[character_creation] new_game_azazel_mode = new_game_campfire_mode = new_game_character_name = new_game_conditions_mode = new_game_difficulty = new_game_economy = new_game_economy_treasure = new_game_faction = new_game_hardcore_mode = new_game_hardcore_mode_lives = 1 new_game_hardcore_mode_regenerate = new_game_icon = new_game_loadout = new_game_map = new_game_money = new_game_opened_routes = new_game_story_mode = new_game_survival_mode = new_game_timer_mode = new_game_warfare = [global_keybinds] debug_demo_record = DIK_NUMPAD0 [options] alife/dynamic_news/bounty_news = true alife/dynamic_news/companions_news = true alife/dynamic_news/cycle_of_companions_news = 240 alife/dynamic_news/cycle_of_random_news = 240 alife/dynamic_news/cycle_of_special_news = 240 alife/dynamic_news/cycle_of_task_news = 300 alife/dynamic_news/death_mutant_news = true alife/dynamic_news/death_report_news = true alife/dynamic_news/death_stalker_news = true alife/dynamic_news/dumb_zombie_news = true alife/dynamic_news/factions_report_news = true alife/dynamic_news/found_artifact_news = true alife/dynamic_news/found_dead_news = true alife/dynamic_news/generic_death_news = true alife/dynamic_news/heli_call_news = true alife/dynamic_news/kill_wounded_news = true alife/dynamic_news/loot_news = true alife/dynamic_news/message_duration = 10 alife/dynamic_news/nearby_activity_news = true alife/dynamic_news/random_msg_news = true alife/dynamic_news/reaction_news = true alife/dynamic_news/surge_news = true alife/dynamic_news/time_news = true alife/dynamic_news/weather_news = true alife/dynamic_news/zone_activity_news = true alife/event/emission_fate = kill_at_wave alife/event/emission_frequency = 24 alife/event/emission_state = true alife/event/emission_task = true alife/event/emission_warning = siren_radio alife/event/psi_storm_fate = kill_at_vortex alife/event/psi_storm_frequency = 24 alife/event/psi_storm_state = true alife/event/psi_storm_task = true alife/event/psi_storm_warning = siren alife/general/alife_mutant_pop = 0.75 alife/general/alife_stalker_pop = 0.5 alife/general/dynamic_anomalies = true alife/general/dynamic_relations = false alife/general/excl_dist = 75 alife/general/heli_engine_sound = false alife/general/heli_spawn = false alife/general/offline_combat = full alife/general/war_goodwill_reset = false alife/warfare/army/base_count_modifier = 0 alife/warfare/army/base_priority = 10 alife/warfare/army/expansion_aggression = 50 alife/warfare/army/flag_priority = 1 alife/warfare/army/ignore_empty_targets = false alife/warfare/army/is_being_targeted_priority = 2 alife/warfare/army/keep_last_base = false alife/warfare/army/linked_level_targeting = true alife/warfare/army/lvl_jupiter_priority = 0 alife/warfare/army/lvl_jupiter_underground_priority = 0 alife/warfare/army/lvl_k00_marsh_priority = 0 alife/warfare/army/lvl_k01_darkscape_priority = 0 alife/warfare/army/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/army/lvl_l01_escape_priority = 0 alife/warfare/army/lvl_l02_garbage_priority = 0 alife/warfare/army/lvl_l03_agroprom_priority = 0 alife/warfare/army/lvl_l04_darkvalley_priority = 0 alife/warfare/army/lvl_l05_bar_priority = 0 alife/warfare/army/lvl_l06_rostok_priority = 0 alife/warfare/army/lvl_l07_military_priority = 0 alife/warfare/army/lvl_l08_yantar_priority = 0 alife/warfare/army/lvl_l09_deadcity_priority = 0 alife/warfare/army/lvl_l10_limansk_priority = 0 alife/warfare/army/lvl_l10_radar_priority = 0 alife/warfare/army/lvl_l10_red_forest_priority = 0 alife/warfare/army/lvl_l11_hospital_priority = 0 alife/warfare/army/lvl_l11_pripyat_priority = 0 alife/warfare/army/lvl_l12_stancia_2_priority = 0 alife/warfare/army/lvl_l12_stancia_priority = 0 alife/warfare/army/lvl_l12u_control_monolith_priority = 0 alife/warfare/army/lvl_l12u_sarcofag_priority = 0 alife/warfare/army/lvl_l13_generators_priority = 0 alife/warfare/army/lvl_pripyat_priority = 0 alife/warfare/army/lvl_zaton_priority = 0 alife/warfare/army/max_faction_respawn = 90 alife/warfare/army/max_invasion_depart_time = 30 alife/warfare/army/max_invasion_size = 2.5 alife/warfare/army/max_patrol_rest_time = 240 alife/warfare/army/max_patrol_squads = 2 alife/warfare/army/max_patrol_time = 240 alife/warfare/army/max_random_patrol_time = 180 alife/warfare/army/max_random_patrols = 15 alife/warfare/army/max_random_squad_count = 3 alife/warfare/army/max_resurgence_wait_time = 120 alife/warfare/army/max_smart_targets_per_base = 2 alife/warfare/army/min_faction_respawn = 15 alife/warfare/army/min_invasion_depart_time = 5 alife/warfare/army/min_invasion_size = 1 alife/warfare/army/min_patrol_rest_time = 60 alife/warfare/army/min_patrol_squads = 1 alife/warfare/army/min_patrol_time = 60 alife/warfare/army/min_random_patrol_time = 30 alife/warfare/army/min_random_squad_count = 1 alife/warfare/army/min_resurgence_wait_time = 30 alife/warfare/army/night_activity_chance = 50 alife/warfare/army/offline_power_multiplier = 1 alife/warfare/army/participate_in_warfare = true alife/warfare/army/patrol_hunt_chance = 50 alife/warfare/army/random_patrols = false alife/warfare/army/random_spawn_entries = 1 alife/warfare/army/random_squad_count = false alife/warfare/army/resource_count_modifier = 0 alife/warfare/army/resource_priority = 5 alife/warfare/army/spawn_on_new_game = true alife/warfare/army/target_faction_stronger_priority = 1 alife/warfare/army/target_faction_weaker_priority = 0 alife/warfare/army/target_on_same_level_priority = 100 alife/warfare/army/target_resource_priority = 0 alife/warfare/army/target_stronger_priority = 1 alife/warfare/army/target_weaker_priority = 0 alife/warfare/army/territory_priority = -5 alife/warfare/azazel/actor_faction_dist_mult = 1 alife/warfare/azazel/actor_faction_max_respawn_dist = 0 alife/warfare/azazel/actor_faction_min_respawn_dist = 0 alife/warfare/azazel/ally_dist_mult = 1 alife/warfare/azazel/ally_max_respawn_dist = 0 alife/warfare/azazel/ally_min_respawn_dist = 0 alife/warfare/azazel/companion_dist_mult = 1 alife/warfare/azazel/companion_max_respawn_dist = 0 alife/warfare/azazel/companion_min_respawn_dist = 0 alife/warfare/azazel/enemy_dist_mult = 1 alife/warfare/azazel/enemy_respawn_max_dist = 0 alife/warfare/azazel/enemy_respawn_min_dist = 0 alife/warfare/azazel/friend_dist_mult = 1 alife/warfare/azazel/neutral_dist_mult = 1 alife/warfare/azazel/neutral_respawn_max_dist = 0 alife/warfare/azazel/neutral_respawn_min_dist = 0 alife/warfare/azazel/respawn_as_actor_faction = true alife/warfare/azazel/respawn_as_allies = false alife/warfare/azazel/respawn_as_companions = true alife/warfare/azazel/respawn_as_enemies = false alife/warfare/azazel/respawn_as_nearest = true