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dronkowitz

MultiPlayerGameWorldManager.cs

Jan 31st, 2022
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C# 1.26 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class MultiPlayerGameWorldManager : MonoBehaviour
  6. {
  7.     public static bool cityTopRaceComplete = false;
  8.     public static bool casinoRingRaceComplete = false;
  9.     public static bool turtleShellRaceComplete = false;
  10.     public static bool eggTreatRaceComplete = false;
  11.     public static bool pinballMatchRaceComplete = false;
  12.     public static bool hotElevatorRaceComplete = false;
  13.     public static bool seasideCourseRaceComplete = false;
  14.     public static bool cityCourseRaceComplete = false;
  15.     public static bool casinoCourseRaceComplete = false;
  16.     public static bool roadRockRaceComplete = false;
  17.     public static bool madExpressRaceComplete = false;
  18.     public static bool terrorHillRaceComplete = false;
  19.     // Start is called before the first frame update
  20.     void Start()
  21.     {
  22.        
  23.     }
  24.  
  25.     // Update is called once per frame
  26.     void Update()
  27.     {
  28.        
  29.     }
  30. }
  31. //Multiplayer - Only Stages
  32. //Battle Mode
  33. //City Top
  34. //Casino Ring
  35. //Turtle Shell
  36. //Ring Race Mode
  37. //Egg Treat
  38. //Pinball Match
  39. //Hot Elevator
  40. //Bobsled Race Mode
  41. //Seaside Course
  42. //City Course
  43. //Casino Course
  44. //Quick Race Mode
  45. //Road Rock
  46. //Mad Express
  47. //Terror Hall
  48.  
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