Hyluss

Quick tip

Apr 28th, 2020
725
0
Never
1
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 0.90 KB | None | 0 0
  1. RaycastHit hit;
  2. rayDirection = playerTransform.position - transform.position;
  3.  
  4. if ((Vector3.Angle (rayDirection, transform.forward)) < fieldOfView)
  5. {
  6.     if (Physics.Raycast (transform.position, rayDirection, out hit, ViewDistance))
  7.     {
  8.         var collider = hit.collider;
  9.        //....
  10.     }
  11. }
  12.  
  13.  
  14. // testowanie
  15. void OnDrawGizmos() {
  16.  if (playerTransform == null) {
  17.  return;
  18.  }
  19.  
  20.  Debug.DrawLine (transform.position, playerTransform .position, Color.red);
  21.  
  22.  Vector3 frontRayPoint = transform.position + (transform.forward * ViewDistance);
  23.  
  24.  Vector3 leftRayPoint = frontRayPoint;
  25.  leftRayPoint.x += fieldOfView * 0.5f;
  26.  
  27.  Vector3 rightRayPoint = frontRayPoint;
  28.  rightRayPoint.x -= fieldOfView * 0.5f;
  29.  
  30.  Debug.DrawLine (transform.position, frontRayPoint, Color.green);
  31.  Debug.DrawLine (transform.position, leftRayPoint, Color.green);
  32.  Debug.DrawLine (transform.position, rightRayPoint, Color.green);
  33. }
Advertisement
Comments
  • User was banned
Add Comment
Please, Sign In to add comment