. pooo.Pitch = 1
  734. pooo.Volume = 3
  735. pooo.Parent = hrp
  736. pooo:Play()
  737. game.Debris:AddItem(pooo, 2.5)
  738. for _ = 1, 7 do
  739. swait(5)
  740. lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
  741. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
  742. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
  743. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  744. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  745. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  746. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  747. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  748. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  749. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  750. end
  751. for _ = 1, 8 do
  752. swait()
  753. hitoof(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 450)
  754. lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
  755. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
  756. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
  757. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(50), rd(0)), 0.75)
  758. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  759. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  760. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  761. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  762. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  763. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  764. end
  765. swait(200)
  766. wherto = hrp
  767. addcfr = cf(-2, 1, 2)
  768. activu = false
  769. end
  770. function THREATENING()
  771. if selected == false or activu == true then
  772. return
  773. end
  774. if POSU == false then
  775. POSU = true
  776. human.WalkSpeed = 0
  777. local d = Instance.new("ParticleEmitter")
  778. d.Name = "MENACINGU"
  779. d.Lifetime = NumberRange.new(1)
  780. d.Rate = 2
  781. d.Texture = "rbxassetid://298768656"
  782. d.VelocitySpread = 60
  783. d.Parent = tors
  784. human:SetStateEnabled(3, false)
  785. local randomoth = math.random(1, 2)
  786. if randomoth == 1 then
  787. repeat
  788. swait()
  789. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.05) * ang(rd(-5), rd(0), rd(-30)), 0.3)
  790. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(30)), 0.3)
  791. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-20), rd(-5)), 0.3)
  792. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  793. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(140), rd(-70), rd(-50)), 0.3)
  794. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  795. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(10)), 0.3)
  796. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  797. lerpz(LH, "C0", LHC0 * cf(0.3, 0.1, -0.15) * ang(rd(-20), rd(50), rd(10)), 0.3)
  798. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
  799. until POSU == false
  800. elseif randomoth == 2 then
  801. repeat
  802. swait()
  803. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-2), rd(25)), 0.3)
  804. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(0), rd(-50)), 0.3)
  805. lerpz(RS, "C0", RSC0 * cf(-0.25, 0.3, -0.5) * ang(rd(-30), rd(-15), rd(200)), 0.3)
  806. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  807. lerpz(LS, "C0", LSC0 * cf(0.25, 0.3, -0.5) * ang(rd(-32), rd(13), rd(-195)), 0.3)
  808. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  809. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-15), rd(-10)), 0.3)
  810. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  811. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-10)), 0.3)
  812. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  813. until POSU == false
  814. end
  815. elseif POSU == true then
  816. POSU = false
  817. human.WalkSpeed = 16
  818. human:SetStateEnabled(3, true)
  819. tors.MENACINGU:Destroy()
  820. activu = true
  821. activu = false
  822. end
  823. end
  824. local EHMMM = 0
  825. function block()
  826. if EHMMM == 50 or selected == false or activu == true then
  827. return
  828. end
  829. if appeared == false then
  830. standappear(thenoob)
  831. end
  832. wherto = hrp
  833. addcfr = cf(0, 0, -3)
  834. local bep = true
  835. local humanshealth = human.Health
  836. activu = true
  837. human:SetStateEnabled(15, false)
  838. local de = mouse.KeyUp:connect(function(key)
  839. if key == "e" then
  840. bep = false
  841. end
  842. end)
  843. local poopes = 0
  844. repeat
  845. swait()
  846. poopes = poopes + 1
  847. human.Health = humanshealth
  848. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(0)), 0.5)
  849. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(7), rd(0), rd(0)), 0.5)
  850. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(110), rd(160)), 0.5)
  851. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  852. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-110), rd(-160)), 0.5)
  853. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
  854. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  855. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  856. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  857. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  858. until bep == false or poopes > 240
  859. de:Disconnect()
  860. human:SetStateEnabled(15, true)
  861. activu = false
  862. EHMMM = 50
  863. coroutine.resume(coroutine.create(function()
  864. wait(7)
  865. EHMMM = 0
  866. end))
  867. wherto = hrp
  868. addcfr = cf(-2, 1, 2)
  869. end
  870. function MUDA()
  871. if selected == false or activu == true then
  872. return
  873. end
  874. if appeared == false then
  875. standappear(thenoob)
  876. wherto = hrp
  877. addcfr = cf(0, 0, -3.5)
  878. end
  879. wry:Stop()
  880. local bep = true
  881. activu = true
  882. wherto = hrp
  883. addcfr = cf(0, 0, -3.5)
  884. local function blur(limb)
  885. coroutine.resume(coroutine.create(function()
  886. local memedon = {}
  887. for i = 1, 6 do
  888. local b1 = Instance.new("Part")
