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Nimble's Resurrection

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Feb 7th, 2019
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  1. ---Stats: An Overview---
  2. Race: What race do you belong to? This may vary from Elf to Kobold and everything in between
  3. Fluff: Give me a description of your character, including where they're from and where they are currently. This will determine any bonuses and gear you get at the start of the game. For inspiration, check out the lore document
  4. Hit points: How much damage you can take before dying
  5. Armour Class: How difficult it is to hit you
  6. Melee Attack: What you add to your rolls to attack someone with a melee weapon
  7. Range Attack: What you add to your rolls to attack someone with a ranged weapon
  8. Damage Bonus: You add this to the damage that a weapon makes
  9. Feats: This could range from damage reduction to bonuses to rolls to decieve people
  10. Magic Source: Arcane magic is taken from the universe, Divine magic is taken from a diety or a patron, psychic magic is a physical representation of your mental power
  11. Spell Slots: Spell slots are the amount of spells you can cast. When a spell is cast, it uses a spell slot and to regain a spell slot, a character must expend an action
  12. Spells: Spells are the manifestation of magic and can be cast using spell slots
  13. XP: How close you are to leveling up. When you level up, you gain more bonuses to some or all your stats
  14. Gear: What you're carrying with you
  15.  
  16. Weapon: The name of the weapon you're using
  17. Hone Bonus: A bonus added to your attack roll
  18. Damage: How much damage this weapon deals. This is not rolled for, it will always deal the same amount of damage plus the users damage bonus
  19. Range: A yes or no, which determines whether the attack roll uses the melee stats or the ranged stats
  20.  
  21. Armour: The name of the armour you are using
  22. Armour Bonus: This is added to your armour class
  23.  
  24. ---Melee Fighter Template---
  25. Race:
  26. Fluff:
  27. Hit Points: 10
  28. Armour Class: 50 + Armour
  29. Melee Attack: +10
  30. Range Attack: 0
  31. Damage Bonus: +1
  32. Feats: (determined by fluff and gained through leveling up)
  33. XP: 0/1000
  34. Gear: (determined by fluff)
  35.  
  36. ---Range Fighter Template---
  37. Race:
  38. Fluff:
  39. Hit Points: 8
  40. Armour Class: 50 + Armour
  41. Melee Attack: 0
  42. Range Attack: +10
  43. Damage Bonus: +1
  44. Feats: (determined by fluff and gained through leveling up)
  45. XP: 0/1000
  46. Gear: (determined by fluff)
  47.  
  48. ---Rogue Template---
  49. Race:
  50. Fluff:
  51. Hitpoints: 6
  52. Armour Class: 60 + Armour
  53. Melee Attack: +5
  54. Range Attack: +5
  55. Damage Bonus: 0
  56. Feats: (determined by fluff and gained through leveling up)
  57. XP: 0/1000
  58. Gear: (determined by fluff)
  59.  
  60. ---Mage Template---
  61. Race:
  62. Fluff:
  63. Hitpoints: 4
  64. Armour Class: 50 + Armour
  65. Melee Attack: 0
  66. Range Attack: 0
  67. Damage Bonus: 0
  68. Feats: (determined by fluff and gained through leveling up)
  69. Magic Source: (determined by fluff and can be arcane, divine, or psionic)
  70. Spell Slots: 5/5
  71. Spells: (determined by fluff and gained through leveling up)
  72. XP: 0/1000
  73. Gear: (determined by fluff)
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