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axr_options.ltx

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Jan 21st, 2020
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  1. [character_creation]
  2. new_game_azazel_mode =
  3. new_game_campfire_mode =
  4. new_game_character_name =
  5. new_game_conditions_mode =
  6. new_game_difficulty =
  7. new_game_economy =
  8. new_game_economy_treasure =
  9. new_game_faction =
  10. new_game_hardcore_mode =
  11. new_game_hardcore_mode_lives = 1
  12. new_game_hardcore_mode_regenerate =
  13. new_game_icon =
  14. new_game_loadout =
  15. new_game_map =
  16. new_game_money =
  17. new_game_opened_routes =
  18. new_game_story_mode =
  19. new_game_survival_mode =
  20. new_game_timer_mode =
  21. new_game_warfare =
  22.  
  23. [global_keybinds]
  24. debug_demo_record = DIK_NUMPAD0
  25.  
  26. [options]
  27. alife/dynamic_news/bounty_news = true
  28. alife/dynamic_news/companions_news = true
  29. alife/dynamic_news/cycle_of_companions_news = 240
  30. alife/dynamic_news/cycle_of_random_news = 240
  31. alife/dynamic_news/cycle_of_special_news = 240
  32. alife/dynamic_news/cycle_of_task_news = 300
  33. alife/dynamic_news/death_mutant_news = true
  34. alife/dynamic_news/death_report_news = true
  35. alife/dynamic_news/death_stalker_news = true
  36. alife/dynamic_news/dumb_zombie_news = true
  37. alife/dynamic_news/factions_report_news = true
  38. alife/dynamic_news/found_artifact_news = true
  39. alife/dynamic_news/found_dead_news = true
  40. alife/dynamic_news/generic_death_news = true
  41. alife/dynamic_news/heli_call_news = true
  42. alife/dynamic_news/kill_wounded_news = true
  43. alife/dynamic_news/loot_news = true
  44. alife/dynamic_news/message_duration = 10
  45. alife/dynamic_news/nearby_activity_news = true
  46. alife/dynamic_news/random_msg_news = true
  47. alife/dynamic_news/reaction_news = true
  48. alife/dynamic_news/surge_news = true
  49. alife/dynamic_news/time_news = true
  50. alife/dynamic_news/weather_news = true
  51. alife/dynamic_news/zone_activity_news = true
  52. alife/event/emission_fate = kill_at_wave
  53. alife/event/emission_frequency = 24
  54. alife/event/emission_state = true
  55. alife/event/emission_task = true
  56. alife/event/emission_warning = siren_radio
  57. alife/event/psi_storm_fate = kill_at_vortex
  58. alife/event/psi_storm_frequency = 24
  59. alife/event/psi_storm_state = true
  60. alife/event/psi_storm_task = true
  61. alife/event/psi_storm_warning = siren
  62. alife/general/alife_mutant_pop = 0.75
  63. alife/general/alife_stalker_pop = 0.5
  64. alife/general/dynamic_anomalies = true
  65. alife/general/dynamic_relations = false
  66. alife/general/excl_dist = 75
  67. alife/general/heli_engine_sound = false
  68. alife/general/heli_spawn = false
  69. alife/general/offline_combat = full
  70. alife/general/war_goodwill_reset = false
  71. alife/warfare/army/base_count_modifier = 0
  72. alife/warfare/army/base_priority = 10
  73. alife/warfare/army/expansion_aggression = 50
  74. alife/warfare/army/flag_priority = 1
  75. alife/warfare/army/ignore_empty_targets = false
  76. alife/warfare/army/is_being_targeted_priority = 2
  77. alife/warfare/army/keep_last_base = false
  78. alife/warfare/army/linked_level_targeting = true
  79. alife/warfare/army/lvl_jupiter_priority = 0
  80. alife/warfare/army/lvl_jupiter_underground_priority = 0
  81. alife/warfare/army/lvl_k00_marsh_priority = 0
  82. alife/warfare/army/lvl_k01_darkscape_priority = 0
  83. alife/warfare/army/lvl_k02_trucks_cemetery_priority = 0
  84. alife/warfare/army/lvl_l01_escape_priority = 0
  85. alife/warfare/army/lvl_l02_garbage_priority = 0
  86. alife/warfare/army/lvl_l03_agroprom_priority = 0
  87. alife/warfare/army/lvl_l04_darkvalley_priority = 0
  88. alife/warfare/army/lvl_l05_bar_priority = 0
  89. alife/warfare/army/lvl_l06_rostok_priority = 0
  90. alife/warfare/army/lvl_l07_military_priority = 0
  91. alife/warfare/army/lvl_l08_yantar_priority = 0
  92. alife/warfare/army/lvl_l09_deadcity_priority = 0
  93. alife/warfare/army/lvl_l10_limansk_priority = 0
  94. alife/warfare/army/lvl_l10_radar_priority = 0
  95. alife/warfare/army/lvl_l10_red_forest_priority = 0
  96. alife/warfare/army/lvl_l11_hospital_priority = 0
  97. alife/warfare/army/lvl_l11_pripyat_priority = 0
  98. alife/warfare/army/lvl_l12_stancia_2_priority = 0
  99. alife/warfare/army/lvl_l12_stancia_priority = 0
  100. alife/warfare/army/lvl_l12u_control_monolith_priority = 0
  101. alife/warfare/army/lvl_l12u_sarcofag_priority = 0
  102. alife/warfare/army/lvl_l13_generators_priority = 0
  103. alife/warfare/army/lvl_pripyat_priority = 0
  104. alife/warfare/army/lvl_zaton_priority = 0
  105. alife/warfare/army/max_faction_respawn = 90
  106. alife/warfare/army/max_invasion_depart_time = 30
  107. alife/warfare/army/max_invasion_size = 2.5
  108. alife/warfare/army/max_patrol_rest_time = 240
  109. alife/warfare/army/max_patrol_squads = 2
  110. alife/warfare/army/max_patrol_time = 240
  111. alife/warfare/army/max_random_patrol_time = 180
  112. alife/warfare/army/max_random_patrols = 15
  113. alife/warfare/army/max_random_squad_count = 3
  114. alife/warfare/army/max_resurgence_wait_time = 120
  115. alife/warfare/army/max_smart_targets_per_base = 2
  116. alife/warfare/army/min_faction_respawn = 15
  117. alife/warfare/army/min_invasion_depart_time = 5
  118. alife/warfare/army/min_invasion_size = 1
  119. alife/warfare/army/min_patrol_rest_time = 60
  120. alife/warfare/army/min_patrol_squads = 1
  121. alife/warfare/army/min_patrol_time = 60
  122. alife/warfare/army/min_random_patrol_time = 30
  123. alife/warfare/army/min_random_squad_count = 1
  124. alife/warfare/army/min_resurgence_wait_time = 30
  125. alife/warfare/army/night_activity_chance = 50
  126. alife/warfare/army/offline_power_multiplier = 1
  127. alife/warfare/army/participate_in_warfare = true
  128. alife/warfare/army/patrol_hunt_chance = 50
  129. alife/warfare/army/random_patrols = false
  130. alife/warfare/army/random_spawn_entries = 1
  131. alife/warfare/army/random_squad_count = false
  132. alife/warfare/army/resource_count_modifier = 0
  133. alife/warfare/army/resource_priority = 5
  134. alife/warfare/army/spawn_on_new_game = true
  135. alife/warfare/army/target_faction_stronger_priority = 1
  136. alife/warfare/army/target_faction_weaker_priority = 0
  137. alife/warfare/army/target_on_same_level_priority = 100
  138. alife/warfare/army/target_resource_priority = 0
  139. alife/warfare/army/target_stronger_priority = 1
  140. alife/warfare/army/target_weaker_priority = 0
  141. alife/warfare/army/territory_priority = -5
  142. alife/warfare/azazel/actor_faction_dist_mult = 1
  143. alife/warfare/azazel/actor_faction_max_respawn_dist = 0
  144. alife/warfare/azazel/actor_faction_min_respawn_dist = 0
  145. alife/warfare/azazel/ally_dist_mult = 1
  146. alife/warfare/azazel/ally_max_respawn_dist = 0
  147. alife/warfare/azazel/ally_min_respawn_dist = 0
  148. alife/warfare/azazel/companion_dist_mult = 1
  149. alife/warfare/azazel/companion_max_respawn_dist = 0
  150. alife/warfare/azazel/companion_min_respawn_dist = 0
  151. alife/warfare/azazel/enemy_dist_mult = 1
  152. alife/warfare/azazel/enemy_respawn_max_dist = 0
  153. alife/warfare/azazel/enemy_respawn_min_dist = 0
  154. alife/warfare/azazel/friend_dist_mult = 1
  155. alife/warfare/azazel/neutral_dist_mult = 1
  156. alife/warfare/azazel/neutral_respawn_max_dist = 0
  157. alife/warfare/azazel/neutral_respawn_min_dist = 0
  158. alife/warfare/azazel/respawn_as_actor_faction = true
  159. alife/warfare/azazel/respawn_as_allies = false