alife/warfare/azazel/respawn_as_neutrals = false alife/warfare/azazel/state = true alife/warfare/bandit/base_count_modifier = 0 alife/warfare/bandit/base_priority = 10 alife/warfare/bandit/expansion_aggression = 50 alife/warfare/bandit/flag_priority = 1 alife/warfare/bandit/ignore_empty_targets = false alife/warfare/bandit/is_being_targeted_priority = 2 alife/warfare/bandit/keep_last_base = false alife/warfare/bandit/linked_level_targeting = true alife/warfare/bandit/lvl_jupiter_priority = 0 alife/warfare/bandit/lvl_jupiter_underground_priority = 0 alife/warfare/bandit/lvl_k00_marsh_priority = 0 alife/warfare/bandit/lvl_k01_darkscape_priority = 0 alife/warfare/bandit/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/bandit/lvl_l01_escape_priority = 0 alife/warfare/bandit/lvl_l02_garbage_priority = 0 alife/warfare/bandit/lvl_l03_agroprom_priority = 0 alife/warfare/bandit/lvl_l04_darkvalley_priority = 0 alife/warfare/bandit/lvl_l05_bar_priority = 0 alife/warfare/bandit/lvl_l06_rostok_priority = 0 alife/warfare/bandit/lvl_l07_military_priority = 0 alife/warfare/bandit/lvl_l08_yantar_priority = 0 alife/warfare/bandit/lvl_l09_deadcity_priority = 0 alife/warfare/bandit/lvl_l10_limansk_priority = 0 alife/warfare/bandit/lvl_l10_radar_priority = 0 alife/warfare/bandit/lvl_l10_red_forest_priority = 0 alife/warfare/bandit/lvl_l11_hospital_priority = 0 alife/warfare/bandit/lvl_l11_pripyat_priority = 0 alife/warfare/bandit/lvl_l12_stancia_2_priority = 0 alife/warfare/bandit/lvl_l12_stancia_priority = 0 alife/warfare/bandit/lvl_l12u_control_monolith_priority = 0 alife/warfare/bandit/lvl_l12u_sarcofag_priority = 0 alife/warfare/bandit/lvl_l13_generators_priority = 0 alife/warfare/bandit/lvl_pripyat_priority = 0 alife/warfare/bandit/lvl_zaton_priority = 0 alife/warfare/bandit/max_faction_respawn = 90 alife/warfare/bandit/max_invasion_depart_time = 30 alife/warfare/bandit/max_invasion_size = 2.5 alife/warfare/bandit/max_patrol_rest_time = 240 alife/warfare/bandit/max_patrol_squads = 2 alife/warfare/bandit/max_patrol_time = 240 alife/warfare/bandit/max_random_patrol_time = 180 alife/warfare/bandit/max_random_patrols = 15 alife/warfare/bandit/max_random_squad_count = 3 alife/warfare/bandit/max_resurgence_wait_time = 120 alife/warfare/bandit/max_smart_targets_per_base = 2 alife/warfare/bandit/min_faction_respawn = 15 alife/warfare/bandit/min_invasion_depart_time = 5 alife/warfare/bandit/min_invasion_size = 1 alife/warfare/bandit/min_patrol_rest_time = 60 alife/warfare/bandit/min_patrol_squads = 1 alife/warfare/bandit/min_patrol_time = 60 alife/warfare/bandit/min_random_patrol_time = 30 alife/warfare/bandit/min_random_squad_count = 1 alife/warfare/bandit/min_resurgence_wait_time = 30 alife/warfare/bandit/night_activity_chance = 50 alife/warfare/bandit/offline_power_multiplier = 1 alife/warfare/bandit/participate_in_warfare = true alife/warfare/bandit/patrol_hunt_chance = 50 alife/warfare/bandit/random_patrols = false alife/warfare/bandit/random_spawn_entries = 1 alife/warfare/bandit/random_squad_count = false alife/warfare/bandit/resource_count_modifier = 0 alife/warfare/bandit/resource_priority = 5 alife/warfare/bandit/spawn_on_new_game = true alife/warfare/bandit/target_faction_stronger_priority = 1 alife/warfare/bandit/target_faction_weaker_priority = 0 alife/warfare/bandit/target_on_same_level_priority = 100 alife/warfare/bandit/target_resource_priority = 0 alife/warfare/bandit/target_stronger_priority = 1 alife/warfare/bandit/target_weaker_priority = 0 alife/warfare/bandit/territory_priority = -5 alife/warfare/csky/base_count_modifier = 0 alife/warfare/csky/base_priority = 10 alife/warfare/csky/expansion_aggression = 50 alife/warfare/csky/flag_priority = 1 alife/warfare/csky/ignore_empty_targets = false alife/warfare/csky/is_being_targeted_priority = 2 alife/warfare/csky/keep_last_base = false alife/warfare/csky/linked_level_targeting = true alife/warfare/csky/lvl_jupiter_priority = 0 alife/warfare/csky/lvl_jupiter_underground_priority = 0 alife/warfare/csky/lvl_k00_marsh_priority = 0 alife/warfare/csky/lvl_k01_darkscape_priority = 0 alife/warfare/csky/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/csky/lvl_l01_escape_priority = 0 alife/warfare/csky/lvl_l02_garbage_priority = 0 alife/warfare/csky/lvl_l03_agroprom_priority = 0 alife/warfare/csky/lvl_l04_darkvalley_priority = 0 alife/warfare/csky/lvl_l05_bar_priority = 0 alife/warfare/csky/lvl_l06_rostok_priority = 0 alife/warfare/csky/lvl_l07_military_priority = 0 alife/warfare/csky/lvl_l08_yantar_priority = 0 alife/warfare/csky/lvl_l09_deadcity_priority = 0 alife/warfare/csky/lvl_l10_limansk_priority = 0 alife/warfare/csky/lvl_l10_radar_priority = 0 alife/warfare/csky/lvl_l10_red_forest_priority = 0 alife/warfare/csky/lvl_l11_hospital_priority = 0 alife/warfare/csky/lvl_l11_pripyat_priority = 0 alife/warfare/csky/lvl_l12_stancia_2_priority = 0 alife/warfare/csky/lvl_l12_stancia_priority = 0 alife/warfare/csky/lvl_l12u_control_monolith_priority = 0 alife/warfare/csky/lvl_l12u_sarcofag_priority = 0 alife/warfare/csky/lvl_l13_generators_priority = 0 alife/warfare/csky/lvl_pripyat_priority = 0 alife/warfare/csky/lvl_zaton_priority = 0 alife/warfare/csky/max_faction_respawn = 90 alife/warfare/csky/max_invasion_depart_time = 30 alife/warfare/csky/max_invasion_size = 2.5 alife/warfare/csky/max_patrol_rest_time = 240 alife/warfare/csky/max_patrol_squads = 2 alife/warfare/csky/max_patrol_time = 240 alife/warfare/csky/max_random_patrol_time = 180 alife/warfare/csky/max_random_patrols = 15 alife/warfare/csky/max_random_squad_count = 3 alife/warfare/csky/max_resurgence_wait_time = 120 alife/warfare/csky/max_smart_targets_per_base = 2 alife/warfare/csky/min_faction_respawn = 15 alife/warfare/csky/min_invasion_depart_time = 5 alife/warfare/csky/min_invasion_size = 1 alife/warfare/csky/min_patrol_rest_time = 60 alife/warfare/csky/min_patrol_squads = 1 alife/warfare/csky/min_patrol_time = 60 alife/warfare/csky/min_random_patrol_time = 30 alife/warfare/csky/min_random_squad_count = 1 alife/warfare/csky/min_resurgence_wait_time = 30 alife/warfare/csky/night_activity_chance = 50 alife/warfare/csky/offline_power_multiplier = 1 alife/warfare/csky/participate_in_warfare = true alife/warfare/csky/patrol_hunt_chance = 50 alife/warfare/csky/random_patrols = false alife/warfare/csky/random_spawn_entries = 1 alife/warfare/csky/random_squad_count = false alife/warfare/csky/resource_count_modifier = 0 alife/warfare/csky/resource_priority = 5 alife/warfare/csky/spawn_on_new_game = true alife/warfare/csky/target_faction_stronger_priority = 1 alife/warfare/csky/target_faction_weaker_priority = 0 alife/warfare/csky/target_on_same_level_priority = 100 alife/warfare/csky/target_resource_priority = 0 alife/warfare/csky/target_stronger_priority = 1 alife/warfare/csky/target_weaker_priority = 0 alife/warfare/csky/territory_priority = -5 alife/warfare/dolg/base_count_modifier = 0 alife/warfare/dolg/base_priority = 10 alife/warfare/dolg/expansion_aggression = 50 alife/warfare/dolg/flag_priority = 1 alife/warfare/dolg/ignore_empty_targets = false alife/warfare/dolg/is_being_targeted_priority = 2 alife/warfare/dolg/keep_last_base = false alife/warfare/dolg/linked_level_targeting = true alife/warfare/dolg/lvl_jupiter_priority = 0 alife/warfare/dolg/lvl_jupiter_underground_priority = 0 alife/warfare/dolg/lvl_k00_marsh_priority = 0 alife/warfare/dolg/lvl_k01_darkscape_priority = 0 alife/warfare/dolg/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/dolg/lvl_l01_escape_priority = 0 alife/warfare/dolg/lvl_l02_garbage_priority = 0 alife/warfare/dolg/lvl_l03_agroprom_priority = 0 alife/warfare/dolg/lvl_l04_darkvalley_priority = 0 alife/warfare/dolg/lvl_l05_bar_priority = 0 alife/warfare/dolg/lvl_l06_rostok_priority = 0 alife/warfare/dolg/lvl_l07_military_priority = 0 alife/warfare/dolg/lvl_l08_yantar_priority = 0 alife/warfare/dolg/lvl_l09_deadcity_priority = 0 alife/warfare/dolg/lvl_l10_limansk_priority = 0 alife/warfare/dolg/lvl_l10_radar_priority = 0 alife/warfare/dolg/lvl_l10_red_forest_priority = 0 alife/warfare/dolg/lvl_l11_hospital_priority = 0 alife/warfare/dolg/lvl_l11_pripyat_priority = 0 alife/warfare/dolg/lvl_l12_stancia_2_priority = 0 alife/warfare/dolg/lvl_l12_stancia_priority = 0 alife/warfare/dolg/lvl_l12u_control_monolith_priority = 0 alife/warfare/dolg/lvl_l12u_sarcofag_priority = 0 alife/warfare/dolg/lvl_l13_generators_priority = 0 alife/warfare/dolg/lvl_pripyat_priority = 0 alife/warfare/dolg/lvl_zaton_priority = 0 alife/warfare/dolg/max_faction_respawn = 90 alife/warfare/dolg/max_invasion_depart_time = 30 alife/warfare/dolg/max_invasion_size = 2.5 alife/warfare/dolg/max_patrol_rest_time = 240 alife/warfare/dolg/max_patrol_squads = 2 alife/warfare/dolg/max_patrol_time = 240 alife/warfare/dolg/max_random_patrol_time = 180 alife/warfare/dolg/max_random_patrols = 15 alife/warfare/dolg/max_random_squad_count = 3 alife/warfare/dolg/max_resurgence_wait_time = 120 alife/warfare/dolg/max_smart_targets_per_base = 2 alife/warfare/dolg/min_faction_respawn = 15 alife/warfare/dolg/min_invasion_depart_time = 5 alife/warfare/dolg/min_invasion_size = 1 alife/warfare/dolg/min_patrol_rest_time = 60 alife/warfare/dolg/min_patrol_squads = 1 alife/warfare/dolg/min_patrol_time = 60 alife/warfare/dolg/min_random_patrol_time = 30 alife/warfare/dolg/min_random_squad_count = 1 alife/warfare/dolg/min_resurgence_wait_time = 30 alife/warfare/dolg/night_activity_chance = 50 alife/warfare/dolg/offline_power_multiplier = 1 alife/warfare/dolg/participate_in_warfare = true alife/warfare/dolg/patrol_hunt_chance = 50 alife/warfare/dolg/random_patrols = false alife/warfare/dolg/random_spawn_entries = 1 alife/warfare/dolg/random_squad_count = false alife/warfare/dolg/resource_count_modifier = 0 alife/warfare/dolg/resource_priority = 5 alife/warfare/dolg/spawn_on_new_game = true alife/warfare/dolg/target_faction_stronger_priority = 1 alife/warfare/dolg/target_faction_weaker_priority = 0 alife/warfare/dolg/target_on_same_level_priority = 100 alife/warfare/dolg/target_resource_priority = 0 alife/warfare/dolg/target_stronger_priority = 1 alife/warfare/dolg/target_weaker_priority = 0 alife/warfare/dolg/territory_priority = -5 alife/warfare/ecolog/base_count_modifier = 0 alife/warfare/ecolog/base_priority = 10 alife/warfare/ecolog/expansion_aggression = 50 alife/warfare/ecolog/flag_priority = 1 alife/warfare/ecolog/ignore_empty_targets = false alife/warfare/ecolog/is_being_targeted_priority = 2 alife/warfare/ecolog/keep_last_base = false alife/warfare/ecolog/linked_level_targeting = true alife/warfare/ecolog/lvl_jupiter_priority = 0 alife/warfare/ecolog/lvl_jupiter_underground_priority = 0 alife/warfare/ecolog/lvl_k00_marsh_priority = 0 alife/warfare/ecolog/lvl_k01_darkscape_priority = 0 alife/warfare/ecolog/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/ecolog/lvl_l01_escape_priority = 0 alife/warfare/ecolog/lvl_l02_garbage_priority = 0 alife/warfare/ecolog/lvl_l03_agroprom_priority = 0 alife/warfare/ecolog/lvl_l04_darkvalley_priority = 0 alife/warfare/ecolog/lvl_l05_bar_priority = 0 alife/warfare/ecolog/lvl_l06_rostok_priority = 0 alife/warfare/ecolog/lvl_l07_military_priority = 0 alife/warfare/ecolog/lvl_l08_yantar_priority = 0 alife/warfare/ecolog/lvl_l09_deadcity_priority = 0 alife/warfare/ecolog/lvl_l10_limansk_priority = 0 alife/warfare/ecolog/lvl_l10_radar_priority = 0 alife/warfare/ecolog/lvl_l10_red_forest_priority = 0 alife/warfare/ecolog/lvl_l11_hospital_priority = 0 alife/warfare/ecolog/lvl_l11_pripyat_priority = 0 alife/warfare/ecolog/lvl_l12_stancia_2_priority = 0 alife/warfare/ecolog/lvl_l12_stancia_priority = 0 alife/warfare/ecolog/lvl_l12u_control_monolith_priority = 0 alife/warfare/ecolog/lvl_l12u_sarcofag_priority = 0 alife/warfare/ecolog/lvl_l13_generators_priority = 0 alife/warfare/ecolog/lvl_pripyat_priority = 0 alife/warfare/ecolog/lvl_zaton_priority = 0 alife/warfare/ecolog/max_faction_respawn = 90 alife/warfare/ecolog/max_invasion_depart_time = 30 alife/warfare/ecolog/max_invasion_size = 2.5 alife/warfare/ecolog/max_patrol_rest_time = 240 alife/warfare/ecolog/max_patrol_squads = 2 alife/warfare/ecolog/max_patrol_time = 240 alife/warfare/ecolog/max_random_patrol_time = 180 alife/warfare/ecolog/max_random_patrols = 15 alife/warfare/ecolog/max_random_squad_count = 3 alife/warfare/ecolog/max_resurgence_wait_time = 120 alife/warfare/ecolog/max_smart_targets_per_base = 2 alife/warfare/ecolog/min_faction_respawn = 15 alife/warfare/ecolog/min_invasion_depart_time = 5 alife/warfare/ecolog/min_invasion_size = 1 alife/warfare/ecolog/min_patrol_rest_time = 60 alife/warfare/ecolog/min_patrol_squads = 1 alife/warfare/ecolog/min_patrol_time = 60 alife/warfare/ecolog/min_random_patrol_time = 30 alife/warfare/ecolog/min_random_squad_count = 1 alife/warfare/ecolog/min_resurgence_wait_time = 30 alife/warfare/ecolog/night_activity_chance = 50 alife/warfare/ecolog/offline_power_multiplier = 1 alife/warfare/ecolog/participate_in_warfare = true alife/warfare/ecolog/patrol_hunt_chance = 50 alife/warfare/ecolog/random_patrols = false alife/warfare/ecolog/random_spawn_entries = 1 alife/warfare/ecolog/random_squad_count = false alife/warfare/ecolog/resource_count_modifier = 0 alife/warfare/ecolog/resource_priority = 5 alife/warfare/ecolog/spawn_on_new_game = true alife/warfare/ecolog/target_faction_stronger_priority = 1 alife/warfare/ecolog/target_faction_weaker_priority = 0 alife/warfare/ecolog/target_on_same_level_priority = 100 alife/warfare/ecolog/target_resource_priority = 0 alife/warfare/ecolog/target_stronger_priority = 1 alife/warfare/ecolog/target_weaker_priority = 0 alife/warfare/ecolog/territory_priority = -5 alife/warfare/freedom/base_count_modifier = 0 alife/warfare/freedom/base_priority = 10 alife/warfare/freedom/expansion_aggression = 50 alife/warfare/freedom/flag_priority = 1 alife/warfare/freedom/ignore_empty_targets = false alife/warfare/freedom/is_being_targeted_priority = 2 alife/warfare/freedom/keep_last_base = false alife/warfare/freedom/linked_level_targeting = true alife/warfare/freedom/lvl_jupiter_priority = 0 alife/warfare/freedom/lvl_jupiter_underground_priority = 0 alife/warfare/freedom/lvl_k00_marsh_priority = 0 alife/warfare/freedom/lvl_k01_darkscape_priority = 0 alife/warfare/freedom/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/freedom/lvl_l01_escape_priority = 0 alife/warfare/freedom/lvl_l02_garbage_priority = 0 alife/warfare/freedom/lvl_l03_agroprom_priority = 0 alife/warfare/freedom/lvl_l04_darkvalley_priority = 0 alife/warfare/freedom/lvl_l05_bar_priority = 0 alife/warfare/freedom/lvl_l06_rostok_priority = 0 alife/warfare/freedom/lvl_l07_military_priority = 0 alife/warfare/freedom/lvl_l08_yantar_priority = 0 alife/warfare/freedom/lvl_l09_deadcity_priority = 0 alife/warfare/freedom/lvl_l10_limansk_priority = 0 alife/warfare/freedom/lvl_l10_radar_priority = 0 alife/warfare/freedom/lvl_l10_red_forest_priority = 0 alife/warfare/freedom/lvl_l11_hospital_priority = 0 alife/warfare/freedom/lvl_l11_pripyat_priority = 0 alife/warfare/freedom/lvl_l12_stancia_2_priority = 0 alife/warfare/freedom/lvl_l12_stancia_priority = 0 alife/warfare/freedom/lvl_l12u_control_monolith_priority = 0 alife/warfare/freedom/lvl_l12u_sarcofag_priority = 0 alife/warfare/freedom/lvl_l13_generators_priority = 0 alife/warfare/freedom/lvl_pripyat_priority = 0 alife/warfare/freedom/lvl_zaton_priority = 0 alife/warfare/freedom/max_faction_respawn = 90 alife/warfare/freedom/max_invasion_depart_time = 30 alife/warfare/freedom/max_invasion_size = 2.5 alife/warfare/freedom/max_patrol_rest_time = 240 alife/warfare/freedom/max_patrol_squads = 2 alife/warfare/freedom/max_patrol_time = 240 alife/warfare/freedom/max_random_patrol_time = 180 alife/warfare/freedom/max_random_patrols = 15 alife/warfare/freedom/max_random_squad_count = 3 alife/warfare/freedom/max_resurgence_wait_time = 120 alife/warfare/freedom/max_smart_targets_per_base = 2 alife/warfare/freedom/min_faction_respawn = 15 alife/warfare/freedom/min_invasion_depart_time = 5 alife/warfare/freedom/min_invasion_size = 1 alife/warfare/freedom/min_patrol_rest_time = 60 alife/warfare/freedom/min_patrol_squads = 1 alife/warfare/freedom/min_patrol_time = 60 alife/warfare/freedom/min_random_patrol_time = 30 alife/warfare/freedom/min_random_squad_count = 1 alife/warfare/freedom/min_resurgence_wait_time = 30 alife/warfare/freedom/night_activity_chance = 50 alife/warfare/freedom/offline_power_multiplier = 1 alife/warfare/freedom/participate_in_warfare = true alife/warfare/freedom/patrol_hunt_chance = 50 alife/warfare/freedom/random_patrols = false alife/warfare/freedom/random_spawn_entries = 1 alife/warfare/freedom/random_squad_count = false alife/warfare/freedom/resource_count_modifier = 0 alife/warfare/freedom/resource_priority = 5 alife/warfare/freedom/spawn_on_new_game = true alife/warfare/freedom/target_faction_stronger_priority = 1 alife/warfare/freedom/target_faction_weaker_priority = 0 alife/warfare/freedom/target_on_same_level_priority = 100 alife/warfare/freedom/target_resource_priority = 0 alife/warfare/freedom/target_stronger_priority = 1 alife/warfare/freedom/target_weaker_priority = 0 alife/warfare/freedom/territory_priority = -5 alife/warfare/general/actor_influence_weight = 250 alife/warfare/general/actor_support_enemy_rank_weight = 0 alife/warfare/general/actor_support_reward_influence = 0.2 alife/warfare/general/actor_support_reward_money = 500 alife/warfare/general/advanced_squad_price = 10000 alife/warfare/general/all_out_war = false alife/warfare/general/auto_capture = true alife/warfare/general/auto_capture_max_distance = 50 alife/warfare/general/auto_capture_wait_time = 15 alife/warfare/general/debug_logging = false alife/warfare/general/disable_smart_pop_cap = false alife/warfare/general/enable_mutant_offline_combat = true alife/warfare/general/enemy_base_boost = 0 alife/warfare/general/enemy_new_game_bonus = false alife/warfare/general/enemy_resource_boost = 0 alife/warfare/general/fog_of_war = true alife/warfare/general/fog_of_war_distance = 100 alife/warfare/general/heli_price = 75000 alife/warfare/general/hide_smarts = false alife/warfare/general/hide_underground_smarts = true alife/warfare/general/hide_unfriendly_squads = true alife/warfare/general/monster_max_faction_respawn = 30 alife/warfare/general/monster_max_squads_per_level = 5 alife/warfare/general/monster_min_faction_respawn = 5 alife/warfare/general/novice_squad_price = 1000 alife/warfare/general/purge_zone_on_emission = false alife/warfare/general/purge_zone_percentage = 50 alife/warfare/general/random_monster_chance = 50 alife/warfare/general/random_stalker_chance = 50 alife/warfare/general/random_starting_character = false alife/warfare/general/random_starting_locations = false alife/warfare/general/veteran_squad_price = 50000 alife/warfare/general/zombies_act_as_faction = false alife/warfare/greh/base_count_modifier = 0 alife/warfare/greh/base_priority = 10 alife/warfare/greh/expansion_aggression = 50 alife/warfare/greh/flag_priority = 1 alife/warfare/greh/ignore_empty_targets = false alife/warfare/greh/is_being_targeted_priority = 2 alife/warfare/greh/keep_last_base = false alife/warfare/greh/linked_level_targeting = true alife/warfare/greh/lvl_jupiter_priority = 0 alife/warfare/greh/lvl_jupiter_underground_priority = 0 alife/warfare/greh/lvl_k00_marsh_priority = 0 alife/warfare/greh/lvl_k01_darkscape_priority = 0 alife/warfare/greh/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/greh/lvl_l01_escape_priority = 0 alife/warfare/greh/lvl_l02_garbage_priority = 0 alife/warfare/greh/lvl_l03_agroprom_priority = 0 alife/warfare/greh/lvl_l04_darkvalley_priority = 0 alife/warfare/greh/lvl_l05_bar_priority = 0 alife/warfare/greh/lvl_l06_rostok_priority = 0 alife/warfare/greh/lvl_l07_military_priority = 0 alife/warfare/greh/lvl_l08_yantar_priority = 0 alife/warfare/greh/lvl_l09_deadcity_priority = 0 alife/warfare/greh/lvl_l10_limansk_priority = 0 alife/warfare/greh/lvl_l10_radar_priority = 0 