  889. nooutline(b1)
  890. b1.Size = Vector3.new(1, 2, 1)
  891. b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  892. b1.CanCollide = false
  893. b1.BrickColor = limb.BrickColor
  894. b1.Anchored = true
  895. b1.Transparency = 0.7
  896. b1.Locked = true
  897. b1.Parent = modz
  898. table.insert(memedon, b1)
  899. end
  900. local num = 0
  901. repeat
  902. swait()
  903. num = num % 6 + 1
  904. memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
  905. until bep == false
  906. for i = 1, #memedon do
  907. swait()
  908. memedon[i]:Destroy()
  909. end
  910. end))
  911. end
  912. local de = mouse.KeyUp:connect(function(key)
  913. if key == "r" then
  914. bep = false
  915. end
  916. end)
  917. blur(rightarm)
  918. blur(leftarm)
  919. local mudodo = Instance.new("Sound")
  920. mudodo.Volume = 7.5
  921. mudodo.SoundId = "rbxassetid://616593932"
  922. mudodo.Looped = true
  923. mudodo.Parent = hrp
  924. mudodo:Play()
  925. repeat
  926. for _ = 1, 2 do
  927. swait()
  928. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85)
  929. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85)
  930. lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85)
  931. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  932. lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85)
  933. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  934. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  935. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  936. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  937. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  938. end
  939. hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  940. for _ = 1, 2 do
  941. swait()
  942. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85)
  943. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85)
  944. lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85)
  945. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  946. lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85)
  947. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  948. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  949. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  950. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  951. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  952. end
  953. hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  954. for _ = 1, 2 do
  955. swait()
  956. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85)
  957. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85)
  958. lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85)
  959. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  960. lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85)
  961. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  962. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  963. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  964. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
  965. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  966. end
  967. hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  968. for _ = 1, 2 do
  969. swait()
  970. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85)
  971. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85)
  972. lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85)
  973. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  974. lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85)
  975. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  976. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  977. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  978. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
  979. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
  980. end
  981. hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
  982. until bep == false or 0 >= human.Health
  983. de:Disconnect()
  984. mudodo:Stop()
  985. wry:Play()
  986. for _ = 1, 6 do
  987. swait()
  988. lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
  989. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
  990. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
  991. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  992. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  993. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  994. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  995. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  996. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  997. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  998. end
  999. for _ = 1, 7 do
  1000. swait()
  1001. hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50)
  1002. lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
  1003. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
  1004. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
  1005. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
  1006. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
  1007. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1008. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
  1009. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1010. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
  1011. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  1012. end
  1013. swait(5)
  1014. wherto = hrp
  1015. mudodo:Destroy()
  1016. addcfr = cf(-2, 1, 2)
  1017. activu = false
  1018. end
  1019. function cability()
  1020. if selected == false or activu == true then
  1021. return
  1022. end
  1023. if appeared == false then
  1024. standappear(thenoob)
  1025. wherto = hrp
  1026. addcfr = cf(0, 0, -3.75)
  1027. end
  1028. activu = true
  1029. wherto = hrp
  1030. addcfr = cf(0, 0, -3.5)
  1031. local ZAWRUA = Instance.new("Sound")
  1032. ZAWRUA.SoundId = "rbxassetid://4142809172"
  1033. ZAWRUA.Volume = 3
  1034. ZAWRUA.Parent = hrp
  1035. ZAWRUA:Play()
  1036. game.Debris:AddItem(ZAWRUA, 2.5)
  1037. local wate = Instance.new("Part")
  1038. nooutline(wate)