  160. alife/warfare/azazel/respawn_as_companions = true
  161. alife/warfare/azazel/respawn_as_enemies = false
  162. alife/warfare/azazel/respawn_as_nearest = true
  163. alife/warfare/azazel/respawn_as_neutrals = false
  164. alife/warfare/azazel/state = true
  165. alife/warfare/bandit/base_count_modifier = 0
  166. alife/warfare/bandit/base_priority = 10
  167. alife/warfare/bandit/expansion_aggression = 50
  168. alife/warfare/bandit/flag_priority = 1
  169. alife/warfare/bandit/ignore_empty_targets = false
  170. alife/warfare/bandit/is_being_targeted_priority = 2
  171. alife/warfare/bandit/keep_last_base = false
  172. alife/warfare/bandit/linked_level_targeting = true
  173. alife/warfare/bandit/lvl_jupiter_priority = 0
  174. alife/warfare/bandit/lvl_jupiter_underground_priority = 0
  175. alife/warfare/bandit/lvl_k00_marsh_priority = 0
  176. alife/warfare/bandit/lvl_k01_darkscape_priority = 0
  177. alife/warfare/bandit/lvl_k02_trucks_cemetery_priority = 0
  178. alife/warfare/bandit/lvl_l01_escape_priority = 0
  179. alife/warfare/bandit/lvl_l02_garbage_priority = 0
  180. alife/warfare/bandit/lvl_l03_agroprom_priority = 0
  181. alife/warfare/bandit/lvl_l04_darkvalley_priority = 0
  182. alife/warfare/bandit/lvl_l05_bar_priority = 0
  183. alife/warfare/bandit/lvl_l06_rostok_priority = 0
  184. alife/warfare/bandit/lvl_l07_military_priority = 0
  185. alife/warfare/bandit/lvl_l08_yantar_priority = 0
  186. alife/warfare/bandit/lvl_l09_deadcity_priority = 0
  187. alife/warfare/bandit/lvl_l10_limansk_priority = 0
  188. alife/warfare/bandit/lvl_l10_radar_priority = 0
  189. alife/warfare/bandit/lvl_l10_red_forest_priority = 0
  190. alife/warfare/bandit/lvl_l11_hospital_priority = 0
  191. alife/warfare/bandit/lvl_l11_pripyat_priority = 0
  192. alife/warfare/bandit/lvl_l12_stancia_2_priority = 0
  193. alife/warfare/bandit/lvl_l12_stancia_priority = 0
  194. alife/warfare/bandit/lvl_l12u_control_monolith_priority = 0
  195. alife/warfare/bandit/lvl_l12u_sarcofag_priority = 0
  196. alife/warfare/bandit/lvl_l13_generators_priority = 0
  197. alife/warfare/bandit/lvl_pripyat_priority = 0
  198. alife/warfare/bandit/lvl_zaton_priority = 0
  199. alife/warfare/bandit/max_faction_respawn = 90
  200. alife/warfare/bandit/max_invasion_depart_time = 30
  201. alife/warfare/bandit/max_invasion_size = 2.5
  202. alife/warfare/bandit/max_patrol_rest_time = 240
  203. alife/warfare/bandit/max_patrol_squads = 2
  204. alife/warfare/bandit/max_patrol_time = 240
  205. alife/warfare/bandit/max_random_patrol_time = 180
  206. alife/warfare/bandit/max_random_patrols = 15
  207. alife/warfare/bandit/max_random_squad_count = 3
  208. alife/warfare/bandit/max_resurgence_wait_time = 120
  209. alife/warfare/bandit/max_smart_targets_per_base = 2
  210. alife/warfare/bandit/min_faction_respawn = 15
  211. alife/warfare/bandit/min_invasion_depart_time = 5
  212. alife/warfare/bandit/min_invasion_size = 1
  213. alife/warfare/bandit/min_patrol_rest_time = 60
  214. alife/warfare/bandit/min_patrol_squads = 1
  215. alife/warfare/bandit/min_patrol_time = 60
  216. alife/warfare/bandit/min_random_patrol_time = 30
  217. alife/warfare/bandit/min_random_squad_count = 1
  218. alife/warfare/bandit/min_resurgence_wait_time = 30
  219. alife/warfare/bandit/night_activity_chance = 50
  220. alife/warfare/bandit/offline_power_multiplier = 1
  221. alife/warfare/bandit/participate_in_warfare = true
  222. alife/warfare/bandit/patrol_hunt_chance = 50
  223. alife/warfare/bandit/random_patrols = false
  224. alife/warfare/bandit/random_spawn_entries = 1
  225. alife/warfare/bandit/random_squad_count = false
  226. alife/warfare/bandit/resource_count_modifier = 0
  227. alife/warfare/bandit/resource_priority = 5
  228. alife/warfare/bandit/spawn_on_new_game = true
  229. alife/warfare/bandit/target_faction_stronger_priority = 1
  230. alife/warfare/bandit/target_faction_weaker_priority = 0
  231. alife/warfare/bandit/target_on_same_level_priority = 100
  232. alife/warfare/bandit/target_resource_priority = 0
  233. alife/warfare/bandit/target_stronger_priority = 1
  234. alife/warfare/bandit/target_weaker_priority = 0
  235. alife/warfare/bandit/territory_priority = -5
  236. alife/warfare/csky/base_count_modifier = 0
  237. alife/warfare/csky/base_priority = 10
  238. alife/warfare/csky/expansion_aggression = 50
  239. alife/warfare/csky/flag_priority = 1
  240. alife/warfare/csky/ignore_empty_targets = false
  241. alife/warfare/csky/is_being_targeted_priority = 2
  242. alife/warfare/csky/keep_last_base = false
  243. alife/warfare/csky/linked_level_targeting = true
  244. alife/warfare/csky/lvl_jupiter_priority = 0
  245. alife/warfare/csky/lvl_jupiter_underground_priority = 0
  246. alife/warfare/csky/lvl_k00_marsh_priority = 0
  247. alife/warfare/csky/lvl_k01_darkscape_priority = 0
  248. alife/warfare/csky/lvl_k02_trucks_cemetery_priority = 0
  249. alife/warfare/csky/lvl_l01_escape_priority = 0
  250. alife/warfare/csky/lvl_l02_garbage_priority = 0
  251. alife/warfare/csky/lvl_l03_agroprom_priority = 0
  252. alife/warfare/csky/lvl_l04_darkvalley_priority = 0
  253. alife/warfare/csky/lvl_l05_bar_priority = 0
  254. alife/warfare/csky/lvl_l06_rostok_priority = 0
  255. alife/warfare/csky/lvl_l07_military_priority = 0
  256. alife/warfare/csky/lvl_l08_yantar_priority = 0
  257. alife/warfare/csky/lvl_l09_deadcity_priority = 0
  258. alife/warfare/csky/lvl_l10_limansk_priority = 0
  259. alife/warfare/csky/lvl_l10_radar_priority = 0
  260. alife/warfare/csky/lvl_l10_red_forest_priority = 0
  261. alife/warfare/csky/lvl_l11_hospital_priority = 0
  262. alife/warfare/csky/lvl_l11_pripyat_priority = 0
  263. alife/warfare/csky/lvl_l12_stancia_2_priority = 0
  264. alife/warfare/csky/lvl_l12_stancia_priority = 0
  265. alife/warfare/csky/lvl_l12u_control_monolith_priority = 0
  266. alife/warfare/csky/lvl_l12u_sarcofag_priority = 0
  267. alife/warfare/csky/lvl_l13_generators_priority = 0
  268. alife/warfare/csky/lvl_pripyat_priority = 0
  269. alife/warfare/csky/lvl_zaton_priority = 0
  270. alife/warfare/csky/max_faction_respawn = 90
  271. alife/warfare/csky/max_invasion_depart_time = 30
  272. alife/warfare/csky/max_invasion_size = 2.5
  273. alife/warfare/csky/max_patrol_rest_time = 240
  274. alife/warfare/csky/max_patrol_squads = 2
  275. alife/warfare/csky/max_patrol_time = 240
  276. alife/warfare/csky/max_random_patrol_time = 180
  277. alife/warfare/csky/max_random_patrols = 15
  278. alife/warfare/csky/max_random_squad_count = 3
  279. alife/warfare/csky/max_resurgence_wait_time = 120
  280. alife/warfare/csky/max_smart_targets_per_base = 2
  281. alife/warfare/csky/min_faction_respawn = 15
  282. alife/warfare/csky/min_invasion_depart_time = 5
  283. alife/warfare/csky/min_invasion_size = 1
  284. alife/warfare/csky/min_patrol_rest_time = 60
  285. alife/warfare/csky/min_patrol_squads = 1
  286. alife/warfare/csky/min_patrol_time = 60
  287. alife/warfare/csky/min_random_patrol_time = 30
  288. alife/warfare/csky/min_random_squad_count = 1
  289. alife/warfare/csky/min_resurgence_wait_time = 30
  290. alife/warfare/csky/night_activity_chance = 50
  291. alife/warfare/csky/offline_power_multiplier = 1
  292. alife/warfare/csky/participate_in_warfare = true
  293. alife/warfare/csky/patrol_hunt_chance = 50
  294. alife/warfare/csky/random_patrols = false
  295. alife/warfare/csky/random_spawn_entries = 1
  296. alife/warfare/csky/random_squad_count = false
  297. alife/warfare/csky/resource_count_modifier = 0
  298. alife/warfare/csky/resource_priority = 5
  299. alife/warfare/csky/spawn_on_new_game = true
  300. alife/warfare/csky/target_faction_stronger_priority = 1