alife/warfare/greh/lvl_l10_red_forest_priority = 0 alife/warfare/greh/lvl_l11_hospital_priority = 0 alife/warfare/greh/lvl_l11_pripyat_priority = 0 alife/warfare/greh/lvl_l12_stancia_2_priority = 0 alife/warfare/greh/lvl_l12_stancia_priority = 0 alife/warfare/greh/lvl_l12u_control_monolith_priority = 0 alife/warfare/greh/lvl_l12u_sarcofag_priority = 0 alife/warfare/greh/lvl_l13_generators_priority = 0 alife/warfare/greh/lvl_pripyat_priority = 0 alife/warfare/greh/lvl_zaton_priority = 0 alife/warfare/greh/max_faction_respawn = 90 alife/warfare/greh/max_invasion_depart_time = 30 alife/warfare/greh/max_invasion_size = 2.5 alife/warfare/greh/max_patrol_rest_time = 240 alife/warfare/greh/max_patrol_squads = 2 alife/warfare/greh/max_patrol_time = 240 alife/warfare/greh/max_random_patrol_time = 180 alife/warfare/greh/max_random_patrols = 15 alife/warfare/greh/max_random_squad_count = 3 alife/warfare/greh/max_resurgence_wait_time = 120 alife/warfare/greh/max_smart_targets_per_base = 2 alife/warfare/greh/min_faction_respawn = 15 alife/warfare/greh/min_invasion_depart_time = 5 alife/warfare/greh/min_invasion_size = 1 alife/warfare/greh/min_patrol_rest_time = 60 alife/warfare/greh/min_patrol_squads = 1 alife/warfare/greh/min_patrol_time = 60 alife/warfare/greh/min_random_patrol_time = 30 alife/warfare/greh/min_random_squad_count = 1 alife/warfare/greh/min_resurgence_wait_time = 30 alife/warfare/greh/night_activity_chance = 50 alife/warfare/greh/offline_power_multiplier = 1 alife/warfare/greh/participate_in_warfare = true alife/warfare/greh/patrol_hunt_chance = 50 alife/warfare/greh/random_patrols = false alife/warfare/greh/random_spawn_entries = 1 alife/warfare/greh/random_squad_count = false alife/warfare/greh/resource_count_modifier = 0 alife/warfare/greh/resource_priority = 5 alife/warfare/greh/spawn_on_new_game = true alife/warfare/greh/target_faction_stronger_priority = 1 alife/warfare/greh/target_faction_weaker_priority = 0 alife/warfare/greh/target_on_same_level_priority = 100 alife/warfare/greh/target_resource_priority = 0 alife/warfare/greh/target_stronger_priority = 1 alife/warfare/greh/target_weaker_priority = 0 alife/warfare/greh/territory_priority = -5 alife/warfare/isg/base_count_modifier = 0 alife/warfare/isg/base_priority = 10 alife/warfare/isg/expansion_aggression = 50 alife/warfare/isg/flag_priority = 1 alife/warfare/isg/ignore_empty_targets = false alife/warfare/isg/is_being_targeted_priority = 2 alife/warfare/isg/keep_last_base = false alife/warfare/isg/linked_level_targeting = true alife/warfare/isg/lvl_jupiter_priority = 0 alife/warfare/isg/lvl_jupiter_underground_priority = 0 alife/warfare/isg/lvl_k00_marsh_priority = 0 alife/warfare/isg/lvl_k01_darkscape_priority = 0 alife/warfare/isg/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/isg/lvl_l01_escape_priority = 0 alife/warfare/isg/lvl_l02_garbage_priority = 0 alife/warfare/isg/lvl_l03_agroprom_priority = 0 alife/warfare/isg/lvl_l04_darkvalley_priority = 0 alife/warfare/isg/lvl_l05_bar_priority = 0 alife/warfare/isg/lvl_l06_rostok_priority = 0 alife/warfare/isg/lvl_l07_military_priority = 0 alife/warfare/isg/lvl_l08_yantar_priority = 0 alife/warfare/isg/lvl_l09_deadcity_priority = 0 alife/warfare/isg/lvl_l10_limansk_priority = 0 alife/warfare/isg/lvl_l10_radar_priority = 0 alife/warfare/isg/lvl_l10_red_forest_priority = 0 alife/warfare/isg/lvl_l11_hospital_priority = 0 alife/warfare/isg/lvl_l11_pripyat_priority = 0 alife/warfare/isg/lvl_l12_stancia_2_priority = 0 alife/warfare/isg/lvl_l12_stancia_priority = 0 alife/warfare/isg/lvl_l12u_control_monolith_priority = 0 alife/warfare/isg/lvl_l12u_sarcofag_priority = 0 alife/warfare/isg/lvl_l13_generators_priority = 0 alife/warfare/isg/lvl_pripyat_priority = 0 alife/warfare/isg/lvl_zaton_priority = 0 alife/warfare/isg/max_faction_respawn = 90 alife/warfare/isg/max_invasion_depart_time = 30 alife/warfare/isg/max_invasion_size = 2.5 alife/warfare/isg/max_patrol_rest_time = 240 alife/warfare/isg/max_patrol_squads = 2 alife/warfare/isg/max_patrol_time = 240 alife/warfare/isg/max_random_patrol_time = 180 alife/warfare/isg/max_random_patrols = 15 alife/warfare/isg/max_random_squad_count = 3 alife/warfare/isg/max_resurgence_wait_time = 120 alife/warfare/isg/max_smart_targets_per_base = 2 alife/warfare/isg/min_faction_respawn = 15 alife/warfare/isg/min_invasion_depart_time = 5 alife/warfare/isg/min_invasion_size = 1 alife/warfare/isg/min_patrol_rest_time = 60 alife/warfare/isg/min_patrol_squads = 1 alife/warfare/isg/min_patrol_time = 60 alife/warfare/isg/min_random_patrol_time = 30 alife/warfare/isg/min_random_squad_count = 1 alife/warfare/isg/min_resurgence_wait_time = 30 alife/warfare/isg/night_activity_chance = 50 alife/warfare/isg/offline_power_multiplier = 1 alife/warfare/isg/participate_in_warfare = true alife/warfare/isg/patrol_hunt_chance = 50 alife/warfare/isg/random_patrols = false alife/warfare/isg/random_spawn_entries = 1 alife/warfare/isg/random_squad_count = false alife/warfare/isg/resource_count_modifier = 0 alife/warfare/isg/resource_priority = 5 alife/warfare/isg/spawn_on_new_game = true alife/warfare/isg/target_faction_stronger_priority = 1 alife/warfare/isg/target_faction_weaker_priority = 0 alife/warfare/isg/target_on_same_level_priority = 100 alife/warfare/isg/target_resource_priority = 0 alife/warfare/isg/target_stronger_priority = 1 alife/warfare/isg/target_weaker_priority = 0 alife/warfare/isg/territory_priority = -5 alife/warfare/killer/base_count_modifier = 0 alife/warfare/killer/base_priority = 10 alife/warfare/killer/expansion_aggression = 50 alife/warfare/killer/flag_priority = 1 alife/warfare/killer/ignore_empty_targets = false alife/warfare/killer/is_being_targeted_priority = 2 alife/warfare/killer/keep_last_base = false alife/warfare/killer/linked_level_targeting = true alife/warfare/killer/lvl_jupiter_priority = 0 alife/warfare/killer/lvl_jupiter_underground_priority = 0 alife/warfare/killer/lvl_k00_marsh_priority = 0 alife/warfare/killer/lvl_k01_darkscape_priority = 0 alife/warfare/killer/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/killer/lvl_l01_escape_priority = 0 alife/warfare/killer/lvl_l02_garbage_priority = 0 alife/warfare/killer/lvl_l03_agroprom_priority = 0 alife/warfare/killer/lvl_l04_darkvalley_priority = 0 alife/warfare/killer/lvl_l05_bar_priority = 0 alife/warfare/killer/lvl_l06_rostok_priority = 0 alife/warfare/killer/lvl_l07_military_priority = 0 alife/warfare/killer/lvl_l08_yantar_priority = 0 alife/warfare/killer/lvl_l09_deadcity_priority = 0 alife/warfare/killer/lvl_l10_limansk_priority = 0 alife/warfare/killer/lvl_l10_radar_priority = 0 alife/warfare/killer/lvl_l10_red_forest_priority = 0 alife/warfare/killer/lvl_l11_hospital_priority = 0 alife/warfare/killer/lvl_l11_pripyat_priority = 0 alife/warfare/killer/lvl_l12_stancia_2_priority = 0 alife/warfare/killer/lvl_l12_stancia_priority = 0 alife/warfare/killer/lvl_l12u_control_monolith_priority = 0 alife/warfare/killer/lvl_l12u_sarcofag_priority = 0 alife/warfare/killer/lvl_l13_generators_priority = 0 alife/warfare/killer/lvl_pripyat_priority = 0 alife/warfare/killer/lvl_zaton_priority = 0 alife/warfare/killer/max_faction_respawn = 90 alife/warfare/killer/max_invasion_depart_time = 30 alife/warfare/killer/max_invasion_size = 2.5 alife/warfare/killer/max_patrol_rest_time = 240 alife/warfare/killer/max_patrol_squads = 2 alife/warfare/killer/max_patrol_time = 240 alife/warfare/killer/max_random_patrol_time = 180 alife/warfare/killer/max_random_patrols = 15 alife/warfare/killer/max_random_squad_count = 3 alife/warfare/killer/max_resurgence_wait_time = 120 alife/warfare/killer/max_smart_targets_per_base = 2 alife/warfare/killer/min_faction_respawn = 15 alife/warfare/killer/min_invasion_depart_time = 5 alife/warfare/killer/min_invasion_size = 1 alife/warfare/killer/min_patrol_rest_time = 60 alife/warfare/killer/min_patrol_squads = 1 alife/warfare/killer/min_patrol_time = 60 alife/warfare/killer/min_random_patrol_time = 30 alife/warfare/killer/min_random_squad_count = 1 alife/warfare/killer/min_resurgence_wait_time = 30 alife/warfare/killer/night_activity_chance = 50 alife/warfare/killer/offline_power_multiplier = 1 alife/warfare/killer/participate_in_warfare = true alife/warfare/killer/patrol_hunt_chance = 50 alife/warfare/killer/random_patrols = false alife/warfare/killer/random_spawn_entries = 1 alife/warfare/killer/random_squad_count = false alife/warfare/killer/resource_count_modifier = 0 alife/warfare/killer/resource_priority = 5 alife/warfare/killer/spawn_on_new_game = true alife/warfare/killer/target_faction_stronger_priority = 1 alife/warfare/killer/target_faction_weaker_priority = 0 alife/warfare/killer/target_on_same_level_priority = 100 alife/warfare/killer/target_resource_priority = 0 alife/warfare/killer/target_stronger_priority = 1 alife/warfare/killer/target_weaker_priority = 0 alife/warfare/killer/territory_priority = -5 alife/warfare/monolith/base_count_modifier = 0 alife/warfare/monolith/base_priority = 10 alife/warfare/monolith/expansion_aggression = 50 alife/warfare/monolith/flag_priority = 1 alife/warfare/monolith/ignore_empty_targets = false alife/warfare/monolith/is_being_targeted_priority = 2 alife/warfare/monolith/keep_last_base = false alife/warfare/monolith/linked_level_targeting = true alife/warfare/monolith/lvl_jupiter_priority = 0 alife/warfare/monolith/lvl_jupiter_underground_priority = 0 alife/warfare/monolith/lvl_k00_marsh_priority = 0 alife/warfare/monolith/lvl_k01_darkscape_priority = 0 alife/warfare/monolith/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/monolith/lvl_l01_escape_priority = 0 alife/warfare/monolith/lvl_l02_garbage_priority = 0 alife/warfare/monolith/lvl_l03_agroprom_priority = 0 alife/warfare/monolith/lvl_l04_darkvalley_priority = 0 alife/warfare/monolith/lvl_l05_bar_priority = 0 alife/warfare/monolith/lvl_l06_rostok_priority = 0 alife/warfare/monolith/lvl_l07_military_priority = 0 alife/warfare/monolith/lvl_l08_yantar_priority = 0 alife/warfare/monolith/lvl_l09_deadcity_priority = 0 alife/warfare/monolith/lvl_l10_limansk_priority = 0 alife/warfare/monolith/lvl_l10_radar_priority = 0 alife/warfare/monolith/lvl_l10_red_forest_priority = 0 alife/warfare/monolith/lvl_l11_hospital_priority = 0 alife/warfare/monolith/lvl_l11_pripyat_priority = 0 alife/warfare/monolith/lvl_l12_stancia_2_priority = 0 alife/warfare/monolith/lvl_l12_stancia_priority = 0 alife/warfare/monolith/lvl_l12u_control_monolith_priority = 0 alife/warfare/monolith/lvl_l12u_sarcofag_priority = 0 alife/warfare/monolith/lvl_l13_generators_priority = 0 alife/warfare/monolith/lvl_pripyat_priority = 0 alife/warfare/monolith/lvl_zaton_priority = 0 alife/warfare/monolith/max_faction_respawn = 90 alife/warfare/monolith/max_invasion_depart_time = 30 alife/warfare/monolith/max_invasion_size = 2.5 alife/warfare/monolith/max_patrol_rest_time = 240 alife/warfare/monolith/max_patrol_squads = 2 alife/warfare/monolith/max_patrol_time = 240 alife/warfare/monolith/max_random_patrol_time = 180 alife/warfare/monolith/max_random_patrols = 15 alife/warfare/monolith/max_random_squad_count = 3 alife/warfare/monolith/max_resurgence_wait_time = 120 alife/warfare/monolith/max_smart_targets_per_base = 2 alife/warfare/monolith/min_faction_respawn = 15 alife/warfare/monolith/min_invasion_depart_time = 5 alife/warfare/monolith/min_invasion_size = 1 alife/warfare/monolith/min_patrol_rest_time = 60 alife/warfare/monolith/min_patrol_squads = 1 alife/warfare/monolith/min_patrol_time = 60 alife/warfare/monolith/min_random_patrol_time = 30 alife/warfare/monolith/min_random_squad_count = 1 alife/warfare/monolith/min_resurgence_wait_time = 30 alife/warfare/monolith/night_activity_chance = 50 alife/warfare/monolith/offline_power_multiplier = 1 alife/warfare/monolith/participate_in_warfare = true alife/warfare/monolith/patrol_hunt_chance = 50 alife/warfare/monolith/random_patrols = false alife/warfare/monolith/random_spawn_entries = 1 alife/warfare/monolith/random_squad_count = false alife/warfare/monolith/resource_count_modifier = 0 alife/warfare/monolith/resource_priority = 5 alife/warfare/monolith/spawn_on_new_game = true alife/warfare/monolith/target_faction_stronger_priority = 1 alife/warfare/monolith/target_faction_weaker_priority = 0 alife/warfare/monolith/target_on_same_level_priority = 100 alife/warfare/monolith/target_resource_priority = 0 alife/warfare/monolith/target_stronger_priority = 1 alife/warfare/monolith/target_weaker_priority = 0 alife/warfare/monolith/territory_priority = -5 alife/warfare/renegade/base_count_modifier = 0 alife/warfare/renegade/base_priority = 10 alife/warfare/renegade/expansion_aggression = 50 alife/warfare/renegade/flag_priority = 1 alife/warfare/renegade/ignore_empty_targets = false alife/warfare/renegade/is_being_targeted_priority = 2 alife/warfare/renegade/keep_last_base = false alife/warfare/renegade/linked_level_targeting = true alife/warfare/renegade/lvl_jupiter_priority = 0 alife/warfare/renegade/lvl_jupiter_underground_priority = 0 alife/warfare/renegade/lvl_k00_marsh_priority = 0 alife/warfare/renegade/lvl_k01_darkscape_priority = 0 alife/warfare/renegade/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/renegade/lvl_l01_escape_priority = 0 alife/warfare/renegade/lvl_l02_garbage_priority = 0 alife/warfare/renegade/lvl_l03_agroprom_priority = 0 alife/warfare/renegade/lvl_l04_darkvalley_priority = 0 alife/warfare/renegade/lvl_l05_bar_priority = 0 alife/warfare/renegade/lvl_l06_rostok_priority = 0 alife/warfare/renegade/lvl_l07_military_priority = 0 alife/warfare/renegade/lvl_l08_yantar_priority = 0 alife/warfare/renegade/lvl_l09_deadcity_priority = 0 alife/warfare/renegade/lvl_l10_limansk_priority = 0 alife/warfare/renegade/lvl_l10_radar_priority = 0 alife/warfare/renegade/lvl_l10_red_forest_priority = 0 alife/warfare/renegade/lvl_l11_hospital_priority = 0 alife/warfare/renegade/lvl_l11_pripyat_priority = 0 alife/warfare/renegade/lvl_l12_stancia_2_priority = 0 alife/warfare/renegade/lvl_l12_stancia_priority = 0 alife/warfare/renegade/lvl_l12u_control_monolith_priority = 0 alife/warfare/renegade/lvl_l12u_sarcofag_priority = 0 alife/warfare/renegade/lvl_l13_generators_priority = 0 alife/warfare/renegade/lvl_pripyat_priority = 0 alife/warfare/renegade/lvl_zaton_priority = 0 alife/warfare/renegade/max_faction_respawn = 90 alife/warfare/renegade/max_invasion_depart_time = 30 alife/warfare/renegade/max_invasion_size = 2.5 alife/warfare/renegade/max_patrol_rest_time = 240 alife/warfare/renegade/max_patrol_squads = 2 alife/warfare/renegade/max_patrol_time = 240 alife/warfare/renegade/max_random_patrol_time = 180 alife/warfare/renegade/max_random_patrols = 15 alife/warfare/renegade/max_random_squad_count = 3 alife/warfare/renegade/max_resurgence_wait_time = 120 alife/warfare/renegade/max_smart_targets_per_base = 2 alife/warfare/renegade/min_faction_respawn = 15 alife/warfare/renegade/min_invasion_depart_time = 5 alife/warfare/renegade/min_invasion_size = 1 alife/warfare/renegade/min_patrol_rest_time = 60 alife/warfare/renegade/min_patrol_squads = 1 alife/warfare/renegade/min_patrol_time = 60 alife/warfare/renegade/min_random_patrol_time = 30 alife/warfare/renegade/min_random_squad_count = 1 alife/warfare/renegade/min_resurgence_wait_time = 30 alife/warfare/renegade/night_activity_chance = 50 alife/warfare/renegade/offline_power_multiplier = 1 alife/warfare/renegade/participate_in_warfare = true alife/warfare/renegade/patrol_hunt_chance = 50 alife/warfare/renegade/random_patrols = false alife/warfare/renegade/random_spawn_entries = 1 alife/warfare/renegade/random_squad_count = false alife/warfare/renegade/resource_count_modifier = 0 alife/warfare/renegade/resource_priority = 5 alife/warfare/renegade/spawn_on_new_game = true alife/warfare/renegade/target_faction_stronger_priority = 1 alife/warfare/renegade/target_faction_weaker_priority = 0 alife/warfare/renegade/target_on_same_level_priority = 100 alife/warfare/renegade/target_resource_priority = 0 alife/warfare/renegade/target_stronger_priority = 1 alife/warfare/renegade/target_weaker_priority = 0 alife/warfare/renegade/territory_priority = -5 alife/warfare/stalker/base_count_modifier = 0 alife/warfare/stalker/base_priority = 10 alife/warfare/stalker/expansion_aggression = 50 alife/warfare/stalker/flag_priority = 1 alife/warfare/stalker/ignore_empty_targets = false alife/warfare/stalker/is_being_targeted_priority = 2 alife/warfare/stalker/keep_last_base = false alife/warfare/stalker/linked_level_targeting = true alife/warfare/stalker/lvl_jupiter_priority = 0 alife/warfare/stalker/lvl_jupiter_underground_priority = 0 alife/warfare/stalker/lvl_k00_marsh_priority = 0 alife/warfare/stalker/lvl_k01_darkscape_priority = 0 alife/warfare/stalker/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/stalker/lvl_l01_escape_priority = 0 alife/warfare/stalker/lvl_l02_garbage_priority = 0 alife/warfare/stalker/lvl_l03_agroprom_priority = 0 alife/warfare/stalker/lvl_l04_darkvalley_priority = 0 alife/warfare/stalker/lvl_l05_bar_priority = 0 alife/warfare/stalker/lvl_l06_rostok_priority = 0 alife/warfare/stalker/lvl_l07_military_priority = 0 alife/warfare/stalker/lvl_l08_yantar_priority = 0 alife/warfare/stalker/lvl_l09_deadcity_priority = 0 alife/warfare/stalker/lvl_l10_limansk_priority = 0 alife/warfare/stalker/lvl_l10_radar_priority = 0 alife/warfare/stalker/lvl_l10_red_forest_priority = 0 alife/warfare/stalker/lvl_l11_hospital_priority = 0 alife/warfare/stalker/lvl_l11_pripyat_priority = 0 alife/warfare/stalker/lvl_l12_stancia_2_priority = 0 alife/warfare/stalker/lvl_l12_stancia_priority = 0 alife/warfare/stalker/lvl_l12u_control_monolith_priority = 0 alife/warfare/stalker/lvl_l12u_sarcofag_priority = 0 alife/warfare/stalker/lvl_l13_generators_priority = 0 alife/warfare/stalker/lvl_pripyat_priority = 0 alife/warfare/stalker/lvl_zaton_priority = 0 alife/warfare/stalker/max_faction_respawn = 90 alife/warfare/stalker/max_invasion_depart_time = 30 alife/warfare/stalker/max_invasion_size = 2.5 alife/warfare/stalker/max_patrol_rest_time = 240 alife/warfare/stalker/max_patrol_squads = 2 alife/warfare/stalker/max_patrol_time = 240 alife/warfare/stalker/max_random_patrol_time = 180 alife/warfare/stalker/max_random_patrols = 15 alife/warfare/stalker/max_random_squad_count = 3 alife/warfare/stalker/max_resurgence_wait_time = 120 alife/warfare/stalker/max_smart_targets_per_base = 2 alife/warfare/stalker/min_faction_respawn = 15 alife/warfare/stalker/min_invasion_depart_time = 5 alife/warfare/stalker/min_invasion_size = 1 alife/warfare/stalker/min_patrol_rest_time = 60 alife/warfare/stalker/min_patrol_squads = 1 alife/warfare/stalker/min_patrol_time = 60 alife/warfare/stalker/min_random_patrol_time = 30 alife/warfare/stalker/min_random_squad_count = 1 alife/warfare/stalker/min_resurgence_wait_time = 30 alife/warfare/stalker/night_activity_chance = 50 alife/warfare/stalker/offline_power_multiplier = 1 alife/warfare/stalker/participate_in_warfare = true alife/warfare/stalker/patrol_hunt_chance = 50 alife/warfare/stalker/random_patrols = false alife/warfare/stalker/random_spawn_entries = 1 alife/warfare/stalker/random_squad_count = false alife/warfare/stalker/resource_count_modifier = 0 alife/warfare/stalker/resource_priority = 5 alife/warfare/stalker/spawn_on_new_game = true alife/warfare/stalker/target_faction_stronger_priority = 1 alife/warfare/stalker/target_faction_weaker_priority = 0 alife/warfare/stalker/target_on_same_level_priority = 100 alife/warfare/stalker/target_resource_priority = 0 alife/warfare/stalker/target_stronger_priority = 1 alife/warfare/stalker/target_weaker_priority = 0 alife/warfare/stalker/territory_priority = -5 alife/warfare/zombied/base_count_modifier = 0 alife/warfare/zombied/base_priority = 10 alife/warfare/zombied/expansion_aggression = 50 alife/warfare/zombied/flag_priority = 1 alife/warfare/zombied/ignore_empty_targets = false alife/warfare/zombied/is_being_targeted_priority = 2 alife/warfare/zombied/keep_last_base = false