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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MultiPlayerGameWorldManager : MonoBehaviour
- {
- public static bool cityTopRaceComplete = false;
- public static bool casinoRingRaceComplete = false;
- public static bool turtleShellRaceComplete = false;
- public static bool eggTreatRaceComplete = false;
- public static bool pinballMatchRaceComplete = false;
- public static bool hotElevatorRaceComplete = false;
- public static bool seasideCourseRaceComplete = false;
- public static bool cityCourseRaceComplete = false;
- public static bool casinoCourseRaceComplete = false;
- public static bool roadRockRaceComplete = false;
- public static bool madExpressRaceComplete = false;
- public static bool terrorHillRaceComplete = false;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- }
- //Multiplayer - Only Stages
- //Battle Mode
- //City Top
- //Casino Ring
- //Turtle Shell
- //Ring Race Mode
- //Egg Treat
- //Pinball Match
- //Hot Elevator
- //Bobsled Race Mode
- //Seaside Course
- //City Course
- //Casino Course
- //Quick Race Mode
- //Road Rock
- //Mad Express
- //Terror Hall
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