  301. alife/warfare/csky/target_faction_weaker_priority = 0
  302. alife/warfare/csky/target_on_same_level_priority = 100
  303. alife/warfare/csky/target_resource_priority = 0
  304. alife/warfare/csky/target_stronger_priority = 1
  305. alife/warfare/csky/target_weaker_priority = 0
  306. alife/warfare/csky/territory_priority = -5
  307. alife/warfare/dolg/base_count_modifier = 0
  308. alife/warfare/dolg/base_priority = 10
  309. alife/warfare/dolg/expansion_aggression = 50
  310. alife/warfare/dolg/flag_priority = 1
  311. alife/warfare/dolg/ignore_empty_targets = false
  312. alife/warfare/dolg/is_being_targeted_priority = 2
  313. alife/warfare/dolg/keep_last_base = false
  314. alife/warfare/dolg/linked_level_targeting = true
  315. alife/warfare/dolg/lvl_jupiter_priority = 0
  316. alife/warfare/dolg/lvl_jupiter_underground_priority = 0
  317. alife/warfare/dolg/lvl_k00_marsh_priority = 0
  318. alife/warfare/dolg/lvl_k01_darkscape_priority = 0
  319. alife/warfare/dolg/lvl_k02_trucks_cemetery_priority = 0
  320. alife/warfare/dolg/lvl_l01_escape_priority = 0
  321. alife/warfare/dolg/lvl_l02_garbage_priority = 0
  322. alife/warfare/dolg/lvl_l03_agroprom_priority = 0
  323. alife/warfare/dolg/lvl_l04_darkvalley_priority = 0
  324. alife/warfare/dolg/lvl_l05_bar_priority = 0
  325. alife/warfare/dolg/lvl_l06_rostok_priority = 0
  326. alife/warfare/dolg/lvl_l07_military_priority = 0
  327. alife/warfare/dolg/lvl_l08_yantar_priority = 0
  328. alife/warfare/dolg/lvl_l09_deadcity_priority = 0
  329. alife/warfare/dolg/lvl_l10_limansk_priority = 0
  330. alife/warfare/dolg/lvl_l10_radar_priority = 0
  331. alife/warfare/dolg/lvl_l10_red_forest_priority = 0
  332. alife/warfare/dolg/lvl_l11_hospital_priority = 0
  333. alife/warfare/dolg/lvl_l11_pripyat_priority = 0
  334. alife/warfare/dolg/lvl_l12_stancia_2_priority = 0
  335. alife/warfare/dolg/lvl_l12_stancia_priority = 0
  336. alife/warfare/dolg/lvl_l12u_control_monolith_priority = 0
  337. alife/warfare/dolg/lvl_l12u_sarcofag_priority = 0
  338. alife/warfare/dolg/lvl_l13_generators_priority = 0
  339. alife/warfare/dolg/lvl_pripyat_priority = 0
  340. alife/warfare/dolg/lvl_zaton_priority = 0
  341. alife/warfare/dolg/max_faction_respawn = 90
  342. alife/warfare/dolg/max_invasion_depart_time = 30
  343. alife/warfare/dolg/max_invasion_size = 2.5
  344. alife/warfare/dolg/max_patrol_rest_time = 240
  345. alife/warfare/dolg/max_patrol_squads = 2
  346. alife/warfare/dolg/max_patrol_time = 240
  347. alife/warfare/dolg/max_random_patrol_time = 180
  348. alife/warfare/dolg/max_random_patrols = 15
  349. alife/warfare/dolg/max_random_squad_count = 3
  350. alife/warfare/dolg/max_resurgence_wait_time = 120
  351. alife/warfare/dolg/max_smart_targets_per_base = 2
  352. alife/warfare/dolg/min_faction_respawn = 15
  353. alife/warfare/dolg/min_invasion_depart_time = 5
  354. alife/warfare/dolg/min_invasion_size = 1
  355. alife/warfare/dolg/min_patrol_rest_time = 60
  356. alife/warfare/dolg/min_patrol_squads = 1
  357. alife/warfare/dolg/min_patrol_time = 60
  358. alife/warfare/dolg/min_random_patrol_time = 30
  359. alife/warfare/dolg/min_random_squad_count = 1
  360. alife/warfare/dolg/min_resurgence_wait_time = 30
  361. alife/warfare/dolg/night_activity_chance = 50
  362. alife/warfare/dolg/offline_power_multiplier = 1
  363. alife/warfare/dolg/participate_in_warfare = true
  364. alife/warfare/dolg/patrol_hunt_chance = 50
  365. alife/warfare/dolg/random_patrols = false
  366. alife/warfare/dolg/random_spawn_entries = 1
  367. alife/warfare/dolg/random_squad_count = false
  368. alife/warfare/dolg/resource_count_modifier = 0
  369. alife/warfare/dolg/resource_priority = 5
  370. alife/warfare/dolg/spawn_on_new_game = true
  371. alife/warfare/dolg/target_faction_stronger_priority = 1
  372. alife/warfare/dolg/target_faction_weaker_priority = 0
  373. alife/warfare/dolg/target_on_same_level_priority = 100
  374. alife/warfare/dolg/target_resource_priority = 0
  375. alife/warfare/dolg/target_stronger_priority = 1
  376. alife/warfare/dolg/target_weaker_priority = 0
  377. alife/warfare/dolg/territory_priority = -5
  378. alife/warfare/ecolog/base_count_modifier = 0
  379. alife/warfare/ecolog/base_priority = 10
  380. alife/warfare/ecolog/expansion_aggression = 50
  381. alife/warfare/ecolog/flag_priority = 1
  382. alife/warfare/ecolog/ignore_empty_targets = false
  383. alife/warfare/ecolog/is_being_targeted_priority = 2
  384. alife/warfare/ecolog/keep_last_base = false
  385. alife/warfare/ecolog/linked_level_targeting = true
  386. alife/warfare/ecolog/lvl_jupiter_priority = 0
  387. alife/warfare/ecolog/lvl_jupiter_underground_priority = 0
  388. alife/warfare/ecolog/lvl_k00_marsh_priority = 0
  389. alife/warfare/ecolog/lvl_k01_darkscape_priority = 0
  390. alife/warfare/ecolog/lvl_k02_trucks_cemetery_priority = 0
  391. alife/warfare/ecolog/lvl_l01_escape_priority = 0
  392. alife/warfare/ecolog/lvl_l02_garbage_priority = 0
  393. alife/warfare/ecolog/lvl_l03_agroprom_priority = 0
  394. alife/warfare/ecolog/lvl_l04_darkvalley_priority = 0
  395. alife/warfare/ecolog/lvl_l05_bar_priority = 0
  396. alife/warfare/ecolog/lvl_l06_rostok_priority = 0
  397. alife/warfare/ecolog/lvl_l07_military_priority = 0
  398. alife/warfare/ecolog/lvl_l08_yantar_priority = 0
  399. alife/warfare/ecolog/lvl_l09_deadcity_priority = 0
  400. alife/warfare/ecolog/lvl_l10_limansk_priority = 0
  401. alife/warfare/ecolog/lvl_l10_radar_priority = 0
  402. alife/warfare/ecolog/lvl_l10_red_forest_priority = 0
  403. alife/warfare/ecolog/lvl_l11_hospital_priority = 0
  404. alife/warfare/ecolog/lvl_l11_pripyat_priority = 0
  405. alife/warfare/ecolog/lvl_l12_stancia_2_priority = 0
  406. alife/warfare/ecolog/lvl_l12_stancia_priority = 0
  407. alife/warfare/ecolog/lvl_l12u_control_monolith_priority = 0
  408. alife/warfare/ecolog/lvl_l12u_sarcofag_priority = 0
  409. alife/warfare/ecolog/lvl_l13_generators_priority = 0
  410. alife/warfare/ecolog/lvl_pripyat_priority = 0
  411. alife/warfare/ecolog/lvl_zaton_priority = 0
  412. alife/warfare/ecolog/max_faction_respawn = 90
  413. alife/warfare/ecolog/max_invasion_depart_time = 30
  414. alife/warfare/ecolog/max_invasion_size = 2.5
  415. alife/warfare/ecolog/max_patrol_rest_time = 240
  416. alife/warfare/ecolog/max_patrol_squads = 2
  417. alife/warfare/ecolog/max_patrol_time = 240
  418. alife/warfare/ecolog/max_random_patrol_time = 180
  419. alife/warfare/ecolog/max_random_patrols = 15
  420. alife/warfare/ecolog/max_random_squad_count = 3
  421. alife/warfare/ecolog/max_resurgence_wait_time = 120
  422. alife/warfare/ecolog/max_smart_targets_per_base = 2
  423. alife/warfare/ecolog/min_faction_respawn = 15
  424. alife/warfare/ecolog/min_invasion_depart_time = 5
  425. alife/warfare/ecolog/min_invasion_size = 1
  426. alife/warfare/ecolog/min_patrol_rest_time = 60
  427. alife/warfare/ecolog/min_patrol_squads = 1
  428. alife/warfare/ecolog/min_patrol_time = 60
  429. alife/warfare/ecolog/min_random_patrol_time = 30
  430. alife/warfare/ecolog/min_random_squad_count = 1
  431. alife/warfare/ecolog/min_resurgence_wait_time = 30
  432. alife/warfare/ecolog/night_activity_chance = 50
  433. alife/warfare/ecolog/offline_power_multiplier = 1
  434. alife/warfare/ecolog/participate_in_warfare = true
  435. alife/warfare/ecolog/patrol_hunt_chance = 50
  436. alife/warfare/ecolog/random_patrols = false
  437. alife/warfare/ecolog/random_spawn_entries = 1
  438. alife/warfare/ecolog/random_squad_count = false
  439. alife/warfare/ecolog/resource_count_modifier = 0
  440. alife/warfare/ecolog/resource_priority = 5
  441. alife/warfare/ecolog/spawn_on_new_game = true