alife/warfare/zombied/linked_level_targeting = true alife/warfare/zombied/lvl_jupiter_priority = 0 alife/warfare/zombied/lvl_jupiter_underground_priority = 0 alife/warfare/zombied/lvl_k00_marsh_priority = 0 alife/warfare/zombied/lvl_k01_darkscape_priority = 0 alife/warfare/zombied/lvl_k02_trucks_cemetery_priority = 0 alife/warfare/zombied/lvl_l01_escape_priority = 0 alife/warfare/zombied/lvl_l02_garbage_priority = 0 alife/warfare/zombied/lvl_l03_agroprom_priority = 0 alife/warfare/zombied/lvl_l04_darkvalley_priority = 0 alife/warfare/zombied/lvl_l05_bar_priority = 0 alife/warfare/zombied/lvl_l06_rostok_priority = 0 alife/warfare/zombied/lvl_l07_military_priority = 0 alife/warfare/zombied/lvl_l08_yantar_priority = 0 alife/warfare/zombied/lvl_l09_deadcity_priority = 0 alife/warfare/zombied/lvl_l10_limansk_priority = 0 alife/warfare/zombied/lvl_l10_radar_priority = 0 alife/warfare/zombied/lvl_l10_red_forest_priority = 0 alife/warfare/zombied/lvl_l11_hospital_priority = 0 alife/warfare/zombied/lvl_l11_pripyat_priority = 0 alife/warfare/zombied/lvl_l12_stancia_2_priority = 0 alife/warfare/zombied/lvl_l12_stancia_priority = 0 alife/warfare/zombied/lvl_l12u_control_monolith_priority = 0 alife/warfare/zombied/lvl_l12u_sarcofag_priority = 0 alife/warfare/zombied/lvl_l13_generators_priority = 0 alife/warfare/zombied/lvl_pripyat_priority = 0 alife/warfare/zombied/lvl_zaton_priority = 0 alife/warfare/zombied/max_faction_respawn = 90 alife/warfare/zombied/max_invasion_depart_time = 30 alife/warfare/zombied/max_invasion_size = 2.5 alife/warfare/zombied/max_patrol_rest_time = 240 alife/warfare/zombied/max_patrol_squads = 2 alife/warfare/zombied/max_patrol_time = 240 alife/warfare/zombied/max_random_patrol_time = 180 alife/warfare/zombied/max_random_patrols = 15 alife/warfare/zombied/max_random_squad_count = 3 alife/warfare/zombied/max_resurgence_wait_time = 120 alife/warfare/zombied/max_smart_targets_per_base = 2 alife/warfare/zombied/min_faction_respawn = 15 alife/warfare/zombied/min_invasion_depart_time = 5 alife/warfare/zombied/min_invasion_size = 1 alife/warfare/zombied/min_patrol_rest_time = 60 alife/warfare/zombied/min_patrol_squads = 1 alife/warfare/zombied/min_patrol_time = 60 alife/warfare/zombied/min_random_patrol_time = 30 alife/warfare/zombied/min_random_squad_count = 1 alife/warfare/zombied/min_resurgence_wait_time = 30 alife/warfare/zombied/night_activity_chance = 50 alife/warfare/zombied/offline_power_multiplier = 1 alife/warfare/zombied/participate_in_warfare = true alife/warfare/zombied/patrol_hunt_chance = 50 alife/warfare/zombied/random_patrols = false alife/warfare/zombied/random_spawn_entries = 1 alife/warfare/zombied/random_squad_count = false alife/warfare/zombied/resource_count_modifier = 0 alife/warfare/zombied/resource_priority = 5 alife/warfare/zombied/spawn_on_new_game = true alife/warfare/zombied/target_faction_stronger_priority = 1 alife/warfare/zombied/target_faction_weaker_priority = 0 alife/warfare/zombied/target_on_same_level_priority = 100 alife/warfare/zombied/target_resource_priority = 0 alife/warfare/zombied/target_stronger_priority = 1 alife/warfare/zombied/target_weaker_priority = 0 alife/warfare/zombied/territory_priority = -5 control/general/crouch_toggle = true control/general/disassembly_warning = true control/general/mouse_sens = 0.071 control/general/sprint_toggle = false gameplay/backpack_travel/on_combat = false gameplay/backpack_travel/on_damage = false gameplay/backpack_travel/on_emission = false gameplay/backpack_travel/on_overweight = false gameplay/backpack_travel/state = false gameplay/backpack_travel/time = false gameplay/disguise/active_item = true gameplay/disguise/active_item_factor = 1 gameplay/disguise/backpack = true gameplay/disguise/backpack_factor = 1 gameplay/disguise/distance = true gameplay/disguise/distance_factor = 5 gameplay/disguise/helmet = true gameplay/disguise/helmet_factor = 1 gameplay/disguise/inventory = false gameplay/disguise/inventory_factor = 1 gameplay/disguise/outfit = true gameplay/disguise/outfit_factor = 1 gameplay/disguise/speed = false gameplay/disguise/speed_factor = 1 gameplay/disguise/state = true gameplay/disguise/stay_time = false gameplay/disguise/stay_time_factor = 20 gameplay/disguise/weapon = true gameplay/disguise/weapon_factor = 1 gameplay/fast_travel/long_names = false gameplay/fast_travel/on_combat = false gameplay/fast_travel/on_damage = false gameplay/fast_travel/on_emission = false gameplay/fast_travel/on_overweight = false gameplay/fast_travel/state = 0 gameplay/fast_travel/time = false gameplay/fast_travel/visit_message = false gameplay/general/corpse_max_count = 5 gameplay/general/corpse_min_dist = 75 gameplay/general/hardcore_ai_aim = false gameplay/general/mechanic_feature = false gameplay/general/outfit_portrait = true gameplay/general/release_dropped_items = true gameplay/general/show_tip_reputation = true other/autosave_timer = false other/debug_hud = false other/debug_map_hud = false other/discord = true other/quicksave_cnt = 5 sound/environment/ambient_volume = 0.7 sound/environment/breathing_sound = true sound/environment/helmet_rain_sound = true sound/environment/wind_sound = true sound/general/caption = all sound/general/dynamic_music = true sound/general/master_volume = 0.7 sound/general/music_volume = 0.5 sound/radio/display_tracks = false sound/radio/emission_intereferences = true sound/radio/playlist_name_1 = OST sound/radio/playlist_name_2 = TRX_Special sound/radio/underground_intereferences = true sound/radio/zone = true video/advanced/v_sync = false video/basic/fov = 95 video/basic/screen_mode = 1 video/hud/autohide_stamina_bar = true video/hud/crosshair_dist = true video/hud/show_enemy_health = true video/hud/show_minimap = true video/hud/show_slots = true video/night/brightness = slight video/night/moon_cycle = 8 video/night/moon_phase = 8 video/night/moon_phase_state = false video/player/animations = true video/player/bleed_effect = true video/player/blood_splash = true video/player/breathing_fog = true video/player/item_swap_animation = true video/player/mask_hud = true video/player/radiation_effect = true video/player/rain_droplets = true video/player/shoot_effects = true video/player/visor_reflection = true video/weather/clear_occurrence = 3 video/weather/clear_period = 6 video/weather/cloudy_occurrence = 3 video/weather/cloudy_period = 4 video/weather/foggy_occurrence = 2 video/weather/foggy_period = 4 video/weather/partly_occurrence = 3 video/weather/partly_period = 6 video/weather/rain_occurrence = 3 video/weather/rain_period = 4 video/weather/storm_occurrence = 3 video/weather/storm_period = 4 [temp] rspec_default = true