  1039. wate.Size = Vector3.new(0.2, 0.2, 0.2)
  1040. wate.Material = "Neon"
  1041. wate.Transparency = 1
  1042. wate.BrickColor = BrickColor.new("New Yeller")
  1043. wate.CFrame = rightarm.CFrame * cf(0, -1.5, 0)
  1044. wate.Anchored = true
  1045. wate.CanCollide = false
  1046. wate.Parent = modz
  1047. local wmesh = makemesh("Sphere", Vector3.new(5, 5, 5), nil, wate)
  1048. coroutine.resume(coroutine.create(function()
  1049. repeat
  1050. swait()
  1051. wate.CFrame = rightarm.CFrame * cf(0, -1, 0)
  1052. wmesh.Scale = wmesh.Scale:lerp(Vector3.new(10, 10, 10), 0.5)
  1053. until not wate
  1054. end))
  1055. coroutine.resume(coroutine.create(function()
  1056. local pt = {}
  1057. for _ = 1, 10 do
  1058. local wp = Instance.new("Part")
  1059. nooutline(wp)
  1060. wp.Size = Vector3.new(0.2, 0.2, 0.2)
  1061. wp.Material = "Neon"
  1062. wp.Transparency = 1
  1063. wp.BrickColor = BrickColor.new("New Yeller")
  1064. wp.CFrame = wate.CFrame * ang(rd2(-100, 100) / 1000, rd2(-100, 100) / 1000, rd2(-100, 100) / 1000) * cf(0, -0.25, 0)
  1065. wp.Anchored = true
  1066. wp.CanCollide = false
  1067. wp.Parent = modz
  1068. local wmz = makemesh("Sphere", Vector3.new(0.5, 2, 0.5), nil, wp)
  1069. table.insert(pt, wp)
  1070. table.insert(pt, wmz)
  1071. end
  1072. for m = 1, 45 do
  1073. swait()
  1074. for _, hey in pairs(pt) do
  1075. if hey.ClassName == "SpecialMesh" then
  1076. hey.Scale = hey.Scale + Vector3.new(0.005, 0.04, 0.005)
  1077. elseif hey.ClassName == "Part" then
  1078. hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
  1079. hey.Transparency = hey.Transparency - 0.015
  1080. end
  1081. end
  1082. end
  1083. for m = 45, 50 do
  1084. swait()
  1085. for _, hey in pairs(pt) do
  1086. if hey.ClassName == "SpecialMesh" then
  1087. hey.Scale = hey.Scale + Vector3.new(0.025, 0.08, 0.025)
  1088. elseif hey.ClassName == "Part" then
  1089. hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
  1090. hey.Transparency = hey.Transparency + 0.2
  1091. end
  1092. end
  1093. end
  1094. for _, AAA in pairs(pt) do
  1095. if AAA.ClassName == "Part" then
  1096. AAA:Destroy()
  1097. end
  1098. end
  1099. end))
  1100. for _ = 1, 50 do
  1101. swait()
  1102. wmesh.Scale = Vector3.new(9, 9, 9)
  1103. wate.Transparency = wate.Transparency - 0.008
  1104. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-125)), 0.2)
  1105. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(115)), 0.2)
  1106. lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.2)
  1107. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1108. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.2)
  1109. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1110. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.2)
  1111. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1112. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.2)
  1113. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  1114. end
  1115. local pooo = Instance.new("Sound")
  1116. pooo.SoundId = "rbxassetid://1074184175"
  1117. pooo.Volume = 3
  1118. pooo.Parent = hrp
  1119. pooo:Play()
  1120. game.Debris:AddItem(pooo, 2.5)
  1121. for _ = 1, 1 do
  1122. swait()
  1123. wate.Transparency = wate.Transparency + 0.15
  1124. lerpz(nRJ, "C0", RJC0 * cf(0, -2, 0) * ang(rd(0), rd(10), rd(35)), 0.5)
  1125. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-30)), 0.5)
  1126. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-80), rd(100)), 0.5)
  1127. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
  1128. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
  1129. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1130. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
  1131. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1132. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
  1133. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1134. end
  1135. local swoo = Instance.new("Part")
  1136. nooutline(swoo)
  1137. swoo.Size = Vector3.new(0.2, 0.2, 0.2)
  1138. swoo.Material = "Neon"
  1139. swoo.Transparency = 0.2
  1140. swoo.BrickColor = BrickColor.new("Neon orange")
  1141. swoo.CFrame = rightarm.CFrame * ang(rd(0), rd(-15), rd(240)) * cf(1.5, -2.5, 0)
  1142. swoo.Anchored = true
  1143. swoo.CanCollide = false
  1144. swoo.Parent = modz
  1145. local wmesh = makemesh("FileMesh", Vector3.new(0.013333333333333334, 0.015384615384615385, 0.025), "rbxassetid://576041905", swoo)
  1146. local pli = Instance.new("PointLight")
  1147. pli.Brightness = 2
  1148. pli.Color = Color3.new(0.45098039215686275, 1, 0)
  1149. pli.Range = 10
  1150. pli.Shadows = true
  1151. pli.Parent = swoo
  1152. hito(swoo, 5, 40, 0.15, rot.CFrame.lookVector * 80)
  1153. for _ = 1, 10 do
  1154. swait()
  1155. wate.Transparency = wate.Transparency + 0.05
  1156. swoo.Transparency = swoo.Transparency + 0.075
  1157. pli.Range = pli.Range - 1
  1158. lerpz(nRJ, "C0", RJC0 * cf(0, -3, 0) * ang(rd(0), rd(10), rd(105)), 0.5)
  1159. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.5)
  1160. lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-30), rd(100)), 0.5)
  1161. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
  1162. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
  1163. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1164. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
  1165. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1166. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
  1167. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  1168. end
  1169. wate:Destroy()
  1170. swoo:Destroy()
  1171. pli:Destroy()
  1172. swait(15)
  1173. wherto = hrp
  1174. addcfr = cf(-2, 1, 2)
  1175. activu = false
  1176. end
  1177. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=188959462")
  1178. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616594208")
  1179. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616576400")
  1180. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=291088606")
  1181.  