  442. alife/warfare/ecolog/target_faction_stronger_priority = 1
  443. alife/warfare/ecolog/target_faction_weaker_priority = 0
  444. alife/warfare/ecolog/target_on_same_level_priority = 100
  445. alife/warfare/ecolog/target_resource_priority = 0
  446. alife/warfare/ecolog/target_stronger_priority = 1
  447. alife/warfare/ecolog/target_weaker_priority = 0
  448. alife/warfare/ecolog/territory_priority = -5
  449. alife/warfare/freedom/base_count_modifier = 0
  450. alife/warfare/freedom/base_priority = 10
  451. alife/warfare/freedom/expansion_aggression = 50
  452. alife/warfare/freedom/flag_priority = 1
  453. alife/warfare/freedom/ignore_empty_targets = false
  454. alife/warfare/freedom/is_being_targeted_priority = 2
  455. alife/warfare/freedom/keep_last_base = false
  456. alife/warfare/freedom/linked_level_targeting = true
  457. alife/warfare/freedom/lvl_jupiter_priority = 0
  458. alife/warfare/freedom/lvl_jupiter_underground_priority = 0
  459. alife/warfare/freedom/lvl_k00_marsh_priority = 0
  460. alife/warfare/freedom/lvl_k01_darkscape_priority = 0
  461. alife/warfare/freedom/lvl_k02_trucks_cemetery_priority = 0
  462. alife/warfare/freedom/lvl_l01_escape_priority = 0
  463. alife/warfare/freedom/lvl_l02_garbage_priority = 0
  464. alife/warfare/freedom/lvl_l03_agroprom_priority = 0
  465. alife/warfare/freedom/lvl_l04_darkvalley_priority = 0
  466. alife/warfare/freedom/lvl_l05_bar_priority = 0
  467. alife/warfare/freedom/lvl_l06_rostok_priority = 0
  468. alife/warfare/freedom/lvl_l07_military_priority = 0
  469. alife/warfare/freedom/lvl_l08_yantar_priority = 0
  470. alife/warfare/freedom/lvl_l09_deadcity_priority = 0
  471. alife/warfare/freedom/lvl_l10_limansk_priority = 0
  472. alife/warfare/freedom/lvl_l10_radar_priority = 0
  473. alife/warfare/freedom/lvl_l10_red_forest_priority = 0
  474. alife/warfare/freedom/lvl_l11_hospital_priority = 0
  475. alife/warfare/freedom/lvl_l11_pripyat_priority = 0
  476. alife/warfare/freedom/lvl_l12_stancia_2_priority = 0
  477. alife/warfare/freedom/lvl_l12_stancia_priority = 0
  478. alife/warfare/freedom/lvl_l12u_control_monolith_priority = 0
  479. alife/warfare/freedom/lvl_l12u_sarcofag_priority = 0
  480. alife/warfare/freedom/lvl_l13_generators_priority = 0
  481. alife/warfare/freedom/lvl_pripyat_priority = 0
  482. alife/warfare/freedom/lvl_zaton_priority = 0
  483. alife/warfare/freedom/max_faction_respawn = 90
  484. alife/warfare/freedom/max_invasion_depart_time = 30
  485. alife/warfare/freedom/max_invasion_size = 2.5
  486. alife/warfare/freedom/max_patrol_rest_time = 240
  487. alife/warfare/freedom/max_patrol_squads = 2
  488. alife/warfare/freedom/max_patrol_time = 240
  489. alife/warfare/freedom/max_random_patrol_time = 180
  490. alife/warfare/freedom/max_random_patrols = 15
  491. alife/warfare/freedom/max_random_squad_count = 3
  492. alife/warfare/freedom/max_resurgence_wait_time = 120
  493. alife/warfare/freedom/max_smart_targets_per_base = 2
  494. alife/warfare/freedom/min_faction_respawn = 15
  495. alife/warfare/freedom/min_invasion_depart_time = 5
  496. alife/warfare/freedom/min_invasion_size = 1
  497. alife/warfare/freedom/min_patrol_rest_time = 60
  498. alife/warfare/freedom/min_patrol_squads = 1
  499. alife/warfare/freedom/min_patrol_time = 60
  500. alife/warfare/freedom/min_random_patrol_time = 30
  501. alife/warfare/freedom/min_random_squad_count = 1
  502. alife/warfare/freedom/min_resurgence_wait_time = 30
  503. alife/warfare/freedom/night_activity_chance = 50
  504. alife/warfare/freedom/offline_power_multiplier = 1
  505. alife/warfare/freedom/participate_in_warfare = true
  506. alife/warfare/freedom/patrol_hunt_chance = 50
  507. alife/warfare/freedom/random_patrols = false
  508. alife/warfare/freedom/random_spawn_entries = 1
  509. alife/warfare/freedom/random_squad_count = false
  510. alife/warfare/freedom/resource_count_modifier = 0
  511. alife/warfare/freedom/resource_priority = 5
  512. alife/warfare/freedom/spawn_on_new_game = true
  513. alife/warfare/freedom/target_faction_stronger_priority = 1
  514. alife/warfare/freedom/target_faction_weaker_priority = 0
  515. alife/warfare/freedom/target_on_same_level_priority = 100
  516. alife/warfare/freedom/target_resource_priority = 0
  517. alife/warfare/freedom/target_stronger_priority = 1
  518. alife/warfare/freedom/target_weaker_priority = 0
  519. alife/warfare/freedom/territory_priority = -5
  520. alife/warfare/general/actor_influence_weight = 250
  521. alife/warfare/general/actor_support_enemy_rank_weight = 0
  522. alife/warfare/general/actor_support_reward_influence = 0.2
  523. alife/warfare/general/actor_support_reward_money = 500
  524. alife/warfare/general/advanced_squad_price = 10000
  525. alife/warfare/general/all_out_war = false
  526. alife/warfare/general/auto_capture = true
  527. alife/warfare/general/auto_capture_max_distance = 50
  528. alife/warfare/general/auto_capture_wait_time = 15
  529. alife/warfare/general/debug_logging = false
  530. alife/warfare/general/disable_smart_pop_cap = false
  531. alife/warfare/general/enable_mutant_offline_combat = true
  532. alife/warfare/general/enemy_base_boost = 0
  533. alife/warfare/general/enemy_new_game_bonus = false
  534. alife/warfare/general/enemy_resource_boost = 0
  535. alife/warfare/general/fog_of_war = true
  536. alife/warfare/general/fog_of_war_distance = 100
  537. alife/warfare/general/heli_price = 75000
  538. alife/warfare/general/hide_smarts = false
  539. alife/warfare/general/hide_underground_smarts = true
  540. alife/warfare/general/hide_unfriendly_squads = true
  541. alife/warfare/general/monster_max_faction_respawn = 30
  542. alife/warfare/general/monster_max_squads_per_level = 5
  543. alife/warfare/general/monster_min_faction_respawn = 5
  544. alife/warfare/general/novice_squad_price = 1000
  545. alife/warfare/general/purge_zone_on_emission = false
  546. alife/warfare/general/purge_zone_percentage = 50
  547. alife/warfare/general/random_monster_chance = 50
  548. alife/warfare/general/random_stalker_chance = 50
  549. alife/warfare/general/random_starting_character = false
  550. alife/warfare/general/random_starting_locations = false
  551. alife/warfare/general/veteran_squad_price = 50000
  552. alife/warfare/general/zombies_act_as_faction = false
  553. alife/warfare/greh/base_count_modifier = 0
  554. alife/warfare/greh/base_priority = 10
  555. alife/warfare/greh/expansion_aggression = 50
  556. alife/warfare/greh/flag_priority = 1
  557. alife/warfare/greh/ignore_empty_targets = false
  558. alife/warfare/greh/is_being_targeted_priority = 2
  559. alife/warfare/greh/keep_last_base = false
  560. alife/warfare/greh/linked_level_targeting = true
  561. alife/warfare/greh/lvl_jupiter_priority = 0
  562. alife/warfare/greh/lvl_jupiter_underground_priority = 0
  563. alife/warfare/greh/lvl_k00_marsh_priority = 0
  564. alife/warfare/greh/lvl_k01_darkscape_priority = 0
  565. alife/warfare/greh/lvl_k02_trucks_cemetery_priority = 0
  566. alife/warfare/greh/lvl_l01_escape_priority = 0
  567. alife/warfare/greh/lvl_l02_garbage_priority = 0
  568. alife/warfare/greh/lvl_l03_agroprom_priority = 0
  569. alife/warfare/greh/lvl_l04_darkvalley_priority = 0
  570. alife/warfare/greh/lvl_l05_bar_priority = 0
  571. alife/warfare/greh/lvl_l06_rostok_priority = 0
  572. alife/warfare/greh/lvl_l07_military_priority = 0
  573. alife/warfare/greh/lvl_l08_yantar_priority = 0
  574. alife/warfare/greh/lvl_l09_deadcity_priority = 0
  575. alife/warfare/greh/lvl_l10_limansk_priority = 0
  576. alife/warfare/greh/lvl_l10_radar_priority = 0
  577. alife/warfare/greh/lvl_l10_red_forest_priority = 0