  1182. function hito(partoz, magn, dmg, debtim, bodyfdire)
  1183. for _, guy in pairs(workspace:GetChildren()) do
  1184. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1185. do
  1186. local humz = guy:FindFirstChild("Humanoid")
  1187. local horp = guy:FindFirstChild("HumanoidRootPart")
  1188. TakeDamage(humz, dmg)
  1189. local db = Instance.new("StringValue")
  1190. db.Name = "alabo"
  1191. db.Parent = horp
  1192. delay(debtim, function()
  1193. db:Destroy()
  1194. end)
  1195. local b = Instance.new("Part")
  1196. nooutline(b)
  1197. b.Size = Vector3.new(0.5, 0.1, 0.2)
  1198. b.Transparency = 0.25
  1199. b.Anchored = true
  1200. b.CanCollide = false
  1201. b.BrickColor = BrickColor.new("Institutional white")
  1202. b.Material = "ForceField"
  1203. b.Locked = true
  1204. b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1205. b.Parent = modz
  1206. local c = Instance.new("SpecialMesh")
  1207. c.MeshType = "Sphere"
  1208. c.Scale = Vector3.new(1, 1, 1)
  1209. c.Parent = b
  1210. game.Debris:AddItem(b, 1)
  1211. if bodyfdire then
  1212. local boopyve = Instance.new("BodyVelocity")
  1213. boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1214. boopyve.P = math.huge
  1215. boopyve.Velocity = bodyfdire
  1216. boopyve.Parent = horp
  1217. game.Debris:AddItem(boopyve, debtim)
  1218. end
  1219. local bet = Instance.new("Sound")
  1220. bet.Pitch = rd2(9, 11) / 10
  1221. bet.Volume = rd2(12, 14) / 10
  1222. bet.SoundId = "rbxassetid://165604684"
  1223. bet.Parent = b
  1224. bet:Play()
  1225. coroutine.resume(coroutine.create(function()
  1226. for _ = 1, 5 do
  1227. swait()
  1228. b.Transparency = b.Transparency + 0.15
  1229. c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg)
  1230. end
  1231. end))
  1232. end
  1233. end
  1234. end
  1235. end
  1236. function hitoof(partoz, magn, dmg, debtim, bodyfdire)
  1237. for _, guy in pairs(workspace:GetChildren()) do
  1238. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1239. do
  1240. local humz = guy:FindFirstChild("Humanoid")
  1241. local horp = guy:FindFirstChild("HumanoidRootPart")
  1242. TakeDamage(humz, dmg * 4.7)
  1243. local db = Instance.new("StringValue")
  1244. db.Name = "alabo"
  1245. db.Parent = horp
  1246. delay(debtim, function()
  1247. db:Destroy()
  1248. end)
  1249. local b = Instance.new("Part")
  1250. nooutline(b)
  1251. b.Size = Vector3.new(6, 1, 2)
  1252. b.Transparency = 0.25
  1253. b.Anchored = true
  1254. b.CanCollide = false
  1255. b.BrickColor = BrickColor.new("Crimson")
  1256. b.Material = "ForceField"
  1257. b.Locked = true
  1258. b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1259. b.Parent = modz
  1260. local c = Instance.new("SpecialMesh")
  1261. c.MeshType = "Sphere"
  1262. c.Scale = Vector3.new(3.5, 3.5, 3.5)
  1263. c.Parent = b
  1264. game.Debris:AddItem(b, 1)
  1265. if bodyfdire then
  1266. local boopyve = Instance.new("BodyVelocity")
  1267. boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1268. boopyve.P = math.huge
  1269. boopyve.Velocity = bodyfdire
  1270. boopyve.Parent = horp
  1271. game.Debris:AddItem(boopyve, debtim)
  1272. end
  1273. local bet = Instance.new("Sound")
  1274. bet.Pitch = rd2(9, 11) / 10
  1275. bet.Volume = rd2(12, 14) / 10
  1276. bet.SoundId = "rbxassetid://851453784"
  1277. bet.Parent = b
  1278. bet:Play()
  1279. coroutine.resume(coroutine.create(function()
  1280. for _ = 1, 5 do
  1281. swait()
  1282. b.Transparency = b.Transparency + 0.15
  1283. c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg)
  1284. end
  1285. end))
  1286. end
  1287. end
  1288. end
  1289. end
  1290. mouse.KeyDown:connect(function(key)
  1291. if human.Health <= 0 then
  1292. return
  1293. end
  1294. if key == "f" then
  1295. standappear(thenoob)
  1296. end
  1297. if key == "r" then
  1298. MUDA()
  1299. end
  1300. if key == "q" then
  1301. quickhit()
  1302. end
  1303. if key == "e" then
  1304. block()
  1305. end
  1306. if key == "v" then
  1307. cability()
  1308. end
  1309. if key == "j" then
  1310. THREATENING()
  1311. end
  1312. if key == "k" then
  1313. konodioda:Play()
  1314. end
  1315. if key == "l" then
  1316. bast:Play()
  1317. end
  1318. if key == "p" then
  1319. zaworld:Play()
  1320. end
  1321. end)
  1322. tool.Equipped:connect(function()
  1323. selected = true
  1324. end)
  1325. tool.Unequipped:connect(function()
  1326. selected = false
  1327. end)
  1328. sine = 0
  1329. charge = 1
  1330. cos = math.cos
  1331. game:GetService("RunService").RenderStepped:connect(function()
  1332. if POSU == false then
  1333. local checkfloor = Ray.new(hrp.Position, hrp.CFrame.upVector * -4)
  1334. local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false)
  1335. local checkstate = human:GetState()
  1336. if checkstate.Value == 13 then
  1337. animpose = "Sitting"
  1338. elseif hrp.Velocity.y > 1 and checkpart == nil then
  1339. animpose = "Jumping"
  1340. elseif hrp.Velocity.y < -1 and checkpart == nil then
  1341. animpose = "Falling"
  1342. elseif 1 > (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude then
  1343. animpose = "Idle"
  1344. elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 35 then
  1345. animpose = "Walking"
  1346. elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 35 then
  1347. animpose = "TooFast"
  1348. end
  1349. if animpose == "Idle" then
  1350. sine = sine + charge
  1351. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
  1352. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
  1353. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
  1354. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1355. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
  1356. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1357. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(-5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
  1358. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1359. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
  1360. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1361. end
  1362. if animpose == "Walking" then
  1363. sine = sine + charge
  1364. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
  1365. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
  1366. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
  1367. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1368. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
  1369. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1370. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
  1371. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1372. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
  1373. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1374. end
  1375. if animpose == "Jumping" then
  1376. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.3)
  1377. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3)
  1378. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
  1379. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1380. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
  1381. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1382. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
  1383. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1384. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
  1385. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1386. end
  1387. if animpose == "Falling" then
  1388. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(0)), 0.3)
  1389. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
  1390. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
  1391. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1392. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
  1393. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1394. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3)
  1395. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1396. lerpz(LH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
  1397. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1398. end
  1399. if animpose == "TooFast" then
  1400. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1.5) * ang(rd(20), rd(0), rd(0)), 0.3)
  1401. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
  1402. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-10)), 0.3)
  1403. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1404. lerpz(LS, "C0", LSC0 * cf(0, -0.75, 0) * ang(rd(10), rd(-80), rd(-10)), 0.3)
  1405. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.3)
  1406. lerpz(RH, "C0", RHC0 * cf(0.75, 1.5, 0) * ang(rd(0), rd(0), rd(30)), 0.3)
  1407. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1408. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3)
  1409. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1410. end
  1411. if animpose == "Sitting" then
  1412. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1413. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1414. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
  1415. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1416. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
  1417. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1418. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
  1419. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1420. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
  1421. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1422. end
  1423. end
  1424. if appeared == false and activu == false then
  1425. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1426. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1427. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1428. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1429. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1430. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1431. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1432. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1433. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1434. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1435. elseif appeared == true and activu == false then
  1436. sine = sine + charge
  1437. lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0.05 * cos(sine / 90)) * ang(rd(1 - 1 * cos(sine / 90)), rd(0), rd(-5)), 0.3)
  1438. lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 90)), rd(0), rd(4)), 0.3)
  1439. lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(-3 - 3 * cos(sine / 100)), rd(0)), 0.3)
  1440. lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1441. lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(3 - 3 * cos(sine / 100)), rd(0)), 0.3)
  1442. lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1443. lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(-3 - 3 * cos(sine / 100)), rd(-2 - 2 * cos(sine / 100))), 0.3)
  1444. lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1445. lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(3 - 3 * cos(sine / 100)), rd(2 - 2 * cos(sine / 100))), 0.3)
  1446. lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  1447. end
  1448. end)
  1449. function dispose()
  1450. for i, v in pairs(getfenv(0)) do
  1451. v = nil
  1452. end
  1453. error = nil
  1454. print = nil
  1455. warn = nil
  1456. end
  1457. human.Died:connect(dispose)
  1458. chr.Changed:connect(function()
  1459. if chr.Parent == nil then
  1460. dispose()
  1461. end
  1462. end)
  1463.  