  578. alife/warfare/greh/lvl_l11_hospital_priority = 0
  579. alife/warfare/greh/lvl_l11_pripyat_priority = 0
  580. alife/warfare/greh/lvl_l12_stancia_2_priority = 0
  581. alife/warfare/greh/lvl_l12_stancia_priority = 0
  582. alife/warfare/greh/lvl_l12u_control_monolith_priority = 0
  583. alife/warfare/greh/lvl_l12u_sarcofag_priority = 0
  584. alife/warfare/greh/lvl_l13_generators_priority = 0
  585. alife/warfare/greh/lvl_pripyat_priority = 0
  586. alife/warfare/greh/lvl_zaton_priority = 0
  587. alife/warfare/greh/max_faction_respawn = 90
  588. alife/warfare/greh/max_invasion_depart_time = 30
  589. alife/warfare/greh/max_invasion_size = 2.5
  590. alife/warfare/greh/max_patrol_rest_time = 240
  591. alife/warfare/greh/max_patrol_squads = 2
  592. alife/warfare/greh/max_patrol_time = 240
  593. alife/warfare/greh/max_random_patrol_time = 180
  594. alife/warfare/greh/max_random_patrols = 15
  595. alife/warfare/greh/max_random_squad_count = 3
  596. alife/warfare/greh/max_resurgence_wait_time = 120
  597. alife/warfare/greh/max_smart_targets_per_base = 2
  598. alife/warfare/greh/min_faction_respawn = 15
  599. alife/warfare/greh/min_invasion_depart_time = 5
  600. alife/warfare/greh/min_invasion_size = 1
  601. alife/warfare/greh/min_patrol_rest_time = 60
  602. alife/warfare/greh/min_patrol_squads = 1
  603. alife/warfare/greh/min_patrol_time = 60
  604. alife/warfare/greh/min_random_patrol_time = 30
  605. alife/warfare/greh/min_random_squad_count = 1
  606. alife/warfare/greh/min_resurgence_wait_time = 30
  607. alife/warfare/greh/night_activity_chance = 50
  608. alife/warfare/greh/offline_power_multiplier = 1
  609. alife/warfare/greh/participate_in_warfare = true
  610. alife/warfare/greh/patrol_hunt_chance = 50
  611. alife/warfare/greh/random_patrols = false
  612. alife/warfare/greh/random_spawn_entries = 1
  613. alife/warfare/greh/random_squad_count = false
  614. alife/warfare/greh/resource_count_modifier = 0
  615. alife/warfare/greh/resource_priority = 5
  616. alife/warfare/greh/spawn_on_new_game = true
  617. alife/warfare/greh/target_faction_stronger_priority = 1
  618. alife/warfare/greh/target_faction_weaker_priority = 0
  619. alife/warfare/greh/target_on_same_level_priority = 100
  620. alife/warfare/greh/target_resource_priority = 0
  621. alife/warfare/greh/target_stronger_priority = 1
  622. alife/warfare/greh/target_weaker_priority = 0
  623. alife/warfare/greh/territory_priority = -5
  624. alife/warfare/isg/base_count_modifier = 0
  625. alife/warfare/isg/base_priority = 10
  626. alife/warfare/isg/expansion_aggression = 50
  627. alife/warfare/isg/flag_priority = 1
  628. alife/warfare/isg/ignore_empty_targets = false
  629. alife/warfare/isg/is_being_targeted_priority = 2
  630. alife/warfare/isg/keep_last_base = false
  631. alife/warfare/isg/linked_level_targeting = true
  632. alife/warfare/isg/lvl_jupiter_priority = 0
  633. alife/warfare/isg/lvl_jupiter_underground_priority = 0
  634. alife/warfare/isg/lvl_k00_marsh_priority = 0
  635. alife/warfare/isg/lvl_k01_darkscape_priority = 0
  636. alife/warfare/isg/lvl_k02_trucks_cemetery_priority = 0
  637. alife/warfare/isg/lvl_l01_escape_priority = 0
  638. alife/warfare/isg/lvl_l02_garbage_priority = 0
  639. alife/warfare/isg/lvl_l03_agroprom_priority = 0
  640. alife/warfare/isg/lvl_l04_darkvalley_priority = 0
  641. alife/warfare/isg/lvl_l05_bar_priority = 0
  642. alife/warfare/isg/lvl_l06_rostok_priority = 0
  643. alife/warfare/isg/lvl_l07_military_priority = 0
  644. alife/warfare/isg/lvl_l08_yantar_priority = 0
  645. alife/warfare/isg/lvl_l09_deadcity_priority = 0
  646. alife/warfare/isg/lvl_l10_limansk_priority = 0
  647. alife/warfare/isg/lvl_l10_radar_priority = 0
  648. alife/warfare/isg/lvl_l10_red_forest_priority = 0
  649. alife/warfare/isg/lvl_l11_hospital_priority = 0
  650. alife/warfare/isg/lvl_l11_pripyat_priority = 0
  651. alife/warfare/isg/lvl_l12_stancia_2_priority = 0
  652. alife/warfare/isg/lvl_l12_stancia_priority = 0
  653. alife/warfare/isg/lvl_l12u_control_monolith_priority = 0
  654. alife/warfare/isg/lvl_l12u_sarcofag_priority = 0
  655. alife/warfare/isg/lvl_l13_generators_priority = 0
  656. alife/warfare/isg/lvl_pripyat_priority = 0
  657. alife/warfare/isg/lvl_zaton_priority = 0
  658. alife/warfare/isg/max_faction_respawn = 90
  659. alife/warfare/isg/max_invasion_depart_time = 30
  660. alife/warfare/isg/max_invasion_size = 2.5
  661. alife/warfare/isg/max_patrol_rest_time = 240
  662. alife/warfare/isg/max_patrol_squads = 2
  663. alife/warfare/isg/max_patrol_time = 240
  664. alife/warfare/isg/max_random_patrol_time = 180
  665. alife/warfare/isg/max_random_patrols = 15
  666. alife/warfare/isg/max_random_squad_count = 3
  667. alife/warfare/isg/max_resurgence_wait_time = 120
  668. alife/warfare/isg/max_smart_targets_per_base = 2
  669. alife/warfare/isg/min_faction_respawn = 15
  670. alife/warfare/isg/min_invasion_depart_time = 5
  671. alife/warfare/isg/min_invasion_size = 1
  672. alife/warfare/isg/min_patrol_rest_time = 60
  673. alife/warfare/isg/min_patrol_squads = 1
  674. alife/warfare/isg/min_patrol_time = 60
  675. alife/warfare/isg/min_random_patrol_time = 30
  676. alife/warfare/isg/min_random_squad_count = 1
  677. alife/warfare/isg/min_resurgence_wait_time = 30
  678. alife/warfare/isg/night_activity_chance = 50
  679. alife/warfare/isg/offline_power_multiplier = 1
  680. alife/warfare/isg/participate_in_warfare = true
  681. alife/warfare/isg/patrol_hunt_chance = 50
  682. alife/warfare/isg/random_patrols = false
  683. alife/warfare/isg/random_spawn_entries = 1
  684. alife/warfare/isg/random_squad_count = false
  685. alife/warfare/isg/resource_count_modifier = 0
  686. alife/warfare/isg/resource_priority = 5
  687. alife/warfare/isg/spawn_on_new_game = true
  688. alife/warfare/isg/target_faction_stronger_priority = 1
  689. alife/warfare/isg/target_faction_weaker_priority = 0
  690. alife/warfare/isg/target_on_same_level_priority = 100
  691. alife/warfare/isg/target_resource_priority = 0
  692. alife/warfare/isg/target_stronger_priority = 1
  693. alife/warfare/isg/target_weaker_priority = 0
  694. alife/warfare/isg/territory_priority = -5
  695. alife/warfare/killer/base_count_modifier = 0
  696. alife/warfare/killer/base_priority = 10
  697. alife/warfare/killer/expansion_aggression = 50
  698. alife/warfare/killer/flag_priority = 1
  699. alife/warfare/killer/ignore_empty_targets = false
  700. alife/warfare/killer/is_being_targeted_priority = 2
  701. alife/warfare/killer/keep_last_base = false
  702. alife/warfare/killer/linked_level_targeting = true
  703. alife/warfare/killer/lvl_jupiter_priority = 0
  704. alife/warfare/killer/lvl_jupiter_underground_priority = 0
  705. alife/warfare/killer/lvl_k00_marsh_priority = 0
  706. alife/warfare/killer/lvl_k01_darkscape_priority = 0
  707. alife/warfare/killer/lvl_k02_trucks_cemetery_priority = 0
  708. alife/warfare/killer/lvl_l01_escape_priority = 0
  709. alife/warfare/killer/lvl_l02_garbage_priority = 0
  710. alife/warfare/killer/lvl_l03_agroprom_priority = 0
  711. alife/warfare/killer/lvl_l04_darkvalley_priority = 0
  712. alife/warfare/killer/lvl_l05_bar_priority = 0
  713. alife/warfare/killer/lvl_l06_rostok_priority = 0
  714. alife/warfare/killer/lvl_l07_military_priority = 0
  715. alife/warfare/killer/lvl_l08_yantar_priority = 0
  716. alife/warfare/killer/lvl_l09_deadcity_priority = 0
  717. alife/warfare/killer/lvl_l10_limansk_priority = 0
  718. alife/warfare/killer/lvl_l10_radar_priority = 0
  719. alife/warfare/killer/lvl_l10_red_forest_priority = 0
  720. alife/warfare/killer/lvl_l11_hospital_priority = 0