  1464. local me = game.Players.LocalPlayer
  1465. local mouse = me:GetMouse()
  1466. local char = me.Character
  1467. local hum = char:FindFirstChild('Humanoid')
  1468. local hd = char:FindFirstChild('Head')
  1469. local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
  1470. local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
  1471. local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
  1472. local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
  1473. local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
  1474. local root = char:FindFirstChild('HumanoidRootPart')
  1475. local rj = root:FindFirstChild('RootJoint')
  1476. local rs = ts:FindFirstChild('Right Shoulder')
  1477. local ls = ts:FindFirstChild('Left Shoulder')
  1478. local rh = ts:FindFirstChild('Right Hip')
  1479. local lh = ts:FindFirstChild('Left Hip')
  1480. local nk = ts:FindFirstChild('Neck')
  1481. local anim = char:FindFirstChild('Animate')
  1482. local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
  1483. local cantimestop = true
  1484. local cooldown = false
  1485. local cc = workspace.CurrentCamera
  1486. local cos = math.cos
  1487. local sin = math.sin
  1488. local rad = math.rad
  1489. local rand = math.random
  1490. local cfn = CFrame.new
  1491. local cfa = CFrame.Angles
  1492. local v3 = Vector3.new
  1493. local str = string
  1494. local unfreeze = {}
  1495. local health = {}
  1496. local connect = {}
  1497. local sine = 0
  1498. local effects = nil
  1499. if char:FindFirstChild('Effects') then
  1500. effects = char:FindFirstChild('Effects')
  1501. else
  1502. effects = Instance.new('Folder', char)
  1503. effects.Name = 'Effects'
  1504. end
  1505.  
  1506. ArtificialHB = Instance.new('BindableEvent', script)
  1507. ArtificialHB.Name = 'Heartbeat'
  1508. script:WaitForChild('Heartbeat')
  1509.  
  1510. frame = 1 / 60
  1511. tf = 0
  1512. allowframeloss = false
  1513. tossremainder = false
  1514. lastframe = tick()
  1515. script.Heartbeat:Fire()
  1516.  
  1517. game:GetService('RunService').Heartbeat:connect(function(s, p)
  1518. tf = tf + s
  1519. if tf >= frame then
  1520. if allowframeloss then
  1521. script.Heartbeat:Fire()
  1522. lastframe = tick()
  1523. else
  1524. for i = 1, math.floor(tf / frame) do
  1525. script.Heartbeat:Fire()
  1526. end
  1527. lastframe = tick()
  1528. end
  1529. if tossremainder then
  1530. tf = 0
  1531. else
  1532. tf = tf - frame * math.floor(tf / frame)
  1533. end
  1534. end
  1535. end)
  1536.  
  1537. function swait(t)
  1538. if t == 0 or t == nil then
  1539. script.Heartbeat.Event:Wait()
  1540. else
  1541. for i = 0, t do
  1542. script.Heartbeat.Event:Wait()
  1543. end
  1544. end
  1545. end
  1546.  
  1547. function sound(id, parent, vol, pitch, timepos)
  1548. local s = Instance.new('Sound')
  1549. s.Parent = parent
  1550. s.SoundId = id
  1551. s.Volume = vol
  1552. s.PlaybackSpeed = pitch
  1553. s.TimePosition = timepos
  1554. s:Play()
  1555. game.Debris:AddItem(s, s.PlaybackSpeed + 5)
  1556. end
  1557.  