  721. alife/warfare/killer/lvl_l11_pripyat_priority = 0
  722. alife/warfare/killer/lvl_l12_stancia_2_priority = 0
  723. alife/warfare/killer/lvl_l12_stancia_priority = 0
  724. alife/warfare/killer/lvl_l12u_control_monolith_priority = 0
  725. alife/warfare/killer/lvl_l12u_sarcofag_priority = 0
  726. alife/warfare/killer/lvl_l13_generators_priority = 0
  727. alife/warfare/killer/lvl_pripyat_priority = 0
  728. alife/warfare/killer/lvl_zaton_priority = 0
  729. alife/warfare/killer/max_faction_respawn = 90
  730. alife/warfare/killer/max_invasion_depart_time = 30
  731. alife/warfare/killer/max_invasion_size = 2.5
  732. alife/warfare/killer/max_patrol_rest_time = 240
  733. alife/warfare/killer/max_patrol_squads = 2
  734. alife/warfare/killer/max_patrol_time = 240
  735. alife/warfare/killer/max_random_patrol_time = 180
  736. alife/warfare/killer/max_random_patrols = 15
  737. alife/warfare/killer/max_random_squad_count = 3
  738. alife/warfare/killer/max_resurgence_wait_time = 120
  739. alife/warfare/killer/max_smart_targets_per_base = 2
  740. alife/warfare/killer/min_faction_respawn = 15
  741. alife/warfare/killer/min_invasion_depart_time = 5
  742. alife/warfare/killer/min_invasion_size = 1
  743. alife/warfare/killer/min_patrol_rest_time = 60
  744. alife/warfare/killer/min_patrol_squads = 1
  745. alife/warfare/killer/min_patrol_time = 60
  746. alife/warfare/killer/min_random_patrol_time = 30
  747. alife/warfare/killer/min_random_squad_count = 1
  748. alife/warfare/killer/min_resurgence_wait_time = 30
  749. alife/warfare/killer/night_activity_chance = 50
  750. alife/warfare/killer/offline_power_multiplier = 1
  751. alife/warfare/killer/participate_in_warfare = true
  752. alife/warfare/killer/patrol_hunt_chance = 50
  753. alife/warfare/killer/random_patrols = false
  754. alife/warfare/killer/random_spawn_entries = 1
  755. alife/warfare/killer/random_squad_count = false
  756. alife/warfare/killer/resource_count_modifier = 0
  757. alife/warfare/killer/resource_priority = 5
  758. alife/warfare/killer/spawn_on_new_game = true
  759. alife/warfare/killer/target_faction_stronger_priority = 1
  760. alife/warfare/killer/target_faction_weaker_priority = 0
  761. alife/warfare/killer/target_on_same_level_priority = 100
  762. alife/warfare/killer/target_resource_priority = 0
  763. alife/warfare/killer/target_stronger_priority = 1
  764. alife/warfare/killer/target_weaker_priority = 0
  765. alife/warfare/killer/territory_priority = -5
  766. alife/warfare/monolith/base_count_modifier = 0
  767. alife/warfare/monolith/base_priority = 10
  768. alife/warfare/monolith/expansion_aggression = 50
  769. alife/warfare/monolith/flag_priority = 1
  770. alife/warfare/monolith/ignore_empty_targets = false
  771. alife/warfare/monolith/is_being_targeted_priority = 2
  772. alife/warfare/monolith/keep_last_base = false
  773. alife/warfare/monolith/linked_level_targeting = true
  774. alife/warfare/monolith/lvl_jupiter_priority = 0
  775. alife/warfare/monolith/lvl_jupiter_underground_priority = 0
  776. alife/warfare/monolith/lvl_k00_marsh_priority = 0
  777. alife/warfare/monolith/lvl_k01_darkscape_priority = 0
  778. alife/warfare/monolith/lvl_k02_trucks_cemetery_priority = 0
  779. alife/warfare/monolith/lvl_l01_escape_priority = 0
  780. alife/warfare/monolith/lvl_l02_garbage_priority = 0
  781. alife/warfare/monolith/lvl_l03_agroprom_priority = 0
  782. alife/warfare/monolith/lvl_l04_darkvalley_priority = 0
  783. alife/warfare/monolith/lvl_l05_bar_priority = 0
  784. alife/warfare/monolith/lvl_l06_rostok_priority = 0
  785. alife/warfare/monolith/lvl_l07_military_priority = 0
  786. alife/warfare/monolith/lvl_l08_yantar_priority = 0
  787. alife/warfare/monolith/lvl_l09_deadcity_priority = 0
  788. alife/warfare/monolith/lvl_l10_limansk_priority = 0
  789. alife/warfare/monolith/lvl_l10_radar_priority = 0
  790. alife/warfare/monolith/lvl_l10_red_forest_priority = 0
  791. alife/warfare/monolith/lvl_l11_hospital_priority = 0
  792. alife/warfare/monolith/lvl_l11_pripyat_priority = 0
  793. alife/warfare/monolith/lvl_l12_stancia_2_priority = 0
  794. alife/warfare/monolith/lvl_l12_stancia_priority = 0
  795. alife/warfare/monolith/lvl_l12u_control_monolith_priority = 0
  796. alife/warfare/monolith/lvl_l12u_sarcofag_priority = 0
  797. alife/warfare/monolith/lvl_l13_generators_priority = 0
  798. alife/warfare/monolith/lvl_pripyat_priority = 0
  799. alife/warfare/monolith/lvl_zaton_priority = 0
  800. alife/warfare/monolith/max_faction_respawn = 90
  801. alife/warfare/monolith/max_invasion_depart_time = 30
  802. alife/warfare/monolith/max_invasion_size = 2.5
  803. alife/warfare/monolith/max_patrol_rest_time = 240
  804. alife/warfare/monolith/max_patrol_squads = 2
  805. alife/warfare/monolith/max_patrol_time = 240
  806. alife/warfare/monolith/max_random_patrol_time = 180
  807. alife/warfare/monolith/max_random_patrols = 15
  808. alife/warfare/monolith/max_random_squad_count = 3
  809. alife/warfare/monolith/max_resurgence_wait_time = 120
  810. alife/warfare/monolith/max_smart_targets_per_base = 2
  811. alife/warfare/monolith/min_faction_respawn = 15
  812. alife/warfare/monolith/min_invasion_depart_time = 5
  813. alife/warfare/monolith/min_invasion_size = 1
  814. alife/warfare/monolith/min_patrol_rest_time = 60
  815. alife/warfare/monolith/min_patrol_squads = 1
  816. alife/warfare/monolith/min_patrol_time = 60
  817. alife/warfare/monolith/min_random_patrol_time = 30
  818. alife/warfare/monolith/min_random_squad_count = 1
  819. alife/warfare/monolith/min_resurgence_wait_time = 30
  820. alife/warfare/monolith/night_activity_chance = 50
  821. alife/warfare/monolith/offline_power_multiplier = 1
  822. alife/warfare/monolith/participate_in_warfare = true
  823. alife/warfare/monolith/patrol_hunt_chance = 50
  824. alife/warfare/monolith/random_patrols = false
  825. alife/warfare/monolith/random_spawn_entries = 1
  826. alife/warfare/monolith/random_squad_count = false
  827. alife/warfare/monolith/resource_count_modifier = 0
  828. alife/warfare/monolith/resource_priority = 5
  829. alife/warfare/monolith/spawn_on_new_game = true
  830. alife/warfare/monolith/target_faction_stronger_priority = 1
  831. alife/warfare/monolith/target_faction_weaker_priority = 0
  832. alife/warfare/monolith/target_on_same_level_priority = 100
  833. alife/warfare/monolith/target_resource_priority = 0
  834. alife/warfare/monolith/target_stronger_priority = 1
  835. alife/warfare/monolith/target_weaker_priority = 0
  836. alife/warfare/monolith/territory_priority = -5
  837. alife/warfare/renegade/base_count_modifier = 0
  838. alife/warfare/renegade/base_priority = 10
  839. alife/warfare/renegade/expansion_aggression = 50
  840. alife/warfare/renegade/flag_priority = 1
  841. alife/warfare/renegade/ignore_empty_targets = false
  842. alife/warfare/renegade/is_being_targeted_priority = 2
  843. alife/warfare/renegade/keep_last_base = false
  844. alife/warfare/renegade/linked_level_targeting = true
  845. alife/warfare/renegade/lvl_jupiter_priority = 0
  846. alife/warfare/renegade/lvl_jupiter_underground_priority = 0
  847. alife/warfare/renegade/lvl_k00_marsh_priority = 0
  848. alife/warfare/renegade/lvl_k01_darkscape_priority = 0
  849. alife/warfare/renegade/lvl_k02_trucks_cemetery_priority = 0
  850. alife/warfare/renegade/lvl_l01_escape_priority = 0
  851. alife/warfare/renegade/lvl_l02_garbage_priority = 0
  852. alife/warfare/renegade/lvl_l03_agroprom_priority = 0
  853. alife/warfare/renegade/lvl_l04_darkvalley_priority = 0
  854. alife/warfare/renegade/lvl_l05_bar_priority = 0
  855. alife/warfare/renegade/lvl_l06_rostok_priority = 0
  856. alife/warfare/renegade/lvl_l07_military_priority = 0
  857. alife/warfare/renegade/lvl_l08_yantar_priority = 0
  858. alife/warfare/renegade/lvl_l09_deadcity_priority = 0
  859. alife/warfare/renegade/lvl_l10_limansk_priority = 0
  860. alife/warfare/renegade/lvl_l10_radar_priority = 0
  861. alife/warfare/renegade/lvl_l10_red_forest_priority = 0
  862. alife/warfare/renegade/lvl_l11_hospital_priority = 0
  863. alife/warfare/renegade/lvl_l11_pripyat_priority = 0
  864. alife/warfare/renegade/lvl_l12_stancia_2_priority = 0
  865. alife/warfare/renegade/lvl_l12_stancia_priority = 0
  866. alife/warfare/renegade/lvl_l12u_control_monolith_priority = 0
  867. alife/warfare/renegade/lvl_l12u_sarcofag_priority = 0
  868. alife/warfare/renegade/lvl_l13_generators_priority = 0
  869. alife/warfare/renegade/lvl_pripyat_priority = 0
  870. alife/warfare/renegade/lvl_zaton_priority = 0
  871. alife/warfare/renegade/max_faction_respawn = 90
  872. alife/warfare/renegade/max_invasion_depart_time = 30
  873. alife/warfare/renegade/max_invasion_size = 2.5
  874. alife/warfare/renegade/max_patrol_rest_time = 240
  875. alife/warfare/renegade/max_patrol_squads = 2
  876. alife/warfare/renegade/max_patrol_time = 240
  877. alife/warfare/renegade/max_random_patrol_time = 180
  878. alife/warfare/renegade/max_random_patrols = 15
  879. alife/warfare/renegade/max_random_squad_count = 3
  880. alife/warfare/renegade/max_resurgence_wait_time = 120
  881. alife/warfare/renegade/max_smart_targets_per_base = 2
  882. alife/warfare/renegade/min_faction_respawn = 15
  883. alife/warfare/renegade/min_invasion_depart_time = 5
  884. alife/warfare/renegade/min_invasion_size = 1
  885. alife/warfare/renegade/min_patrol_rest_time = 60
  886. alife/warfare/renegade/min_patrol_squads = 1
  887. alife/warfare/renegade/min_patrol_time = 60
  888. alife/warfare/renegade/min_random_patrol_time = 30
  889. alife/warfare/renegade/min_random_squad_count = 1
  890. alife/warfare/renegade/min_resurgence_wait_time = 30
  891. alife/warfare/renegade/night_activity_chance = 50
  892. alife/warfare/renegade/offline_power_multiplier = 1
  893. alife/warfare/renegade/participate_in_warfare = true
  894. alife/warfare/renegade/patrol_hunt_chance = 50
  895. alife/warfare/renegade/random_patrols = false
  896. alife/warfare/renegade/random_spawn_entries = 1
  897. alife/warfare/renegade/random_squad_count = false
  898. alife/warfare/renegade/resource_count_modifier = 0
  899. alife/warfare/renegade/resource_priority = 5
  900. alife/warfare/renegade/spawn_on_new_game = true
  901. alife/warfare/renegade/target_faction_stronger_priority = 1
  902. alife/warfare/renegade/target_faction_weaker_priority = 0
  903. alife/warfare/renegade/target_on_same_level_priority = 100
  904. alife/warfare/renegade/target_resource_priority = 0
  905. alife/warfare/renegade/target_stronger_priority = 1
  906. alife/warfare/renegade/target_weaker_priority = 0
  907. alife/warfare/renegade/territory_priority = -5
  908. alife/warfare/stalker/base_count_modifier = 0
  909. alife/warfare/stalker/base_priority = 10
  910. alife/warfare/stalker/expansion_aggression = 50
  911. alife/warfare/stalker/flag_priority = 1
  912. alife/warfare/stalker/ignore_empty_targets = false
  913. alife/warfare/stalker/is_being_targeted_priority = 2
  914. alife/warfare/stalker/keep_last_base = false
  915. alife/warfare/stalker/linked_level_targeting = true
  916. alife/warfare/stalker/lvl_jupiter_priority = 0
  917. alife/warfare/stalker/lvl_jupiter_underground_priority = 0
  918. alife/warfare/stalker/lvl_k00_marsh_priority = 0
  919. alife/warfare/stalker/lvl_k01_darkscape_priority = 0
  920. alife/warfare/stalker/lvl_k02_trucks_cemetery_priority = 0
  921. alife/warfare/stalker/lvl_l01_escape_priority = 0
  922. alife/warfare/stalker/lvl_l02_garbage_priority = 0
  923. alife/warfare/stalker/lvl_l03_agroprom_priority = 0
  924. alife/warfare/stalker/lvl_l04_darkvalley_priority = 0
  925. alife/warfare/stalker/lvl_l05_bar_priority = 0
  926. alife/warfare/stalker/lvl_l06_rostok_priority = 0
  927. alife/warfare/stalker/lvl_l07_military_priority = 0
  928. alife/warfare/stalker/lvl_l08_yantar_priority = 0
  929. alife/warfare/stalker/lvl_l09_deadcity_priority = 0
  930. alife/warfare/stalker/lvl_l10_limansk_priority = 0
  931. alife/warfare/stalker/lvl_l10_radar_priority = 0
  932. alife/warfare/stalker/lvl_l10_red_forest_priority = 0
  933. alife/warfare/stalker/lvl_l11_hospital_priority = 0
  934. alife/warfare/stalker/lvl_l11_pripyat_priority = 0
  935. alife/warfare/stalker/lvl_l12_stancia_2_priority = 0
  936. alife/warfare/stalker/lvl_l12_stancia_priority = 0
  937. alife/warfare/stalker/lvl_l12u_control_monolith_priority = 0
  938. alife/warfare/stalker/lvl_l12u_sarcofag_priority = 0
  939. alife/warfare/stalker/lvl_l13_generators_priority = 0
  940. alife/warfare/stalker/lvl_pripyat_priority = 0
  941. alife/warfare/stalker/lvl_zaton_priority = 0
  942. alife/warfare/stalker/max_faction_respawn = 90
  943. alife/warfare/stalker/max_invasion_depart_time = 30
  944. alife/warfare/stalker/max_invasion_size = 2.5
  945. alife/warfare/stalker/max_patrol_rest_time = 240
  946. alife/warfare/stalker/max_patrol_squads = 2
  947. alife/warfare/stalker/max_patrol_time = 240
  948. alife/warfare/stalker/max_random_patrol_time = 180
  949. alife/warfare/stalker/max_random_patrols = 15
  950. alife/warfare/stalker/max_random_squad_count = 3
  951. alife/warfare/stalker/max_resurgence_wait_time = 120
  952. alife/warfare/stalker/max_smart_targets_per_base = 2
  953. alife/warfare/stalker/min_faction_respawn = 15
  954. alife/warfare/stalker/min_invasion_depart_time = 5
  955. alife/warfare/stalker/min_invasion_size = 1
  956. alife/warfare/stalker/min_patrol_rest_time = 60
  957. alife/warfare/stalker/min_patrol_squads = 1
  958. alife/warfare/stalker/min_patrol_time = 60
  959. alife/warfare/stalker/min_random_patrol_time = 30
  960. alife/warfare/stalker/min_random_squad_count = 1
  961. alife/warfare/stalker/min_resurgence_wait_time = 30
  962. alife/warfare/stalker/night_activity_chance = 50
  963. alife/warfare/stalker/offline_power_multiplier = 1
  964. alife/warfare/stalker/participate_in_warfare = true
  965. alife/warfare/stalker/patrol_hunt_chance = 50
  966. alife/warfare/stalker/random_patrols = false
  967. alife/warfare/stalker/random_spawn_entries = 1
  968. alife/warfare/stalker/random_squad_count = false
  969. alife/warfare/stalker/resource_count_modifier = 0
  970. alife/warfare/stalker/resource_priority = 5
  971. alife/warfare/stalker/spawn_on_new_game = true
  972. alife/warfare/stalker/target_faction_stronger_priority = 1
  973. alife/warfare/stalker/target_faction_weaker_priority = 0
  974. alife/warfare/stalker/target_on_same_level_priority = 100
  975. alife/warfare/stalker/target_resource_priority = 0
  976. alife/warfare/stalker/target_stronger_priority = 1
  977. alife/warfare/stalker/target_weaker_priority = 0
  978. alife/warfare/stalker/territory_priority = -5
  979. alife/warfare/zombied/base_count_modifier = 0
  980. alife/warfare/zombied/base_priority = 10
  981. alife/warfare/zombied/expansion_aggression = 50
  982. alife/warfare/zombied/flag_priority = 1
  983. alife/warfare/zombied/ignore_empty_targets = false
  984. alife/warfare/zombied/is_being_targeted_priority = 2
  985. alife/warfare/zombied/keep_last_base = false
  986. alife/warfare/zombied/linked_level_targeting = true
  987. alife/warfare/zombied/lvl_jupiter_priority = 0
  988. alife/warfare/zombied/lvl_jupiter_underground_priority = 0
  989. alife/warfare/zombied/lvl_k00_marsh_priority = 0
  990. alife/warfare/zombied/lvl_k01_darkscape_priority = 0