  1558. function camshake(duration, intensity)
  1559. coroutine.wrap(function()
  1560. for i = 1, duration do
  1561. hum.CameraOffset = hum.CameraOffset:lerp(v3(rand(-1, 1), rand(-1, 1), rand(-1, 1)), 0.1 * intensity)
  1562. swait()
  1563. end
  1564. hum.CameraOffset = v3(0, 0, 0)
  1565. end)()
  1566. end
  1567.  
  1568. function findascendant(obj, class)
  1569. local par = obj
  1570. local ret = nil
  1571. pcall(function()
  1572. repeat
  1573. par = par.Parent
  1574. if par:IsA(class) then
  1575. ret = par
  1576. break
  1577. end
  1578. until par == nil
  1579. end)
  1580. return ret
  1581. end
  1582.  
  1583. local TimeStopSounds = {
  1584.  
  1585. TimeStop = 'rbxassetid://2152227673';
  1586. TimeResume = 'rbxassetid://864569342';
  1587.  
  1588. }
  1589.  
  1590. function timestop()
  1591. cantimestop = false
  1592. coroutine.wrap(function()
  1593. local effect1 = Instance.new('Part', effects)
  1594. effect1.Shape = 'Ball'
  1595. effect1.Material = 'ForceField'
  1596. effect1.Anchored = true
  1597. effect1.CanCollide = false
  1598. effect1.Size = v3(0, 0, 0)
  1599. effect1.Transparency = 0
  1600. sound(TimeStopSounds.TimeStop, ts, 5, 1, 0)
  1601. for i,v in pairs(workspace:GetDescendants()) do
  1602. if v:IsA('BasePart') then
  1603. if not v.Anchored and not findascendant(v, 'Tool') and not findascendant(v, 'HopperBin') then
  1604. if not v:IsDescendantOf(char) then
  1605. v.Anchored = true
  1606. table.insert(unfreeze, v)
  1607. end
  1608. end
  1609. end
  1610. if v:IsA('Sound') then
  1611. if not v:IsDescendantOf(char) then
  1612. if v.IsPlaying then
  1613. v:Pause()
  1614. table.insert(unfreeze, v)
  1615. end
  1616. end
  1617. end
  1618. if v:IsA('Humanoid') then
  1619. local last = v.Health
  1620. local always = last
  1621. local e = v.HealthChanged:connect(function(hp)
  1622. if last - hp > 0 then
  1623. table.insert(health, {humanoid = v, change = last - hp})
  1624. end
  1625. last = hp
  1626. v.Health = always
  1627. end)
  1628. table.insert(connect, e)
  1629. end
  1630. if v:IsA('BodyVelocity') then
  1631. local lastforce = v.MaxForce
  1632. v.MaxForce = v3(0, 0, 0)
  1633. table.insert(unfreeze, {force = v, change = lastforce})
  1634. end
  1635. if v:IsA('BodyPosition') then
  1636. local lastposition = v.MaxForce
  1637. local lastD = v.D
  1638. local lastP = v.P
  1639. v.MaxForce = v3(0, 0, 0)
  1640. v.D = 0
  1641. v.P = 0
  1642. table.insert(unfreeze, {position = v, change = lastposition, dchange = lastD, pchange = lastP})
  1643. end
  1644. if v:IsA('BodyForce') then
  1645. local lastforce2 = v.Force
  1646. v.Force = v3(0, 0, 0)
  1647. table.insert(unfreeze, {force2 = v, fchange = lastforce2})
  1648. end
  1649. end
  1650. ee = workspace.DescendantAdded:Connect(function(v)
  1651. if v:IsA('BasePart') then
  1652. if not v.Anchored and not findascendant(v, 'Tool') and not findascendant(v, 'HopperBin') then
  1653. if not v:IsDescendantOf(char) then
  1654. v.Anchored = true
  1655. table.insert(unfreeze, v)
  1656. end
  1657. end
  1658. end
  1659. if v:IsA('Sound') then
  1660. if not v:IsDescendantOf(char) then
  1661. if v.IsPlaying then
  1662. v:Pause()
  1663. table.insert(unfreeze, v)
  1664. end
  1665. end
  1666. end
  1667. if v:IsA('Humanoid') then
  1668. local last = v.Health
  1669. local always = last
  1670. local e = v.HealthChanged:connect(function(hp)
  1671. if last - hp > 0 then
  1672. table.insert(health, {humanoid = v, change = last - hp})
  1673. end
  1674. last = hp
  1675. v.Health = always
  1676. end)
  1677. table.insert(connect, e)
  1678. end
  1679. end)
  1680. coroutine.wrap(function()
  1681. for i = 1, 10 do
  1682. camshake(70, 2)
  1683. swait(5)
  1684. end
  1685. end)
  1686. coroutine.wrap(function()
  1687. for i = 1, 1000 do
  1688. effect1.CFrame = ts.CFrame
  1689. effect1.Size = effect1.Size:lerp(v3(50, 50, 50), 0.015)
  1690. effect1.Transparency = effect1.Transparency + 0.010
  1691. if effect1.Transparency >= 1 then
  1692. effect1:Destroy()
  1693. end
  1694. swait()
  1695. end
  1696. end)()
  1697. wait(0.5)
  1698. local effect2 = Instance.new('Part', effects)
  1699. local effect3 = Instance.new('Part', effects)
  1700. effect3.Shape = 'Ball'
  1701. effect3.Material = 'ForceField'
  1702. effect3.Anchored = true
  1703. effect3.CanCollide = false
  1704. effect3.Size = v3(0, 0, 0)
  1705. effect3.Transparency = 0
  1706. effect2.Shape = 'Ball'
  1707. effect2.Material = 'ForceField'
  1708. effect2.Anchored = true
  1709. effect2.CanCollide = false
  1710. effect2.Size = v3(40, 40, 40)
  1711. effect2.Transparency = 1
  1712. coroutine.wrap(function()
  1713. for i = 1, 15 do
  1714. effect2.Transparency = effect2.Transparency - 0.11
  1715. swait()
  1716. end
  1717. end)()
  1718. coroutine.wrap(function()
  1719. for i = 1, 1000 do
  1720. effect3.CFrame = ts.CFrame
  1721. effect3.Size = effect3.Size:lerp(v3(50, 50, 50), 0.015)
  1722. effect3.Transparency = effect3.Transparency + 0.010
  1723. if effect3.Transparency >= 1 then
  1724. effect3:Destroy()
  1725. end
  1726. swait()
  1727. end
  1728. end)()
  1729. for i = 1, 1000 do
  1730. effect2.CFrame = ts.CFrame
  1731. effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.015)
  1732. effect2.Transparency = effect2.Transparency + 0.015
  1733. if effect2.Transparency >= 1 then
  1734. effect2:Destroy()
  1735. end
  1736. swait()
  1737. end
  1738. end)()
  1739. wait(1.5) -- cooldown
  1740. cooldown = true
  1741. end
  1742.  
  1743. function timeresume()
  1744. coroutine.wrap(function()
  1745. sound(TimeStopSounds.TimeResume, ts, 5, 1, 0.15)
  1746. coroutine.wrap(function()
  1747. for i = 1, 10 do
  1748. camshake(20, 0.3)
  1749. swait(5)
  1750. end
  1751. end)
  1752. coroutine.wrap(function()
  1753. wait(1.5)
  1754. for i,v in pairs(unfreeze) do
  1755. pcall(function()
  1756. v.Anchored = false
  1757. end)
  1758. pcall(function()
  1759. v:Resume()
  1760. end)
  1761. end
  1762. for i,v in pairs(connect) do
  1763. pcall(function()
  1764. v:Disconnect()
  1765. end)
  1766. end
  1767. for i,v in pairs(health) do
  1768. pcall(function()
  1769. local humanoid = v.humanoid
  1770. humanoid.Health = humanoid.Health - v.change
  1771. if humanoid.Parent:FindFirstChild('Health') then
  1772. pcall(function()
  1773. humanoid.Parent.Health.Disabled = false
  1774. end)
  1775. end
  1776. end)
  1777. end
  1778. pcall(function()
  1779. ee:Disconnect()
  1780. end)
  1781. health = {}
  1782. unfreeze = {}
  1783. end)()
  1784. cantimestop = true
  1785. end)()
  1786. wait(1.5) -- cooldown
  1787. cooldown = false
  1788. end
  1789.  
  1790. mouse.KeyDown:connect(function(key)
  1791. if str.lower(key) == 'g' and cantimestop and cooldown == false then
  1792. timestop()
  1793. elseif str.lower(key) == 'g' and cantimestop == false and cooldown then
  1794. timeresume()
  1795. end
  1796. end)
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