  991. alife/warfare/zombied/lvl_k02_trucks_cemetery_priority = 0
  992. alife/warfare/zombied/lvl_l01_escape_priority = 0
  993. alife/warfare/zombied/lvl_l02_garbage_priority = 0
  994. alife/warfare/zombied/lvl_l03_agroprom_priority = 0
  995. alife/warfare/zombied/lvl_l04_darkvalley_priority = 0
  996. alife/warfare/zombied/lvl_l05_bar_priority = 0
  997. alife/warfare/zombied/lvl_l06_rostok_priority = 0
  998. alife/warfare/zombied/lvl_l07_military_priority = 0
  999. alife/warfare/zombied/lvl_l08_yantar_priority = 0
  1000. alife/warfare/zombied/lvl_l09_deadcity_priority = 0
  1001. alife/warfare/zombied/lvl_l10_limansk_priority = 0
  1002. alife/warfare/zombied/lvl_l10_radar_priority = 0
  1003. alife/warfare/zombied/lvl_l10_red_forest_priority = 0
  1004. alife/warfare/zombied/lvl_l11_hospital_priority = 0
  1005. alife/warfare/zombied/lvl_l11_pripyat_priority = 0
  1006. alife/warfare/zombied/lvl_l12_stancia_2_priority = 0
  1007. alife/warfare/zombied/lvl_l12_stancia_priority = 0
  1008. alife/warfare/zombied/lvl_l12u_control_monolith_priority = 0
  1009. alife/warfare/zombied/lvl_l12u_sarcofag_priority = 0
  1010. alife/warfare/zombied/lvl_l13_generators_priority = 0
  1011. alife/warfare/zombied/lvl_pripyat_priority = 0
  1012. alife/warfare/zombied/lvl_zaton_priority = 0
  1013. alife/warfare/zombied/max_faction_respawn = 90
  1014. alife/warfare/zombied/max_invasion_depart_time = 30
  1015. alife/warfare/zombied/max_invasion_size = 2.5
  1016. alife/warfare/zombied/max_patrol_rest_time = 240
  1017. alife/warfare/zombied/max_patrol_squads = 2
  1018. alife/warfare/zombied/max_patrol_time = 240
  1019. alife/warfare/zombied/max_random_patrol_time = 180
  1020. alife/warfare/zombied/max_random_patrols = 15
  1021. alife/warfare/zombied/max_random_squad_count = 3
  1022. alife/warfare/zombied/max_resurgence_wait_time = 120
  1023. alife/warfare/zombied/max_smart_targets_per_base = 2
  1024. alife/warfare/zombied/min_faction_respawn = 15
  1025. alife/warfare/zombied/min_invasion_depart_time = 5
  1026. alife/warfare/zombied/min_invasion_size = 1
  1027. alife/warfare/zombied/min_patrol_rest_time = 60
  1028. alife/warfare/zombied/min_patrol_squads = 1
  1029. alife/warfare/zombied/min_patrol_time = 60
  1030. alife/warfare/zombied/min_random_patrol_time = 30
  1031. alife/warfare/zombied/min_random_squad_count = 1
  1032. alife/warfare/zombied/min_resurgence_wait_time = 30
  1033. alife/warfare/zombied/night_activity_chance = 50
  1034. alife/warfare/zombied/offline_power_multiplier = 1
  1035. alife/warfare/zombied/participate_in_warfare = true
  1036. alife/warfare/zombied/patrol_hunt_chance = 50
  1037. alife/warfare/zombied/random_patrols = false
  1038. alife/warfare/zombied/random_spawn_entries = 1
  1039. alife/warfare/zombied/random_squad_count = false
  1040. alife/warfare/zombied/resource_count_modifier = 0
  1041. alife/warfare/zombied/resource_priority = 5
  1042. alife/warfare/zombied/spawn_on_new_game = true
  1043. alife/warfare/zombied/target_faction_stronger_priority = 1
  1044. alife/warfare/zombied/target_faction_weaker_priority = 0
  1045. alife/warfare/zombied/target_on_same_level_priority = 100
  1046. alife/warfare/zombied/target_resource_priority = 0
  1047. alife/warfare/zombied/target_stronger_priority = 1
  1048. alife/warfare/zombied/target_weaker_priority = 0
  1049. alife/warfare/zombied/territory_priority = -5
  1050. control/general/crouch_toggle = true
  1051. control/general/disassembly_warning = true
  1052. control/general/mouse_sens = 0.071
  1053. control/general/sprint_toggle = false
  1054. gameplay/backpack_travel/on_combat = false
  1055. gameplay/backpack_travel/on_damage = false
  1056. gameplay/backpack_travel/on_emission = false
  1057. gameplay/backpack_travel/on_overweight = false
  1058. gameplay/backpack_travel/state = false
  1059. gameplay/backpack_travel/time = false
  1060. gameplay/disguise/active_item = true
  1061. gameplay/disguise/active_item_factor = 1
  1062. gameplay/disguise/backpack = true
  1063. gameplay/disguise/backpack_factor = 1
  1064. gameplay/disguise/distance = true
  1065. gameplay/disguise/distance_factor = 5
  1066. gameplay/disguise/helmet = true
  1067. gameplay/disguise/helmet_factor = 1
  1068. gameplay/disguise/inventory = false
  1069. gameplay/disguise/inventory_factor = 1
  1070. gameplay/disguise/outfit = true
  1071. gameplay/disguise/outfit_factor = 1
  1072. gameplay/disguise/speed = false
  1073. gameplay/disguise/speed_factor = 1
  1074. gameplay/disguise/state = true
  1075. gameplay/disguise/stay_time = false
  1076. gameplay/disguise/stay_time_factor = 20
  1077. gameplay/disguise/weapon = true
  1078. gameplay/disguise/weapon_factor = 1
  1079. gameplay/fast_travel/long_names = false
  1080. gameplay/fast_travel/on_combat = false
  1081. gameplay/fast_travel/on_damage = false
  1082. gameplay/fast_travel/on_emission = false
  1083. gameplay/fast_travel/on_overweight = false
  1084. gameplay/fast_travel/state = 0
  1085. gameplay/fast_travel/time = false
  1086. gameplay/fast_travel/visit_message = false
  1087. gameplay/general/corpse_max_count = 5
  1088. gameplay/general/corpse_min_dist = 75
  1089. gameplay/general/hardcore_ai_aim = false
  1090. gameplay/general/mechanic_feature = false
  1091. gameplay/general/outfit_portrait = true
  1092. gameplay/general/release_dropped_items = true
  1093. gameplay/general/show_tip_reputation = true
  1094. other/autosave_timer = false
  1095. other/debug_hud = false
  1096. other/debug_map_hud = false
  1097. other/discord = true
  1098. other/quicksave_cnt = 5
  1099. sound/environment/ambient_volume = 0.7
  1100. sound/environment/breathing_sound = true
  1101. sound/environment/helmet_rain_sound = true
  1102. sound/environment/wind_sound = true
  1103. sound/general/caption = all
  1104. sound/general/dynamic_music = true
  1105. sound/general/master_volume = 0.7
  1106. sound/general/music_volume = 0.5
  1107. sound/radio/display_tracks = false
  1108. sound/radio/emission_intereferences = true
  1109. sound/radio/playlist_name_1 = OST
  1110. sound/radio/playlist_name_2 = TRX_Special
  1111. sound/radio/underground_intereferences = true
  1112. sound/radio/zone = true
  1113. video/advanced/v_sync = false
  1114. video/basic/fov = 95
  1115. video/basic/screen_mode = 1
  1116. video/hud/autohide_stamina_bar = true
  1117. video/hud/crosshair_dist = true
  1118. video/hud/show_enemy_health = true
  1119. video/hud/show_minimap = true
  1120. video/hud/show_slots = true
  1121. video/night/brightness = slight
  1122. video/night/moon_cycle = 8
  1123. video/night/moon_phase = 8
  1124. video/night/moon_phase_state = false
  1125. video/player/animations = true
  1126. video/player/bleed_effect = true
  1127. video/player/blood_splash = true
  1128. video/player/breathing_fog = true
  1129. video/player/item_swap_animation = true
  1130. video/player/mask_hud = true
  1131. video/player/radiation_effect = true
  1132. video/player/rain_droplets = true
  1133. video/player/shoot_effects = true
  1134. video/player/visor_reflection = true
  1135. video/weather/clear_occurrence = 3
  1136. video/weather/clear_period = 6
  1137. video/weather/cloudy_occurrence = 3
  1138. video/weather/cloudy_period = 4
  1139. video/weather/foggy_occurrence = 2
  1140. video/weather/foggy_period = 4
  1141. video/weather/partly_occurrence = 3
  1142. video/weather/partly_period = 6
  1143. video/weather/rain_occurrence = 3
  1144. video/weather/rain_period = 4
  1145. video/weather/storm_occurrence = 3
  1146. video/weather/storm_period = 4
  1147.  
  1148. [temp]
  1149. rspec_default = true
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